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Active: 1076 users

Ultras vs Repaired PF - Page 27

Forum Index > SC2 General
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Sisko
Profile Joined May 2010
United States121 Posts
September 22 2010 05:39 GMT
#521
On September 22 2010 14:33 alexanderzero wrote:
The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it.


How would this even come up? GSL is a Competitive Starcraft tournament and this bug only applies to the Zerg race.
nam nam
Profile Joined June 2010
Sweden4672 Posts
September 22 2010 05:43 GMT
#522
On September 22 2010 14:39 Sisko wrote:
Show nested quote +
On September 22 2010 14:33 alexanderzero wrote:
The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it.


How would this even come up? GSL is a Competitive Starcraft tournament and this bug only applies to the Zerg race.


That's funny because it's true.
Domonic
Profile Joined August 2010
United States135 Posts
September 22 2010 05:43 GMT
#523
Oh no, A tier 3 unit can easily kill a 150/150 defensive unit. Poor Terran. Fix before CheckPrime rolls all of GSL.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
September 22 2010 05:45 GMT
#524
This has offcialy broken TvZ.

Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............

No more ladder for awhile sigh.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
bodycount
Profile Joined June 2010
Poland36 Posts
September 22 2010 05:47 GMT
#525
ahahaah :D

Obviously bug, good that we can probably abuse that for the next 5 months before they will patch it :D
Perkins1752
Profile Joined May 2009
Germany214 Posts
September 22 2010 05:49 GMT
#526
On September 22 2010 14:33 alexanderzero wrote:
The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it.


Don' worry, it's definitely not going to be a problem in the RO8, since there are no Ultras in TvT.
FALAPARK
Profile Joined January 2010
United States224 Posts
September 22 2010 05:51 GMT
#527
any buff for zerg is welcome n any nerf for terran is welcome as well ^^
robocup30
Profile Joined July 2010
Canada21 Posts
September 22 2010 06:00 GMT
#528
Although I believe that ultras should be able to kill repairing SCVs with splash damage, I think killing the SCVs on the other side of the CC is bit too much (maybe just kill the SCVs repairing near the ultra). I think that this bug will make ultra insanely overpowered not just in ZvT but in all MUs because all you would need is to drop one ultra inside other players base and make it attack Nexus, Hatchery, or CC and if the other player fails to react within 3 seconds, most of his workers that was harvesting minerals are dead cause of the splash done to mining workers. Do this 1 ultra drop to 3 different expansions at the same time and you are sure to kill atleast 75% of the other players workers followed most likely by a GG.
Johoseph
Profile Joined April 2010
United States49 Posts
Last Edited: 2010-09-22 06:02:17
September 22 2010 06:01 GMT
#529
On September 22 2010 14:45 XXXSmOke wrote:
This has offcialy broken TvZ.

Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............

No more ladder for awhile sigh.


This is what all good players do when a change comes down the pipe. They just give up.

seriously man, it's a bug that will be fixed at some point, how about you man up and deal with it until it is.
Sisko
Profile Joined May 2010
United States121 Posts
September 22 2010 06:03 GMT
#530
Why are you letting zerg get to t3 in the first place? they were already crazy strong at that point, and tanks marauders and thors still carve ultras up, and the ultra is worse against units now. You might have to defend expansions now, the horror?
IPA
Profile Joined August 2010
United States3206 Posts
September 22 2010 06:06 GMT
#531
On September 22 2010 14:49 Perkins1752 wrote:
Show nested quote +
On September 22 2010 14:33 alexanderzero wrote:
The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it.


Don' worry, it's definitely not going to be a problem in the RO8, since there are no Ultras in TvT.


LOL

Fantastic.
Time held me green and dying though I sang in my chains like the sea.
divertiti
Profile Joined August 2010
Canada106 Posts
September 22 2010 06:10 GMT
#532
On September 22 2010 15:01 Johoseph wrote:
Show nested quote +
On September 22 2010 14:45 XXXSmOke wrote:
This has offcialy broken TvZ.

Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............

No more ladder for awhile sigh.


This is what all good players do when a change comes down the pipe. They just give up.

seriously man, it's a bug that will be fixed at some point, how about you man up and deal with it until it is.



Tell that to the little crying Zerg babies threatening to change to Terran a month ago.
graphene
Profile Joined May 2010
Finland211 Posts
September 22 2010 06:14 GMT
#533
I think this is not a bug, it is fair for the balance of the game, TvZ takes no skill for meching terrans with 60 apm at diamond 1200p+. GJ blizz terran is still imba this just helped them a little now.
cloud computing is the future
Trampsi
Profile Joined August 2010
Norway39 Posts
September 22 2010 06:14 GMT
#534
Sweet terran tears, QQing that they cant send 30 SCVs to repair a PF and survive armageddon
Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 06:17 GMT
#535
This is the only Blue post I saw regarding the Ultra, correct me if I'm mistaken.

We are aware of the issue BlitzKrieg, and hope to have it resolved in the future. We apologize for any inconvenience or frustration this may have caused you.

In the meantime ... fear the Ultra!


I'm not sure a bug is an accurate classification, sounds like it's an unforeseen consequence of the AoE formula they used that were not apparent when the Ram attack was in game.

The formula from an earlier post.

The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius.
It is centered on the target.


I expect they will change the formula to not use unit radius as opposed to just nerfing it.


[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
September 22 2010 06:18 GMT
#536
Seems like it's working pretty well to me.

Who Dares Wins
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-09-22 06:20:06
September 22 2010 06:18 GMT
#537
On September 22 2010 14:30 Grond wrote:
Ultras are fine, they can still be easily killed by Marauders, Tanks and Thors. Zerg needed another unit that could kill a PF. PF's and air superiority turrets shouldn't be an automatic win.


/fixed!

xD

It's like protoss who loves spamming FF's. You need ultras to deal with them (sometimes even unupgraded ultras). Now you'll need Ultras to also kill PF's.

Terran can still take third and 4th relatively safely until then tho... *sighs

I think Ultras can have the "Ram" back... just scrap PF's altogether... I mean would Terrans be happy if hatcheries had an upgrade to allow them to have subterranean spines (lurkers)? And then another upgrade to give them +2 Armor and +1 range or someother shit like that??

I actually kinda like hatcheries having Plague ability along with the above mentioned spines! Oh, and maybe queen can get dark swarm at hive? XD

Now that's balance!!!
Dont quote me boy, cuz I aint saying shhh...
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-09-22 06:20:14
September 22 2010 06:19 GMT
#538
edit: I'm an idiot
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Cranberries
Profile Joined July 2010
Wales567 Posts
September 22 2010 06:30 GMT
#539
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 22 2010 06:33 GMT
#540
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.
vileEchoic -- clanvile.com
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