• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:33
CEST 00:33
KST 07:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)52Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9595 users

Tournament winners since release - Page 41

Forum Index > SC2 General
Post a Reply
Prev 1 39 40 41 42 43 Next All
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 19 2010 21:25 GMT
#801
...um does it not bother anyone that terrans wins are only so high cause morrow has won a grand total of 12! tournaments... this might be more conclusive if it was more evenly spread between the terran players.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Senorcuidado
Profile Joined May 2010
United States700 Posts
Last Edited: 2010-09-19 21:45:51
September 19 2010 21:40 GMT
#802
On September 20 2010 06:25 DonKey_ wrote:
...um does it not bother anyone that terrans wins are only so high cause morrow has won a grand total of 12! tournaments... this might be more conclusive if it was more evenly spread between the terran players.


even if you took morrow out of the equation the numbers would still favor Terran by a pretty large margin, but he is definitely an outlier that skews the statistic a little further toward Terran. If he was just being carried by his race he wouldn't have 12 wins, it would be spread out more between other terrans.

But the fact that we are seeing tournaments with top 4s consisting of all Terrans is pretty compelling, and enough for me to consider the results conclusive.

edit: also, I think the more important statstic is the super low number of zergs
MythicalMage
Profile Joined May 2010
1360 Posts
September 19 2010 21:46 GMT
#803
On September 20 2010 06:40 Senorcuidado wrote:
Show nested quote +
On September 20 2010 06:25 DonKey_ wrote:
...um does it not bother anyone that terrans wins are only so high cause morrow has won a grand total of 12! tournaments... this might be more conclusive if it was more evenly spread between the terran players.


even if you took morrow out of the equation the numbers would still favor Terran by a pretty large margin, but he is definitely an outlier that skews the statistic a little further toward Terran. If he was just being carried by his race he wouldn't have 12 wins, it would be spread out more between other terrans.

But the fact that we are seeing tournaments with top 4s consisting of all Terrans is pretty compelling, and enough for me to consider the results conclusive.

Saying that is a bit hard to do. MLG had one Terran in the top 4 and none in the Top 3, the rest being Protosss. ESL had no Protoss in the top 4, with 2 Zergs in the top 3. Also, most of these are weekly tournaments and the like, which might skew the results slightly.
smegged
Profile Joined August 2010
Australia213 Posts
September 19 2010 21:49 GMT
#804
On September 20 2010 06:19 MythicalMage wrote:
Show nested quote +
On September 20 2010 06:17 in7e.sCream wrote:
cause it was the only massable unit except the zergling wich is pretty weak compared to other T1

You can mass any unit, depending on your definition of mass. It was the only unit that you could make 100 of other than zerglings, if that's what you mean. But you can legitimately make 20+ mutas, which I consider a mass, or 50+ zerglings which I also consider a mass.


Yeah you can mass any unit, but back at one supply, the roach let you mass a unit that could actually crack fortified positions. Now to do that you need to get to tier 3 and get either broodlords or ultras.

Let's look at the units:

Lings - very massable but melt to anything at all that has AOE damage or even fast attacks.
Mutas - massable but get annihilated by anything with AtG damage
Hydra - massable but paper thin and incredibly immobile (compare to the void ray, which is similarly a glass cannon but has mobility advantages over hydra)
Roach - massable but not enough to develop critical mass to crack a tank line. They melt to a stalker/colossus ball.
Infestors - spellcaster and not viable to mass
Corruptors - worst unit in the game
Broodlords and Ultras - Tier 3 units that are awesome but you can never really have more than half a dozen or so of them.
Drones - I mass drones every game. I aim for 60+ every time.
Banelings - I <3 banelings. They are awesome against marines (which are pound for pound the best unit in the game).

Now I think personally that most of these units really are quite good and all have their place in the zerg army. What is missing though is something on the ground that can crack a fortified position in the midgame. Everything on the ground melts to stalker/colossi. Everything on the ground gets owned by any AOE attack. There is no real hard hitter for the zerg in the midgame. Nothing that really makes your opponent crap their pants when they see or hear it (I get nightmares about the siege mode sound).

In the midgame, against protoss players of any quality you do not engage ground forces without ultras and against terran players of any quality you do not engage ground forces without some other kind of advantage.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 19 2010 21:50 GMT
#805
On September 20 2010 06:25 DonKey_ wrote:
...um does it not bother anyone that terrans wins are only so high cause morrow has won a grand total of 12! tournaments... this might be more conclusive if it was more evenly spread between the terran players.


Large portion of those wins are with a TVT in the finals so it doesnt matter.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-19 21:59:52
September 19 2010 21:56 GMT
#806
On September 20 2010 05:53 MythicalMage wrote:
Show nested quote +
On September 20 2010 05:49 kickinhead wrote:
On September 20 2010 05:47 MythicalMage wrote:
On September 20 2010 05:40 kickinhead wrote:
On September 20 2010 05:26 MythicalMage wrote:
On September 20 2010 04:55 Fantistic wrote:
On September 18 2010 14:55 iCanada wrote:
On September 18 2010 14:31 purerythem wrote:
why no idra?


Because he hasn't won a tournament post release...


This sickens me. IdrA is one of the most skilled players on the world if not the best.
Doesn't matter how good you are, the chances of winning with Zerg are too low.

Every game I see IdrA lose, it's cause he's playing like an idiot. Also IdrA doesn't play in many tournaments; probably less than ten since release.


I see tons of Terran/Protoss-players playing bad but still winning....

And I see Zergs playing badly and still winning. There's never a game where I'm like "Oh he lost from imbalance." It's "Oh he mismicroed," Or "Oh he didn't macro very well" or "Oh he took a risky expansion" or "Oh he suicided his army." It's never "He played perfectly but still lost." I can't recall one, really, where "He played better than the Terran(Or Protoss) and still lost."


So you are implying that there are no balance-issues?... cuz thats friggin ridiculous....

No it's certainly favoring Terran and Protoss, but it's NOTHING to what people think of it. And the changes in the next patch aren't fixing it NEARLY as much as the advancement of zerg strategy.


quite the contrary. yes, it's nothing like people think, but in the other direction. toss and terran are both ridiculously overpowered against zerg. the amount of skill requird for a zerg player to win against a terran or toss is ridiculous compared to what the terran and protoss player has to be able to do. only players who played one race mainly and switched to the other races while maintaining diamond level (for me its around 1k with random, zerg I was at around 1.1k in a tough division meaning my opponents were always 1300+) know what I'm talking about, since I'm one of them.

I was zerg, and playing both terran and toss is so damn ridiculously easy that it's really not funny (I'm random for now until the patch hopefuly does more than what's in the situation report 1). maybe not mechanically, since terran in my eyes actually requires a little bit more apm than zerg, but certainly strategically, which is the most important thing since everyone with more than one arm should be able to maintain 120-150 apm which is plenty for every race. the players I lose to on the ladder with zerg, when I get them again the game after, which happens a lot during my playtimes, and get any other races I completely and utterly destroy them, even in mirror, and that's not exaggerated. ok, granted, the opponents i play against are only at around 1000-1200 rating, but still, show me one terran who offraces as zerg and beats opponents with it on the ladder whom he wasn't able to beat with terran. you will find 0. literally 0.

both terran and protoss are just much much much more streamlined and in general have much more powerful units and abilites than zerg. it's a million times easier to get BOs straight, to counter stuff, and to keep your macro in check than with zerg. battles are a million times less scary since you do in general have a more powerful army unless you've enormously fucked up. especially with protoss it's just a joke. force field is the most overpowered thing every to grace the face of an RTS, the only reason most players don't realize that yet is because most protoss players, even the high level ones, utterly suck in force field usage. when I play protoss on the ladder against zerg, I rarely if ever lose a lot of units in combat, be it lategame or midgame push, simply because of force field (unless there are ultras of course, but my opponents never get to that and if they do, I've done something terribly wrong).

with terran it's actually not so much the units (but that's just because I'm too bad to properly use and position my tanks) but rather the ridiculous strategies u can pull off against zerg. blue flame hellions into double airport invisible banshees when opponent has just arrived at lair? no problem. simply 20 marine push when your opponent doesn't expect it at all? no problem. mass reaper into fast expand and simultaneous deadly m&m push? no problem. let's not even talk about drops. If a zerg could have maphack against terran he would actually be quite fine.


so yeah, people won't realize how ridiculous the other two races are until a guy like idra or dimaga switches to terran full time. but that won't happen, since those guys are too loyal to their race~~.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 19 2010 21:57 GMT
#807
On September 20 2010 05:59 MythicalMage wrote:
Show nested quote +
On September 20 2010 05:55 InRaged wrote:
On September 20 2010 05:25 MythicalMage wrote:
It bears noting that there are less than ten top zergs in the world right now. So that number of wins seems fair, compared to the population.

And there are less than ten top zergs because talented and skilled players happen to choose other races (or should I say Race), of course, for some random not related to the game balance reason. MAKES SENSE

Races was appropriate. In Korea, Protoss is considered the "imba" race, moreso than Terran.

But you brought up a brilliant point. If I'm starting to play a game at the pro level, I'm certainly not going to pick the one that has even a CHANCE of being weaker. Why would I? So the mentality that Zerg is weaker is causing less players of Zerg which is causing fewer new zerg strategies and thoughts and the like, which is hurting Zerg as a whole.


Mentality or reality?
Slunk
Profile Blog Joined February 2010
Germany768 Posts
September 19 2010 22:04 GMT
#808
On September 20 2010 06:49 smegged wrote:
Show nested quote +
On September 20 2010 06:19 MythicalMage wrote:
On September 20 2010 06:17 in7e.sCream wrote:
cause it was the only massable unit except the zergling wich is pretty weak compared to other T1

You can mass any unit, depending on your definition of mass. It was the only unit that you could make 100 of other than zerglings, if that's what you mean. But you can legitimately make 20+ mutas, which I consider a mass, or 50+ zerglings which I also consider a mass.


Yeah you can mass any unit, but back at one supply, the roach let you mass a unit that could actually crack fortified positions. Now to do that you need to get to tier 3 and get either broodlords or ultras.

Let's look at the units:

Lings - very massable but melt to anything at all that has AOE damage or even fast attacks.
Mutas - massable but get annihilated by anything with AtG damage
Hydra - massable but paper thin and incredibly immobile (compare to the void ray, which is similarly a glass cannon but has mobility advantages over hydra)
Roach - massable but not enough to develop critical mass to crack a tank line. They melt to a stalker/colossus ball.
Infestors - spellcaster and not viable to mass
Corruptors - worst unit in the game
Broodlords and Ultras - Tier 3 units that are awesome but you can never really have more than half a dozen or so of them.
Drones - I mass drones every game. I aim for 60+ every time.
Banelings - I <3 banelings. They are awesome against marines (which are pound for pound the best unit in the game).

Now I think personally that most of these units really are quite good and all have their place in the zerg army. What is missing though is something on the ground that can crack a fortified position in the midgame. Everything on the ground melts to stalker/colossi. Everything on the ground gets owned by any AOE attack. There is no real hard hitter for the zerg in the midgame. Nothing that really makes your opponent crap their pants when they see or hear it (I get nightmares about the siege mode sound).

In the midgame, against protoss players of any quality you do not engage ground forces without ultras and against terran players of any quality you do not engage ground forces without some other kind of advantage.


That is not entirely true. In ZvP zerg is jst fine after the critical all-in timings in the early midgame. The key to those stalker-colossi armies are lots and lots of roaches with both upgrades, reinforced by just a handfull of hydras and some corruptors. once you hit endgame on at least 3 base with either broodlords or ultras you cannot lose against anything the protoss can throw at you.
ZvT however is a bitch.
liaf
Profile Joined April 2009
Norway318 Posts
Last Edited: 2010-09-19 22:21:35
September 19 2010 22:20 GMT
#809
On September 20 2010 07:04 Slunk wrote:
Show nested quote +
On September 20 2010 06:49 smegged wrote:
On September 20 2010 06:19 MythicalMage wrote:
On September 20 2010 06:17 in7e.sCream wrote:
cause it was the only massable unit except the zergling wich is pretty weak compared to other T1

You can mass any unit, depending on your definition of mass. It was the only unit that you could make 100 of other than zerglings, if that's what you mean. But you can legitimately make 20+ mutas, which I consider a mass, or 50+ zerglings which I also consider a mass.


Yeah you can mass any unit, but back at one supply, the roach let you mass a unit that could actually crack fortified positions. Now to do that you need to get to tier 3 and get either broodlords or ultras.

Let's look at the units:

Lings - very massable but melt to anything at all that has AOE damage or even fast attacks.
Mutas - massable but get annihilated by anything with AtG damage
Hydra - massable but paper thin and incredibly immobile (compare to the void ray, which is similarly a glass cannon but has mobility advantages over hydra)
Roach - massable but not enough to develop critical mass to crack a tank line. They melt to a stalker/colossus ball.
Infestors - spellcaster and not viable to mass
Corruptors - worst unit in the game
Broodlords and Ultras - Tier 3 units that are awesome but you can never really have more than half a dozen or so of them.
Drones - I mass drones every game. I aim for 60+ every time.
Banelings - I <3 banelings. They are awesome against marines (which are pound for pound the best unit in the game).

Now I think personally that most of these units really are quite good and all have their place in the zerg army. What is missing though is something on the ground that can crack a fortified position in the midgame. Everything on the ground melts to stalker/colossi. Everything on the ground gets owned by any AOE attack. There is no real hard hitter for the zerg in the midgame. Nothing that really makes your opponent crap their pants when they see or hear it (I get nightmares about the siege mode sound).

In the midgame, against protoss players of any quality you do not engage ground forces without ultras and against terran players of any quality you do not engage ground forces without some other kind of advantage.


That is not entirely true. In ZvP zerg is jst fine after the critical all-in timings in the early midgame. The key to those stalker-colossi armies are lots and lots of roaches with both upgrades, reinforced by just a handfull of hydras and some corruptors. once you hit endgame on at least 3 base with either broodlords or ultras you cannot lose against anything the protoss can throw at you.
ZvT however is a bitch.

On September 17 2010 19:28 IdrA wrote:
zvp is largely considered the least balanced in korea right now


Edit: From here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=153636&currentpage=33#643
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
InRaged
Profile Joined February 2007
1047 Posts
September 19 2010 22:21 GMT
#810
On September 20 2010 05:59 MythicalMage wrote:
Show nested quote +
On September 20 2010 05:55 InRaged wrote:
On September 20 2010 05:25 MythicalMage wrote:
It bears noting that there are less than ten top zergs in the world right now. So that number of wins seems fair, compared to the population.

And there are less than ten top zergs because talented and skilled players happen to choose other races (or should I say Race), of course, for some random not related to the game balance reason. MAKES SENSE

Races was appropriate. In Korea, Protoss is considered the "imba" race, moreso than Terran.

But you brought up a brilliant point. If I'm starting to play a game at the pro level, I'm certainly not going to pick the one that has even a CHANCE of being weaker. Why would I? So the mentality that Zerg is weaker is causing less players of Zerg which is causing fewer new zerg strategies and thoughts and the like, which is hurting Zerg as a whole.

Yup. Except sc2ranks shows that difference in race distribution in Diamond league is around ~3 percent (most of non-terrans are at the bottom though, of course) and in whole ladder around ~10 percent with majority of players being Protoss. Even in TL open (and GSL) majority of entrances are Protoss, yet even Protoss is behind the Terran when it comes to winning.

And please, provide source about Protoss being considered more "imba" than Terran in Korea.
MythicalMage
Profile Joined May 2010
1360 Posts
September 19 2010 22:25 GMT
#811
On September 20 2010 07:21 InRaged wrote:
Show nested quote +
On September 20 2010 05:59 MythicalMage wrote:
On September 20 2010 05:55 InRaged wrote:
On September 20 2010 05:25 MythicalMage wrote:
It bears noting that there are less than ten top zergs in the world right now. So that number of wins seems fair, compared to the population.

And there are less than ten top zergs because talented and skilled players happen to choose other races (or should I say Race), of course, for some random not related to the game balance reason. MAKES SENSE

Races was appropriate. In Korea, Protoss is considered the "imba" race, moreso than Terran.

But you brought up a brilliant point. If I'm starting to play a game at the pro level, I'm certainly not going to pick the one that has even a CHANCE of being weaker. Why would I? So the mentality that Zerg is weaker is causing less players of Zerg which is causing fewer new zerg strategies and thoughts and the like, which is hurting Zerg as a whole.

Yup. Except sc2ranks shows that difference in race distribution in Diamond league is around ~3 percent (most of non-terrans are at the bottom though, of course) and in whole ladder around ~10 percent with majority of players being Protoss. Even in TL open (and GSL) majority of entrances are Protoss, yet even Protoss is behind the Terran when it comes to winning.

And please, provide source about Protoss being considered more "imba" than Terran in Korea.
Tasteless and Artosis's commentary in the GSL. They mention the mindset numerous times.
Senorcuidado
Profile Joined May 2010
United States700 Posts
September 19 2010 22:26 GMT
#812
On September 20 2010 06:46 MythicalMage wrote:
Show nested quote +
On September 20 2010 06:40 Senorcuidado wrote:
On September 20 2010 06:25 DonKey_ wrote:
...um does it not bother anyone that terrans wins are only so high cause morrow has won a grand total of 12! tournaments... this might be more conclusive if it was more evenly spread between the terran players.


even if you took morrow out of the equation the numbers would still favor Terran by a pretty large margin, but he is definitely an outlier that skews the statistic a little further toward Terran. If he was just being carried by his race he wouldn't have 12 wins, it would be spread out more between other terrans.

But the fact that we are seeing tournaments with top 4s consisting of all Terrans is pretty compelling, and enough for me to consider the results conclusive.

Saying that is a bit hard to do. MLG had one Terran in the top 4 and none in the Top 3, the rest being Protosss. ESL had no Protoss in the top 4, with 2 Zergs in the top 3. Also, most of these are weekly tournaments and the like, which might skew the results slightly.


very good point, I agree completely. I never should have (and nobody should) made generalizations based on a few tournaments. That was sloppy and unscientific of me.

I still consider the data in the OP to be a large enough sample to be compelling, but my use of anecdotal evidence does not support it. I also agree that development of strategies and playstyles will do more to help Zerg than balance patches ever will.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 19 2010 22:56 GMT
#813
http://www.sc2-replays.net/en/replays/&all=1&sort=time&time=2weeks&page=1


nuff said. tbh im starting to get really bored of watching tvt all the time. its beginning to hurt sc2´s value as an observer sport.
"What am I supposed to do against this?" - "Lose!" :-]
smegged
Profile Joined August 2010
Australia213 Posts
September 20 2010 00:19 GMT
#814
On September 20 2010 07:04 Slunk wrote:
Show nested quote +
On September 20 2010 06:49 smegged wrote:
On September 20 2010 06:19 MythicalMage wrote:
On September 20 2010 06:17 in7e.sCream wrote:
cause it was the only massable unit except the zergling wich is pretty weak compared to other T1

You can mass any unit, depending on your definition of mass. It was the only unit that you could make 100 of other than zerglings, if that's what you mean. But you can legitimately make 20+ mutas, which I consider a mass, or 50+ zerglings which I also consider a mass.


Yeah you can mass any unit, but back at one supply, the roach let you mass a unit that could actually crack fortified positions. Now to do that you need to get to tier 3 and get either broodlords or ultras.

Let's look at the units:

Lings - very massable but melt to anything at all that has AOE damage or even fast attacks.
Mutas - massable but get annihilated by anything with AtG damage
Hydra - massable but paper thin and incredibly immobile (compare to the void ray, which is similarly a glass cannon but has mobility advantages over hydra)
Roach - massable but not enough to develop critical mass to crack a tank line. They melt to a stalker/colossus ball.
Infestors - spellcaster and not viable to mass
Corruptors - worst unit in the game
Broodlords and Ultras - Tier 3 units that are awesome but you can never really have more than half a dozen or so of them.
Drones - I mass drones every game. I aim for 60+ every time.
Banelings - I <3 banelings. They are awesome against marines (which are pound for pound the best unit in the game).

Now I think personally that most of these units really are quite good and all have their place in the zerg army. What is missing though is something on the ground that can crack a fortified position in the midgame. Everything on the ground melts to stalker/colossi. Everything on the ground gets owned by any AOE attack. There is no real hard hitter for the zerg in the midgame. Nothing that really makes your opponent crap their pants when they see or hear it (I get nightmares about the siege mode sound).

In the midgame, against protoss players of any quality you do not engage ground forces without ultras and against terran players of any quality you do not engage ground forces without some other kind of advantage.


That is not entirely true. In ZvP zerg is jst fine after the critical all-in timings in the early midgame. The key to those stalker-colossi armies are lots and lots of roaches with both upgrades, reinforced by just a handfull of hydras and some corruptors. once you hit endgame on at least 3 base with either broodlords or ultras you cannot lose against anything the protoss can throw at you.
ZvT however is a bitch.


Against a Protoss who has good forcefield usage you really cannot engage their army without risking losing everything. All they need is an observer and they can nullify mass roach usage quite easily.

On an open field you are fine but there are precious few places to engage that are open enough.

The timing window in which the protoss have Colossi and you don't have ultras is very painful (if the protoss know how to use forcefield).
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 20 2010 07:05 GMT
#815
On September 20 2010 06:19 MythicalMage wrote:
Show nested quote +
On September 20 2010 06:17 in7e.sCream wrote:
cause it was the only massable unit except the zergling wich is pretty weak compared to other T1

You can mass any unit, depending on your definition of mass. It was the only unit that you could make 100 of other than zerglings, if that's what you mean. But you can legitimately make 20+ mutas, which I consider a mass, or 50+ zerglings which I also consider a mass.


Man, you have to try to play zerg before claiming something. Play something like 200 games, get to the top diamond and try defending multiple drops and Thor/scv push. This is a Bullshit. So easy for terran.

Its from my own experience:
I played like 160 games with terran initially, then I swithced to zerg to see why people are whining and played like 200 games... got frustrated with stupid loses where 40 apm terran a-moves me. Now I am playing terran again.

It so easy to beat zergs that are way better than me.
Believe it or not, I have beaten a decent zerg almost without using keyboard. Just my mouse and did couple thor drops.

ZvT is far, very far from being balanced. I think that blizzard needs to change mechanics. Because in late game zerg totally dominates terran, and in early game its vice versa.
Its grack
Moli
Profile Joined September 2010
Netherlands78 Posts
September 22 2010 09:25 GMT
#816
Dunno if anyone already said this but there should be Platinum and Diamond medals imo, for example Morrow 1 platinum medal for winning the IEM Global Challenge @ Gamescon.
waffleduck
Profile Joined August 2010
125 Posts
September 22 2010 17:31 GMT
#817
All those people saying that the terran statistics are skewed because of most of their medal representation being one player should really look at how the zerg medals are spread out between players of that race.
PuppyFur
Profile Joined April 2010
United States6 Posts
September 22 2010 21:54 GMT
#818
Wow thanks for the compilation of tourneys. As a lower skilled diamond zerg, i find this hardly a surprise.
Who was first who forged the deadly blade? Of rugged steel his savage soul was made.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
September 22 2010 21:59 GMT
#819
On September 20 2010 06:25 DonKey_ wrote:
...um does it not bother anyone that terrans wins are only so high cause morrow has won a grand total of 12! tournaments... this might be more conclusive if it was more evenly spread between the terran players.


Did you read the entire post?

Tournament winners by race:

[image loading] - 22[image loading]
[image loading] - 12[image loading]
[image loading] - 2[image loading]
I
xephon
Profile Joined May 2010
Canada38 Posts
September 23 2010 13:45 GMT
#820
Terran have better player, better skill level
that's all about this post.
Prev 1 39 40 41 42 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 130
SpeCial 99
StarCraft: Brood War
Britney 12408
Artosis 412
Bale 12
League of Legends
Doublelift3047
JimRising 593
Super Smash Bros
hungrybox470
Heroes of the Storm
Grubby5326
Liquid`Hasu1151
Khaldor1036
Other Games
summit1g7270
shahzam522
FrodaN134
ArmadaUGS100
NeuroSwarm70
Mew2King61
ViBE53
JuggernautJason39
PPMD13
Vindicta2
Organizations
Other Games
BasetradeTV208
Dota 2
PGL Dota 2 - Main Stream60
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 28
• HerbMon 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie707
• Scarra432
• Shiphtur160
Upcoming Events
OSC
1h 27m
Stellar Fest
14h 27m
OSC
23h 27m
CranKy Ducklings
1d 11h
Online Event
1d 12h
FEL
1d 17h
AI Arena Tournament
1d 18h
BSL: Ladder Tournament
1d 20h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
[ Show More ]
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.