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Tournament winners since release - Page 43

Forum Index > SC2 General
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electronicJustice
Profile Joined August 2010
United States6 Posts
October 03 2010 04:52 GMT
#841
On October 03 2010 13:26 Jibba wrote:
Show nested quote +
On October 03 2010 12:37 electronicJustice wrote:
On September 29 2010 04:57 gospelwut wrote:
I'm sure this has been mentioned, so I apologize if it has.

It should be noted and always thought about that this is one (incomplete) data set. On its own, this yields no real conclusions or even correlations. To make any assumptions you would need other data sets including but not limited to: (a) distribution of races entered into said tournements (b) a metric for judging skill to further polish the numbers (there's no point in including non top players) and (c) some manner of standard deviation or statistical probability -- which is very difficult. Drawing any conclusions from this set of data alone is just as foolish as using Battle.net rankings as a metric of balance.


You are correct that this would be meaningless without other data. Fortunately, that other data exists and is easily available, and the statistical techniques required to analyze the data are not hard.

In order to get an idea of the ratio of Terran, Zerg, and Protoss players in these tournaments, lets use the ratio for the top 100 players in diamond.
http://sc2ranks.com/stats/league/all/1/100/
They are not the exact players, but those players are all probably of the caliber required to be competitive in these tournaments, and all we are looking for is an idea of how many players were from each race. It seems unlikely that this subsection gives bad results, since we see the same basic ratio that exists throughout the ladder.

So, from that data we expect about 23% of the players to be zerg. If we assume that they are all equally competitive (assuming that one group is less competitive would automatically make the conclusion true), then the expected value for the proportion of zerg wins is 0.23.

Now, we can conduct a standard one proportion z test as someone might learn about in any High-school statistics class. I believe most graphing calculators have this function built in (which is how I will do it) and a quick google search will acquaint you with it if you haven't heard of it.

The P-value I get from the test is .0001026. This is very small. It means, basically, that we can be 99.9897 percent sure that zerg players could not have a win rate this small through random chance if the three races are equally balanced.
You haven't defined what constitutes a balanced race, and you've ignored all external factors. So far you've been able to use numbers to find that a problem exists (Zerg does not win as often as it should in an ideal game state) but you can't recommend corrective measures from that because everything else is still unsolved. If the only map available was Scrap Station, what would the numbers then reflect?


You're correct, this only says that there is something causing zergs to win less than would be expected if everything was even. It doesn't necessarily have to be something built into the race. It is entirely possible that something else, like the map pool, is causing zerg to be less likely to win (unfortunately, I don't know of a site that has data on individual maps). Since we can't remove confounding variables like that, the races' win probabilities in that analysis include not only the inherent strength of the race but also things like map imbalance.

The data we would need to find a more specific answer or find something to change would be way harder to find, and it may not exist in a form we can access, but that doesn't mean we can't look at the data we do have.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 03 2010 04:59 GMT
#842
On October 03 2010 13:52 electronicJustice wrote:
Show nested quote +
On October 03 2010 13:26 Jibba wrote:
On October 03 2010 12:37 electronicJustice wrote:
On September 29 2010 04:57 gospelwut wrote:
I'm sure this has been mentioned, so I apologize if it has.

It should be noted and always thought about that this is one (incomplete) data set. On its own, this yields no real conclusions or even correlations. To make any assumptions you would need other data sets including but not limited to: (a) distribution of races entered into said tournements (b) a metric for judging skill to further polish the numbers (there's no point in including non top players) and (c) some manner of standard deviation or statistical probability -- which is very difficult. Drawing any conclusions from this set of data alone is just as foolish as using Battle.net rankings as a metric of balance.


You are correct that this would be meaningless without other data. Fortunately, that other data exists and is easily available, and the statistical techniques required to analyze the data are not hard.

In order to get an idea of the ratio of Terran, Zerg, and Protoss players in these tournaments, lets use the ratio for the top 100 players in diamond.
http://sc2ranks.com/stats/league/all/1/100/
They are not the exact players, but those players are all probably of the caliber required to be competitive in these tournaments, and all we are looking for is an idea of how many players were from each race. It seems unlikely that this subsection gives bad results, since we see the same basic ratio that exists throughout the ladder.

So, from that data we expect about 23% of the players to be zerg. If we assume that they are all equally competitive (assuming that one group is less competitive would automatically make the conclusion true), then the expected value for the proportion of zerg wins is 0.23.

Now, we can conduct a standard one proportion z test as someone might learn about in any High-school statistics class. I believe most graphing calculators have this function built in (which is how I will do it) and a quick google search will acquaint you with it if you haven't heard of it.

The P-value I get from the test is .0001026. This is very small. It means, basically, that we can be 99.9897 percent sure that zerg players could not have a win rate this small through random chance if the three races are equally balanced.
You haven't defined what constitutes a balanced race, and you've ignored all external factors. So far you've been able to use numbers to find that a problem exists (Zerg does not win as often as it should in an ideal game state) but you can't recommend corrective measures from that because everything else is still unsolved. If the only map available was Scrap Station, what would the numbers then reflect?


You're correct, this only says that there is something causing zergs to win less than would be expected if everything was even. It doesn't necessarily have to be something built into the race. It is entirely possible that something else, like the map pool, is causing zerg to be less likely to win (unfortunately, I don't know of a site that has data on individual maps). Since we can't remove confounding variables like that, the races' win probabilities in that analysis include not only the inherent strength of the race but also things like map imbalance.

The data we would need to find a more specific answer or find something to change would be way harder to find, and it may not exist in a form we can access, but that doesn't mean we can't look at the data we do have.
Hopefully the SC2 TLPD will be a bit more robust in time, and we'll at least get better access to map information. With VODs and everything, could even include match length.
ModeratorNow I'm distant, dark in this anthrobeat
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 08 2010 12:08 GMT
#843
would someone make a fresh one or update this one? I'm curious how things went in the last 2-3 weeks
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
OTIX
Profile Joined July 2010
Sweden491 Posts
October 08 2010 12:22 GMT
#844
On October 08 2010 21:08 Geo.Rion wrote:
would someone make a fresh one or update this one? I'm curious how things went in the last 2-3 weeks

Well, if you ignore the small stuff and count only the Top Tier Tournaments then it looks something like this:

Terran: 0%
Protoss: 0%
Zerg: 100%

I think it's pretty clear which race needs to be nerfed.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 08 2010 12:26 GMT
#845
On October 08 2010 21:22 OTIX wrote:
Show nested quote +
On October 08 2010 21:08 Geo.Rion wrote:
would someone make a fresh one or update this one? I'm curious how things went in the last 2-3 weeks

Well, if you ignore the small stuff and count only the Top Tier Tournaments then it looks something like this:

Terran: 0%
Protoss: 0%
Zerg: 100%

I think it's pretty clear which race needs to be nerfed.

very funny + Show Spoiler +
not

i can follow the big tournaments, this thread was cool because all little tournaments were counted too, like 50 euro weekly stuff
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Let it Raine
Profile Joined August 2010
Canada1245 Posts
October 08 2010 13:30 GMT
#846
this needs to get updated
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
October 10 2010 23:48 GMT
#847
On October 08 2010 22:30 Let it Raine wrote:
this needs to get updated


I concurr wholeheartedly.
Steven Bonnell II is the friggin man.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2010-10-11 19:32:43
October 11 2010 19:32 GMT
#848
Please can a mod update this thread OP. It would help to know how foreigners stand against each other by seeing who's been winning all the tournaments.

either that or incorporate all the information into the TLPD.
EnderCN
Profile Joined May 2010
United States499 Posts
October 11 2010 21:32 GMT
#849
This is no longer useful since there has already been a patch which is probably why he isn't updating it. You really need to build a new list every patch for it to be meaningful.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 12 2010 00:21 GMT
#850
Wow, Morrow should goto gsl!
:)
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 12 2010 21:22 GMT
#851
this should be started for every patch IMO
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
greycubed
Profile Joined May 2010
United States615 Posts
October 14 2010 14:11 GMT
#852
On October 13 2010 06:22 Cyber_Cheese wrote:
this should be started for every patch IMO
Yes please.
http://i.imgur.com/N3ujB.png
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
October 14 2010 16:43 GMT
#853
On October 12 2010 06:32 EnderCN wrote:
This is no longer useful since there has already been a patch which is probably why he isn't updating it. You really need to build a new list every patch for it to be meaningful.


On October 13 2010 06:22 Cyber_Cheese wrote:
this should be started for every patch IMO


On October 14 2010 23:11 wrgrbl wrote:
Show nested quote +
On October 13 2010 06:22 Cyber_Cheese wrote:
this should be started for every patch IMO
Yes please.


Done.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=160713
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