Ultras vs Repaired PF - Page 33
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MorroW
Sweden3522 Posts
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heishe
Germany2284 Posts
finally we have something which can wipe out your economy pretty fast if you don't watch out, and it's at t3, and it's melee, and it needs to get inside your base first, but yeah, it's clearly overpowered. | ||
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Xapti
Canada2473 Posts
On September 22 2010 19:03 MorroW wrote: ill put my money on its a bug You can't call it a bug, it's always been like that. You can only call it the product of a failed or careless mechanics change test. On September 22 2010 19:07 heishe wrote: Like I said in my previous post on the previous page, ultras could always take out PFs easily, it's just even more easier now. It's a freaking T3 unit, WTF are people expecting? To keep a super unit that takes up no supply to not even be killable by gas heavy T3 units? BLs can do the same damn thing, and not even take any damage.finally we have something which can wipe out your economy pretty fast, and it's at t3, and it's melee, and it needs to get inside your base first, but yeah, it's clearly overpowered. | ||
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TheFinalWord
Australia790 Posts
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Mutaahh
Netherlands859 Posts
On September 22 2010 19:07 heishe wrote: funny how all the terrans and toss come out of their shells and cry how imba this is. now you know what it's like to deal with cliffed tanks, colossi stalkers etc. finally we have something which can wipe out your economy pretty fast if you don't watch out, and it's at t3, and it's melee, and it needs to get inside your base first, but yeah, it's clearly overpowered. stimmed marauders are also overpowered vs buildings. it evens out imo | ||
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Domonkazu
Germany29 Posts
I play toss, and I think this is a very good change | ||
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GrazerRinge
999 Posts
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csfield
United States206 Posts
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Sapphire.lux
Romania2620 Posts
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alkampfer
116 Posts
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arthur
United Kingdom488 Posts
On September 22 2010 19:18 csfield wrote: I hope they don't fix this before the gsl finishes. Isn't there only 1 zerg through to the Ro16? Lol. | ||
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csfield
United States206 Posts
On September 22 2010 08:08 Winter_mute wrote: I totally agree. The terran metagame regarding the repair of PFs has not evolved enough. So it is too early to patch this. And if they patched that then it should be in very small steps. Another point is, terran can just nuke the mineral line of zerg to prevent ultras from appearing. As easy as using a nydus as zerg. yeah remember how people thought pvz was imbalanced before Bisu's revolution? eventually Terrans will figure out how to deal with this | ||
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Xapti
Canada2473 Posts
On September 22 2010 19:08 TheFinalWord wrote: Post a source. From all the Official forums I've seen, I have not heard any mention of this. Don't say things if you don't know they are true, but if the are, help people understand that they are with proof.It is a bug... blizzard has already said so. | ||
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Manifesto7
Osaka27173 Posts
On September 22 2010 19:27 Xapti wrote: Post a source. From all the Official forums I've seen, I have not heard any mention of this. Don't say things if you don't know they are true, but if the are, help people understand that they are with proof. http://us.battle.net/sc2/en/forum/topic/628239981?page=1#2 It really helps if you read the thread. | ||
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cocosoft
Sweden1068 Posts
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archy
Norway22 Posts
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Keitzer
United States2509 Posts
We are aware of the issue BlitzKrieg, and hope to have it resolved in the future. We apologize for any inconvenience or frustration this may have caused you. In the meantime ... fear the Ultra! -------------- lol | ||
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kickinhead
Switzerland2069 Posts
I think Ultras are pretty much dead with patch 1.1 in every MU with their incredibly stupid and uncalled for DMG-nerf. I mean: I'm not gonna build Ultras just to kill a PF when I can make Broodlords who'll do the job just as fine but are able to kill a Terran Lategame-Army (if he doesn't go for Vikings fast enough, whcih every Terran-player will do, cuz Ultras are so bad now). Besides: it looks like it's clearly an AoE-Bug of the same sort we've had before, where AoE didn't originate from the right spot of the targetted Unit or Structure, but from one of the sides, doing much more AoE than anticipated. Enjoy this little Bug until it get's nerfed and Ultras are once again a completely useless Unit. | ||
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Umpteen
United Kingdom1570 Posts
On September 22 2010 09:02 VanGarde wrote: Shortsighted people like to point out that a PF costs 550/150. It doesn't. It costs that PLUS 250-300 minerals every 30 seconds or however long it takes for an orbital command to gain 50 energy I wouldn't be so quick to call others shortsighted, you know. After all, you can build OC's anywhere. There's absolutely nothing to stop you putting a PF at an expansion [iand[/i] building an extra OC somewhere safe to call more mules down at that expansion. Since you get supply from the OC as well as mules/scan, it's pretty good value. | ||
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waxypants
United States479 Posts
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