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On September 11 2010 04:16 Alpina wrote:Show nested quote +On September 11 2010 03:46 LSGamer wrote: Exactly how people have said, We toss have to look away from a fight or whatever to place it, whereas Z and T can say press 4 and then H or D and even queue them And every zerg player every 40sec. must go and inject larva, so what?
We got to look away every 40 seconds or so for Chrono boost. So what?
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Am I the only one who is kinda pissed that they got rid of every hotkey for every race that could use W, and then if you play 2s and your toss partner drops, the W key doesn't even select your partners warpgates... What's the point of removing all W hotkeys and then not enabling the warpgates hotkey in team games?
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I'm still don't used to using my WG with W, I usually hotkey them to 6 (to avoid forgetting turning into WG asap) along with the Robo. Still I think I should use it more and that is a cool hotkey to keep in mind. I also agree that the Larva CD could be added to zerg since it's also a unique macro ability
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On September 11 2010 04:19 Chriamon wrote: Am I the only one who is kinda pissed that they got rid of every hotkey for every race that could use W, and then if you play 2s and your toss partner drops, the W key doesn't even select your partners warpgates... What's the point of removing all W hotkeys and then not enabling the warpgates hotkey in team games?
In case you NP an opponents probe and tech to warpagtes. Because we all know that happens a lot. By a lot I mean it never actually happens.
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The reason is that Blizzard don't want you to have to use the keyboard to play.
Try playing terran an protoss without the keyboard, it's not that hard right? Just a bit slower. Now try playing Protoss with warp gates *without* clicking the warp gate icon. It's impossible. For every unit you warp in you have to move the screen to the warp gate, click, move the screen to where you want to place it and click again. Then all the way back.
At least that's how I see it. I think zerg should get something similar for "queens ready to inject" or something.
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On September 11 2010 04:24 shawabawa wrote: The reason is that Blizzard don't want you to have to use the keyboard to play.
Try playing terran an protoss without the keyboard, it's not that hard right? Just a bit slower. Now try playing Protoss with warp gates *without* clicking the warp gate icon. It's impossible. For every unit you warp in you have to move the screen to the warp gate, click, move the screen to where you want to place it and click again. Then all the way back.
At least that's how I see it. I think zerg should get something similar for "queens ready to inject" or something.
I 100% doubt that is the reason.
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Actually I would be really happy if all the hatches just had a cooldown timer like the warpgates do. I dont mind manually injecting but just to see when to do it would help Z be a little more accessable
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Warpgates have a special feature because you cannot queue on warpgates, simple, no?
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On September 11 2010 04:26 StreetHeat wrote: Actually I would be really happy if all the hatches just had a cooldown timer like the warpgates do. I dont mind manually injecting but just to see when to do it would help Z be a little more accessable
Turn on health bars. When they are on there is a gray bar above the hatchery that shows larva timing.
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On September 11 2010 04:24 shawabawa wrote: At least that's how I see it. I think zerg should get something similar for "queens ready to inject" or something.
I said this earlier, but I don't agree with this because injection uses energy. It may be a macro ability and an important one, but it's not a cooldown. As such even after you use it you could still have enough energy left over for it to keep saying "queens ready to inject" even if your hatch already has larva on it that you can't inject onto.
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On September 11 2010 04:30 iCCup.Diamond wrote:Show nested quote +On September 11 2010 04:26 StreetHeat wrote: Actually I would be really happy if all the hatches just had a cooldown timer like the warpgates do. I dont mind manually injecting but just to see when to do it would help Z be a little more accessable
Turn on health bars. When they are on there is a gray bar above the hatchery that shows larva timing.
Personally, I'd rather they show the progress bar on the wireframes when multiple buildings are selected. Then you'll easily know when larva has spawn, chrono is done, BC's are coming out, etc, without having to go back to your base to see progress.
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On September 11 2010 03:34 -orb- wrote: Maybe because warp gates are the hardest macro buildings to use out of the three races?
With Zerg and Terran you can macro from elsewhere while you watch/micro your army. With Protoss you have to move your camera back to pylon power and start placing units there. Yes, but once you do you get to place your units anywhere. I'd be MORE than happy if I had to go to somewhere on the creep and unburrow my units immediately there.
Really, what's with people acting like warp gates are a hindrance, rather than an amazingly useful feature?
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As a Protoss player I actually dislike the warpgate key. I don't rly understand why we can't just hotkey our warpgates to a control group ourselves lol.
It sort of does make sense that if P gets such a key Z should get one for queens or larva. And terran.... Doesn't need any help and should have a key that self destructs all mules so they can hit that by accident and rage from time to time lol.
Off-topic (has anyone other than me accidentally self-destructed a control group of banelings by misclicking? Omg soooo annoying haha)
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Because if you didnt have it you would have to go to your nearest power grid, try and warp in and then go back if they fail to time it right then have to go back again a second or two later etc etc. Unlike zerg and terran who can just go to their production hotkey (hatcherys or buildings) both without moving their screen from whatever they are doing and with use of rally still get the units where they need them.
Its not anywhere near as convenient as other races make out. Often you have to cut production for a while till you get your forward pylon up or go back to base and nanny them up to your moving force and robo air units still has to be dealt with as normal and or get isolated. I am not saying its not extremely useful but it does also have its drawbacks at times and isnt an OMG you can warp in anywhere tool. Because you cant you actually need power and it takes about as long to build a pylon as it does a nydus worm and creep reinforces very quickly, its not protoss' fault if you dont use them.
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Don't even use it when I play protoss personally. /shrug
Having all gates in a control group functions the exact same.
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On September 11 2010 04:38 Reason.SC2 wrote: Off-topic (has anyone other than me accidentally self-destructed a control group of banelings by misclicking? Omg soooo annoying haha)
I do this all the time because I use grid keys and Explode is the same key as Morph Baneling. :/
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On September 11 2010 03:08 acrimoneyius wrote:Show nested quote +On September 11 2010 02:57 Slow Motion wrote: Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage. This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking. How is it intuitive that Warpgates are the only production facility that are autoassigned to their own special hotkey? Say you played terran a bit, campaign and stuff. That's the race you're familiar with. Now you try protoss. Is it intuitive that warpgates have a special hotkey?
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When I get protoss, I tend to hotkey my warpgates with a pylon and then click the pylon and spam units.
Now that I think about it, I could just hotkey the pylon without warpgates and use W.....
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On September 11 2010 04:41 spinesheath wrote:Show nested quote +On September 11 2010 03:08 acrimoneyius wrote:On September 11 2010 02:57 Slow Motion wrote: Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage. This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking. How is it intuitive that Warpgates are the only production facility that are autoassigned to their own special hotkey? Say you played terran a bit, campaign and stuff. That's the race you're familiar with. Now you try protoss. Is it intuitive that warpgates have a special hotkey? Yes because it appears on the HUD, although it's hard to notice it when you're in the middle of a game.
I think the special hotkey is fine because protoss should probably be hotkeying their forward pylon for their warpins. So it seems fair.
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On September 11 2010 04:16 Alpina wrote:Show nested quote +On September 11 2010 03:46 LSGamer wrote: Exactly how people have said, We toss have to look away from a fight or whatever to place it, whereas Z and T can say press 4 and then H or D and even queue them And every zerg player every 40sec. must go and inject larva, so what? Can't you use the minimap for inject larvae? Can't do that for warpgates.
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