Also, if the ultra was just hitting the SCVs as they mined minerals, it would hit far less wouldn't it? sounds like a bug
Ultras vs Repaired PF - Page 36
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Supamang
United States2298 Posts
Also, if the ultra was just hitting the SCVs as they mined minerals, it would hit far less wouldn't it? sounds like a bug | ||
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Pulimuli
Sweden2766 Posts
On September 22 2010 20:16 SkyDiDeLY wrote: Actually, I believe this isnt true at all.. Ultras had a hard time taking down a PF with SCV's repairing it from the other side.. you had to micro your way through the scvs and other units and around the PF so you could get good splash damage on the scv's, and after that you could start beating the PF because otherwise the scvs would repair the PF faster than the ultras could kill it.. At that point all your ultras were dead O_O well im not talking about 1 ultra of course, when zerg has ultras they usually attack your PF with 4-5 of them and it evaporates in seconds ^^ | ||
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Dekker
Germany169 Posts
On September 22 2010 21:22 PrinceXizor wrote: OR they can buy the damn bunker capacity upgrade load 15 SCVS into the planetary fortress and use the damn bunker repair bug to reapir with 15 scvs from inside? Or we stop posting bullcrap like that and try to stop the zerg army before it hits our expo =/ | ||
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raidmaster
474 Posts
it just shows how much internal testing blizzard does, zero. It was the same with wow, pathetic.. Man, you don't have to play the game if you dislike it. Seriously? You think that their team is sitting in their armchairs after the game release, drinking coca cola and laugh at all the players who complain about balance? Oh, c'mon. I'm curious how it is, when you try to listen all the players, do your best to implement changes, and after that still receive trashtalk from guys like you. To all in the topic: They confirmed that this is a bug, they will fix it, no reason to speculate "what would happen if... ?" | ||
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Tdelamay
Canada548 Posts
If it was, then Planetary fortress would no longer be used since they would cause a greater threat to your own force than the enemy. You couldn't even defend with your army without the risk of losing it. | ||
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JustPlay
United States211 Posts
On September 22 2010 21:27 Blackalpha wrote: You realize splash does only 1/3 the damage, right? It's also not splashing "3-7" it's just splashing 2.5 from the unit's edge like it is supposed to. Look in the editor. Ultralisk attack hits out a certain splash radius, and then from the unit it is hitting it hits out unit radius+2.5. It's painfully obvious this is how it works from how ultralisks do against stalkers. Ultralisks murder stalkers in a completely ridiculous way. theoretically would it be possible to make 2 hatches outside your main and attack them with your ultras to kill very close units? while using the buildings as a choke yourself? or would it only splash on to allied units? If you were to line SCVs up around a PF it hits 2-3 thick. This is exactly what the change was supposed to do, but they are back pedaling because someone made a video showing it in the second most powerful situation possible and people are crying about it. It will probably get changed because people are complaining about how ridiculous it is visually. But if they do change it then it will be a massive nerf to ultralisks, because without this part of their splash they will hardly splash armies at all. They could add a separate building attack with much larger splash but no unit radius+2.5 component. | ||
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zarepath
United States1626 Posts
Next on the list: When Zerg has to make 800 minerals worth of speedlings to prevent 400 minerals worth of Hellions from killing more than 6 free drones. | ||
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DarkspearTribe
568 Posts
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raidmaster
474 Posts
When Zerg has to make 800 minerals worth of speedlings to prevent 400 minerals worth of Hellions from killing more than 6 free drones. This is called "a counter". Try getting roaches/spines, might help, lol. | ||
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eazo
United States530 Posts
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Shikyo
Finland33997 Posts
On September 22 2010 21:40 raidmaster wrote: This is called "a counter". Try getting roaches/spines, might help, lol. Just like ultra is called a counter to planetary fortress... | ||
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cykalu
Australia30 Posts
On September 22 2010 21:40 raidmaster wrote: This is called "a counter". Try getting roaches/spines, might help, lol. Which is easily "Countered" by a handful of Marauders. Does not help. Problem with PF is the ridiculous repair mechanic. The Repair Mechanic definitely needs to be capped/nerfed, having a bunch of SCVs repair a single thor to take down a large zerg army just doesn't make sense. Just like these new Ultralisks | ||
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Fa1nT
United States3423 Posts
On September 22 2010 21:33 Tdelamay wrote: Don't be silly people, the radius is not meant to be so large. If it was, then Planetary fortress would no longer be used since they would cause a greater threat to your own force than the enemy. You couldn't even defend with your army without the risk of losing it. People are not saying it makes sense or it is not a bug.. they are saying they should keep the bug to help with balance >_> | ||
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raidmaster
474 Posts
Just like ultra is called a counter to planetary fortress... Man, it's obvious that ultras should have "splash effect". But seriously, watch the movie again - do you think that SCVs (that aren't repairing) and missile turret placed on the other side of such a huge building should be damaged? It doesn't just look silly, it is silly. Which is easily "Countered" by a handful of Marauders. Does not help. Well, I believe mixing different kinds of units does help. | ||
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Assirra
Belgium4169 Posts
http://us.battle.net/sc2/en/forum/topic/627980105 Its confirmed a bug. | ||
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ShadowBumble
Netherlands87 Posts
so why don't they want to keep this bug they use bugs all the time >=) | ||
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Nakas
United States148 Posts
But seriously, if they tone down this splash, they ought to require SCVs to repair the side that got damaged so they need to put themselves at risk of the splash in order to repair. Otherwise we just end up right back with the mass SCV repair problem. | ||
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lovewithlea
168 Posts
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papaz
Sweden4149 Posts
No matter what the current balance is of the game seeing units not even close to a building dropping like flies because of splash damage of the center of the building is just no-no as a solution to any balance problem between the races. OP, link to the blue post confirming this as a bug: http://us.battle.net/sc2/en/forum/topic/627980105 | ||
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Fa1nT
United States3423 Posts
Problem Solved | ||
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so why don't they want to keep this bug they use bugs all the time >=)