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Active: 2431 users

Ultras vs Repaired PF - Page 23

Forum Index > SC2 General
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Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 02:54 GMT
#441
Mandragora vs BratOK is a good example of fortress power. Brat build like 7 of those stupid things, a wall of 1500 hp siege tanks basically, that could get 1000 hp/sec with repairs ><
Wargizmo
Profile Joined March 2010
Australia1237 Posts
September 22 2010 02:55 GMT
#442
On September 22 2010 11:45 Carnivorous Sheep wrote:
God forbid 2 300/200 units actually kill a 150/100 thing while losing one. Oh how imba that'd be.


And 1000+ minerals worth of SCVs, with the range of a nuke. This is clearly a bug. As others have mentioned, the splash from siege tanks, archons and banelings obviously works differently so there's no reason why ultras should be the exception to the rule.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Garamor
Profile Joined September 2010
Canada22 Posts
September 22 2010 02:57 GMT
#443
On September 22 2010 11:52 Fruscainte wrote:
Show nested quote +
On September 22 2010 11:51 Raz0r wrote:
On September 22 2010 11:44 Fruscainte wrote:
On September 22 2010 11:39 Techno wrote:
I do not approve. I think thats a bug, actually.


Blizzard intentionally put splash on the attack....so now that it's doing splash...it's a bug? I don't get your logic.

People need to calm the fuck down. Thors were OP and game breaking at one point. Look at them now, they're considered balance after only a few weeks of the whining and there are effective ways to deal with them. Same with this, boo hoo, you can't insta win by putting 20 SCV's onto a planetary fortress and take out a 100 supply army. I'm sure it's powerful, but stop blowing it out of proportion until you have given it time to develop. The patch just came out today.

I'm glad T are getting a taste of their own medicine though.


the whole concept of planetary fortress makes the game more one dimensional, as you do not have to worry about small scale atks or harassments as much,


I stopped right there. 5 ultralisks is what, 1500/1000 and upwards of 30 supply? That's not "small harassment"

He's not saying it in that sense. he's saying a bunch of lings or a bunch of hydras can't go in a mineral line/focus that building as there's an instant defense sitting there.

It seems 3-4 ultras can take down a planetary fortress w/ scv's repairing it in the new patch, where you lose 1 ultra regardless at that time.

Zerg-
1200 min 800 gas

Terran-
1150 min (assumes 20 scv's were repairing) 100 gas

Now the zerg would only lose one ultra, but that's one less ultra to deal with an encroaching main army, which is probably consisting of a lot of tanks or more likely, marauders which can eat through ultras.
Less is more
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-09-22 03:01:06
September 22 2010 02:58 GMT
#444
On September 22 2010 11:55 Wargizmo wrote:
Show nested quote +
On September 22 2010 11:45 Carnivorous Sheep wrote:
God forbid 2 300/200 units actually kill a 150/100 thing while losing one. Oh how imba that'd be.


And 1000+ minerals worth of SCVs, with the range of a nuke. This is clearly a bug. As others have mentioned, the splash from siege tanks, archons and banelings obviously works differently so there's no reason why ultras should be the exception to the rule.


So let's do some simple math here. 1150/100 20ish supply vs 1500/1000 30 supply

Yeah, great logic there bro. Why don't you go and complain that a ghost can shoot a 100/100 nuke and take out 1500 minerals worth of SCV's? I mean, shit, that's unfair right? *rollseyes*

EDIT: I realize what he was saying, and repairing the PF will still work with EVERY OTHER zerg unit. Except for ultralisks, which is fine. Ultralisks, seemed from the very beginning supposed to be building destroyers and main tanks in the front that did huge damage while they were alive; to justify their insane cost and supply. That's what they are now, get over it T's.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 22 2010 03:03 GMT
#445
Have any of you ever had a really strange dream? You know the feeling you get right after you wake up? That's exactly how confused I felt watching those scv spontaneously combust.
shagrat5000
Profile Joined August 2010
United States24 Posts
September 22 2010 03:03 GMT
#446

This seems like a good idea, but in my opinion it should only do like 10 damage per ram
Dustbunny
Profile Joined May 2010
47 Posts
Last Edited: 2010-09-22 03:07:30
September 22 2010 03:05 GMT
#447
So is the splash also working on clumped units ? i.e. when armies of ultra collide with other units, are units taking damage they normally shouldn't?
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 03:05 GMT
#448
It kinda reminded me what it looks like when siege tanks get dropped on a cliff.

My drones just magically explode, with no projectile ever hitting them 0_0
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 03:06 GMT
#449
On September 22 2010 12:05 Dustbunny wrote:
So is the splash also working on clumped units ? i.e. are giant balls of units taking damage they normally shouldn't?


No, cleave was not changed at all apprenly. It just does 2 range damage around the edge of the target unit/building.

It's only big on a fortress because a fortress is big.
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-09-22 03:09:15
September 22 2010 03:08 GMT
#450
On September 22 2010 11:49 Fruscainte wrote:
Show nested quote +
On September 22 2010 11:48 Fa1nT wrote:
The ONE thing that I am happy about for all this -

Cleave is RANGED slightly

This means ultras can STILL attack the fortress even if there is a wall of SCV repairing. This means if the AoE is placed in front of the ultra, SCV will still die, just not all of them.

Before, with Ram, the ultras would run in circles trying to find an opening to attack while getting blasted.


EDIT: DoomDash, I do not think this is fair or unfair. IT JUST CAME OUT TODAY. Jesus tit fucking Christ, how can you base your entire opinion on one video and less than a day of real game testing? There was a video a while back of like 5 thors taking on 35 1a'd mutalisks and everyone was having a huge hissy fit that Thors were OP. Now look at them, 35 muta's could probably take on 8-10 thors easily. It's the same shit with this, I am not throwing out the possibility that this is OP but Terran's crying imba at the first sight of something that might be great against them is just hilarious.


But Thor's always had a logical argument against them. This PF thing does not. Pretty much one ultralisk vs a PF means you better run your scvs and abandon base. It's not a intentional change, which is why it's pretty blatantly broken. There are some things you need to play out to see ( like the new tank damage for example ), and there are some things you just need a brain to realize its brokeness / wrongness.

I didn't need any actual testing to realize that vortex + ff was broken.
S1 3500+ Master T. S2 1600+ Master T.
Ordained
Profile Joined June 2010
United States779 Posts
September 22 2010 03:11 GMT
#451
This is epic
"You are not trying to win, you are trying to be awesome" -Day[9]
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 22 2010 03:12 GMT
#452
SCVs getting slashed by invisible blades? yeah this certainly makes a lot of sense :p. sure its not a bug but i expect blizzard to tweak this ASAP.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
teemh
Profile Joined May 2010
Canada120 Posts
September 22 2010 03:14 GMT
#453
Going to be patched out.

http://us.battle.net/sc2/en/forum/topic/627980105
DooMDash
Profile Joined May 2010
United States1015 Posts
September 22 2010 03:15 GMT
#454
Yeah, sounds like with no rush on it either. Super super disappointing if that's true.
S1 3500+ Master T. S2 1600+ Master T.
Wargizmo
Profile Joined March 2010
Australia1237 Posts
September 22 2010 03:16 GMT
#455
On September 22 2010 11:58 Fruscainte wrote:
Show nested quote +
On September 22 2010 11:55 Wargizmo wrote:
On September 22 2010 11:45 Carnivorous Sheep wrote:
God forbid 2 300/200 units actually kill a 150/100 thing while losing one. Oh how imba that'd be.


And 1000+ minerals worth of SCVs, with the range of a nuke. This is clearly a bug. As others have mentioned, the splash from siege tanks, archons and banelings obviously works differently so there's no reason why ultras should be the exception to the rule.


So let's do some simple math here...

(rest of snarky Zerg whine post removed)


Let's do some simple reading comprehension here, my post had nothing to do with balance. If PF is too strong that is a separate issue from this bug. Obviously a melee unit's regular attack having the range of a nuke and killing stuff half a screen away is not intended. Blizzard have already said it's a bug apparently.



Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Hikko
Profile Blog Joined April 2010
United States1126 Posts
September 22 2010 03:16 GMT
#456
I'd call it a bug, but I'm sure this is the first thing they tested with the new system for Ultra VS building damage. Sweeet

Note: I play Protoss, this gladly doesn't effect me..as much
♥
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 22 2010 03:16 GMT
#457
thanks god it was a bug and not "working as intended"
savior did nothing wrong
Fr33t
Profile Joined June 2008
United States1128 Posts
September 22 2010 03:17 GMT
#458
All they have to do is triple the size of the ultralisk blades whenever they are attacking a PF and everything will be just fine. It would be so awesome to see the blades instantly grow and shrink. And come on, who wouldn't jizz themselves at the sight of an ultralisk with GIANT blades? mmm
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
September 22 2010 03:21 GMT
#459
On September 22 2010 12:17 Fr33t wrote:
All they have to do is triple the size of the ultralisk blades whenever they are attacking a PF and everything will be just fine. It would be so awesome to see the blades instantly grow and shrink. And come on, who wouldn't jizz themselves at the sight of an ultralisk with GIANT blades? mmm


This sounds like a reasonable solution. I second this motion.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-09-22 03:22:18
September 22 2010 03:22 GMT
#460
Obviously when Ultralisks attack buildings shrapnel is shot out in all directions causing damage. The Ultralisks thick armor prevents them from taking shrapnel damage.

I'd like to see that in the little info box near the Ultralisk .
S1 3500+ Master T. S2 1600+ Master T.
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