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Ultras vs Repaired PF - Page 30

Forum Index > SC2 General
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SeaSmoke
Profile Joined July 2010
United States326 Posts
September 22 2010 07:50 GMT
#581
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.

UisTehSux
Profile Blog Joined June 2009
United States693 Posts
September 22 2010 07:50 GMT
#582
Wow, this is pretty gay. I'm all for nerfing the whole repairing PF thing but That's like 30+ SCVs that died without even being 'attacked'. Super fast too.
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2010 07:55 GMT
#583
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



lol? You really think a terran is going to lose because he couldn't defend a PF from 3 ultra where as its going to be the same even when they fix it? 1 Ultra on each side and BAM all the scv's will die even with the fix. It is supposed to do splash damage just 1 ultra isn't supposed to kill them all like that.

Honestly if a terran loses his PF to Ultra and that costs him the game odds are the game was over anyway... (Hell zerg getting Ultra's in general isn't easy to do).
When I think of something else, something will go here
iCanada
Profile Joined August 2010
Canada10660 Posts
September 22 2010 07:55 GMT
#584
As a random player, my jaw literally dropped when i saw this. My jaw almost dropped as far as it did game 1 TLO vs HyperDUB...

And i would also like to say, all three of my zerg games today, i rushed for Ultras and facerolled.

^_^
okrane
Profile Joined April 2010
France265 Posts
September 22 2010 07:56 GMT
#585
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



And what major changes will that bring to the GSL? Are you implying that a terran playing in the GSL will let his zerg oponent just march in Ultralisks inside his base? Attack his buildings? Or leave his expos undefended?

What could possibly go different? Except maybe some wild ultralisk drops (which come extremely late) or the intended balance issue of letting Zerg be able to break a defenseless Terran Expo.

I am really wondering about what this can bring to the table...
Really disappointed with Starcraft II Zerg! :(
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
September 22 2010 08:00 GMT
#586
On September 22 2010 16:56 okrane wrote:
Show nested quote +
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



And what major changes will that bring to the GSL? Are you implying that a terran playing in the GSL will let his zerg oponent just march in Ultralisks inside his base? Attack his buildings? Or leave his expos undefended?

What could possibly go different? Except maybe some wild ultralisk drops (which come extremely late) or the intended balance issue of letting Zerg be able to break a defenseless Terran Expo.

I am really wondering about what this can bring to the table...


This bug works agaisnt units too, if you have any thors in your army consider yourself fucked as the ultras will AoE your entire army.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Half
Profile Joined March 2010
United States2554 Posts
September 22 2010 08:02 GMT
#587
On September 22 2010 17:00 XXXSmOke wrote:
Show nested quote +
On September 22 2010 16:56 okrane wrote:
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



And what major changes will that bring to the GSL? Are you implying that a terran playing in the GSL will let his zerg oponent just march in Ultralisks inside his base? Attack his buildings? Or leave his expos undefended?

What could possibly go different? Except maybe some wild ultralisk drops (which come extremely late) or the intended balance issue of letting Zerg be able to break a defenseless Terran Expo.

I am really wondering about what this can bring to the table...


This bug works agaisnt units too, if you have any thors in your army consider yourself fucked as the ultras will AoE your entire army.



....

it always worked this way against thors.
Too Busy to Troll!
SeaSmoke
Profile Joined July 2010
United States326 Posts
September 22 2010 08:03 GMT
#588
On September 22 2010 16:56 okrane wrote:
Show nested quote +
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



And what major changes will that bring to the GSL? Are you implying that a terran playing in the GSL will let his zerg oponent just march in Ultralisks inside his base? Attack his buildings? Or leave his expos undefended?

What could possibly go different? Except maybe some wild ultralisk drops (which come extremely late) or the intended balance issue of letting Zerg be able to break a defenseless Terran Expo.

I am really wondering about what this can bring to the table...


How can you say that a broken unit definitively wont have an effect on a tournament? Of course ultras were powerful before, but this puts it over the top. I played a game tonight where my opponent had two siege tanks parked next to his PF and my three ultras killed them while hitting the PF. It was hilarious, for sure, but honestly its completely unfair.

Yeah it's late game, it doesn't make it any more fair. I don't even get what you're trying to say. This is balanced to you?? You can't actually believe that.
Cranberries
Profile Joined July 2010
Wales567 Posts
September 22 2010 08:03 GMT
#589
On September 22 2010 17:00 XXXSmOke wrote:
Show nested quote +
On September 22 2010 16:56 okrane wrote:
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



And what major changes will that bring to the GSL? Are you implying that a terran playing in the GSL will let his zerg oponent just march in Ultralisks inside his base? Attack his buildings? Or leave his expos undefended?

What could possibly go different? Except maybe some wild ultralisk drops (which come extremely late) or the intended balance issue of letting Zerg be able to break a defenseless Terran Expo.

I am really wondering about what this can bring to the table...


This bug works agaisnt units too, if you have any thors in your army consider yourself fucked as the ultras will AoE your entire army.

Are you dumb? The Ultralisk has always behaved in this way against normal units. Removing the ram and giving the Ultralisk it's normal attack against buildings was the only change.

Read: NOTHING IS A BUG.

The Ultralisk is behaving how Blizzard wanted it too.

User was temp banned for this post.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-09-22 08:06:39
September 22 2010 08:06 GMT
#590
On September 22 2010 17:03 Cranberries wrote:

The Ultralisk is behaving how Blizzard wanted it too.


Didn't a blue poster already confirm the ultra is actually not working as intended and will be fixed?
vileEchoic -- clanvile.com
Cranberries
Profile Joined July 2010
Wales567 Posts
September 22 2010 08:11 GMT
#591
On September 22 2010 17:06 iEchoic wrote:
Show nested quote +
On September 22 2010 17:03 Cranberries wrote:

The Ultralisk is behaving how Blizzard wanted it too.


Didn't a blue poster already confirm the ultra is actually not working as intended and will be fixed?

It's an issue. It wil be fixed, because Terrancraft must favour Terran otherwise 100,000's of people will cry. However, Blizzard didn't change, mechancally, how the Ultralisk ehaves. They just removed, the building only attack and allowed the Ultralisk to use it's cleave attack all the time.

If Blizzard removed the Reaper's normal attack and allowed Reaper's to not have a normal attack - only the building attack - it's an issue, but it's not a bug.

Clearly people need to learn the English language.
Drayne
Profile Joined February 2010
Canada239 Posts
September 22 2010 08:16 GMT
#592
I dont know if this is a good or bad thing in the whole balance of SC2 but one thing i know is this looks damn ugly, why would SCVs start blowing up for no reason??? give me some kind of animation to back it up, this doesnt feel right at all, where is the impact?? do archon splash all across map when they hit a building?
indiehjaerta
Profile Joined September 2010
Sweden93 Posts
September 22 2010 08:16 GMT
#593
What did Terran get new colorful icons?
I'm so damn jealous I want some color on my icons too, oh well maybe next patch then.
Building Dark Shrines and Templar Archives to bring make Archons as fast as possible since 2010
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 22 2010 08:19 GMT
#594
As much as this makes up for obnoxious marauder drops killing everything, it's a pretty bad bug. Only scvs actually touching the CC (that are near the ultras hit placement) should get hit.
sAviOr...
WECKL
Profile Joined August 2004
Sweden36 Posts
September 22 2010 08:20 GMT
#595
please... u guys are so full of it. Ultras are the ultimate zerg unit. they are supposed to be massive. Comparable to BCs and carriers. But remember, any flying unit > ultra. No one unit > BC.
Its called balance
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 22 2010 08:21 GMT
#596
wow my mind is blown
but the scvs far away shouldn't die :/

anyway, the pf isn't op anymore :>
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ovi
Profile Joined April 2010
164 Posts
Last Edited: 2010-09-22 08:31:32
September 22 2010 08:21 GMT
#597
Just micro your scvs. Dont bring all 30 scvs to repair, repair with 10 at a time, then before they die bring them out and repair those scvs with the other svcs, and reapeat this. Basicly make sure u have over 400 apm.

Ofcourse im making fun of the fact that all terrans have been saying before is "micro your ultras vs repairing scvs" , as if scvs couldnt just move around and fuck up the ultra AI even more.

On a serious note though, I think this might get fixed eventually.
ALPINA
Profile Joined May 2010
3791 Posts
September 22 2010 08:24 GMT
#598
Even if this will be left as it is I don't see the big problem with 1 unit being able to kill repaired PF easily. I mean you don't always get Ultras, right? If you get hydras/roaches/zerglings it's still very hard to kill this thing.
You should never underestimate the predictability of stupidity
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2010 08:26 GMT
#599
On September 22 2010 17:24 Alpina wrote:
Even if this will be left as it is I don't see the big problem with 1 unit being able to kill repaired PF easily. I mean you don't always get Ultras, right? If you get hydras/roaches/zerglings it's still very hard to kill this thing.


Exactly... Terran players are making it sound like the Ultra is a tier1/2 tech and you can get it easy. Sadly it takes a lot of time and by late game if your depending on a PF to hold an expansion and not your army your lost anyway xD.
When I think of something else, something will go here
McFoo
Profile Joined April 2010
United Kingdom180 Posts
Last Edited: 2010-09-22 08:37:27
September 22 2010 08:29 GMT
#600
Finally, The Invincible Fortress has a weakness.

On September 22 2010 17:24 Alpina wrote:
Even if this will be left as it is I don't see the big problem with 1 unit being able to kill repaired PF easily. I mean you don't always get Ultras, right? If you get hydras/roaches/zerglings it's still very hard to kill this thing.


Very few people go hydra against terran because siege tanks are so effective against them. Maybe the siege tank nerf will make hydra more viable in ZvT though, we will have to see. I don't see them being more effective than Mutalisk/ling/baneling into ultra though, mainly because of how slow they are off-creep.

Blizzard employee wrote:

Hello Naraka,

We are currently aware of this issue and hope to have it resolved in a future patch.

Beware of Ultras!! :p

http://us.battle.net/sc2/en/forum/topic/627980105

They are going to remove this.
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