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Ultras vs Repaired PF - Page 28

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MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
Last Edited: 2010-09-22 06:39:09
September 22 2010 06:35 GMT
#541
Oh wow, so the "splash from center" thing applies to ultras as well even on buildings now! :D

EDIT: Aw, confirmed bug. Well, it does look rather stupid, to be honest.
Blah.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2010-09-22 06:38:08
September 22 2010 06:36 GMT
#542
On September 22 2010 15:18 Darkn3ss wrote:
Show nested quote +
On September 22 2010 14:30 Grond wrote:
Ultras are fine, they can still be easily killed by Marauders, Tanks and Thors. Zerg needed another unit that could kill a PF. PF's and air superiority turrets shouldn't be an automatic win.


/fixed!

xD

It's like protoss who loves spamming FF's. You need ultras to deal with them (sometimes even unupgraded ultras). Now you'll need Ultras to also kill PF's.

Terran can still take third and 4th relatively safely until then tho... *sighs

I think Ultras can have the "Ram" back... just scrap PF's altogether... I mean would Terrans be happy if hatcheries had an upgrade to allow them to have subterranean spines (lurkers)? And then another upgrade to give them +2 Armor and +1 range or someother shit like that??

I actually kinda like hatcheries having Plague ability along with the above mentioned spines! Oh, and maybe queen can get dark swarm at hive? XD

Now that's balance!!!


If terrans had that kind of static defense they wouldn't need PFs in the first place, so mb ppl can stop talking crap already.

It's a bit ridiculous splash hope they fix it fast, even if that's quite funny to see SCVs going to work on their PFs get slaughtered instantely lol
Twitter : http://twitter.com/CARNDARAK
Cranberries
Profile Joined July 2010
Wales567 Posts
September 22 2010 06:37 GMT
#543
On September 22 2010 15:33 iEchoic wrote:
Show nested quote +
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.

Do you think 20 SCVs and a Thor being unkillable is necessary?

Do you think 20 SCVs and a Battlecruiser being unkillable is necessary?

Do you think 20 SCVs and a PF being unkillable is necessary?

If one thing is overpowered, and Blizzard accidently introduces something that is also overpowered - and the two overpowered things meet and it works as it should that is balance. If 5 Ultralisks attack a Nexus with 10-15 Photon Cannons, that expansion is still going down - why should Terran be the exception?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-09-22 06:39:34
September 22 2010 06:38 GMT
#544
On September 22 2010 15:37 Cranberries wrote:
Show nested quote +
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles from the ultra because it looks retarded and makes no sense.
vileEchoic -- clanvile.com
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
September 22 2010 06:41 GMT
#545
On September 22 2010 15:38 iEchoic wrote:
Show nested quote +
On September 22 2010 15:37 Cranberries wrote:
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles from the ultra because it looks retarded and makes no sense.

Yep, good positioning would have the exact same consequence as the 5 tile swipe, but muich harder to do, and therefore not as easy for a player who just 1a's to kill 20 scvs repairing with a bunch of ultras which are just bugging out attacking 1 at a time. A good player you still surround the PF and SCV's and kill just as many, I do not think ultras should even swipe 1 tile past the planetary fortress. but swipe whats between the PF and the ultra.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Cranberries
Profile Joined July 2010
Wales567 Posts
September 22 2010 06:44 GMT
#546
On September 22 2010 15:38 iEchoic wrote:
Show nested quote +
On September 22 2010 15:37 Cranberries wrote:
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles.

Then perhaps we should balance this by only allowing a certain number of SCVs, say 5, to repair a building and allowing a certain number of SCVs, say 3, to repair a unit? Sounds fair right?

Remember, sir Terran, Repair heals at around 21 hps. If you have 5 SCVs repairing a PF, that's 100 hps meaning that 5 Ultralisks would only do 118.75 dps excluding armour. The Planetary Fortress has 3 armour so against a PF 5 Ultralisks, factoring in 100 hps of repair, do 100 dps. That means it takes exactly 15 seconds for 5 Ultralisks (1500/1000 cost) to take down the building. A Nexus, or Hatchery on the other hand die a lot faster.

Repair is so ridiculously stupid it's mind boggling how Terran players think it is fine, and that is frustrating for Zerg/Protoss players who don't have anything similar.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 22 2010 06:46 GMT
#547
On September 22 2010 15:44 Cranberries wrote:
Show nested quote +
On September 22 2010 15:38 iEchoic wrote:
On September 22 2010 15:37 Cranberries wrote:
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles.


Repair is so ridiculously stupid it's mind boggling how Terran players think it is fine, and that is frustrating for Zerg/Protoss players who don't have anything similar.


Stop turning this into your personal balance whine thread, if you have a problem with repair, make a new thread about it. Ultras hitting units they're not even close to is stupid, period.
vileEchoic -- clanvile.com
okrane
Profile Joined April 2010
France265 Posts
September 22 2010 06:46 GMT
#548
Its an overpowered tactic designed to counter another overpowered tactic. Keep in mind we're talking Ultralisks here... you know, the unit it takes like ages to get, can lose the game if rushing for them and which are slow and clucky anyways...

we're not talking freaking zerglings here... It is a very late-game solution to the PF and general wall-ins maze building defense.

Something tells me that if you have ultralisks hitting your buildings and your army isnt immediately nearby to deal with them, you're doing something wrong.

The problem is Terrans love the sense of security given by their wall-ins and PF-expansions, all this leading to them actually having fun in-game, because you know, being the harasser is fun while being harassed is quite the opposite.

This thing should be let live for a couple of weeks so that people can test it out. It is also interesting to note how Protoss is going to be affected by this change.
Really disappointed with Starcraft II Zerg! :(
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
September 22 2010 06:49 GMT
#549
On September 22 2010 15:01 Johoseph wrote:
Show nested quote +
On September 22 2010 14:45 XXXSmOke wrote:
This has offcialy broken TvZ.

Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............

No more ladder for awhile sigh.


This is what all good players do when a change comes down the pipe. They just give up.

seriously man, it's a bug that will be fixed at some point, how about you man up and deal with it until it is.


Uhmm dealing w balance is totally fine. But dealing w a bug that has an absurd exploit that is what is killing my desire to play.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
okrane
Profile Joined April 2010
France265 Posts
September 22 2010 06:51 GMT
#550
On September 22 2010 15:46 iEchoic wrote:
Show nested quote +
On September 22 2010 15:44 Cranberries wrote:
On September 22 2010 15:38 iEchoic wrote:
On September 22 2010 15:37 Cranberries wrote:
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles.


Repair is so ridiculously stupid it's mind boggling how Terran players think it is fine, and that is frustrating for Zerg/Protoss players who don't have anything similar.


Stop turning this into your personal balance whine thread, if you have a problem with repair, make a new thread about it. Ultras hitting units they're not even close to is stupid, period.



And siege tanks intelligently-splashing 13 range away is also stupid right? And Hold-position Lurkers decimating 20 marines in 1 shot isnt? And spells like Plague (300 dps or so) or Dark Swarm (making units invulnerable mind you) werent stupid?

Look, I agree, that ultra splash is retarded. But maybe its best for the game for it to remain that way.
Really disappointed with Starcraft II Zerg! :(
Cranberries
Profile Joined July 2010
Wales567 Posts
Last Edited: 2010-09-22 06:52:42
September 22 2010 06:51 GMT
#551
On September 22 2010 15:46 iEchoic wrote:
Show nested quote +
On September 22 2010 15:44 Cranberries wrote:
On September 22 2010 15:38 iEchoic wrote:
On September 22 2010 15:37 Cranberries wrote:
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles.


Repair is so ridiculously stupid it's mind boggling how Terran players think it is fine, and that is frustrating for Zerg/Protoss players who don't have anything similar.


Stop turning this into your personal balance whine thread, if you have a problem with repair, make a new thread about it. Ultras hitting units they're not even close to is stupid, period.


But this concerns repair because if SCVs couldn't repair, like Protoss' and Zerg's, the SCVs would be moved to a new mining location because the expansion was under attack? Do you seriously think this is imbalanced, but 3 Hellions wiping out an entire mineral line in <5 seconds is balanced, or 4 Marauders in a Medivac sniping a Nexus/Hatchery in <20 seconds is balanced? Or making 4 Vikings and shutting down any competent air force from Protoss is balanced?

Terran have many broken things. Protoss have a few broken things and Zerg has 1 broken thing. If Zerg's "only broken" thing gets fixed, they must all get fixed. It's about double standards, of which there should be none.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-22 06:54:59
September 22 2010 06:52 GMT
#552

And siege tanks intelligently-splashing 13 range away is also stupid right? And Hold-position Lurkers decimating 20 marines in 1 shot isnt? And spells like Plague (300 dps or so) or Dark Swarm (making units invulnerable mind you) werent stupid?

Look, I agree, that ultra splash is retarded. But maybe its best for the game for it to remain that way.


Perhaps your confusing powerful with stupid.

A long range artillery tank killing marines from a very long distance is not vury retarded sir.


Seriously what is wrong with you people and extremes. Its either got to be unkillable PFs or 6x3 range splash ultralisks. Isn't there somewhere in between?
Too Busy to Troll!
Trampsi
Profile Joined August 2010
Norway39 Posts
September 22 2010 06:53 GMT
#553
So, we either get back ram attack or blizzad will fuck up ultra AoE ? Why was this change even made then? They said they removed ram attack to give the ultras splash when attacking buildings. So that's what we got. Its working as intended and confirmed a bug.. Blizzard really have no idea what to do about zerg, do they?

The first terran QQ gets a blue reply within the first hour ^^
Leopoldshark
Profile Joined September 2010
United States176 Posts
Last Edited: 2010-09-22 06:56:34
September 22 2010 06:54 GMT
#554
It would be completely fair if Ultralisks could hit the first layer of SCVs with each hit. I think that is what Blizzard wants and will try to do.

I'll try not to get into the imbalance of PFs, but I'll only say that if you require a huge army to take out just 1 building, there is an issue. Not to consider your opponent likely has a huge army already and will be able to wipe you out. If he had 5 ultras, it is likely the Terran already had 20 marines, 10 marauders, 3 medivacs, and 5 siege tanks (that's probably generous, but likely, assuming that then the zerg will probably have a sizeable force of zerglings/banelings). I think the main issue is not the Planetary Defense but the ability to repair with 20 SCVs. I think the solution would be to either 1. nerf the repair rate after a certain number of SCVs are repairing a single unit/structure or 2. place a maximum limit of how many SCVs can be repairing a structure at once (let's say 5). It would be equivalent to how Medivacs heal biological units (one at a time). Placing 20 Medivacs on a Marine and have him take out armies of zerg would be a similar example (albeit a bad one).

Ultralisk cleave is the biggest weapon they have. It makes marines tremble in fear. This could be an issue if, lets say, people were abusing the large cleave by targeting buildings to take out entire armies located near them. But in any of these instances, like with most other imbalances in the game, a smart player will find ways to counter it.

In my opinion it is sort of ridiculous for Zerg to have to rely on T3, costly units in order to take out buildings (Ultras/Brood Lords). I think unit vs unit balance is more important than unit vs. 1 building. Then again, I am not a diamond player so feel free to take what I say with a grain of salt.


Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 06:55 GMT
#555
On September 22 2010 15:46 iEchoic wrote:
Show nested quote +
On September 22 2010 15:44 Cranberries wrote:
On September 22 2010 15:38 iEchoic wrote:
On September 22 2010 15:37 Cranberries wrote:
On September 22 2010 15:33 iEchoic wrote:
On September 22 2010 15:30 Cranberries wrote:
I want to know why Terran think it is fine that auto repair and PFs taking out 100~ supply worth of army is fine, and when something like a "counter" exists it is suddenly all woes with no hoes...

No Protoss' are complaining about this, and it effects them just as easily. Perhaps it's because unlike Terran players, Protoss' have to actually use their army to defend 3-4 expansions and do not have the luxury of repairable death machines doing the defending for them? Just a ponderance.


Fuuuu this thread is so frustrating. Do you really not see the issue with a melee unit hitting units like 5 tiles away, which looks completely stupid and is completely unnecessary?

I can't believe this even needs to be justified.


Do you think 20 SCVs and a PF being unkillable is necessary?


What the hell are you talking about, I'm not saying a PF should be unkillable, I'm just saying the splash shouldn't extend 5 tiles.


Repair is so ridiculously stupid it's mind boggling how Terran players think it is fine, and that is frustrating for Zerg/Protoss players who don't have anything similar.


Stop turning this into your personal balance whine thread, if you have a problem with repair, make a new thread about it. Ultras hitting units they're not even close to is stupid, period.


Well in all fairness your posts have been whine posts too. I'm sure it will be changed eventually. It's perfectly fair to point out there are plenty of things about Terran that many consider OP. Unlike some of the Terran complaints this one is easily preventable, just keep some Marauders in front of your PF.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
September 22 2010 06:55 GMT
#556
You guys are forgetting that this splash bug is working vs armored units as well. Me and my friend were testing it out. When you have a thor being hit the ultras get close to the same radius of splash damage which turns your army into papaer mache in a few seconds.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
September 22 2010 06:56 GMT
#557
Note to self: Finish games against Z before Ultralisks appear.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 22 2010 06:56 GMT
#558
This is all hilarious btw.
If it's really a bug, then there should be a way to deal with PF.
DooMDash
Profile Joined May 2010
United States1015 Posts
September 22 2010 06:58 GMT
#559
On September 22 2010 15:56 slimshady wrote:
This is all hilarious btw.
If it's really a bug, then there should be a way to deal with PF.

Lots of ways to deal with them..
S1 3500+ Master T. S2 1600+ Master T.
Trampsi
Profile Joined August 2010
Norway39 Posts
September 22 2010 06:59 GMT
#560
On September 22 2010 15:55 XXXSmOke wrote:
You guys are forgetting that this splash bug is working vs armored units as well. Me and my friend were testing it out. When you have a thor being hit the ultras get close to the same radius of splash damage which turns your army into papaer mache in a few seconds.


How is this suddenly a bug now and not before?

The only change was ram being removed and damage reduced... Ram was never used against thors..?
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