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Active: 2485 users

Ultras vs Repaired PF - Page 49

Forum Index > SC2 General
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ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 20:06 GMT
#961
On September 23 2010 05:03 Fa1nT wrote:
Show nested quote +
On September 23 2010 05:00 MegaBUD wrote:
On September 23 2010 04:59 Grond wrote:
On September 23 2010 04:45 DooMDash wrote:
It is a bug though...


Read the thread, it's not a bug. It will be changed in a future patch but don't hold your breath.

Its a bug and its gonna be fix soon... like the replay and some other issue...

Also i think theres a bug with the previous saved game for single player (blizz really love to fix single player)

Please define a computer bug for us, then compare how cleave is related to that word


This thread has 960 replies as of now, and just under 4% of them are yours, trying to tell people that this bug isn't a bug.

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.
cykalu
Profile Joined July 2010
Australia30 Posts
Last Edited: 2010-09-22 20:20:49
September 22 2010 20:06 GMT
#962
On September 23 2010 04:59 Kinmaul wrote:
Show nested quote +
On September 23 2010 04:42 cykalu wrote:
On September 23 2010 04:32 Kinmaul wrote:
That being said trying to justify insane ultra AoE by claiming it's "needed" because of the power of the PF w/ mass repair isn't a logical argument at all. You don't fix something that's OP by making something else even more OP. Use some common sense here folks.


DotA actually worked in that way to some extent.. every hero is OP in one way or another. ! Especially those 5x AoE denial combo ^_^ ES, Tide, Void, etc. But there was always a way to take them down. Singling them out. Or in this case, avoid repairing/camping next to your buildings.

Also, just because you lost those 30 SCVs... you could drop alllllllllllll your mules to recoup the losses.. I'm sure you've seen those high level plays where Terran comes back from the brink of death plenty of times.

If you build PF's at all your expansions you don't have many mules to drop. Also you are looking at TvZ without considering how this change effects other matchups. What about PvZ or ZvZ? The Ultra AoE will quickly make work of probes, drones, and larva as well once the ultra(s) start hitting the nexus/hatchery. Is this needed to make ultras viable in those matchups?

If PF w/ mass repair is deemed OP by Blizzard they can easily reduce it's power in much more resonable (and logical) ways. Reduce the damage on the PF, reduce/remove the AoE from the PF's attack, cap the number of scvs that can repair a PF, reduce the rate of repair, lower the armor on the PF. All of these changes focus on the problem of the PF being too strong and reduce its power.

Claiming that this kind of AoE, which has been stated by Blizzard to be an unintended side effect of the ram removal, is "needed" because PF's are too strong is ridiculous.


If you can read back on my first few posts, I actually stand on fixing this current issue that the Ultralisk present, the abnormally large AoE attack. Also, I already looked at the issue at which Terran's Repair Mechanism needs to be addressed, this was a few pages back.

I'm a Zerg player. Yet I would not even think about building PFs in every expansion, which would not be economical and can set you back a lot of resources. I was giving an example of how "balanced" in terms of cost effectiveness at which a Terran can harass his opponents as opposed to even thinking about a Ultralisk drop which i responded to.

If you can see, its far more cost effective for Terran to abuse/harass their enemy, compared to a Zerg getting Drop upgrade + speed upgrade + ultralisk tech + a ultralisk and one overlord for each ultralisk to be transported. Terran can do such a good drop especially on LE LOOOOONNNNGGGGG before a Zerg even gets his Ultralisk Caverns up, which btw, is EASILY scoutable for T.

I DID NOT claim that this specific (rather, Imba) large area of attack from the Ultralisk is needed, although Blizzard intents to give the Ultralisk a Cleave type damage on building, but so it happens that their modifier was out of line.

I merely want to state that giving unit/building/entity something OP to "counter"/"address" something else is not unheard of in other context. Hence why I used DotA as an example.

IF only Blizzard had used Soon™, rather disappointed that they said "in future patch".
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 20:09 GMT
#963
On September 23 2010 05:06 ltortoise wrote:

Please define a computer bug for us, then compare how cleave is related to that word


This thread has 960 replies as of now, and just under 4% of them are yours, trying to tell people that this bug isn't a bug.

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.
[/QUOTE]
They changed the intention the instant they allowed cleave to hit buildings.

And blizzard didn't even test their own patch, you trust them still?

I highly suggest you never play WoW during a patchy era.
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-22 20:17:01
September 22 2010 20:16 GMT
#964


On September 23 2010 05:00 MegaBUD wrote:
Its a bug and its gonna be fix soon... like the replay and some other issue...


You don't know what a bug is.

2 Blues said the same thing
We are currently aware of this issue and hope to have it resolved in a future patch.

Future patch does not equal hotfix unless they change their mind.


Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 20:20 GMT
#965
On September 23 2010 05:06 ltortoise wrote:

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.



How about a link.
HunterX11
Profile Joined March 2009
United States1048 Posts
September 22 2010 20:23 GMT
#966
On September 23 2010 05:20 Grond wrote:
Show nested quote +
On September 23 2010 05:06 ltortoise wrote:

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.



How about a link.


http://us.battle.net/sc2/en/forum/topic/627980105
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
cykalu
Profile Joined July 2010
Australia30 Posts
Last Edited: 2010-09-22 20:27:06
September 22 2010 20:24 GMT
#967
On September 23 2010 05:20 Grond wrote:
Show nested quote +
On September 23 2010 05:06 ltortoise wrote:

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.



How about a link.


http://us.battle.net/sc2/en/forum/topic/627980105

"BLIZZARD, CONFIRMATION PLEASE? BUG OR NOT?"

"We are currently aware of this issue and hope to have it resolved in a future patch. "

Avoiding the use of the word "bug", replied with "issue".

Therefore, intentional, Blizzard had want to make this type of attack, but something needs to be addressed for it.
blgdinger
Profile Joined August 2010
2 Posts
September 22 2010 20:32 GMT
#968
On September 23 2010 04:43 Fa1nT wrote:
Show nested quote +
On September 23 2010 04:39 Sqq wrote:
Its not that OP really. It just makes the last unit zerg gets able to take down a PF

Terran logic - It doesn't look realistic, and kills ma fortress and scvs.

MUST BE A BUG, SINCE ZERG CAN'T NORMALLY DO THAT.


I logged in to say that you're a complete dumbass.


god it must suck to be you.

User was temp banned for this post.
HellButterfly
Profile Joined July 2010
7 Posts
Last Edited: 2010-09-22 20:34:33
September 22 2010 20:32 GMT
#969
On September 23 2010 04:52 DooMDash wrote:
Show nested quote +
On September 23 2010 04:47 cykalu wrote:
On September 23 2010 04:42 DooMDash wrote:
I'm sorry but 1 ultralisk should not mean abandon base or you lose all your SCV's and PF.

I wish Blizzard would get their act together as this is pretty game breaking. I hope we don't see it in the GSL.


1 Blue Flamed Hellion should not mean abandon base or you lose all your scv/drone/probe.

c wut i did dere?

edit: Or a Tank/Thor cliff abuse.

And these units comes out 20 minutes earlier than Ultralisks...


Yes but Zerg isn't intended to have a PF, and they would have other units with that hatch. 250/150 extra in the bank as well compared to a PF.


You don't have to upgrade it to a planetary fortress. You can keep it as a normal cc, just like how zerg keeps theirs as a normal hatchery. You pay extra for that defense.
Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 20:33 GMT
#970
In other words the code is behaving exactly as intended and the buff is bigger than was expected.

Future patch may not even be the next patch, my guess would be it will be fixed when they do something about repair.

I have no problem with them changing it. The current mechanic is clunky, it should be a static value not based on target size.
MythicalMage
Profile Joined May 2010
1360 Posts
September 22 2010 20:48 GMT
#971
My question is: Can one ultra kill a PF with or without repair? I know it could before without repair, but with the loss of ram, I'm more curious.
dEphria
Profile Joined June 2010
76 Posts
Last Edited: 2010-09-22 21:04:21
September 22 2010 20:51 GMT
#972
On September 23 2010 05:24 cykalu wrote:
Show nested quote +
On September 23 2010 05:20 Grond wrote:
On September 23 2010 05:06 ltortoise wrote:

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.



How about a link.


http://us.battle.net/sc2/en/forum/topic/627980105

"BLIZZARD, CONFIRMATION PLEASE? BUG OR NOT?"

"We are currently aware of this issue and hope to have it resolved in a future patch. "

Avoiding the use of the word "bug", replied with "issue".

Therefore, intentional, Blizzard had want to make this type of attack, but something needs to be addressed for it.


Blizzard using the word "issue" instead of "bug" in all their answers smells like an euphemism.

Just check their answers to other "obvious" bugs:
-Score Screen Build Order Bug
"Hi all,
Thank you for the reports. We have corrected this issue and all future games played will have correct build orders listed in the score screen."

-Mineral Boosting
"Hey guys,
We've seen many threads on this issue and I wanted to let you know that we are aware of the reports and hope to have this resolved in the future."

-Known Issues
Here is a list of known issues being reported in Patch 1.0.3:
• Mouse buttons cannot be set for Push to Talk.
• Thor CE is not being displayed when the player has the proper flags.
• Campaign Achievement completion stops at 99%.
...


Really just stop getting hung up over the term "issue" not being a bug.
Even if the code is working as intended the result is not.

Take a small example to make it a bit more clear:
I want to give broodlords better ability to kill PFs and other buildings getting repaired and decide to give their broodlings a small aoe splash to kill off workers. So i change the code for broodlings. Unfortunately I dont realize that also gives the broodlings coming out of destroyed zerg buildings the aoe damage which annihilates any attackers in early stages of the game already even though I only wanted a tier3 unit to profit. That might help balance and the code I changed works as intended but the result is not... so I'd call it an "issue" that will get changed in a future patch.
뎁흐리아
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 22 2010 20:52 GMT
#973
They should rename their Bug Report forums to Issue Report.
Behavior is a function of its consequences.
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 20:55 GMT
#974
It just sounds like corporate slang to me, something you tell your forum moderators, like:

Rule #1: Never use the word "bug," EVER. Only use the word "issue."

etc
Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2010-09-22 20:58:43
September 22 2010 20:57 GMT
#975
Haha I knew Activision would fix this. It was fun while it lasted.
"You are not trying to win, you are trying to be awesome" -Day[9]
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 20:58 GMT
#976
On September 23 2010 04:53 DooMDash wrote:
Show nested quote +
On September 23 2010 04:52 SlowBlink wrote:

You fail to notice that this concerns all terran building, now you can't repair anything ultras attack? How's that fair. If you try to repair your wall your scvs and stuff standing next to it will die?
I'm not going to jugde weather or not this is a bug I'm just saying it's broken.


Meanwhile: zerg can't repair anything that anything attacks. Derpderp zerg is borked.

You can transfusion. Cost nothing, great spell.


one transfusion costs 8 larva which is 8 drones which is thousands of minerals
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
throttled
Profile Joined August 2010
United States382 Posts
September 22 2010 21:00 GMT
#977
On September 23 2010 05:51 dEphria wrote:
Show nested quote +
On September 23 2010 05:24 cykalu wrote:
On September 23 2010 05:20 Grond wrote:
On September 23 2010 05:06 ltortoise wrote:

A bug is code behaving in a way that's unintended. Somebody asked on the blizzard forums if it was a bug. Blizzard said yes. Case closed.



How about a link.


http://us.battle.net/sc2/en/forum/topic/627980105

"BLIZZARD, CONFIRMATION PLEASE? BUG OR NOT?"

"We are currently aware of this issue and hope to have it resolved in a future patch. "

Avoiding the use of the word "bug", replied with "issue".

Therefore, intentional, Blizzard had want to make this type of attack, but something needs to be addressed for it.


Blizzard using the word "issue" instead of "bug" in all their answers smells like an euphemism.

Just check their answers to other "obvious" bugs:
-Score Screen Build Order Bug
"Hi all,
Thank you for the reports. We have corrected this issue and all future games played will have correct build orders listed in the score screen."

-Mineral Boosting
"Hey guys,
We've seen many threads on this issue and I wanted to let you know that we are aware of the reports and hope to have this resolved in the future."

-Known Issues
Here is a list of known issues being reported in Patch 1.0.3:
• Mouse buttons cannot be set for Push to Talk.
• Thor CE is not being displayed when the player has the proper flags.
• Campaign Achievement completion stops at 99%.
• The hotkey for Surrender is inconsistent.
...


Really just stop getting hung up over the term "issue" not being a bug.
Even if the code is working as intended the result is not.


So let me get this straight. You honestly believe, in your heart of hearts, that blizzard is so fucking retarded they don't even understand how their own game mechanics work? Seriously? Moreover, that they didn't test it at all in the months they've had to test it? That is what you're implying if you didn't realize.

Incredibly naive. There is no way this is unintentional, however it is retarded and needs to be fixed for balance, along with a lot of other things in this game. All with same priority (including fucking marauder drops.) Saying it isn't intentional when it works exactly how the game is coded for it to work just makes you look dumb.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 21:01 GMT
#978
On September 23 2010 05:03 DooMDash wrote:
Show nested quote +
On September 23 2010 04:59 Grond wrote:
On September 23 2010 04:45 DooMDash wrote:
It is a bug though...


Read the thread, it's not a bug. It will be changed in a future patch but don't hold your breath.

Dude Blizzard says its a bug. Did you not read thier post?


liar
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
Ordained
Profile Joined June 2010
United States779 Posts
September 22 2010 21:04 GMT
#979
On September 23 2010 05:58 csfield wrote:
Show nested quote +
On September 23 2010 04:53 DooMDash wrote:
On September 23 2010 04:52 SlowBlink wrote:

You fail to notice that this concerns all terran building, now you can't repair anything ultras attack? How's that fair. If you try to repair your wall your scvs and stuff standing next to it will die?
I'm not going to jugde weather or not this is a bug I'm just saying it's broken.


Meanwhile: zerg can't repair anything that anything attacks. Derpderp zerg is borked.

You can transfusion. Cost nothing, great spell.


one transfusion costs 8 larva which is 8 drones which is thousands of minerals

People act like Transfusion is amazing but it is one of the least cost effective spells. 150 to one unit is not that good since it will just get re-targeted down anyway. It works well early game but falls of the map later on.

Maybe if you wanted to go with cheese like mass queen but then all someone needs to do is make Archons or ghosts and the Zerg is S O L.

Transfusion has saved me a few times vs fast Voidrays but that is about all it can do these days. Any way you cut it I would rather have a 2 creep tumors or 8 larvae instead of 150 life on a unit that will die seconds later anyway.
"You are not trying to win, you are trying to be awesome" -Day[9]
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 21:05 GMT
#980
It seems that blizzard moderators are not allowed to use the word "bug."

Check out the bug report forums and look at blue posts. Try to find a SINGLE ONE where they use the word "bug." You won't.

They only ever refer to things as "issues."

Here is a link to a bunch of Kragg's posts, a frequent Blizzard poster in the Bug Report forum:

http://us.battle.net/sc2/en/search?f=post&a=Kragg&s=time

issue, issue, issue, issue, issue......
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