Ultras vs Repaired PF - Page 23
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Fa1nT
United States3423 Posts
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Wargizmo
Australia1237 Posts
On September 22 2010 11:45 Carnivorous Sheep wrote: God forbid 2 300/200 units actually kill a 150/100 thing while losing one. Oh how imba that'd be. And 1000+ minerals worth of SCVs, with the range of a nuke. This is clearly a bug. As others have mentioned, the splash from siege tanks, archons and banelings obviously works differently so there's no reason why ultras should be the exception to the rule. | ||
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Garamor
Canada22 Posts
On September 22 2010 11:52 Fruscainte wrote: I stopped right there. 5 ultralisks is what, 1500/1000 and upwards of 30 supply? That's not "small harassment" He's not saying it in that sense. he's saying a bunch of lings or a bunch of hydras can't go in a mineral line/focus that building as there's an instant defense sitting there. It seems 3-4 ultras can take down a planetary fortress w/ scv's repairing it in the new patch, where you lose 1 ultra regardless at that time. Zerg- 1200 min 800 gas Terran- 1150 min (assumes 20 scv's were repairing) 100 gas Now the zerg would only lose one ultra, but that's one less ultra to deal with an encroaching main army, which is probably consisting of a lot of tanks or more likely, marauders which can eat through ultras. | ||
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Fruscainte
4596 Posts
On September 22 2010 11:55 Wargizmo wrote: And 1000+ minerals worth of SCVs, with the range of a nuke. This is clearly a bug. As others have mentioned, the splash from siege tanks, archons and banelings obviously works differently so there's no reason why ultras should be the exception to the rule. So let's do some simple math here. 1150/100 20ish supply vs 1500/1000 30 supply Yeah, great logic there bro. Why don't you go and complain that a ghost can shoot a 100/100 nuke and take out 1500 minerals worth of SCV's? I mean, shit, that's unfair right? *rollseyes* EDIT: I realize what he was saying, and repairing the PF will still work with EVERY OTHER zerg unit. Except for ultralisks, which is fine. Ultralisks, seemed from the very beginning supposed to be building destroyers and main tanks in the front that did huge damage while they were alive; to justify their insane cost and supply. That's what they are now, get over it T's. | ||
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Slow Motion
United States6960 Posts
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shagrat5000
United States24 Posts
This seems like a good idea, but in my opinion it should only do like 10 damage per ram | ||
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Dustbunny
47 Posts
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Fa1nT
United States3423 Posts
My drones just magically explode, with no projectile ever hitting them 0_0 | ||
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Fa1nT
United States3423 Posts
On September 22 2010 12:05 Dustbunny wrote: So is the splash also working on clumped units ? i.e. are giant balls of units taking damage they normally shouldn't? No, cleave was not changed at all apprenly. It just does 2 range damage around the edge of the target unit/building. It's only big on a fortress because a fortress is big. | ||
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DooMDash
United States1015 Posts
On September 22 2010 11:49 Fruscainte wrote: EDIT: DoomDash, I do not think this is fair or unfair. IT JUST CAME OUT TODAY. Jesus tit fucking Christ, how can you base your entire opinion on one video and less than a day of real game testing? There was a video a while back of like 5 thors taking on 35 1a'd mutalisks and everyone was having a huge hissy fit that Thors were OP. Now look at them, 35 muta's could probably take on 8-10 thors easily. It's the same shit with this, I am not throwing out the possibility that this is OP but Terran's crying imba at the first sight of something that might be great against them is just hilarious. But Thor's always had a logical argument against them. This PF thing does not. Pretty much one ultralisk vs a PF means you better run your scvs and abandon base. It's not a intentional change, which is why it's pretty blatantly broken. There are some things you need to play out to see ( like the new tank damage for example ), and there are some things you just need a brain to realize its brokeness / wrongness. I didn't need any actual testing to realize that vortex + ff was broken. | ||
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Ordained
United States779 Posts
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Telcontar
United Kingdom16710 Posts
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teemh
Canada120 Posts
http://us.battle.net/sc2/en/forum/topic/627980105 | ||
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DooMDash
United States1015 Posts
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Wargizmo
Australia1237 Posts
On September 22 2010 11:58 Fruscainte wrote: So let's do some simple math here... (rest of snarky Zerg whine post removed) Let's do some simple reading comprehension here, my post had nothing to do with balance. If PF is too strong that is a separate issue from this bug. Obviously a melee unit's regular attack having the range of a nuke and killing stuff half a screen away is not intended. Blizzard have already said it's a bug apparently. | ||
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Hikko
United States1126 Posts
![]() Note: I play Protoss, this gladly doesn't effect me..as much | ||
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EleanorRIgby
Canada3923 Posts
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Fr33t
United States1128 Posts
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BrodiaQ
United States892 Posts
On September 22 2010 12:17 Fr33t wrote: All they have to do is triple the size of the ultralisk blades whenever they are attacking a PF and everything will be just fine. It would be so awesome to see the blades instantly grow and shrink. And come on, who wouldn't jizz themselves at the sight of an ultralisk with GIANT blades? mmm This sounds like a reasonable solution. I second this motion. | ||
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DooMDash
United States1015 Posts
I'd like to see that in the little info box near the Ultralisk . | ||
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