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Active: 8724 users

Ultras vs Repaired PF - Page 33

Forum Index > SC2 General
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MorroW
Profile Joined August 2008
Sweden3522 Posts
September 22 2010 10:03 GMT
#641
ill put my money on its a bug
Progamerpls no copy pasterino
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-22 10:07:57
September 22 2010 10:07 GMT
#642
funny how all the terrans and toss come out of their shells and cry how imba this is. now you know what it's like to deal with cliffed tanks, colossi stalkers etc.

finally we have something which can wipe out your economy pretty fast if you don't watch out, and it's at t3, and it's melee, and it needs to get inside your base first, but yeah, it's clearly overpowered.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-09-22 10:11:02
September 22 2010 10:07 GMT
#643
On September 22 2010 19:03 MorroW wrote:
ill put my money on its a bug

You can't call it a bug, it's always been like that. You can only call it the product of a failed or careless mechanics change test.
On September 22 2010 19:07 heishe wrote:
finally we have something which can wipe out your economy pretty fast, and it's at t3, and it's melee, and it needs to get inside your base first, but yeah, it's clearly overpowered.
Like I said in my previous post on the previous page, ultras could always take out PFs easily, it's just even more easier now. It's a freaking T3 unit, WTF are people expecting? To keep a super unit that takes up no supply to not even be killable by gas heavy T3 units? BLs can do the same damn thing, and not even take any damage.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 22 2010 10:08 GMT
#644
It is a bug... blizzard has already said so.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
September 22 2010 10:09 GMT
#645
On September 22 2010 19:07 heishe wrote:
funny how all the terrans and toss come out of their shells and cry how imba this is. now you know what it's like to deal with cliffed tanks, colossi stalkers etc.

finally we have something which can wipe out your economy pretty fast if you don't watch out, and it's at t3, and it's melee, and it needs to get inside your base first, but yeah, it's clearly overpowered.


stimmed marauders are also overpowered vs buildings. it evens out imo
I want to fly
Domonkazu
Profile Joined August 2010
Germany29 Posts
Last Edited: 2010-09-22 10:10:22
September 22 2010 10:09 GMT
#646
wow just like in real life, when you are standing next to demolished building of course you will get hits by some debris XD

I play toss, and I think this is a very good change
GrazerRinge
Profile Blog Joined May 2010
999 Posts
September 22 2010 10:15 GMT
#647
one base ultra drop - i am coming~~~~ :D
"Successful people don't talk much. They listen and take action."
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 10:18 GMT
#648
I hope they don't fix this before the gsl finishes.

I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 22 2010 10:20 GMT
#649
Walking SCV/Probe Nuke. I hope it's a bug. Looks horrible to.
Head Coach Park: "They should buff tanks!"
alkampfer
Profile Joined May 2010
116 Posts
September 22 2010 10:20 GMT
#650
this range is totally ridicolous... it seems a hack
arthur
Profile Joined April 2009
United Kingdom488 Posts
Last Edited: 2010-09-22 10:27:53
September 22 2010 10:26 GMT
#651
This is 100% a bug, splash should be based on the Ultras location and not the building size/location. Will be nerfed in patch 1.1a in a week.

On September 22 2010 19:18 csfield wrote:
I hope they don't fix this before the gsl finishes.



Isn't there only 1 zerg through to the Ro16? Lol.
youtube.com/f1337
csfield
Profile Joined October 2008
United States206 Posts
September 22 2010 10:27 GMT
#652
On September 22 2010 08:08 Winter_mute wrote:
Show nested quote +
On September 22 2010 08:04 coddan wrote:
This is not imbalanced, Terran just needs to l2p.

See what I did there?


I totally agree. The terran metagame regarding the repair of PFs has not evolved enough. So it is too early to patch this. And if they patched that then it should be in very small steps.

Another point is, terran can just nuke the mineral line of zerg to prevent ultras from appearing. As easy as using a nydus as zerg.


yeah

remember how people thought pvz was imbalanced before Bisu's revolution?

eventually Terrans will figure out how to deal with this

I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
Xapti
Profile Joined April 2010
Canada2473 Posts
September 22 2010 10:27 GMT
#653
On September 22 2010 19:08 TheFinalWord wrote:
It is a bug... blizzard has already said so.
Post a source. From all the Official forums I've seen, I have not heard any mention of this. Don't say things if you don't know they are true, but if the are, help people understand that they are with proof.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Manifesto7
Profile Blog Joined November 2002
Osaka27179 Posts
September 22 2010 10:29 GMT
#654
On September 22 2010 19:27 Xapti wrote:
Show nested quote +
On September 22 2010 19:08 TheFinalWord wrote:
It is a bug... blizzard has already said so.
Post a source. From all the Official forums I've seen, I have not heard any mention of this. Don't say things if you don't know they are true, but if the are, help people understand that they are with proof.


http://us.battle.net/sc2/en/forum/topic/628239981?page=1#2

It really helps if you read the thread.
ModeratorGodfather
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 22 2010 10:30 GMT
#655
It has been confirmed by blizzard that this is going to be fixed
¯\_(ツ)_/¯
archy
Profile Joined August 2010
Norway22 Posts
Last Edited: 2010-09-22 10:37:33
September 22 2010 10:31 GMT
#656
AFAIK, splash has been this way since the Siege Tank change, i.e. originating from the center of the target, not from the impact. Allthough, the splash radius of the Ultra should be smaller then the PF.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2010-09-22 10:32:06
September 22 2010 10:31 GMT
#657
From Blizz:

We are aware of the issue BlitzKrieg, and hope to have it resolved in the future. We apologize for any inconvenience or frustration this may have caused you.

In the meantime ... fear the Ultra!


--------------
lol
I'm like badass squared | KeitZer.489
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 22 2010 10:37 GMT
#658
I don't know what the big deal about this is.... So Ultras are now Anti-PF-Units, but is that enough for a very expensive and rather slow T3-Unit that gets ripped apart by any Terran Lategame-Army while doing a fifth less DMG than before the patch?

I think Ultras are pretty much dead with patch 1.1 in every MU with their incredibly stupid and uncalled for DMG-nerf.

I mean: I'm not gonna build Ultras just to kill a PF when I can make Broodlords who'll do the job just as fine but are able to kill a Terran Lategame-Army (if he doesn't go for Vikings fast enough, whcih every Terran-player will do, cuz Ultras are so bad now).

Besides: it looks like it's clearly an AoE-Bug of the same sort we've had before, where AoE didn't originate from the right spot of the targetted Unit or Structure, but from one of the sides, doing much more AoE than anticipated. Enjoy this little Bug until it get's nerfed and Ultras are once again a completely useless Unit.
https://soundcloud.com/thesamplethief
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 22 2010 10:39 GMT
#659
On September 22 2010 09:02 VanGarde wrote:
Shortsighted people like to point out that a PF costs 550/150. It doesn't. It costs that PLUS 250-300 minerals every 30 seconds or however long it takes for an orbital command to gain 50 energy


I wouldn't be so quick to call others shortsighted, you know.

After all, you can build OC's anywhere. There's absolutely nothing to stop you putting a PF at an expansion [iand[/i] building an extra OC somewhere safe to call more mules down at that expansion. Since you get supply from the OC as well as mules/scan, it's pretty good value.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
waxypants
Profile Blog Joined September 2009
United States479 Posts
September 22 2010 10:39 GMT
#660
Ok this looks ridiculous and needs to be fixed.
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