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On September 22 2010 22:06 Gigaudas wrote: There's an easy solution to this:
Remove the PF as it was a terrible idea from the start and never makes a game more entertaining, just less so.
I agree with you that the PF is bad for gameplay, but it doesn't really fix this specific problem 'cause this bug will work against alla structures.
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On September 22 2010 13:08 Craton wrote:Show nested quote +On September 22 2010 07:46 VirtuallyLost wrote: Wait, so the area of damage from the ultralisks splash damage depends on how close the scvs are from the command center and not the ultralisk? The splash damage also is fully based of the type of the target, not the type of the thing getting splashed. SCVs are taking splash as if they were armored because the building itself is armored. It's the reason I keep saying the tank nerfs do very, very little.
That's completely false. I have no idea where are people getting this from, but it makes absolutely no sense for splash to work like that and in both SC1 and SC2 all splash depends on each damaged unit's armor type and not the armor type of the targeted unit. You can easily test that in the editor with any unit that does splash, and even from the videos it's pretty obvious that SCVs take 33% of 15, instead of 33% of 35 from the ultra splash.
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I think this is fine, but they should lower the damage. I didn't test this. But if I imagine a single ultra drop in the main, it can kill workers very very fast by attacking the cc/nexus/hatchery. Because the workers get hit as they return the minerals. A Unit with such high HP should not kill that fast in my opinion.
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On September 22 2010 22:41 rasnj wrote:Show nested quote +On September 22 2010 22:06 Gigaudas wrote: There's an easy solution to this:
Remove the PF as it was a terrible idea from the start and never makes a game more entertaining, just less so. That's pretty stupid. PF are a part of late game terran strategy. Do you sacrifice mules and scans for added defense? Do you use resources on a mobile army, or on beastly base defense? PFs may be OP. I'm not really entitled to say, but the idea of them is good. I for one would like us to retain some strategy in this RTS and not just micro. As for the ultras why not see what comes of it? No it's not realistic, but so what? I can't wait till we see idra or dimaga planting offensive hatcheries to reinforce ultras by attacking their own hatcheries when enemies are nearby (this may be a totally stupid idea, but I'm sure we will see some creative play come from this "feature"). What do you mean, part of terran lategame strategy? You'll just block every path with 2 PFs and mass turrets, and protect those with Siege tanks and Vikings. Then you wait for your opponent to mine out and win.
On September 22 2010 22:45 dubRa wrote: I think this is fine, but they should lower the damage. I didn't test this. But if I imagine a single ultra drop in the main, it can kill workers very very fast by attacking the cc/nexus/hatchery. Because the workers get hit as they return the minerals. A Unit with such high HP should not kill that fast in my opinion. ultra drop: 15 mins into the game
thor drop: 5 mins into the game
...
It's fine as it is.
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On September 22 2010 22:21 Pekkz wrote:Show nested quote +On September 22 2010 22:06 RivalryRedux wrote:On September 22 2010 21:16 Pekkz wrote: The terrans complaining should just think about what they can do to counter this again.
1. You can make supply depots or bunkers around your PF to make the area of attack smaller. 2. You can actually RUN YOUR SCV away, like zerg and protoss has to. 3. You can support the expo by having units close by. God forbit you should have to defend your bases with units.
The aoe may be a little to large, but it should still kill every scv trying to repair pretty much instantly.
I don't think many Terran players really give a shit if Ultras kill a planetary fortress in a more efficient manner than they have in the past. What IS annoying is people like you going nuts to defend this bug NOT because it's a good idea but simply to spite people. You really think if someone would have posted a Telekinetic Ultralisk topic that anyone would take it seriously? What the fuck are you talking about. I gave some pointers of how you could still have solid PF expo, and finished it up by saying i think the radius of the aoe is a little large, but should still kill the workers trying to repair it. My post was only reasonable, but i guess you are too worked up about this change to listen to reason.
That post itself wasn't bad but you have posted the following in this thread:
ammount of terran tears in this thread has made my day aswell
Terran tears taste so good
PF was overpowerd like hell
The repair ability is too powerfull as it is
Im 100% certain its gonna stay like this
hope it takes few months to do somthing about it.
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Ultras are doing what, 5 damage per attack to the workers? The only reason they died fast was because there was 3 ultra splashing 15 damage per swing
Terran can just move their workers, and take a fortress loss.
Maybe they should learn to use an army to defend their bases.
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On September 22 2010 22:46 Shikyo wrote: ultra drop: 15 mins into the game
thor drop: 5 mins into the game
...
It's fine as it is.
what kind of garbage is this lol
show me a build order that gets a thor and a dropship by 5 mins. would love to see that
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Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it. 
It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game.
Can we end this debate about whether it is or isn't intended now?
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On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now?
It's the same as the mineral boosting/sockfolding thing. An obvious bug shows up, then you get swarms of theorycrafting weirdos who try to justify its existence with bizarre reasoning.
Good thing blizzard stepped up to the plate and admitted that both are bugs and will be resolved.
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On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now?
They never bothered to test their patch, I don't think they ever had an "intention" for how cleave works.
In fact, it works as intended. It works the same on units and buildings.
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On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now?
Except the some of the people posting in this thread are probably 1300+ diamond 
Yea i also think it's a bug, but i dont really mind. I'm Terran, and honestly this doesnt make that big a difference. How often does a game come down to 1 PF being repaired before ultras can kill it? 1/200 games maybe.
People really need to relax though, and stop being melodramatic.
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On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now?
Link to where they say its not working as intended
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On September 22 2010 22:46 Shikyo wrote:Show nested quote +On September 22 2010 22:41 rasnj wrote:On September 22 2010 22:06 Gigaudas wrote: There's an easy solution to this:
Remove the PF as it was a terrible idea from the start and never makes a game more entertaining, just less so. That's pretty stupid. PF are a part of late game terran strategy. Do you sacrifice mules and scans for added defense? Do you use resources on a mobile army, or on beastly base defense? PFs may be OP. I'm not really entitled to say, but the idea of them is good. I for one would like us to retain some strategy in this RTS and not just micro. As for the ultras why not see what comes of it? No it's not realistic, but so what? I can't wait till we see idra or dimaga planting offensive hatcheries to reinforce ultras by attacking their own hatcheries when enemies are nearby (this may be a totally stupid idea, but I'm sure we will see some creative play come from this "feature"). What do you mean, part of terran lategame strategy? You'll just block every path with 2 PFs and mass turrets, and protect those with Siege tanks and Vikings. Then you wait for your opponent to mine out and win. A terran would only be able to do this against a terrible zerg. You will never turret up everything. Zerg will just drop or nydus you while you try to set it up. Should you actually be able to afford the >250 turrets it takes to fully defend a base then you apparently had 50idle scvs + 25000min lying around and should have won long ago. Even if you managed to get this up corruptors+brood lords could probably break it.
EDIT: And I mean part of lategame terran strategy in the sense that in lategame a strategical decision any terran has to make is how many pfs to build, and where. PFs may be more cost effective than ultras in a straight up fight, but they are obviously less mobile than ultras. If they gave PFs wheels, then they would definitely be OP.
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That'll teach the Terran for using auto repair!
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On September 22 2010 22:59 Deadlyfish wrote:Show nested quote +On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now? Except the some of the people posting in this thread are probably 1300+ diamond  Yea i also think it's a bug, but i dont really mind. I'm Terran, and honestly this doesnt make that big a difference. How often does a game come down to 1 PF being repaired before ultras can kill it? 1/200 games maybe. People really need to relax though, and stop being melodramatic.
1300 diamond says jack about your mental capacity. If someone even THOUGHT this is working properly then that says more about their mentality than their skill. I can't believe people thought this was intentional.
This is not just about ultralisks hitting PF's. Any building they hit will have a splash radius that will buttfuck your units. The nexus / CC / hatchery being the most handicapping because of all the little fragile workers.
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On September 22 2010 23:02 Sqq wrote:Show nested quote +On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now? Link to where they say its not working as intended http://us.battle.net/sc2/en/forum/topic/627980105
You don't "fix" things that aren't broken, nor do you acknowledge them as an "issue."
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On September 22 2010 23:02 Sqq wrote:Show nested quote +On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now? Link to where they say its not working as intended
Why don't you READ THE THREAD?
But anyway, to do your work for you, here you go:
http://us.battle.net/sc2/en/forum/topic/627980105
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On September 22 2010 23:06 junemermaid wrote:Show nested quote +On September 22 2010 22:59 Deadlyfish wrote:On September 22 2010 22:56 SpaceYeti wrote:Reading this thread really makes me yearn for another subforum with minimum competency posting restrictions. Where is that other thread? I need to go vote in it.  It's a bug, Blizzard acknowledged its not working as intended, and I don't know what else you call coding that doesn't work as intended. Guess we'll see what they call it when they patch it out of the game. Can we end this debate about whether it is or isn't intended now? Except the some of the people posting in this thread are probably 1300+ diamond  Yea i also think it's a bug, but i dont really mind. I'm Terran, and honestly this doesnt make that big a difference. How often does a game come down to 1 PF being repaired before ultras can kill it? 1/200 games maybe. People really need to relax though, and stop being melodramatic. 1300 diamond says jack about your mental capacity. If someone even THOUGHT this is working properly then that says more about their mentality than their skill. I can't believe people thought this was intentional. This is not just about ultralisks hitting PF's. Any building they hit will have a splash radius that will buttfuck your units. The nexus / CC / hatchery being the most handicapping because of all the little fragile workers.
So people will have to keep their units away from buildings when ultras are on the field.
Maybe they should be hitting the ultras during this time?
What be the problem?
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It's not a bug.
The Mechanik is fine. The Mechanik is just way to strong when applied to buildings. Therefore it's not working as intendet, but that does not make it a bug.
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On September 22 2010 22:56 SpaceYeti wrote: Can we end this debate about whether it is or isn't intended now?
Obviously it is not working as intended. Nobody can argue against that. But it still is fine the way it is. The change may not be intended but it is good. That's why this bug should be re-labeled into a feature and kept in the game.
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