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Active: 8062 users

Ultras vs Repaired PF - Page 31

Forum Index > SC2 General
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Manifesto7
Profile Blog Joined November 2002
Osaka27179 Posts
September 22 2010 08:30 GMT
#601
On September 22 2010 17:03 Cranberries wrote:
Show nested quote +
On September 22 2010 17:00 XXXSmOke wrote:
On September 22 2010 16:56 okrane wrote:
On September 22 2010 16:50 SeaSmoke wrote:
I'm a zerg player and it's honestly broken. It makes no sense and needs to be changed to splash in the area in front of the ultra. Unbelievable they didn't notice this in internal testing. I mean the splash against repairing scv's is the first thing we were looking forward to seeing.

I can't believe they're going to play GSL with this...there's seriously money on the line here.



And what major changes will that bring to the GSL? Are you implying that a terran playing in the GSL will let his zerg oponent just march in Ultralisks inside his base? Attack his buildings? Or leave his expos undefended?

What could possibly go different? Except maybe some wild ultralisk drops (which come extremely late) or the intended balance issue of letting Zerg be able to break a defenseless Terran Expo.

I am really wondering about what this can bring to the table...


This bug works agaisnt units too, if you have any thors in your army consider yourself fucked as the ultras will AoE your entire army.

Are you dumb? The Ultralisk has always behaved in this way against normal units. Removing the ram and giving the Ultralisk it's normal attack against buildings was the only change.

Read: NOTHING IS A BUG.

The Ultralisk is behaving how Blizzard wanted it too.

User was temp banned for this post.


Just a heads up for those watching at home, prefacing a post with "Are you dumb" one day after getting off a ban is a good way to be rebanned.
ModeratorGodfather
Drayne
Profile Joined February 2010
Canada239 Posts
September 22 2010 08:31 GMT
#602
On September 22 2010 17:21 Ovi wrote:
Just micro your scvs. Dont bring all 30 scvs to repair, repair with 10 at a time, then before they die bring them out and repair those scvs with the other svcs, and reapeat this. Basicly make sure u have over 400 apm.

Ofcourse im making fun of the fact that all terrans have been saying before is "micro your ultras vs repairing scvs" , as if scvs couldnt just move around and fuck up the ultra AI even more.

On a serious note though, I think this might get fixed. If i know blizzard right they will simply add the ram attack again.


What what what?? brain bleeding, SCV move around Ultras to fuck up the AI... thats sound pretty legendary! but what happens 2 seconds later when your scvs are in pieces on the ground?
my first reaction would be to forget that PF/CC and run scvs back to nat/main.
somedumbgamer
Profile Joined May 2010
United States46 Posts
September 22 2010 08:31 GMT
#603
Hmm, did the Ultralisk splash damage always work like that? What about pre-patch, when it attacked Thors and it had SCVs all around repairing it? I don't remember the Ultralisk splash killing all SCVS around a Thor.
Helmet EU
Profile Joined August 2010
57 Posts
September 22 2010 08:31 GMT
#604
I predict Ultra drops. Ultra will be the new Medivac drops, but then on steroids :D
Devlin
Profile Joined August 2010
Sweden91 Posts
September 22 2010 08:31 GMT
#605
On September 22 2010 17:24 Alpina wrote:
Even if this will be left as it is I don't see the big problem with 1 unit being able to kill repaired PF easily. I mean you don't always get Ultras, right? If you get hydras/roaches/zerglings it's still very hard to kill this thing.


The problem people are having with this is not that ultralisks can now kill a PF, it's the fact that they simultaneously kill everything around it. And I mean everything!

Now apply this to other buildings than just a PF. Ultras are not working as intended. They are better, but not in the way blizzard meant them to be surely. They can make a unit good without making it completely broken and overpowered.
"if someone puts a ling under a lifted cc the terran can no longer land and loses"
Ovi
Profile Joined April 2010
164 Posts
Last Edited: 2010-09-22 08:35:03
September 22 2010 08:32 GMT
#606
On September 22 2010 17:31 Drayne wrote:
Show nested quote +
On September 22 2010 17:21 Ovi wrote:
Just micro your scvs. Dont bring all 30 scvs to repair, repair with 10 at a time, then before they die bring them out and repair those scvs with the other svcs, and reapeat this. Basicly make sure u have over 400 apm.

Ofcourse im making fun of the fact that all terrans have been saying before is "micro your ultras vs repairing scvs" , as if scvs couldnt just move around and fuck up the ultra AI even more.

On a serious note though, I think this might get fixed. If i know blizzard right they will simply add the ram attack again.


What what what?? brain bleeding, SCV move around Ultras to fuck up the AI... thats sound pretty legendary! but what happens 2 seconds later when your scvs are in pieces on the ground?
my first reaction would be to forget that PF/CC and run scvs back to nat/main.


If u actually read my post u know that im refering to the earlier patch, not this 1.1 patch. In the previous patch Ultra vs PF + mass reparing scvs wasnt exactly superfun for the zerg.
Punkstar
Profile Joined July 2010
Slovakia522 Posts
September 22 2010 08:42 GMT
#607
Interesting change but lets face it, hardly a gamebreaking one. Even though every little buff counts for us zergies.
When in doubt, just drone up.
McFoo
Profile Joined April 2010
United Kingdom180 Posts
Last Edited: 2010-09-22 08:49:48
September 22 2010 08:46 GMT
#608
On September 22 2010 12:34 DooMDash wrote:

Does a hatchery cost 550/150?


It's fallacious to assert that a PF costs 550/150. PF costs 150/150 and CC costs 400/0.
Saying PF costs 550/150 is like saying Adrenal Glands costs 1150/550 because you have to buy a hatchery, a spawning pool, a lair, an infestation pit and a hive on top of the Adrenal Glands upgrade itself. It ignores the fact that I would eventually be getting all that tech as the game progresses regardless for ends other than just Adrenal Glands, just like a terran builds an additional CC as the game progresses for ends other than a PF (in rare cases are PF's used just as static defense, in that case I can see the argument that it costs 550/150).

+ Show Spoiler +

Yes, I did spend my time doing that calculation just to prove a point.


Neuuubeh
Profile Joined July 2010
138 Posts
Last Edited: 2010-09-22 08:51:16
September 22 2010 08:49 GMT
#609
Yes, Ultras splash always worked like this in sc2, even though i think I read somewhere it is supposed to be a rang 2.5 in front of the ultralisk. Or maybe I imagine about that, dunno

Indeed all Blizzard did is get rid of ram which actually is a Buff to the ultralisk. Sure, it is a bit worse vs heavily armored buildings, but the splash makes up for it. It is obvious the way splash currently works is broken tho, so again, Id expect it to be patched fairly soon.


To all those people who say ultra was nerfed and how terrans would cry if reaper det packs get removed, start reading more carefully, or pay more attention when playing next time. Reading dumb comments stops being amusing after a while




On September 22 2010 17:31 somedumbgamer wrote:
Hmm, did the Ultralisk splash damage always work like that? What about pre-patch, when it attacked Thors and it had SCVs all around repairing it? I don't remember the Ultralisk splash killing all SCVS around a Thor.


It always worked like that, I noticed that first vs protoss, was wailing on a collossus and a group of a stalker+immortal like 3 squares behind the collossus was getting damage. Range would be 5.6-6, I doubt I still have the replay tho
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 22 2010 08:49 GMT
#610
On September 22 2010 15:49 XXXSmOke wrote:
Show nested quote +
On September 22 2010 15:01 Johoseph wrote:
On September 22 2010 14:45 XXXSmOke wrote:
This has offcialy broken TvZ.

Even scvs mining get slashed by ultras. When they hit armored units on the field they get the same huge AoE as well just tested this w a friend.............

No more ladder for awhile sigh.


This is what all good players do when a change comes down the pipe. They just give up.

seriously man, it's a bug that will be fixed at some point, how about you man up and deal with it until it is.


Uhmm dealing w balance is totally fine. But dealing w a bug that has an absurd exploit that is what is killing my desire to play.

Welcome to the world of Zergs. I barely play 1v1 atm because Zergs are not fun enough. And in 3v3 I play random.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 22 2010 08:50 GMT
#611
On September 22 2010 07:48 gillon wrote:
Looks retarded, and doesn't make sense. It is now basically impossible to repair anything as soon ultras attack it. Should be changed.

Ultras arent rushable like PF... Brat ok usually goes PF on his nat cause its easier to hold that way...
i dunno lol
teamamerica
Profile Blog Joined July 2010
United States958 Posts
September 22 2010 08:51 GMT
#612
Everyone saying it was always like this with splash and thors? You realize it wasn't...splash would originate from the center of the unit. So the size of the unit makes a difference. If unit splash works the same way building splash does, thors are going to make your army get FUCKED.

That was why the ultra was so fucking big. It's so big siege tanks do almost no splash because splash originated from the center of the ultra, and it's size was almost splash radius.
RIP GOMTV. RIP PROLEAGUE.
Yenticha
Profile Joined July 2010
257 Posts
September 22 2010 08:59 GMT
#613
This is retarded. I would prefer not to have building-centered splash, and to have a nice AI for ultras that makes them attack repairing scv's first... And that would be less absurd.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 22 2010 09:00 GMT
#614
If I were still playing terran I would be very upset. But I switched to zerg recently so I'm totally A-OK with this change. It seems pretty balanced to me.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 09:01 GMT
#615
On September 22 2010 17:31 Devlin wrote:
Show nested quote +
On September 22 2010 17:24 Alpina wrote:
Even if this will be left as it is I don't see the big problem with 1 unit being able to kill repaired PF easily. I mean you don't always get Ultras, right? If you get hydras/roaches/zerglings it's still very hard to kill this thing.


The problem people are having with this is not that ultralisks can now kill a PF, it's the fact that they simultaneously kill everything around it. And I mean everything!

Now apply this to other buildings than just a PF. Ultras are not working as intended. They are better, but not in the way blizzard meant them to be surely. They can make a unit good without making it completely broken and overpowered.



Ultra splash does 5 damage.
ShadowBumble
Profile Joined September 2010
Netherlands87 Posts
Last Edited: 2010-09-22 09:03:38
September 22 2010 09:01 GMT
#616
http://us.battle.net/sc2/en/forum/topic/627980105?page=1

Seems like Blizzard is already aware of the " problemIssue "
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.
Defrag
Profile Joined February 2010
Poland414 Posts
September 22 2010 09:03 GMT
#617
On September 22 2010 18:01 ShadowBumble wrote:
http://us.battle.net/sc2/en/forum/topic/627980105?page=1

Seems like Blizzard is already aware of the " problem"


Pretty obvious it was a bug, but by saying 'in next patch' it means it will stay in game for quite some time.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 22 2010 09:06 GMT
#618
Holy crap... That can't be intended, but atleast I assume all zerg players will agree, the ultra did not get nerfed, right?
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
Last Edited: 2010-09-22 09:11:56
September 22 2010 09:09 GMT
#619
wow that is horrible 1 ultra attacking pf kills 100 scvs
i really hope blizzard fixes this... it cant be on purpose
www.root-gaming.com
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2010 09:09 GMT
#620
On September 22 2010 18:03 Defrag wrote:
Show nested quote +
On September 22 2010 18:01 ShadowBumble wrote:
http://us.battle.net/sc2/en/forum/topic/627980105?page=1

Seems like Blizzard is already aware of the " problem"


Pretty obvious it was a bug, but by saying 'in next patch' it means it will stay in game for quite some time.


Its not like its game breaking really so I doubt it'll be fixed anywhere near as fast as that zerg bug in beta. 6 pool and end up getting like 10 lings or something by canceling larva heh I should have tried that once to see how stupidly strong that was xD.
When I think of something else, something will go here
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