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On September 23 2010 07:34 Xyrest wrote: Just saying...for those people who think the ultras killed the turrets...did no one else see the 3-4 mutas on the right side? Also already Blizzard said this is an "issue" not a bug on the US forums and it will probably be patched soon.
They were probably referring to the turret being built to the left of the PF, that isn't being targetted, but is obviously LOSING hp while being build.
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On September 23 2010 07:43 Kazeyonoma wrote:Show nested quote +On September 23 2010 07:34 Xyrest wrote: Just saying...for those people who think the ultras killed the turrets...did no one else see the 3-4 mutas on the right side? Also already Blizzard said this is an "issue" not a bug on the US forums and it will probably be patched soon. They were probably referring to the turret being built to the left of the PF, that isn't being targetted, but is obviously LOSING hp while being build.
Actually, it and all the SCVs were killed by the Invisible Protis Sniper
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On September 23 2010 07:57 Fa1nT wrote:Show nested quote +On September 23 2010 07:43 Kazeyonoma wrote:On September 23 2010 07:34 Xyrest wrote: Just saying...for those people who think the ultras killed the turrets...did no one else see the 3-4 mutas on the right side? Also already Blizzard said this is an "issue" not a bug on the US forums and it will probably be patched soon. They were probably referring to the turret being built to the left of the PF, that isn't being targetted, but is obviously LOSING hp while being build. Actually, it and all the SCVs were killed by the Invisible Protis Sniper
It obviously was a Lurker. Zerg.
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"5 ultras vs a PF and 3 freaking tiny marauders (30 vs 6 supply, ignore a lone marine and hellion). 1 ultra dies, 1 is badly damaged, 2 at half and 1 is okay. Since ultra AI is crap anyway, the terran would have only lost an UNDEFENDED expansion and not their SCV's if he wasn't a dumb shit.
Again THIRTY VS SIX SUPPLY. What's this bullshit about ultras OP? More like they're finally making up for having a terrible AI (ever seen an ultra trying to chase?). "
Is my friend's youtube comment and it's pretty spot-on.
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I love how people are saying this is a good change... This is rigged if you can look at that video and say "This was needed good change!" you're completely wrong. The scvs are magically dieing even though they arent being attacked. Fix this
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On September 23 2010 08:06 Shikyo wrote: "5 ultras vs a PF and 3 freaking tiny marauders (30 vs 6 supply, ignore a lone marine and hellion). 1 ultra dies, 1 is badly damaged, 2 at half and 1 is okay. Since ultra AI is crap anyway, the terran would have only lost an UNDEFENDED expansion and not their SCV's if he wasn't a dumb shit.
Again THIRTY VS SIX SUPPLY. What's this bullshit about ultras OP? More like they're finally making up for having a terrible AI (ever seen an ultra trying to chase?). "
Is my friend's youtube comment and it's pretty spot-on. You make it like the those ultralisks were full hp when they went in, and the PF did all the damage. If you watch it carefully, the PF only killed 1 ultra, and dropped the other one to 2/3 hp.
But to be said, PF is just an extreme case. In other case, Z can just drop ultra to T's base, and since T's base is always crowded with buldings, units who stand nextto building won't have a chance. As long as Z can bring the fight with ultra to T's base, this is imba.
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Geez why doesn't blizzard just remove the planetary fortress. Terran should be less mobile and defensive in nature, so they don't need an ultimate defense main building to defend everything for them, they got their units.
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this makes ultras so strong late game. just run up to a nex/cc/hatch and splash the hell out of workers
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Yea, but you guys forget... the units that always countered Ultras will still counter Ultras, and now do it a little better. Marauders and Immortals do the same amount of damage while taking less.
Buildings are not supposed to be your main defense against unit attacks, other units are.
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On September 23 2010 10:56 VashTS wrote: Yea, but you guys forget... the units that always countered Ultras will still counter Ultras, and now do it a little better. Marauders and Immortals do the same amount of damage while taking less.
Buildings are not supposed to be your main defense against unit attacks, other units are.
Does it make sense that when an ultralisk attacks a building it damages units in a +2 range around it even when the ultralisk "Attack" isnt "attacking" anything except the building? Use your brain
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Why is this still being debates? It is a known bug which blues have posted they are aware of. Close thread?
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Yeah right ist a bug and Blizz will fix this soon as posible but its kinda hilarous how much terran QQ are in this post
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Lol, just played a TvZ for ESL, lost 58 scv to a lone ultra attacking my PF xD
The splash isn't as funny as I thought D:
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On September 23 2010 12:23 CynanMachae wrote: Lol, just played a TvZ for ESL, lost 58 scv to a lone ultra attacking my PF xD
The splash isn't as funny as I thought D:
Err why didn't you just maynard all the scvs to another expansion like the other two races? Even without the bug if you leave 58 workers at an expo while someone else is attacking it is a pretty stupid thing, and most of the time you should expect your scvs to get killed.
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Well I feel that this should happen, as it's a hive tech unit, cost so much to make, and it has trouble to take out a PF. This will help Zerg's break those intense turtle's. I found the only way to break PF"s where with brood lords from a distance(No lategame PF doesn't have turrets around it), or baneling masses, but I stopped doing that how I realized how much gas was wasted..
It only seems ridiculous as it's a pretty big change, if this happened from the beta, nobody would have said anything. PF's could completely destroy a ground army, and a few turrets would make like an unbreakable defense, wouldn't you QQ if you saw that?
Still you can see ultra's die, they cost a lot, almost the same as a PF itself. and note that the terran had barely an army attacking, that would make all the difference.
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All of a sudden everyone on TL and their mother is a software test analyst.
I am a software test analyst and I can tell you that if you code something to spec, and it works according to spec, it is technically "NOT A BUG". If the way it was specced is wrong, they will go and re-spec it and change the code accordingly, then it gets retested. The reason it won't be called a bug is usually because within the same company you have separate teams each with their own management and many companies evaluate such metrics as "number of defects the dev team make". As anyone would know, you don't ever want to look incompetent. If an issue stems from another team, you make it the other teams problem.
Blizzard knows it is an issue, but it is not a bug since the issue lies in the way it is specced and not in how it performs. As for the build order page bug/issue... that is harder to tell. The fact that the page shows a somewhat 1:1 correlation to what is shown vs. what was actually built means that it might not be a bug per se... merely that the team responsible for the data tables has made a mistake somewhere.
Lets assume that each item has a unique ID.. e.g. probe = 101, drone = 102, etc. SC2 records these actions and as such they will say at time x, item id 101 was produced for instance, so it looks up a data table for what to display for item 101, if it is incorrect then the problem is with the data tables. If however the code does something stupid like say adds an arbitrary number to the id e.g. while it records 101 it displays id + 50 which results in 151 then the data table looks up 151 instead then the problem should be a "bug" since the error lies in the code not working as intended.
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seriously though. when an ultra surround a PF it should kill scvs which it didnt last patch. i dont agree with it kill scv on the other side tho.
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On September 23 2010 12:28 AssuredVacancy wrote:Show nested quote +On September 23 2010 12:23 CynanMachae wrote: Lol, just played a TvZ for ESL, lost 58 scv to a lone ultra attacking my PF xD
The splash isn't as funny as I thought D: Err why didn't you just maynard all the scvs to another expansion like the other two races? Even without the bug if you leave 58 workers at an expo while someone else is attacking it is a pretty stupid thing, and most of the time you should expect your scvs to get killed.
Cause my other expansions where building and I only had two bases left, one with around 35 and the other 60 and waiting to get maynarded And It was a lone ultra doind it while there was a fight just a bit aways so I only saw in the replay <<
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As a Z player, I hope it gets fixed b/c I don't like taking advantage of obvious bugs....+ for some reason, I just never reach ultras that often...I'm a slow tech-er -_-'
lol 500th post = hydra
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If you had no other bases, and ultralisks were hitting your only one, you kinda deserved to lose.
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