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On September 22 2010 14:33 alexanderzero wrote: The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it.
How would this even come up? GSL is a Competitive Starcraft tournament and this bug only applies to the Zerg race.
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On September 22 2010 14:39 Sisko wrote:Show nested quote +On September 22 2010 14:33 alexanderzero wrote: The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it. How would this even come up? GSL is a Competitive Starcraft tournament and this bug only applies to the Zerg race.
That's funny because it's true.
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Oh no, A tier 3 unit can easily kill a 150/150 defensive unit. Poor Terran. Fix before CheckPrime rolls all of GSL.
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This has offcialy broken TvZ.
Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............
No more ladder for awhile sigh.
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ahahaah :D
Obviously bug, good that we can probably abuse that for the next 5 months before they will patch it :D
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On September 22 2010 14:33 alexanderzero wrote: The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it.
Don' worry, it's definitely not going to be a problem in the RO8, since there are no Ultras in TvT.
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any buff for zerg is welcome n any nerf for terran is welcome as well ^^
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Although I believe that ultras should be able to kill repairing SCVs with splash damage, I think killing the SCVs on the other side of the CC is bit too much (maybe just kill the SCVs repairing near the ultra). I think that this bug will make ultra insanely overpowered not just in ZvT but in all MUs because all you would need is to drop one ultra inside other players base and make it attack Nexus, Hatchery, or CC and if the other player fails to react within 3 seconds, most of his workers that was harvesting minerals are dead cause of the splash done to mining workers. Do this 1 ultra drop to 3 different expansions at the same time and you are sure to kill atleast 75% of the other players workers followed most likely by a GG.
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On September 22 2010 14:45 XXXSmOke wrote: This has offcialy broken TvZ.
Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............
No more ladder for awhile sigh.
This is what all good players do when a change comes down the pipe. They just give up.
seriously man, it's a bug that will be fixed at some point, how about you man up and deal with it until it is.
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Why are you letting zerg get to t3 in the first place? they were already crazy strong at that point, and tanks marauders and thors still carve ultras up, and the ultra is worse against units now. You might have to defend expansions now, the horror?
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On September 22 2010 14:49 Perkins1752 wrote:Show nested quote +On September 22 2010 14:33 alexanderzero wrote: The real question is, will this be fixed before the GSL RO16? It's probably unlikely, but I can't imagine many players would be happy about having all their units raped because an ultralisk attacked a nearby building and they lose the game over it. Don' worry, it's definitely not going to be a problem in the RO8, since there are no Ultras in TvT.
LOL
Fantastic.
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On September 22 2010 15:01 Johoseph wrote:Show nested quote +On September 22 2010 14:45 XXXSmOke wrote: This has offcialy broken TvZ.
Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............
No more ladder for awhile sigh. This is what all good players do when a change comes down the pipe. They just give up. seriously man, it's a bug that will be fixed at some point, how about you man up and deal with it until it is.
Tell that to the little crying Zerg babies threatening to change to Terran a month ago.
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I think this is not a bug, it is fair for the balance of the game, TvZ takes no skill for meching terrans with 60 apm at diamond 1200p+. GJ blizz terran is still imba this just helped them a little now.
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Sweet terran tears, QQing that they cant send 30 SCVs to repair a PF and survive armageddon
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This is the only Blue post I saw regarding the Ultra, correct me if I'm mistaken.
We are aware of the issue BlitzKrieg, and hope to have it resolved in the future. We apologize for any inconvenience or frustration this may have caused you.
In the meantime ... fear the Ultra!
I'm not sure a bug is an accurate classification, sounds like it's an unforeseen consequence of the AoE formula they used that were not apparent when the Ram attack was in game.
The formula from an earlier post.
The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius. It is centered on the target.
I expect they will change the formula to not use unit radius as opposed to just nerfing it.
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Seems like it's working pretty well to me.
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On September 22 2010 14:30 Grond wrote: Ultras are fine, they can still be easily killed by Marauders, Tanks and Thors. Zerg needed another unit that could kill a PF. PF's and air superiority turrets shouldn't be an automatic win.
/fixed!
xD
It's like protoss who loves spamming FF's. You need ultras to deal with them (sometimes even unupgraded ultras). Now you'll need Ultras to also kill PF's.
Terran can still take third and 4th relatively safely until then tho... *sighs
I think Ultras can have the "Ram" back... just scrap PF's altogether... I mean would Terrans be happy if hatcheries had an upgrade to allow them to have subterranean spines (lurkers)? And then another upgrade to give them +2 Armor and +1 range or someother shit like that??
I actually kinda like hatcheries having Plague ability along with the above mentioned spines! Oh, and maybe queen can get dark swarm at hive? XD
Now that's balance!!!
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I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...
No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.
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On September 22 2010 15:30 Cranberries wrote:I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes... No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.
Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?
I can't believe this even needs to be justified.
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