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On September 11 2010 03:35 iCCup.Diamond wrote:Show nested quote +On September 11 2010 03:34 -orb- wrote: Maybe because warp gates are the hardest macro buildings to use out of the three races?
With Zerg and Terran you can macro from elsewhere while you watch/micro your army. With Protoss you have to move your camera back to pylon power and start placing units there. Orb, <3. Yet again, Orb knows best  ! lol Seriously I would KILL to be able to macro my warpgates in the midst of a battle without switching views.
Couldn't you switch them to standard Gateways before pressing out so you could do blind macro while microing your units?
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I'll break it down for how i play
zerg. click 5 for all hatches. click s, click button units (or hold button) 2 buttons to set up + 1 for each unit.
terran. click 4 for all production buildings. click button units for racks, click tab, click button units for factory, click tab, click button units for starport, click 5 for command center, click an svc button. 4 buttons to set up + 1 for each unit
protoss. Click 0 for closest pylon. click w for all warpgates. click unit production button, hold shift, click screen several times, repeat for all of the different units. click 3 for robo facility, click button for unit, click 5 for nexus, click e for probe 4 buttons to set up, +1 button for each different type of unit, +1 screen click for each warpgate unit.
See the difference? That doesn't even include the micro needed to make pylons or supply depots compared to overlords.
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On September 11 2010 03:20 Chill wrote: It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it.
I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley" sure, if you click on the warp gate then you have to manually click/scroll to get to the place where you wanna warp in....but that's no real disadvantage compared to the advantage even weak players get from the insta-warp-in; if they are even incapable of doing this, then they could just warp-in nearby their structure which would make the warpgate basicly a normal production-structure with -5 cooldown
another question: why do ppl still hotkey their warpgates? I mean, doesn't this "block" a very important hotkey for you? eg. I have my gateways on 4, but after warpgate-technology I use 4 for robo or stargate
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Terran doesn't have to go back to a pylon to actually build things. I think it's fair
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I'd absolutely love a spawn larvae cooldown thing button that displays how many hatcheries don't have spawn larvae on them right now or something.
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@acrimonyous, obviously producing units is more cumbersome as a game progresses in macro-oriented games. I think everyong can agree on that. However, the more evident issue is the early and mid-game when the person with best base-management and macro should edge out with an advantage.
Obviously SCII is more forgiving thus to the newer players and lessens the gap between the experienced and amateurs but I like to think of this as an example of asking how forgiving SCII should be.
*edit* and guys, I think the discussion if going off on a tangent haha. We all agree the dynamics of building production are uniquely different for all three races and have their pros and cons.
*re-edit* *reads through the thread* oh gawd what have I done...
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On September 11 2010 03:43 Tenks wrote:Show nested quote +On September 11 2010 03:35 iCCup.Diamond wrote:On September 11 2010 03:34 -orb- wrote: Maybe because warp gates are the hardest macro buildings to use out of the three races?
With Zerg and Terran you can macro from elsewhere while you watch/micro your army. With Protoss you have to move your camera back to pylon power and start placing units there. Orb, <3. Yet again, Orb knows best  ! lol Seriously I would KILL to be able to macro my warpgates in the midst of a battle without switching views. Couldn't you switch them to standard Gateways before pressing out so you could do blind macro while microing your units?
Stuff takes much longer to build, so no.
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On September 11 2010 03:20 habermas wrote: Protoss macro is difficult enough as it is. Zerg has the easiest time as they don't even have to take an eye off of whatever they are doing to macro: create workers, make overlords, spawn larva, or produce units. Terran can just spam units from ther rax/factory/starport with hotkeys without looking at them.
Protoss on the other hand need to change location to the nearest pylon to warp in. The same with chronoboost and building pylons for more supply. I believe having 'w' to autoselect all warpgates is necessary to makes things more even in terms of mechanics.
Again: Zerg has the easiest macro mechanics of all the races, what more would you want? Autocast for spawn larva?
LOL What? Are you joking? I'm sorry you have the luxury of warping in units anywhere on the map for instant army support. If you're gonna complain about warpgates' macro, then go ahead and don't use them, leave them as gateways. Simple as that.
EDIT: Imagine if Zerg can spawn units anywhere there is creep, oh man, everyone would complain the crap out of that.
Good players macroing should be watching the mini-map anyways. Terran also has to go back to build supply depots and MULE. Zerg also has to go back to spawn larva. There's no use nitpicking at the small things. I'm so used to just hotkeying all my warpgates with a number as it is. I wouldn't even really care if W was removed.
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On September 11 2010 03:01 DarkspearTribe wrote:Show nested quote +On September 11 2010 02:59 andeh wrote:On September 11 2010 02:53 iCCup.Diamond wrote:On September 11 2010 02:49 andeh wrote: Terran gets idle worker button You know that feature is not unique to Terran right? it helps terran the most and of course I know this? Shift+b+*insert building you want*+g
holy ballsack
ive been right clicking on minerals every time, definitely will help for buildings away from the mineral line....
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you know, can't you just take along a couple of probes with you for the more intricate positioning battles? just start plopping down pylons if it looks like it's getting particularly tricky, and you have the added benefit of getting the first wave of reinforcements that much faster
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Calgary25979 Posts
On September 11 2010 03:44 sleepingdog wrote:Show nested quote +On September 11 2010 03:20 Chill wrote: It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it. I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley" You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.
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I agree that it doesn't make a difference because... i KNOW it doesn't! I don't ever remember what button it is so i end up manually hotkeying (Shift+click, Ctrl+2) all of my wgates lol. I've never felt like it makes a big difference at all.
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On September 11 2010 04:02 Chill wrote:Show nested quote +On September 11 2010 03:44 sleepingdog wrote:On September 11 2010 03:20 Chill wrote: It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it. I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley" You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.
Pretty much sums it up
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On September 11 2010 03:08 acrimoneyius wrote:Show nested quote +On September 11 2010 02:57 Slow Motion wrote: Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage. This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking.
too many things I have to say about this quote, but you would be too idiotic to understand, so I'll pull a jesus and get banned for your sins
go fuck yourself!
User was warned for this post
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I never thought I would see the day where there is not only a thread about the W hotkey being imba but it has made it 3 pages without a close.
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On September 11 2010 04:02 Chill wrote:Show nested quote +On September 11 2010 03:44 sleepingdog wrote:On September 11 2010 03:20 Chill wrote: It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it. I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley" You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey. I find it hard to believe that a person that doesn't use hotkeys will use 'w'...
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8748 Posts
On September 11 2010 03:08 acrimoneyius wrote:Show nested quote +On September 11 2010 02:57 Slow Motion wrote: Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage. This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking. Meanwhile, players in the GSL have 400apm and Flash wins StarLeagues with ridiculously brilliant strategies.
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On September 11 2010 03:46 LSGamer wrote: Exactly how people have said, We toss have to look away from a fight or whatever to place it, whereas Z and T can say press 4 and then H or D and even queue them
And every zerg player every 40sec. must go and inject larva, so what?
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On September 11 2010 04:02 Chill wrote:Show nested quote +On September 11 2010 03:44 sleepingdog wrote:On September 11 2010 03:20 Chill wrote: It doesn't really affect competitive play. Weak players would have complained "I have to go click on my wrap gate and then find where I want to warp in units" so they just added one key that always does it. I don't get this point - in howfar is that different from a weak player complaining "I have to go click on my barracks and then find a place where I want the units to ralley" You can rally Barracks once and then you just have to click on the Barracks and make units. You can't do that with warpgates. They are intended to be used by going to the location you want to warp units. Most people don't use hotkeys. So it's unreasonable to expect newbies to click a warpgate, scroll to a location, and then warp in units. So they made the 'w' hotkey.
Really, the only issue I see with it isn't even the hotkey, or the little icon on screen. It's the fact that you get an in-game timer that tells you when warpgates are ready for more warp ins. There's a lot of timing stuff in the game (unit building, chrono finish, larva pop), and this is really the only one that lets you know without having to check back to see if it's ready yet or not. You just look at the corner of your screen.
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