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Active: 2150 users

Ultras vs Repaired PF - Page 39

Forum Index > SC2 General
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ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 22 2010 14:09 GMT
#761
I LOVE this, but i'm pretty sure this will get fixed.. sigh
no dude, the question
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2010-09-22 14:10:47
September 22 2010 14:09 GMT
#762
On September 22 2010 23:08 Velr wrote:
It's not a bug.

The Mechanik is fine.
The Mechanik is just way to strong when applied to buildings.
Therefore it's not working as intendet, but that does not make it a bug.
What do you call coding that's not working as intended?

Srsly, this thread needs to be closed. The past several pages are largely people arguing over the semantics of what a "bug" is. Too bad the mods are probably so sick of this thread themselves that none of them are reading it anymore.
Behavior is a function of its consequences.
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 14:09 GMT
#763
On September 22 2010 23:08 Velr wrote:
It's not a bug.

The Mechanik is fine.
The Mechanik is just way to strong when applied to buildings.
Therefore it's not working as intendet, but that does not make it a bug.


"A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

http://en.wikipedia.org/wiki/Software_bug

Key phrase is here is behaving in "unintended ways."
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 14:13 GMT
#764
On September 22 2010 23:09 ltortoise wrote:
Show nested quote +
On September 22 2010 23:08 Velr wrote:
It's not a bug.

The Mechanik is fine.
The Mechanik is just way to strong when applied to buildings.
Therefore it's not working as intendet, but that does not make it a bug.


"A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

http://en.wikipedia.org/wiki/Software_bug

Key phrase is here is behaving in "unintended ways."


Again, for the 5th? time.

Cleave is working as intended.

If they did not want it to splash from buildings, they should not have allowed it to be used on buildings.

junemermaid
Profile Joined September 2006
United States981 Posts
September 22 2010 14:15 GMT
#765
On September 22 2010 23:07 Fa1nT wrote:
Show nested quote +
On September 22 2010 23:06 junemermaid wrote:
On September 22 2010 22:59 Deadlyfish wrote:
On September 22 2010 22:56 SpaceYeti wrote:
Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.

It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game.

Can we end this debate about whether it is or isn't intended now?


Except the some of the people posting in this thread are probably 1300+ diamond

Yea i also think it's a bug, but i dont really mind. I'm Terran, and honestly this doesnt make that big a difference. How often does a game come down to 1 PF being repaired before ultras can kill it? 1/200 games maybe.

People really need to relax though, and stop being melodramatic.


1300 diamond says jack about your mental capacity. If someone even THOUGHT this is working properly then that says more about their mentality than their skill. I can't believe people thought this was intentional.

This is not just about ultralisks hitting PF's. Any building they hit will have a splash radius that will buttfuck your units. The nexus / CC / hatchery being the most handicapping because of all the little fragile workers.


So people will have to keep their units away from buildings when ultras are on the field.

Maybe they should be hitting the ultras during this time?

What be the problem?


So you're just going to let a zerg eliminate you when they drop ultralisks in your base? Awesome.

You realize that a zerg player can safely destroy your structures without risking confrontation from units. If those units got near the ultralisks they would get enveloped in some kind of magical splash radius. There is no incentive for an ultralisk to hit any unit if there is a building around.

Are you really trying to defend this?
the UMP says YER OUT
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 22 2010 14:15 GMT
#766
Are people still arguing about this?
YES IT'S A BUG.
However, those who say this is completely overpowered are delusional or have never played zvt.
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 14:15 GMT
#767
On September 22 2010 23:13 Fa1nT wrote:
Show nested quote +
On September 22 2010 23:09 ltortoise wrote:
On September 22 2010 23:08 Velr wrote:
It's not a bug.

The Mechanik is fine.
The Mechanik is just way to strong when applied to buildings.
Therefore it's not working as intendet, but that does not make it a bug.


"A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

http://en.wikipedia.org/wiki/Software_bug

Key phrase is here is behaving in "unintended ways."


Again, for the 5th? time.

Cleave is working as intended.

If they did not want it to splash from buildings, they should not have allowed it to be used on buildings.



What the hell are you talking about lol.

blizzard already said it's going to get fixed. if it's not working as intended (which it isn't) it's a bug. simple as that.

man i'm done with this thread. people in here are absolutely ridiculous. i should just stay in the strategy forums where people are slightly more sane.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 22 2010 14:17 GMT
#768
On September 22 2010 23:13 Fa1nT wrote:
Show nested quote +
On September 22 2010 23:09 ltortoise wrote:
On September 22 2010 23:08 Velr wrote:
It's not a bug.

The Mechanik is fine.
The Mechanik is just way to strong when applied to buildings.
Therefore it's not working as intendet, but that does not make it a bug.


"A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

http://en.wikipedia.org/wiki/Software_bug

Key phrase is here is behaving in "unintended ways."


Again, for the 5th? time.

Cleave is working as intended.

If they did not want it to splash from buildings, they should not have allowed it to be used on buildings.


Alright, two can play at this game. Post a link from an official source stating that it's working as intended.
Behavior is a function of its consequences.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 22 2010 14:17 GMT
#769
That's pretty stupid. PF are a part of late game terran strategy. Do you sacrifice mules and scans for added defense?


Or do you build a PF at the expansion, an extra OC somewhere safely out of reach, and get the best of both worlds?

I actually don't know why Terrans aren't hosing out OC's almost non-stop. The first MULE each calls down more or less pays for itself (you're saving at least 100m on depots, don't forget) and if you let a few of them build up energy, then take a gold expo and drop all the MULEs at once, you could probably mine it out faster than your opponent could get his army there.

Did I just say that out loud? Me and my big mouth...
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
September 22 2010 14:18 GMT
#770
Given that Zerg is clearly underpowered pre patch (see top 200, GSL, ..) and i am frequently loosing as a 60 APM zerg against 15 APM ubernoobs (doing some simple "build 30 marines and drop"), a strong buff is necessary.. we'll see if zerg gets overpowered by that in the coming month's :-D
21 is half the truth
ApBuLLet
Profile Joined September 2010
United States604 Posts
September 22 2010 14:18 GMT
#771
It'll be pretty sad if this is not fixed...

Yes this probably does help even the playing field a little more in ZvT as repaired Planetary Fortresses were a pretty big problem, but Blizzard should not result to utilizing bugs to balance their games because they are too stubborn to release what they have in store for the expansion even though there are significant problems with the game the way it is now...

Clearly the splash damage should be a radius in relation to the Ultralisk not the Ultralisk's target. This is either a last resort solution because they don't know what else to do, or just a very big programming flaw (People who make custom maps wouldn't even make this mistake).

Either way Blizzard has disappointed me...
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2010-09-22 14:20:57
September 22 2010 14:20 GMT
#772
On September 22 2010 23:17 SpaceYeti wrote:


Alright, two can play at this game. Post a link from an official source stating that it's working as intended.

http://wiki.teamliquid.net/starcraft2/Ultralisk

When attacking units, its attack deals splash damage within a range of 2.5 in a 180° arc in the direction of the target. Also, this splash damage was reduced down to 33% of the targeted damage.

Since when attacking a small unit like a zealot, the ultralisk fills the back 180% of that circle.

So yes, it does 2.5 range splash originating from the target of cleave (a building)

They did not change the coding at all for the attack, just allowed it to be used on buildings.

For them to change this, they will have to make a 100% new attack for ultras to do on buildings.
RQShatter
Profile Joined August 2010
United States459 Posts
September 22 2010 14:20 GMT
#773
http://us.battle.net/sc2/en/forum/topic/627980105

It is going to be fixed. Why is this thread still open.
Woozyman
Profile Joined September 2010
19 Posts
Last Edited: 2010-09-22 14:25:21
September 22 2010 14:21 GMT
#774
God I'm not surprise noob terrans are crying QQ and keep on pointed out "Blizzard said it's a bug!". God forbid having terrans suffers a little imbalance issue. All I can say is that Blizzard was totally smart buffing Toss and Zerg in beta stage, so they can go with their real plan on buffing Terrans once the game is official to reap in profits... that is from having amateur playing sc2 (because the campaign is terran) get HOOKED on ladder thinking they ALL PRO when they just playing the most easiest race. What better way to gain customer loyalty --> long term profits by having the average JOE feeling like a god when he's blinded by the fact that he is only that much good and the rest is because terran is EASY.

If blizzard wanted to balance things right, what they could do is Make the dmg taken reduce at the edge of AOE. In other words, most dmg comes from the center of the AOE. That way they don't totally nerf the concept of being able to run over the imba/easy/noob 30 SVC repairing PF. If they completely remove AOE then props for Blizz keeping terrans IMBA. Making the AOE dmg at the tip of the attacking point of Ultras instead of around the structure that is attacked will make QQ terrans happy. However we're still back to the initial problem of PFs being IMBA.

These same QQ terrans will say "u guys should shut up coz we're actually helping you guys out"... as the AOE BUG is for ALL STRUCTURES not just PFs.

Sorry but you forgot the point of using PF in the example, it's because it's the most dangerous structure that can dmg AOE as well and be repaired.

awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 22 2010 14:21 GMT
#775
I wonder if it'd be possible to give Ultra's ordinary splash, but also institute a mechanic that distributed that splash to anything directly repairing the unit/building being targeted? That is, not "within range 1" of the target, but actually repairing it. I think it'd be fine if Ultras were a "counter" to PF's and Thors with SCVs repairing them. But they shouldn't be able to wipe out a mineral line just by beating on a building.
He drone drone drone. Me win. - ogsMC
aseq
Profile Joined January 2003
Netherlands3994 Posts
September 22 2010 14:22 GMT
#776
Heh this is typically Blizzard again, leaving in some bugs that do actually add to gameplay. They did it in sc1, now in sc2 too?
IrGameStomp
Profile Joined July 2010
United States22 Posts
September 22 2010 14:22 GMT
#777
I'm uncertain as to how I feel about this change. I always joked with my friends that nobody has ever seen a planetary fortress die. They were such a burden in any zvt game I would simply avoid the Terran and attack them elsewhere. I would kind of like to see a change where all repairing units take damage when the building they are repairing takes damage. This 2+ radius seems a little extreme.
I random because I'm indecisive
Queldur
Profile Joined September 2010
France26 Posts
September 22 2010 14:23 GMT
#778
This is an Überlisk ?
throttled
Profile Joined August 2010
United States382 Posts
September 22 2010 14:23 GMT
#779
Ultra Drops Imminent. This is so cool if you're zerg.

And honestly, even though I think it's ridiculously OP, I don't think it's a bug. There's no way they took a bunch of time for a balance patch and suddenly forgot how their own programming of ultra splash worked.

Is it a bug? No
Will it be patched next balance patch? Would be ridiculous if it didn't.
Will I enjoy it? More than a threesome.

Seriously:

Overlord Drop: 200/200.
Ultralisk: 300/200.
Ultra Drop killing PF + 30 SCV's? Priceless.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
RQShatter
Profile Joined August 2010
United States459 Posts
September 22 2010 14:24 GMT
#780
All they need to do is add hit boxes to the CC that are the size of Ultra cleave and it would fix it.
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