
Ultras vs Repaired PF - Page 39
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ZaaaaaM
Netherlands1828 Posts
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SpaceYeti
United States723 Posts
On September 22 2010 23:08 Velr wrote: What do you call coding that's not working as intended?It's not a bug. The Mechanik is fine. The Mechanik is just way to strong when applied to buildings. Therefore it's not working as intendet, but that does not make it a bug. Srsly, this thread needs to be closed. The past several pages are largely people arguing over the semantics of what a "bug" is. Too bad the mods are probably so sick of this thread themselves that none of them are reading it anymore. ![]() | ||
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ltortoise
633 Posts
On September 22 2010 23:08 Velr wrote: It's not a bug. The Mechanik is fine. The Mechanik is just way to strong when applied to buildings. Therefore it's not working as intendet, but that does not make it a bug. "A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways." http://en.wikipedia.org/wiki/Software_bug Key phrase is here is behaving in "unintended ways." | ||
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Fa1nT
United States3423 Posts
On September 22 2010 23:09 ltortoise wrote: "A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways." http://en.wikipedia.org/wiki/Software_bug Key phrase is here is behaving in "unintended ways." Again, for the 5th? time. Cleave is working as intended. If they did not want it to splash from buildings, they should not have allowed it to be used on buildings. | ||
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junemermaid
United States981 Posts
On September 22 2010 23:07 Fa1nT wrote: So people will have to keep their units away from buildings when ultras are on the field. Maybe they should be hitting the ultras during this time? What be the problem? So you're just going to let a zerg eliminate you when they drop ultralisks in your base? Awesome. You realize that a zerg player can safely destroy your structures without risking confrontation from units. If those units got near the ultralisks they would get enveloped in some kind of magical splash radius. There is no incentive for an ultralisk to hit any unit if there is a building around. Are you really trying to defend this? | ||
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ohN
United States1075 Posts
YES IT'S A BUG. However, those who say this is completely overpowered are delusional or have never played zvt. | ||
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ltortoise
633 Posts
On September 22 2010 23:13 Fa1nT wrote: Again, for the 5th? time. Cleave is working as intended. If they did not want it to splash from buildings, they should not have allowed it to be used on buildings. What the hell are you talking about lol. blizzard already said it's going to get fixed. if it's not working as intended (which it isn't) it's a bug. simple as that. man i'm done with this thread. people in here are absolutely ridiculous. i should just stay in the strategy forums where people are slightly more sane. | ||
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SpaceYeti
United States723 Posts
On September 22 2010 23:13 Fa1nT wrote: Again, for the 5th? time. Cleave is working as intended. If they did not want it to splash from buildings, they should not have allowed it to be used on buildings. Alright, two can play at this game. Post a link from an official source stating that it's working as intended. ![]() | ||
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Umpteen
United Kingdom1570 Posts
That's pretty stupid. PF are a part of late game terran strategy. Do you sacrifice mules and scans for added defense? Or do you build a PF at the expansion, an extra OC somewhere safely out of reach, and get the best of both worlds? I actually don't know why Terrans aren't hosing out OC's almost non-stop. The first MULE each calls down more or less pays for itself (you're saving at least 100m on depots, don't forget) and if you let a few of them build up energy, then take a gold expo and drop all the MULEs at once, you could probably mine it out faster than your opponent could get his army there. Did I just say that out loud? Me and my big mouth... | ||
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Schnullerbacke13
Germany1199 Posts
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ApBuLLet
United States604 Posts
Yes this probably does help even the playing field a little more in ZvT as repaired Planetary Fortresses were a pretty big problem, but Blizzard should not result to utilizing bugs to balance their games because they are too stubborn to release what they have in store for the expansion even though there are significant problems with the game the way it is now... Clearly the splash damage should be a radius in relation to the Ultralisk not the Ultralisk's target. This is either a last resort solution because they don't know what else to do, or just a very big programming flaw (People who make custom maps wouldn't even make this mistake). Either way Blizzard has disappointed me... | ||
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Fa1nT
United States3423 Posts
On September 22 2010 23:17 SpaceYeti wrote: Alright, two can play at this game. Post a link from an official source stating that it's working as intended. ![]() http://wiki.teamliquid.net/starcraft2/Ultralisk When attacking units, its attack deals splash damage within a range of 2.5 in a 180° arc in the direction of the target. Also, this splash damage was reduced down to 33% of the targeted damage. Since when attacking a small unit like a zealot, the ultralisk fills the back 180% of that circle. So yes, it does 2.5 range splash originating from the target of cleave (a building) They did not change the coding at all for the attack, just allowed it to be used on buildings. For them to change this, they will have to make a 100% new attack for ultras to do on buildings. | ||
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RQShatter
United States459 Posts
It is going to be fixed. Why is this thread still open. | ||
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Woozyman
19 Posts
If blizzard wanted to balance things right, what they could do is Make the dmg taken reduce at the edge of AOE. In other words, most dmg comes from the center of the AOE. That way they don't totally nerf the concept of being able to run over the imba/easy/noob 30 SVC repairing PF. If they completely remove AOE then props for Blizz keeping terrans IMBA. Making the AOE dmg at the tip of the attacking point of Ultras instead of around the structure that is attacked will make QQ terrans happy. However we're still back to the initial problem of PFs being IMBA. These same QQ terrans will say "u guys should shut up coz we're actually helping you guys out"... as the AOE BUG is for ALL STRUCTURES not just PFs. Sorry but you forgot the point of using PF in the example, it's because it's the most dangerous structure that can dmg AOE as well and be repaired. | ||
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awesomoecalypse
United States2235 Posts
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aseq
Netherlands3994 Posts
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IrGameStomp
United States22 Posts
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Queldur
France26 Posts
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throttled
United States382 Posts
And honestly, even though I think it's ridiculously OP, I don't think it's a bug. There's no way they took a bunch of time for a balance patch and suddenly forgot how their own programming of ultra splash worked. Is it a bug? No Will it be patched next balance patch? Would be ridiculous if it didn't. Will I enjoy it? More than a threesome. Seriously: Overlord Drop: 200/200. Ultralisk: 300/200. Ultra Drop killing PF + 30 SCV's? Priceless. | ||
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RQShatter
United States459 Posts
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