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What is the point of the Warpgate auto-group? - Page 3

Forum Index > SC2 General
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Tenks
Profile Joined April 2010
United States3104 Posts
September 10 2010 18:43 GMT
#41
On September 11 2010 03:35 iCCup.Diamond wrote:
Show nested quote +
On September 11 2010 03:34 -orb- wrote:
Maybe because warp gates are the hardest macro buildings to use out of the three races?

With Zerg and Terran you can macro from elsewhere while you watch/micro your army. With Protoss you have to move your camera back to pylon power and start placing units there.


Orb, <3.

Yet again, Orb knows best ! lol

Seriously I would KILL to be able to macro my warpgates in the midst of a battle without switching views.



Couldn't you switch them to standard Gateways before pressing out so you could do blind macro while microing your units?
Wat
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 10 2010 18:44 GMT
#42
I'll break it down for how i play

zerg. click 5 for all hatches. click s, click button units (or hold button)
2 buttons to set up + 1 for each unit.

terran. click 4 for all production buildings. click button units for racks, click tab, click button units for factory, click tab, click button units for starport, click 5 for command center, click an svc button.
4 buttons to set up + 1 for each unit

protoss. Click 0 for closest pylon. click w for all warpgates. click unit production button, hold shift, click screen several times, repeat for all of the different units. click 3 for robo facility, click button for unit, click 5 for nexus, click e for probe
4 buttons to set up, +1 button for each different type of unit, +1 screen click for each warpgate unit.

See the difference? That doesn't even include the micro needed to make pylons or supply depots compared to overlords.
Developer for http://mtgfiddle.com
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 10 2010 18:44 GMT
#43
On September 11 2010 03:20 Chill wrote:
It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it.


I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley"
sure, if you click on the warp gate then you have to manually click/scroll to get to the place where you wanna warp in....but that's no real disadvantage compared to the advantage even weak players get from the insta-warp-in; if they are even incapable of doing this, then they could just warp-in nearby their structure which would make the warpgate basicly a normal production-structure with -5 cooldown

another question: why do ppl still hotkey their warpgates? I mean, doesn't this "block" a very important hotkey for you? eg. I have my gateways on 4, but after warpgate-technology I use 4 for robo or stargate
"You see....YOU SEE..." © 2010 Sen
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
September 10 2010 18:44 GMT
#44
Terran doesn't have to go back to a pylon to actually build things.
I think it's fair
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
September 10 2010 18:45 GMT
#45
I'd absolutely love a spawn larvae cooldown thing button that displays how many hatcheries don't have spawn larvae on them right now or something.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
kamicom
Profile Blog Joined March 2010
United States180 Posts
Last Edited: 2010-09-10 18:49:41
September 10 2010 18:45 GMT
#46
@acrimonyous, obviously producing units is more cumbersome as a game progresses in macro-oriented games. I think everyong can agree on that. However, the more evident issue is the early and mid-game when the person with best base-management and macro should edge out with an advantage.

Obviously SCII is more forgiving thus to the newer players and lessens the gap between the experienced and amateurs but I like to think of this as an example of asking how forgiving SCII should be.

*edit* and guys, I think the discussion if going off on a tangent haha. We all agree the dynamics of building production are uniquely different for all three races and have their pros and cons.

*re-edit* *reads through the thread* oh gawd what have I done...
I ragequit if my split fails.
Deleted User 72834
Profile Joined April 2010
247 Posts
September 10 2010 18:46 GMT
#47
--- Nuked ---
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2010 18:46 GMT
#48
On September 11 2010 03:43 Tenks wrote:
Show nested quote +
On September 11 2010 03:35 iCCup.Diamond wrote:
On September 11 2010 03:34 -orb- wrote:
Maybe because warp gates are the hardest macro buildings to use out of the three races?

With Zerg and Terran you can macro from elsewhere while you watch/micro your army. With Protoss you have to move your camera back to pylon power and start placing units there.


Orb, <3.

Yet again, Orb knows best ! lol

Seriously I would KILL to be able to macro my warpgates in the midst of a battle without switching views.



Couldn't you switch them to standard Gateways before pressing out so you could do blind macro while microing your units?


Stuff takes much longer to build, so no.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-09-10 18:48:34
September 10 2010 18:46 GMT
#49
On September 11 2010 03:20 habermas wrote:
Protoss macro is difficult enough as it is. Zerg has the easiest time as they don't even have to take an eye off of whatever they are doing to macro: create workers, make overlords, spawn larva, or produce units. Terran can just spam units from ther rax/factory/starport with hotkeys without looking at them.

Protoss on the other hand need to change location to the nearest pylon to warp in. The same with chronoboost and building pylons for more supply. I believe having 'w' to autoselect all warpgates is necessary to makes things more even in terms of mechanics.

Again: Zerg has the easiest macro mechanics of all the races, what more would you want? Autocast for spawn larva?


LOL What? Are you joking? I'm sorry you have the luxury of warping in units anywhere on the map for instant army support. If you're gonna complain about warpgates' macro, then go ahead and don't use them, leave them as gateways. Simple as that.

EDIT: Imagine if Zerg can spawn units anywhere there is creep, oh man, everyone would complain the crap out of that.

Good players macroing should be watching the mini-map anyways. Terran also has to go back to build supply depots and MULE. Zerg also has to go back to spawn larva. There's no use nitpicking at the small things. I'm so used to just hotkeying all my warpgates with a number as it is. I wouldn't even really care if W was removed.
Jaedong <3 HOOK'EM HORNS!
vicariouscheese
Profile Joined June 2010
United States589 Posts
September 10 2010 18:47 GMT
#50
On September 11 2010 03:01 DarkspearTribe wrote:
Show nested quote +
On September 11 2010 02:59 andeh wrote:
On September 11 2010 02:53 iCCup.Diamond wrote:
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?


it helps terran the most

and of course I know this?

Shift+b+*insert building you want*+g


holy ballsack

ive been right clicking on minerals every time, definitely will help for buildings away from the mineral line....
Michaelj
Profile Joined February 2008
United States186 Posts
September 10 2010 18:49 GMT
#51
you know, can't you just take along a couple of probes with you for the more intricate positioning battles? just start plopping down pylons if it looks like it's getting particularly tricky, and you have the added benefit of getting the first wave of reinforcements that much faster
---
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
September 10 2010 19:02 GMT
#52
On September 11 2010 03:44 sleepingdog wrote:
Show nested quote +
On September 11 2010 03:20 Chill wrote:
It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it.


I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley"

You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.
Moderator
f0rgiv3n
Profile Joined January 2008
United States112 Posts
September 10 2010 19:06 GMT
#53
I agree that it doesn't make a difference because... i KNOW it doesn't! I don't ever remember what button it is so i end up manually hotkeying (Shift+click, Ctrl+2) all of my wgates lol. I've never felt like it makes a big difference at all.
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
September 10 2010 19:09 GMT
#54
On September 11 2010 04:02 Chill wrote:
Show nested quote +
On September 11 2010 03:44 sleepingdog wrote:
On September 11 2010 03:20 Chill wrote:
It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it.


I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley"

You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.


Pretty much sums it up
Kodan
Profile Joined May 2010
United States51 Posts
Last Edited: 2010-09-10 19:14:03
September 10 2010 19:10 GMT
#55
On September 11 2010 03:08 acrimoneyius wrote:
Show nested quote +
On September 11 2010 02:57 Slow Motion wrote:
Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage.


This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking.



too many things I have to say about this quote, but you would be too idiotic to understand, so I'll pull a jesus and get banned for your sins


go fuck yourself!

User was warned for this post
Soultrain
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2010 19:10 GMT
#56
I never thought I would see the day where there is not only a thread about the W hotkey being imba but it has made it 3 pages without a close.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Scorcher2k
Profile Joined November 2009
United States802 Posts
September 10 2010 19:11 GMT
#57
On September 11 2010 04:02 Chill wrote:
Show nested quote +
On September 11 2010 03:44 sleepingdog wrote:
On September 11 2010 03:20 Chill wrote:
It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it.


I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley"

You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.

I find it hard to believe that a person that doesn't use hotkeys will use 'w'...
NonY
Profile Blog Joined June 2007
8751 Posts
September 10 2010 19:16 GMT
#58
On September 11 2010 03:08 acrimoneyius wrote:
Show nested quote +
On September 11 2010 02:57 Slow Motion wrote:
Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage.


This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking.

Meanwhile, players in the GSL have 400apm and Flash wins StarLeagues with ridiculously brilliant strategies.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ALPINA
Profile Joined May 2010
3791 Posts
September 10 2010 19:16 GMT
#59
On September 11 2010 03:46 LSGamer wrote:
Exactly how people have said, We toss have to look away from a fight or whatever to place it, whereas Z and T can say press 4 and then H or D and even queue them


And every zerg player every 40sec. must go and inject larva, so what?
You should never underestimate the predictability of stupidity
vesicular
Profile Blog Joined March 2010
United States1310 Posts
Last Edited: 2010-09-10 19:17:45
September 10 2010 19:17 GMT
#60
On September 11 2010 04:02 Chill wrote:
Show nested quote +
On September 11 2010 03:44 sleepingdog wrote:
On September 11 2010 03:20 Chill wrote:
It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it.


I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley"

You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.


Really, the only issue I see with it isn't even the hotkey, or the little icon on screen. It's the fact that you get an in-game timer that tells you when warpgates are ready for more warp ins. There's a lot of timing stuff in the game (unit building, chrono finish, larva pop), and this is really the only one that lets you know without having to check back to see if it's ready yet or not. You just look at the corner of your screen.
STX Fighting!
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