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Ultras vs Repaired PF - Page 25

Forum Index > SC2 General
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Prev 1 23 24 25 26 27 55 Next
Zips
Profile Joined August 2010
United States146 Posts
September 22 2010 04:02 GMT
#481
I can't believe blizzard released this patch with this incredibly obvious bug included..

This is playing out all too similar to wow imbalances and bugs -- I really hope blizzard isn't going to reproduce the same untested material that it was pumping out in WoW.

In their defense, maybe this is just a really difficult bug to fix? I dunno, but how could they not have noticed this shit? All it would have taken them to do is attack a command center with an ultralisk to reproduce the bug -- apparently blizzard never ever thought that was a possibility.
IamTheWhiteGuy
Profile Joined September 2010
United States93 Posts
Last Edited: 2010-09-22 04:02:54
September 22 2010 04:02 GMT
#482
On September 22 2010 12:56 ghermination wrote:
Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too.


You're right. Protoss has no method.

We need to think about balance changes or new units.

Perhaps some kind of ray.

Perhaps it would be flying as well, so as to negate the possibility of it dying to the PF.

Perhaps it could be related to voids, for some reason, to stay within the current protoss theme.


While we're on the subject, how about some kind of powerful ground unit. Maybe it would be able to walk over walls and have 9 range with. . . let's say a 200/200 upgrade. And maybe it could even be provided with some sort of linear splash damage to destroy repairing SCVs.



Now if only protoss had such devices...
The core gamer is the bastard middle child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-09-22 04:03:13
September 22 2010 04:02 GMT
#483
Yeah I said something similar on battle.net "I mean I love Blizzard, but this is probably something that should have been caught. I mean this is a pretty common situation, unlike something like Vortex + FF + Colossus."


On September 22 2010 13:02 IamTheWhiteGuy wrote:
Show nested quote +
On September 22 2010 12:56 ghermination wrote:
Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too.


You're right. Protoss has no method.

We need to think about balance changes or new units.

Perhaps some kind of ray.

Perhaps it would be flying as well, so as to negate the possibility of it dying to the PF.

Perhaps it could be related to voids, for some reason, to stay within the current protoss theme.


While we're on the subject, how about some kind of powerful ground unit. Maybe it would be able to walk over walls and have 9 range with. . . let's say a 200/200 upgrade. And maybe it could even be provided with some sort of linear splash damage to destroy repairing SCVs.



Now if only protoss had such devices...


haah
S1 3500+ Master T. S2 1600+ Master T.
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 22 2010 04:08 GMT
#484
On September 22 2010 07:46 VirtuallyLost wrote:
Wait, so the area of damage from the ultralisks splash damage depends on how close the scvs are from the command center and not the ultralisk?

The splash damage also is fully based of the type of the target, not the type of the thing getting splashed.

SCVs are taking splash as if they were armored because the building itself is armored. It's the reason I keep saying the tank nerfs do very, very little.
twitch.tv/cratonz
junemermaid
Profile Joined September 2006
United States981 Posts
September 22 2010 04:08 GMT
#485
On September 22 2010 13:02 IamTheWhiteGuy wrote:
Show nested quote +
On September 22 2010 12:56 ghermination wrote:
Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too.


You're right. Protoss has no method.

We need to think about balance changes or new units.

Perhaps some kind of ray.

Perhaps it would be flying as well, so as to negate the possibility of it dying to the PF.

Perhaps it could be related to voids, for some reason, to stay within the current protoss theme.


While we're on the subject, how about some kind of powerful ground unit. Maybe it would be able to walk over walls and have 9 range with. . . let's say a 200/200 upgrade. And maybe it could even be provided with some sort of linear splash damage to destroy repairing SCVs.



Now if only protoss had such devices...


Keep yer goofy theorycraftin' outta this here thread, partner.

Can't believe blizzard released the patch without testing this out. And I refuse to believe that none of their play tested games didn't have an ultralisk attacking some kind of building.

This is really inexcusable.
the UMP says YER OUT
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
September 22 2010 04:09 GMT
#486
Yikes... that is retard strong. I hope it gets fixed and they can find some sort of happy medium.

What was it in the first place that people complained about that enabled this? People having trouble killing planetary fortresses that were being repaired?
junemermaid
Profile Joined September 2006
United States981 Posts
September 22 2010 04:10 GMT
#487
On September 22 2010 13:08 Craton wrote:
Show nested quote +
On September 22 2010 07:46 VirtuallyLost wrote:
Wait, so the area of damage from the ultralisks splash damage depends on how close the scvs are from the command center and not the ultralisk?

The splash damage also is fully based of the type of the target, not the type of the thing getting splashed.

SCVs are taking splash as if they were armored because the building itself is armored. It's the reason I keep saying the tank nerfs do very, very little.


Is this how all splash damage works? Or is this just a bug for this particular situation?

It seems really silly that tanks would calculate splash from their target rather than each individual unit. The baneling doesn't do that. Neither does the archon. I don't see why the tank would be different...
the UMP says YER OUT
sysrpl
Profile Joined February 2010
United States222 Posts
September 22 2010 04:13 GMT
#488
How do you post embedded youtube videos in comments?

Rokit5
Profile Joined April 2010
236 Posts
September 22 2010 04:16 GMT
#489
Is know its a bit off-topic but the ultralisk attackFX sound is the worst ever and an insult to starcraft. Why the fuck wont you change it blizzard.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-09-22 04:18:45
September 22 2010 04:17 GMT
#490
Putting the balance implications of this aside, this just looks really goofy, feels wrong, and is probably going to cause a lot of frustration, especially for newer players. I can picture one ultra coming in, attacking while someone is looking away, looking back to a gigantic wasteland of dead SCVs/probes.
vileEchoic -- clanvile.com
Zips
Profile Joined August 2010
United States146 Posts
September 22 2010 04:19 GMT
#491
On September 22 2010 13:08 junemermaid wrote:
Can't believe blizzard released the patch without testing this out. And I refuse to believe that none of their play tested games didn't have an ultralisk attacking some kind of building.

This is really inexcusable.


This is exactly the same shit they did in WoW.. I can't even impress upon you how badly untested and imbalanced wow:BC was, especially in the early days. A lot of guilds quit playing, and raiders were left scratching their heads as to how they could have so badly mismanaged their game.

Im soooooooo hoping that the same shit doesn't happen to sc2, but this patch is rapidly diminishing my faith.
deth
Profile Blog Joined August 2009
Australia1757 Posts
September 22 2010 04:20 GMT
#492
Hotfix time imo.
Toosneaky
Profile Joined July 2010
United States114 Posts
September 22 2010 04:20 GMT
#493
didn't they implement this a long time ago? Splash damage originates at the target. Doesn't splash near the ultralisks blades when the target is the PF. The origin of the splash should be the PF and everything around it should be cleaved.
MaxField
Profile Blog Joined May 2010
United States2386 Posts
September 22 2010 04:24 GMT
#494
That made me so happy i cried a little.
"Zerg, so bad it loses to hydras" IdrA.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-09-22 04:32:27
September 22 2010 04:31 GMT
#495
My post made me sound like an idiot because i posted too early and didn't even realize it.
Gotta love that
I wanted to say "Now they gotta give toss a way to kill it without sacing a dozen stalkers"
U Gotta Skate.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
September 22 2010 04:32 GMT
#496
rofl the splash damage rofl rofl rofl
In the beginning there was nothing... and then exploded
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
September 22 2010 04:35 GMT
#497
There are sooooo many bugs this patch lol wow
Follow me: www.twitter.com/zlasher
teamsolid
Profile Joined October 2007
Canada3668 Posts
September 22 2010 04:38 GMT
#498
Even if they fix the range bug, I hope they do add splash damage only to units immediately touching the building that's being attacked by an ultra. Would make ultras so awesome for breaking down walls and shit and PF's.
Jzerg
Profile Joined October 2009
84 Posts
September 22 2010 04:40 GMT
#499
On September 22 2010 13:08 Craton wrote:
Show nested quote +
On September 22 2010 07:46 VirtuallyLost wrote:
Wait, so the area of damage from the ultralisks splash damage depends on how close the scvs are from the command center and not the ultralisk?

The splash damage also is fully based of the type of the target, not the type of the thing getting splashed.

SCVs are taking splash as if they were armored because the building itself is armored. It's the reason I keep saying the tank nerfs do very, very little.


No, the SCVs are taking the normal splash damage (33% of 15 damage = 5 damage/hit). Every video shows this and I've tested it myself. Splash damage taken is based on the unit getting splashed.
Darkn3ss
Profile Joined November 2009
United States717 Posts
September 22 2010 04:41 GMT
#500
On September 22 2010 08:02 Diaspora wrote:
Wow that is scary


Ha! I wonder if you ever tried attacking a PF as a zerg pre-patch 1.1... now THAT was scary!!!

But I do believe it's a bug tho. I mean I can see Ultras attacking scv's within it's normal splash range... but not all around the PF! Lol

Oh and hai tharr... Haven't played you in a while! ^^
Dont quote me boy, cuz I aint saying shhh...
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