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Ummm...hopefully blizz fixes this before GSL starts again? Wait, I guess there are no zergs left so it doesn't matter, hahaha.
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Here's a demonstration of the splash radius: (click to enlarge)
![[image loading]](http://i905.photobucket.com/albums/ac258/Whiladan/th_ultrarange.jpg)
As Blizzard has said, it's 2 range around the building, which is 3 SCV's stacked as close as possible. The roach is attacking at maximum distance, 3 range. Note that the second and second SCV's take substantially less damage than the first.
I personally feel that this is far more balanced than before, as Zerg had no answer to a PF expansion short of Brood Lords, and even then ~10 supply of Vikings totally eliminates any risk to the Terran. At the very most, I would say a 1 range deduction, as well as sharper splash decline would feel balanced. PF expansions should not be invincible.
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Blizzard added psychic, range six pincers to the ultralisk, lol. It just looks so hilarious when the ultralisk is hitting the scvs from sooo far away.
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On September 22 2010 09:55 Pekkz wrote:Show nested quote +On September 22 2010 09:43 SpaceYeti wrote:On September 22 2010 09:39 Pekkz wrote:On September 22 2010 09:31 SpaceYeti wrote:On September 22 2010 09:22 Pekkz wrote:On September 22 2010 09:19 SpaceYeti wrote:On September 22 2010 09:18 Pekkz wrote:On September 22 2010 09:13 Whomp wrote: You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny  Really? Zero? Do you play this game? Please don't make Zerg look bad.  Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs and prolly cost more then the PF to begin with. Lol. Micro and positioning are your friends....or they should be. Banelings can easily reach SCVs on a PF protected mineral line unless you're A-moving them in with no other attention paid to them. Also, two fungal growths kill SCVs. Wanna get your banelings in? Spam ITs by the PF (spread them and it's even better) and roll those puppies on in. There are lots of ways to harass a Terran player in midgame if you are imaginative and especially use infestors. Post something that happens above your bronze league. Never seen a high level game where a zerg has successfully harassed a PF with turrets without taking massive losses. Are you also serious about zerg having to invest in mass infestors + banelings ( hello gass?) to take down a PF? Terran will only counter attack and own you after you used silly ammouny of resources/energy on taking down a building. To do somthing like that you need to be miles ahead. You just crack me up man  SpaceYeti.391 - Bronze league material. Look it up.  Anyway, people have given you plenty of tips on how to deal with this, but you can choose to ignore them and keep losing games, that's no skin off my back. Or, you could actually *try* to think outside the 1a2a3a mass roach/hydra box and consider that other players may actually have helpful solutions to your problems. Either way, I'm done trying to help you. As Day[9] would say, "there's no value in being right on the internet...take your knowledge and go win games." Your help is not applyable in diamond league. You ignore what I wrote and instead type some random things thats got nothing to do with this thread. If you would like to post a replay where you cost effectivly take down or harass a PF with towers around, be my guest, else just stop writing bullshit. Seems to work in my diamond play...
How's Bronze working out for you?
http://sc2ranks.com/eu/1458390/Pekkz
Anyway, like I said. Plenty of people have given you tips on how to harass a PF + turrets. You can choose to ignore these and continue to lose, and that's your right, but don't come on here whining and then refuse advice from others with possible solutions to your problems.
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On September 22 2010 12:08 DooMDash wrote:Show nested quote +On September 22 2010 11:49 Fruscainte wrote:On September 22 2010 11:48 Fa1nT wrote: The ONE thing that I am happy about for all this -
Cleave is RANGED slightly
This means ultras can STILL attack the fortress even if there is a wall of SCV repairing. This means if the AoE is placed in front of the ultra, SCV will still die, just not all of them.
Before, with Ram, the ultras would run in circles trying to find an opening to attack while getting blasted. EDIT: DoomDash, I do not think this is fair or unfair. IT JUST CAME OUT TODAY. Jesus tit fucking Christ, how can you base your entire opinion on one video and less than a day of real game testing? There was a video a while back of like 5 thors taking on 35 1a'd mutalisks and everyone was having a huge hissy fit that Thors were OP. Now look at them, 35 muta's could probably take on 8-10 thors easily. It's the same shit with this, I am not throwing out the possibility that this is OP but Terran's crying imba at the first sight of something that might be great against them is just hilarious. But Thor's always had a logical argument against them. This PF thing does not. Pretty much one ultralisk vs a PF means you better run your scvs and abandon base. It's not a intentional change, which is why it's pretty blatantly broken. There are some things you need to play out to see ( like the new tank damage for example ), and there are some things you just need a brain to realize its brokeness / wrongness. I didn't need any actual testing to realize that vortex + ff was broken. I wonder what zerg has to do in a one thor vs hatchery situation.
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On September 22 2010 12:33 ohN wrote:Show nested quote +On September 22 2010 12:08 DooMDash wrote:On September 22 2010 11:49 Fruscainte wrote:On September 22 2010 11:48 Fa1nT wrote: The ONE thing that I am happy about for all this -
Cleave is RANGED slightly
This means ultras can STILL attack the fortress even if there is a wall of SCV repairing. This means if the AoE is placed in front of the ultra, SCV will still die, just not all of them.
Before, with Ram, the ultras would run in circles trying to find an opening to attack while getting blasted. EDIT: DoomDash, I do not think this is fair or unfair. IT JUST CAME OUT TODAY. Jesus tit fucking Christ, how can you base your entire opinion on one video and less than a day of real game testing? There was a video a while back of like 5 thors taking on 35 1a'd mutalisks and everyone was having a huge hissy fit that Thors were OP. Now look at them, 35 muta's could probably take on 8-10 thors easily. It's the same shit with this, I am not throwing out the possibility that this is OP but Terran's crying imba at the first sight of something that might be great against them is just hilarious. But Thor's always had a logical argument against them. This PF thing does not. Pretty much one ultralisk vs a PF means you better run your scvs and abandon base. It's not a intentional change, which is why it's pretty blatantly broken. There are some things you need to play out to see ( like the new tank damage for example ), and there are some things you just need a brain to realize its brokeness / wrongness. I didn't need any actual testing to realize that vortex + ff was broken. I wonder what zerg has to do in a one thor vs hatchery situation. Does a hatchery cost 550/150?
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As disappointed as I am that Blizzard considers this a bug, it was fairly obvious from the start.
The OP should include the blue post acknowledging that this is indeed a bug.
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On September 22 2010 12:30 SpaceYeti wrote:Show nested quote +On September 22 2010 09:55 Pekkz wrote:On September 22 2010 09:43 SpaceYeti wrote:On September 22 2010 09:39 Pekkz wrote:On September 22 2010 09:31 SpaceYeti wrote:On September 22 2010 09:22 Pekkz wrote:On September 22 2010 09:19 SpaceYeti wrote:On September 22 2010 09:18 Pekkz wrote:On September 22 2010 09:13 Whomp wrote: You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny  Really? Zero? Do you play this game? Please don't make Zerg look bad.  Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs and prolly cost more then the PF to begin with. Lol. Micro and positioning are your friends....or they should be. Banelings can easily reach SCVs on a PF protected mineral line unless you're A-moving them in with no other attention paid to them. Also, two fungal growths kill SCVs. Wanna get your banelings in? Spam ITs by the PF (spread them and it's even better) and roll those puppies on in. There are lots of ways to harass a Terran player in midgame if you are imaginative and especially use infestors. Post something that happens above your bronze league. Never seen a high level game where a zerg has successfully harassed a PF with turrets without taking massive losses. Are you also serious about zerg having to invest in mass infestors + banelings ( hello gass?) to take down a PF? Terran will only counter attack and own you after you used silly ammouny of resources/energy on taking down a building. To do somthing like that you need to be miles ahead. You just crack me up man  SpaceYeti.391 - Bronze league material. Look it up.  Anyway, people have given you plenty of tips on how to deal with this, but you can choose to ignore them and keep losing games, that's no skin off my back. Or, you could actually *try* to think outside the 1a2a3a mass roach/hydra box and consider that other players may actually have helpful solutions to your problems. Either way, I'm done trying to help you. As Day[9] would say, "there's no value in being right on the internet...take your knowledge and go win games." Your help is not applyable in diamond league. You ignore what I wrote and instead type some random things thats got nothing to do with this thread. If you would like to post a replay where you cost effectivly take down or harass a PF with towers around, be my guest, else just stop writing bullshit. Seems to work in my diamond play... How's Bronze working out for you? http://sc2ranks.com/eu/1458390/PekkzAnyway, like I said. Plenty of people have given you tips on how to harass a PF + turrets. You can choose to ignore these and continue to lose, and that's your right, but don't come on here whining and then refuse advice from others with possible solutions to your problems.
If that's actually him... ouch. Low blow right there.
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On September 22 2010 12:21 BrodiaQ wrote:Show nested quote +On September 22 2010 12:17 Fr33t wrote: All they have to do is triple the size of the ultralisk blades whenever they are attacking a PF and everything will be just fine. It would be so awesome to see the blades instantly grow and shrink. And come on, who wouldn't jizz themselves at the sight of an ultralisk with GIANT blades? mmm This sounds like a reasonable solution. I second this motion.
hear hear
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On September 22 2010 12:39 synapse wrote:Show nested quote +On September 22 2010 12:30 SpaceYeti wrote:On September 22 2010 09:55 Pekkz wrote:On September 22 2010 09:43 SpaceYeti wrote:On September 22 2010 09:39 Pekkz wrote:On September 22 2010 09:31 SpaceYeti wrote:On September 22 2010 09:22 Pekkz wrote:On September 22 2010 09:19 SpaceYeti wrote:On September 22 2010 09:18 Pekkz wrote:On September 22 2010 09:13 Whomp wrote: You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny  Really? Zero? Do you play this game? Please don't make Zerg look bad.  Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs and prolly cost more then the PF to begin with. Lol. Micro and positioning are your friends....or they should be. Banelings can easily reach SCVs on a PF protected mineral line unless you're A-moving them in with no other attention paid to them. Also, two fungal growths kill SCVs. Wanna get your banelings in? Spam ITs by the PF (spread them and it's even better) and roll those puppies on in. There are lots of ways to harass a Terran player in midgame if you are imaginative and especially use infestors. Post something that happens above your bronze league. Never seen a high level game where a zerg has successfully harassed a PF with turrets without taking massive losses. Are you also serious about zerg having to invest in mass infestors + banelings ( hello gass?) to take down a PF? Terran will only counter attack and own you after you used silly ammouny of resources/energy on taking down a building. To do somthing like that you need to be miles ahead. You just crack me up man  SpaceYeti.391 - Bronze league material. Look it up.  Anyway, people have given you plenty of tips on how to deal with this, but you can choose to ignore them and keep losing games, that's no skin off my back. Or, you could actually *try* to think outside the 1a2a3a mass roach/hydra box and consider that other players may actually have helpful solutions to your problems. Either way, I'm done trying to help you. As Day[9] would say, "there's no value in being right on the internet...take your knowledge and go win games." Your help is not applyable in diamond league. You ignore what I wrote and instead type some random things thats got nothing to do with this thread. If you would like to post a replay where you cost effectivly take down or harass a PF with towers around, be my guest, else just stop writing bullshit. Seems to work in my diamond play... How's Bronze working out for you? http://sc2ranks.com/eu/1458390/PekkzAnyway, like I said. Plenty of people have given you tips on how to harass a PF + turrets. You can choose to ignore these and continue to lose, and that's your right, but don't come on here whining and then refuse advice from others with possible solutions to your problems. If that's actually him... ouch. Low blow right there. Well, it's the only Pekkz on all of sc2ranks.com, and he happens to be from Europe and play Zerg. Seems likely.
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lol i was scared for a min that it was gonna stay like that bring on the T buffs 1.2 or better yet 1.1 hotfix
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Russian Federation114 Posts
Even if it is fixed, with a cleave range of 2, 3 Ultras placed around a PF would still be able to hit all the scv's repairing. This might look broken right now, but even after the fix, Ultras will stay that effective against PF with a bit of micro.
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On September 22 2010 07:49 AlBundy wrote: I'm sure that Blizzard have made tests involving 1.1 ultras vs. repaired PF before releasing this patch and therefore it's safe to assume that's it is working as intended.
Pffft as if This shit will get patched so fast Sure Zerg could use a buff But this just looks stupid as hell
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On September 22 2010 12:34 DooMDash wrote:Show nested quote +On September 22 2010 12:33 ohN wrote:On September 22 2010 12:08 DooMDash wrote:On September 22 2010 11:49 Fruscainte wrote:On September 22 2010 11:48 Fa1nT wrote: The ONE thing that I am happy about for all this -
Cleave is RANGED slightly
This means ultras can STILL attack the fortress even if there is a wall of SCV repairing. This means if the AoE is placed in front of the ultra, SCV will still die, just not all of them.
Before, with Ram, the ultras would run in circles trying to find an opening to attack while getting blasted. EDIT: DoomDash, I do not think this is fair or unfair. IT JUST CAME OUT TODAY. Jesus tit fucking Christ, how can you base your entire opinion on one video and less than a day of real game testing? There was a video a while back of like 5 thors taking on 35 1a'd mutalisks and everyone was having a huge hissy fit that Thors were OP. Now look at them, 35 muta's could probably take on 8-10 thors easily. It's the same shit with this, I am not throwing out the possibility that this is OP but Terran's crying imba at the first sight of something that might be great against them is just hilarious. But Thor's always had a logical argument against them. This PF thing does not. Pretty much one ultralisk vs a PF means you better run your scvs and abandon base. It's not a intentional change, which is why it's pretty blatantly broken. There are some things you need to play out to see ( like the new tank damage for example ), and there are some things you just need a brain to realize its brokeness / wrongness. I didn't need any actual testing to realize that vortex + ff was broken. I wonder what zerg has to do in a one thor vs hatchery situation. Does a hatchery cost 550/150?
Does hatchery do 40 damage? Please don't make comparisons like that, thors on LT high ground can easily take out the hatchery if the zerg had FE'd.
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Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too.
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On September 22 2010 12:53 Nihility wrote:Show nested quote +On September 22 2010 12:34 DooMDash wrote:On September 22 2010 12:33 ohN wrote:On September 22 2010 12:08 DooMDash wrote:On September 22 2010 11:49 Fruscainte wrote:On September 22 2010 11:48 Fa1nT wrote: The ONE thing that I am happy about for all this -
Cleave is RANGED slightly
This means ultras can STILL attack the fortress even if there is a wall of SCV repairing. This means if the AoE is placed in front of the ultra, SCV will still die, just not all of them.
Before, with Ram, the ultras would run in circles trying to find an opening to attack while getting blasted. EDIT: DoomDash, I do not think this is fair or unfair. IT JUST CAME OUT TODAY. Jesus tit fucking Christ, how can you base your entire opinion on one video and less than a day of real game testing? There was a video a while back of like 5 thors taking on 35 1a'd mutalisks and everyone was having a huge hissy fit that Thors were OP. Now look at them, 35 muta's could probably take on 8-10 thors easily. It's the same shit with this, I am not throwing out the possibility that this is OP but Terran's crying imba at the first sight of something that might be great against them is just hilarious. But Thor's always had a logical argument against them. This PF thing does not. Pretty much one ultralisk vs a PF means you better run your scvs and abandon base. It's not a intentional change, which is why it's pretty blatantly broken. There are some things you need to play out to see ( like the new tank damage for example ), and there are some things you just need a brain to realize its brokeness / wrongness. I didn't need any actual testing to realize that vortex + ff was broken. I wonder what zerg has to do in a one thor vs hatchery situation. Does a hatchery cost 550/150? Does hatchery do 40 damage? Please don't make comparisons like that, thors on LT high ground can easily take out the hatchery if the zerg had FE'd.
You obviously did not see that I was saying they aren't comparable. Of course I know they do 40 damage and they are great, I was just explaining that's because they are 550/150 vs 300 that does nothing. If a hatchery was 550/150 I would expect it to do 40 damage as well.
And that Thor example really has nothing to do with this. Are you asking for all the races to have equally equivalent everything? Because that's not SC and never has been. Plenty of other RTS's out there if that's what you want.
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On September 22 2010 12:56 ghermination wrote: Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too. I think it's called Immortals + Psi Storm. 
I don't play Protoss tho, but it seems like a possibility. Odd tech combo tho I suppose...
EDIT: BTW, why are we debating the cost effectiveness of Ultras vs PFs in this situation when Blizzard has already acknowledged that it is indeed a bug and will be patched?
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On September 22 2010 12:56 ghermination wrote: Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too.
Colossi
Zerg have no siege unit until brolords, but they are basically the highest tier unit in the game next to motherships =|
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On September 22 2010 12:58 SpaceYeti wrote:Show nested quote +On September 22 2010 12:56 ghermination wrote: Awesome, finally those gay PF are killable. Now they need to give toss a way to beat them too. I think it's called Immortals + Psi Storm.  I don't play Protoss tho, but it seems like a possibility. Odd tech combo tho I suppose...
or Colossi.
Zerg has banelings / or Ultras ( even pre patch ) , or any unit with fungel growth to prevent repairing / kill SCV's. or Air? So many options.
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