edit: it was sarcasm, btw. lol
Tournament winners since release - Page 31
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ilbh
Brazil1606 Posts
edit: it was sarcasm, btw. lol | ||
Lefnui
United States753 Posts
On September 15 2010 06:37 teamsolid wrote: I think whoever wins the GSL is gonna be pretty widely regarded as top SC2 player in the world. Agreed. Small, online foreigner tournaments are pretty meaningless in comparison. | ||
oxxo
988 Posts
On September 15 2010 06:33 Nal_rAwr wrote: i was under the impression that idra was the best sc2 player around right now thats probably because he won king of the beta, but now i realize thats too old of an account to accurately depict who the best is, especially since idra apparently doesn't even make this list then again, i don't play sc2, much less follow the highly competitive scene No not even close. He was just 'big' because he lived in Korea. There are alot of much better players than him. | ||
hifriend
China7935 Posts
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Sfydjklm
United States9218 Posts
On September 15 2010 07:12 Lefnui wrote: Agreed. Small, online foreigner tournaments are pretty meaningless in comparison. so far GSL has shown skill level far inferior to IEM. Hopefully itll change in ro32 but the top Gamescon players will have a very solid claim for being the best as well. | ||
blade55555
United States17423 Posts
On September 15 2010 07:14 oxxo wrote: No not even close. He was just 'big' because he lived in Korea. There are alot of much better players than him. not even close? He has beaten almost every good player in a series. Winning KOTH beta tournament, yes that was long ago still. He placed 2nd in the IEM losing to Morrow who isn't a bad player by any means and I still wouldn't say Morrow is better either but I am not saying he is worse. Qualifying in the GSL + stomping his terran opponent in the first round. Idra is definitely one of the best players right now in the world. Is he the absolute best? Probably not but saying he's not even close to being the best is well a horribly false statement. | ||
nybbas
United States71 Posts
On September 15 2010 02:19 LittleeD wrote: You did the OP, it's your job to do it right. Really all this says is that morrow knows how to abuse Terran well and that it's a joke of a race. What's interesting here (by default) is to know how big the variation of tournaments has been and who won which (so you can compare whether it was a big tournament or not) I can't believe this idiot isn't getting a warning for such a stupid post, you sound like a freaking child man. It's people like you who lower the quality of TL. On topic.... Don't all the terran defenders realize that even IF there are 100 terrans to 10 zergs in the tournaments, that in itself is showing there is a probable balance issue? | ||
InTriX
United Kingdom149 Posts
Edit: read some pages of the massive wall of text, answers dont need repeating. | ||
Art_of_Kill
Zaire1232 Posts
On September 15 2010 07:12 Lefnui wrote: Agreed. Small, online foreigner tournaments are pretty meaningless in comparison. you are probably blind... most matches were like good player versus someone who is 2-3 levels worser and to be honest, i doubt korean zergs would stand a chance agains european terrans they would have same toubles as dimaga and idra have | ||
Butigroove
Seychelles2061 Posts
On September 15 2010 04:56 Arm4n wrote: the tournament winners is a very good statistic to follow conversely the ladder is probably the dumbest stats to follow. the ladder at 1k+ diamond is filled with bullshit gimmicks and cheese for the most part. when you start hitting about 1200+ is when you see a lot of macro games usually but thats not the majority of the top 200. there are plenty of people i know that came from war3 or WoW that are 1k+ because they a few gimmicky rush builds. they know nothing about macro and would break down in a 3-4 base game. the ladder will clear up in a few months and the people that are really skilled will be left at the top and the guys using 4 gate every game or bbs will slowly drop and hopefully go play another game. the ladder isn't a good indication of the balance of a game. the highest level of play you can see the imbalance. i've had 1300-1500 terrans do that 5 rax reaper build into marauder push on me. there are certain situations when it almost feels like as soon as i scout it i want to leave the game because for example on metal or LT in close positions the terran retains map control until mutas come out and your 3rd is so late... you know what i'm not going to finish describing this i'll put myself out there. if you're high level diamond terran and you want to know what 5 rax reaper feels like in close positions on LT/metal PM me and we'll setup a custom game. this. i beat a 1200 protoss yesterday on ladder who had over 900 1v1 games played and 61 apm lol... the ladder is a terrible stat to look at, because 95%+ of the players simply aren't good. | ||
StupidFatHobbit
United States98 Posts
On September 14 2010 23:31 MorroW wrote: whats your point? my point is that there are players who say its imba always and there are players who sometimes say "i did a mistake" and sometimes say "ok something is wrong here". and there are TONS more players that just scream imba at everything. madfrog and ret did so well in previous games so they have this beautiful mind set of improving their game while other mediocre players are just pissing me off with their bs He clearly stated his point. His point is that one fuckup as Z and the game is over, but you can fuck up ten times as T and still win. If you think that's balanced you should probably play Z for a while since your perspective is so severely biased. Unfortunately I fear a switch to Z would permanently end your career! | ||
nihlon
Sweden5581 Posts
On September 15 2010 07:53 StupidFatHobbit wrote: He clearly stated his point. His point is that one fuckup as Z and the game is over, but you can fuck up ten times as T and still win. If you think that's balanced you should probably play Z for a while since your perspective is so severely biased. Unfortunately I fear a switch to Z would permanently end your career! What's with all the freaking hyperboles. Permanently, really? | ||
sjschmidt93
United States2518 Posts
In my opinion, top 3 in the world are probably IdrA, Morrow, and Tester. Cool and Maka are probably next. | ||
Warrior Madness
Canada3791 Posts
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Denizen[9]
United States649 Posts
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Umpteen
United Kingdom1570 Posts
On September 15 2010 00:22 sadyque wrote: Mule DOES NOT equal inject larva! Why does every1 feel the need to compare. Mule is there to balance the possibility of toss and zerg to build workers faster then T. If you miss a mule then in that time the Z/P had 5-6 more workers that were mining . If you remember at last about the mule and spam 2-3 mules that still doesnt cover the fact that you lost mining time. Um... yes it does. It covers it exactly. 3 mules harvest the same minerals in series or in parallel. It doesn't matter whether you call them down individually the instant you have the energy or all in one go when the energy is saved up: at the moment the last mule falls to bits (which will happen at the same time regardless - think about it) they will have collected exactly the same number of minerals. Now, what you can't do is spend the minerals as easily if you grab them in one quick lump. | ||
Half
United States2554 Posts
On September 15 2010 08:00 Warrior Madness wrote: The bandaid fix would be to make overlord speed available pre-lair, for 150/150. I just don't see the upcoming patch changes to be THAT significant in the long run. I don't remember the last time I played a T who centered their strategy around tanks. When I play T I usually transition into Thor, blueflame hellion - maruader (or marines), and it's a pretty powerful unit mix. That would be a shit fix. It would delay lair tech too much and be too expensive to be a viable early game choice. In fact, just getting a lair and making an overseer would be better every single time, while lowering minerals and gas and timing to be a viable early game research would overpower zerg and just make the game worse overall, as the other races no longer have any viable way of denying zerg scouting. I think giving Overlords changling that unlock with spawning pool would be better. No not even close. He was just 'big' because he lived in Korea. There are alot of much better players than him. lulz. | ||
Lennon
United Kingdom2275 Posts
On September 15 2010 07:14 oxxo wrote: No not even close. He was just 'big' because he lived in Korea. There are alot of much better players than him. Your ignorance made me laugh. Thanks. | ||
Icx
Belgium853 Posts
While changes such as Changling as OL upgrade before lair, or overseer before lair, or anything in that trend would help. I kinda feel like that would be a bit over the top, I mean starcraft in a certain way is still a way of incomplete information, where the wholes where you can't perfectly scout him you have to rely on gamesense/timing/etc. And I kinda feel like things like that would be to much of a "maphack" it would be like having obs as a gateway warp-in after making a core. At the same time it is a big problem, but I also don't want terrans to lose all of their options (except for maybe delaying drop, I still don't see any reason why tank/thor drops on LT for example should be possible that early, that is just imbalanced, no matter how you turn it). Maybe like change something so that there are more clear signs of what they are actuallly doing? For example tech labs having a different animation depending on if they the added structure is building something or it is researching. But then you still run into those typical T's who let marines patrol along the edges of their base making it necessary to send in 2 OL's. And yes I have offraced a decent amount trough the beta and since release, and losing 2 OL's hurts more then scanning imo. It's just a very hard thing to "fix" imo. The most reasonable thing I can personally think off is slightly (!) up the standard overlord speed, so even if it dies you could just see that extra bit. But more importantly, start looking at zerg again, especially the early game (and together with that I feel that to much of the zerg is just balanced around spawn larva *see note). And just give zerg better tools to deal with it. Even if that doesn't balance it completely, it would be much less frustrating for zerg, much more fun, and it wouldn't feel like such an uphill battle and cut down on the "auto-losses", and just generally make the race more appealing to play and increase the zerg numbers. But well, the earliest (even if blizzard would do something like that) is in HoTs wich is still a long time away. *note And yes I feel that spawn larvae is just to powerfull, and zerg gave up a lot of other stuff to keep the overall race balanced. Everytime I think as zerg as a whole it seems like in alpha/development stage they had this really awesome race, with a lot of cool idea's and so on, but then they added spawn larvea to let zerg keep up with the increased production capability's of the other 2 races, but then they realized that their earlier idea's + the ability to churn out units as they do now was to strong, so they kinda just nerfed all the rest of zerg, since they didn't really know how to adress the spawn rate of larvae appropriatly. And things like this I just feel troughout the whole zerg race. Hydra's? It just feels like they just felt obligated to put hydra's in the game, but they had like no clue what to actually do with them, so they made them this light, low hp very heavy dps unit to offsett it's position in the swarm compared to the roach. But then they seemed to have realized that the dmg was just to good and they decided to make the hydra slow and constrict it to creep, wich well, we all know how the hydra's has ended up by now. Corruptors? This is absolutely the most useless pathetic unit in the whole game. It's only reason of existing is to just let zerg not die against certain types of air and as a colossus counter. Outside of that they had like no clue what to do with the unit, so they just gave them the BL upgrade as a band-aid fix and troughout development/beta just kept tacking on other things just to try to give it some role. Banelings: gonna keep it short, this was one of blizzard's 'cool' idea's and this demonstrate another flaw. They just kept thinking of cool idea's like the baneling, and then they tried to make them work, without thinking about the possible concerns that may arise (having to shift away from the lurker, while the baneling does not forfill that same purpose). And then afterwards just try to tweak the numbers here and there as a band-aid fix without realizing that they should take a step back and look what the real problems are. And these are just the major issues with zerg as a race. Terran is not OP, terran's are not godsend players, Zergs do not just suck that much, it's overall just a very poorly designed race in a lot of aspects, and because of that they had tio make big adjustments to other things (the nerfs to the roach in beta for example) and up spawn larvea it seems just to make it all work, but it ended up in what we have today. /rant off | ||
smegged
Australia213 Posts
On September 15 2010 03:28 positron. wrote: I don't understand why people complain about tech switch in TvZ. If anything Z tech switch easier compare to other races. Sure you have to make a choice between workers and army but it has always been the case since BW. That is how Idra is such a good player because he knows how to survive on small army and droning up until saturation. Don't you agree that when a Terran build 5 rax he is going bio? If he has 4 factories then he is meching. Just some general examples. When Terran scan Z he can see all the tech but if he didn't scan the actual army he would not know your composition. If you say it is a problem in scouting then I agree but blaming imba based on tech switch is just absurd. Ok, so you're a zerg and you scout him going two tech labbed rax and a reactored factory. You know that he is going to have a mostly hellion/marauder mix. So you counter that with speedlings for the Maurauders and roaches for the hellions. You fight an intense battle and just survive, keeping your natural. You have no forces left. You have no resources left. The next wave of units comes at you a minute later. It's a mix of marines, marauders and tanks. Unless you scouted what he was doing (he swapped his rax and factory) while the previous fight was on you cannot counter the second wave in time because you now need banelings to counter the marines and speedlings to counter the rest. This is just one very easy tech switch that Terran can do at any time. It's difficult to scout, it's extremely effective and for zerg to survive they need to quickly change the way that their army is structured. It's even more confusing against 111 builds (is the reactored starport for medivacs or vikings, is the tech labbed fact for thor or tanks?). The truth is that you have no idea what the terrans army will be composed of until he's built it. Zerg have soft counters to terran's hard counters and therefore the wrong composition will destroy the zerg player, while the terran is not so hampered. | ||
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