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Active: 2154 users

Ultras vs Repaired PF - Page 32

Forum Index > SC2 General
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D10
Profile Blog Joined December 2007
Brazil3409 Posts
September 22 2010 09:14 GMT
#621
DUDE I DID A "WHAAAAAAAAAAAAT" FACE SO BAD THAT I DISLOCATED MY JAW FUCK
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 22 2010 09:15 GMT
#622
On September 22 2010 18:09 blade55555 wrote:
Show nested quote +
On September 22 2010 18:03 Defrag wrote:
On September 22 2010 18:01 ShadowBumble wrote:
http://us.battle.net/sc2/en/forum/topic/627980105?page=1

Seems like Blizzard is already aware of the " problem"


Pretty obvious it was a bug, but by saying 'in next patch' it means it will stay in game for quite some time.


Its not like its game breaking really so I doubt it'll be fixed anywhere near as fast as that zerg bug in beta. 6 pool and end up getting like 10 lings or something by canceling larva heh I should have tried that once to see how stupidly strong that was xD.

Well to be fair, it might not change *that* much in killing the PF itself, but with this bug, attacking buildings instead of units has a huge advantage, since you splash everyone and their mother by attacking the building. I mean harassing an OC to kill SCVs, I doubt you'd actually be going for the SCVs, rather the OC and splash most/all the scvs.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 22 2010 09:15 GMT
#623
hrmph, ultra splash dosnt make any sense to me oO
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
September 22 2010 09:16 GMT
#624
I'm a terran yet I approve this change(if this isn't a bug) but the only problem is how that makes much sense(for a military science fiction game) for a unit without psionic powers to kill something physically without reaching it.
"Start yo" -FlaSh
dEphria
Profile Joined June 2010
76 Posts
September 22 2010 09:19 GMT
#625
I'm surprised so many zerg players neglect using overseers when trying to take down a PF and refer to ultras being the one and only way against PFs.
뎁흐리아
krok(obs)
Profile Blog Joined July 2010
Germany264 Posts
September 22 2010 09:21 GMT
#626
pf contaminated by overseers will still shoot, its just unable to spawn scvs, its defensive capabilities are unaffected.
http://www.sc2ranks.com/eu/481074/krok
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2010-09-22 09:23:20
September 22 2010 09:23 GMT
#627
On September 22 2010 18:19 dEphria wrote:
I'm surprised so many zerg players neglect using overseers when trying to take down a PF and refer to ultras being the one and only way against PFs.


They dont use them probably becaouse contaminate no longer stops PF and cannons/turrets from shooting, but only halts production of units inside. That was changed like 4 months ago.
dEphria
Profile Joined June 2010
76 Posts
Last Edited: 2010-09-22 09:29:21
September 22 2010 09:23 GMT
#628
ow :/ i would like to see something like THAT changed then... seemed like a reasonable counter to me..
뎁흐리아
ohlala
Profile Joined October 2007
Germany232 Posts
September 22 2010 09:31 GMT
#629
oh my it just doesnt look right to me. but i guess something had to be done about the pf. corruption was the more elegant way though.
lukash
Profile Joined September 2010
Slovakia6 Posts
September 22 2010 09:36 GMT
#630
OK, let's try to explain, what we have seen on the video.
Ultralisk attack physicaly with clows. They hits the PF. After hit of the PF, PF becomes corrupted, switch side. Then PF uses her invisible spinning wheel, that hurts everything around her and kills scv's. Really, is this something like 1stApril joke Blizzard? 2 months waiting on the patch and this comes out? I feed rage. This is just insult. Make it correct, the splash damage have to be around ultras clows!
Long live and prosper!
kar1181
Profile Joined May 2010
United Kingdom515 Posts
September 22 2010 09:37 GMT
#631
If this is *not* a feature, one has to worry about Blizzard's QA process.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 22 2010 09:43 GMT
#632
The problem is just not PF. It affects the units around all buildings.

If you have a bunch of bunkers or supply depots all units in that area will take damage and die while the Ultras attack the buildings. 12 Marauders and 3 bunkers may actually do worse now than 12 Marauders alone.

It is the most broken thing yet in SC2. It must be hot-fixed now.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
September 22 2010 09:49 GMT
#633
On September 22 2010 18:09 blade55555 wrote:
Show nested quote +
On September 22 2010 18:03 Defrag wrote:
On September 22 2010 18:01 ShadowBumble wrote:
http://us.battle.net/sc2/en/forum/topic/627980105?page=1

Seems like Blizzard is already aware of the " problem"


Pretty obvious it was a bug, but by saying 'in next patch' it means it will stay in game for quite some time.


Its not like its game breaking really so I doubt it'll be fixed anywhere near as fast as that zerg bug in beta. 6 pool and end up getting like 10 lings or something by canceling larva heh I should have tried that once to see how stupidly strong that was xD.


Oh so an ultra kills every scv anywhere near a CC in 3 hits. Bye Bye economy. Ya not broken at all.

I even had a game tonight where I didnt repair the PF but my scvs that were mining were still even in range of the bug aoe.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 22 2010 09:52 GMT
#634
On September 22 2010 18:49 XXXSmOke wrote:
Show nested quote +
On September 22 2010 18:09 blade55555 wrote:
On September 22 2010 18:03 Defrag wrote:
On September 22 2010 18:01 ShadowBumble wrote:
http://us.battle.net/sc2/en/forum/topic/627980105?page=1

Seems like Blizzard is already aware of the " problem"


Pretty obvious it was a bug, but by saying 'in next patch' it means it will stay in game for quite some time.


Its not like its game breaking really so I doubt it'll be fixed anywhere near as fast as that zerg bug in beta. 6 pool and end up getting like 10 lings or something by canceling larva heh I should have tried that once to see how stupidly strong that was xD.


Oh so an ultra kills every scv anywhere near a CC in 3 hits. Bye Bye economy. Ya not broken at all.

I even had a game tonight where I didnt repair the PF but my scvs that were mining were still even in range of the bug aoe.


Yeah did I tell you that I killed 10 mules today while attacking a cc? it was glorious!!!
:DDDDDDD

Terran was like "oh ghey ultra glitch gg"

best win ever
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Speight
Profile Joined August 2010
Australia152 Posts
Last Edited: 2010-09-22 10:04:57
September 22 2010 09:54 GMT
#635
When the Ultras are smashing your PF and SCVs, just imagine the debris and shrapnel flying off the building hitting and crushing the SCVs.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 22 2010 09:55 GMT
#636
I'm in awe of Blizzards incompetence.
They only made 6 balance changes and one of them fails epicly.
That is so stupid.
Don't hate the player - Hate the game
AveiMil
Profile Joined May 2010
Norway138 Posts
September 22 2010 09:56 GMT
#637
That makes no sense visually. The SCV's aren’t anywhere near the Ultralisk melee attack yet they take damage like its magic.
ilve
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2010-09-22 10:01:15
September 22 2010 09:59 GMT
#638
Ultras has always raped PF with or without SCV's repairing it

Even without this "glitch" Ultras would still take down a fortress in a matter of seconds
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-09-22 10:21:57
September 22 2010 09:59 GMT
#639
I can't believe some people are saying this is game breaking or overpowered, they would be complete idiots. The only issue with it is it looks silly.

Ultralisks could deal splash to buildings and units already, it was just in a smaller AoE because they had to target a unit instead of a building.
They didn't have any problem with planetary fortresses at all before, and there's simply no question now (less health lost on ultras and/or PF goes down faster)

OUTSIDE OF BASES, where 90% of combat takes place, ultralisks are LESS powerful than before, due to their 14% damage reduction vs armored units.

Ultralisks still have this same effect on Thors, just like a supply depot or bunker - although ever since thors were decreased in size, its been less radius than those buildings instead of more radius than them.
Nonetheless, This effect has always been around vs thors, and it is pretty good, big whoop.

User was warned for this post
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
September 22 2010 10:01 GMT
#640
Might make "Ultra" drops a lot more powerfull, someone might test if that also works if you attack "your own" building.

I ask because you could attack your own building to get splash damage at the "other side" of the building, like a Wall in.

Sounds kinda bugged anyway if thats the intention of the splash damage its pretty strange (i remember it was a lot different in Warcraft).
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