Ultras vs Repaired PF - Page 32
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D10
Brazil3409 Posts
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Zarahtra
Iceland4053 Posts
On September 22 2010 18:09 blade55555 wrote: Its not like its game breaking really so I doubt it'll be fixed anywhere near as fast as that zerg bug in beta. 6 pool and end up getting like 10 lings or something by canceling larva heh I should have tried that once to see how stupidly strong that was xD. Well to be fair, it might not change *that* much in killing the PF itself, but with this bug, attacking buildings instead of units has a huge advantage, since you splash everyone and their mother by attacking the building. I mean harassing an OC to kill SCVs, I doubt you'd actually be going for the SCVs, rather the OC and splash most/all the scvs. | ||
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x7i
United Kingdom122 Posts
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NicksonReyes
Philippines4431 Posts
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dEphria
76 Posts
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krok(obs)
Germany264 Posts
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Defrag
Poland414 Posts
On September 22 2010 18:19 dEphria wrote: I'm surprised so many zerg players neglect using overseers when trying to take down a PF and refer to ultras being the one and only way against PFs. They dont use them probably becaouse contaminate no longer stops PF and cannons/turrets from shooting, but only halts production of units inside. That was changed like 4 months ago. | ||
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dEphria
76 Posts
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ohlala
Germany232 Posts
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lukash
Slovakia6 Posts
Ultralisk attack physicaly with clows. They hits the PF. After hit of the PF, PF becomes corrupted, switch side. Then PF uses her invisible spinning wheel, that hurts everything around her and kills scv's. Really, is this something like 1stApril joke Blizzard? 2 months waiting on the patch and this comes out? I feed rage. This is just insult. Make it correct, the splash damage have to be around ultras clows! | ||
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kar1181
United Kingdom515 Posts
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MockHamill
Sweden1798 Posts
If you have a bunch of bunkers or supply depots all units in that area will take damage and die while the Ultras attack the buildings. 12 Marauders and 3 bunkers may actually do worse now than 12 Marauders alone. It is the most broken thing yet in SC2. It must be hot-fixed now. | ||
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XXXSmOke
United States1333 Posts
On September 22 2010 18:09 blade55555 wrote: Its not like its game breaking really so I doubt it'll be fixed anywhere near as fast as that zerg bug in beta. 6 pool and end up getting like 10 lings or something by canceling larva heh I should have tried that once to see how stupidly strong that was xD. Oh so an ultra kills every scv anywhere near a CC in 3 hits. Bye Bye economy. Ya not broken at all. I even had a game tonight where I didnt repair the PF but my scvs that were mining were still even in range of the bug aoe. | ||
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evanthebouncy!
United States12796 Posts
On September 22 2010 18:49 XXXSmOke wrote: Oh so an ultra kills every scv anywhere near a CC in 3 hits. Bye Bye economy. Ya not broken at all. I even had a game tonight where I didnt repair the PF but my scvs that were mining were still even in range of the bug aoe. Yeah did I tell you that I killed 10 mules today while attacking a cc? it was glorious!!! :DDDDDDD Terran was like "oh ghey ultra glitch gg" best win ever | ||
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Speight
Australia152 Posts
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Klive5ive
United Kingdom6056 Posts
They only made 6 balance changes and one of them fails epicly. That is so stupid. | ||
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AveiMil
Norway138 Posts
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Pulimuli
Sweden2766 Posts
Even without this "glitch" Ultras would still take down a fortress in a matter of seconds | ||
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Xapti
Canada2473 Posts
Ultralisks could deal splash to buildings and units already, it was just in a smaller AoE because they had to target a unit instead of a building. They didn't have any problem with planetary fortresses at all before, and there's simply no question now (less health lost on ultras and/or PF goes down faster) OUTSIDE OF BASES, where 90% of combat takes place, ultralisks are LESS powerful than before, due to their 14% damage reduction vs armored units. Ultralisks still have this same effect on Thors, just like a supply depot or bunker - although ever since thors were decreased in size, its been less radius than those buildings instead of more radius than them. Nonetheless, This effect has always been around vs thors, and it is pretty good, big whoop. User was warned for this post | ||
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TheOnlyOne
Germany155 Posts
I ask because you could attack your own building to get splash damage at the "other side" of the building, like a Wall in. Sounds kinda bugged anyway if thats the intention of the splash damage its pretty strange (i remember it was a lot different in Warcraft). | ||
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