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What is the point of the Warpgate auto-group?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
kamicom
Profile Blog Joined March 2010
United States180 Posts
September 10 2010 17:43 GMT
#1
Let me make it clear that I'm not crying imba. I just can't see the justification of having such a function exclusively for one race. Personally, I'd prefer if it were removed but I wouldn't mind (hotkeying buildings is just a split second esp. for more experienced players)

Warpgate in itself is an amazing technology which is why it's appealing as the predominant race. Hypothetically speaking, why can't barracks or hatcheries have the same function?
I ragequit if my split fails.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 10 2010 17:44 GMT
#2
Hatcheries and rax don't function on a cooldown, warpgates are pretty unique in that respect.

But a global larva button might be nice for Z.
andeh
Profile Blog Joined August 2009
United States904 Posts
September 10 2010 17:49 GMT
#3
There should be a larva inject cool down.
Toss get warpgate cooldown
Terran gets idle worker button

Where is the zerg love? o_o
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
Last Edited: 2010-09-10 17:53:46
September 10 2010 17:50 GMT
#4
Mainly because with rax and hatcheries, you don't immediately have to place the unit on the map. If you rally rax and hatcheries to your army, then you can just select the building and build the unit.

Warp gates require you to pick a spot on the screen, effectively adding another step. I see the auto-group/cooldown notification as a way to compensate for that.

Edit: also, warp gates can't queue units, the way that normal gateways/rax can, so an on-screen notification of when you can warp in another unit makes up for that.
You'll worry less about what people think about you when you realize how seldom they do.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2010 17:53 GMT
#5
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
J7S
Profile Joined March 2009
Brazil179 Posts
September 10 2010 17:54 GMT
#6
Well, going with the same thinking, there could be a hotkey to select all queens. Inject larvae is "pretty unique in that respect" either.

I don't like the warp gate hotkey as well.
"Mein Führer, I can walk!" - Dr. Strangelove
ALPINA
Profile Joined May 2010
3791 Posts
September 10 2010 17:56 GMT
#7
On September 11 2010 02:43 kamicom wrote:
Let me make it clear that I'm not crying imba. I just can't see the justification of having such a function exclusively for one race. Personally, I'd prefer if it were removed but I wouldn't mind (hotkeying buildings is just a split second esp. for more experienced players)

Warpgate in itself is an amazing technology which is why it's appealing as the predominant race. Hypothetically speaking, why can't barracks or hatcheries have the same function?


Actually I was thinking same thing long ago. Does not make any sense at all to make this to 1 race exceptionally..
You should never underestimate the predictability of stupidity
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 10 2010 17:57 GMT
#8
Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage.
Pyre
Profile Joined July 2010
United States1940 Posts
September 10 2010 17:59 GMT
#9
Honestly its on the wrong side of the screen. If it was above the mini map I would use it. I generally forget to ever look at being where it is. I usually relay hotkeys to check if they are up and I have a general idea when enough time has pasted. Keep mind other buildings can cue up multiple units at once where as warp gates cannot. Queen larva inject is a whole another issue.
andeh
Profile Blog Joined August 2009
United States904 Posts
September 10 2010 17:59 GMT
#10
On September 11 2010 02:53 iCCup.Diamond wrote:
Show nested quote +
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?


it helps terran the most

and of course I know this?
kamicom
Profile Blog Joined March 2010
United States180 Posts
September 10 2010 18:00 GMT
#11
@thunderflesh, that argument seems a bit flawed. Imagine a scenario with warpgates; you select warpgates (via hotkey or autogroup). It literally takes less than a second to go to a pylon and spam out some units.

Everyone is postulating on these ideas to buff up other races with these features but I think this is the type of things that Broodwar players are criticizing SCII about ("dumbing down" the macro and base management). I'd rather have no auto-group (unless someone can explain why it's justified)

The cooldown argument is unsound also. The cool down is essentially the same as spawning units except it's actually faster.
I ragequit if my split fails.
DarkspearTribe
Profile Joined August 2010
568 Posts
September 10 2010 18:01 GMT
#12
On September 11 2010 02:59 andeh wrote:
Show nested quote +
On September 11 2010 02:53 iCCup.Diamond wrote:
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?


it helps terran the most

and of course I know this?

Shift+b+*insert building you want*+g
Tjab
Profile Joined April 2010
Netherlands22 Posts
September 10 2010 18:01 GMT
#13
On September 11 2010 02:59 andeh wrote:
Show nested quote +
On September 11 2010 02:53 iCCup.Diamond wrote:
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?


it helps terran the most

and of course I know this?


... how does it help terran the most? a probe still needs to rally after building, and you do the same with an scv?
Nothing is ever easy. But it is when you use http://www.sc2bo.net
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 10 2010 18:06 GMT
#14
On September 11 2010 03:01 Tjab wrote:
Show nested quote +
On September 11 2010 02:59 andeh wrote:
On September 11 2010 02:53 iCCup.Diamond wrote:
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?


it helps terran the most

and of course I know this?


... how does it help terran the most? a probe still needs to rally after building, and you do the same with an scv?

In BW lower level Terrans will forget about sending SCV back to mien after building something, because you have to wait for it to build and you are doing other stuff in the mean time. Protoss could just build and send that probe to do something else immediately. Even in high level games you'll see idle building SCV as time goes on or something intense is happening. This Protoss advantage has been largely negated in SC2, and is a big reason why I personally shifted from toss to Terran (that and Thors).
ataryens
Profile Joined June 2010
Iran213 Posts
September 10 2010 18:07 GMT
#15
Terrans have mauraders and battlecrusers, how is it fair that zerg and protoss dont have them?
Rifty
Profile Joined July 2010
Canada76 Posts
September 10 2010 18:08 GMT
#16
On September 11 2010 03:06 Slow Motion wrote:
Show nested quote +
On September 11 2010 03:01 Tjab wrote:
On September 11 2010 02:59 andeh wrote:
On September 11 2010 02:53 iCCup.Diamond wrote:
On September 11 2010 02:49 andeh wrote:
Terran gets idle worker button


You know that feature is not unique to Terran right?


it helps terran the most

and of course I know this?


... how does it help terran the most? a probe still needs to rally after building, and you do the same with an scv?

In BW lower level Terrans will forget about sending SCV back to mien after building something, because you have to wait for it to build and you are doing other stuff in the mean time. Protoss could just build and send that probe to do something else immediately. Even in high level games you'll see idle building SCV as time goes on or something intense is happening. This Protoss advantage has been largely negated in SC2, and is a big reason why I personally shifted from toss to Terran (that and Thors).


Ok which half-decent terran in the world doesen't shift queue their SCV's back to mining when making a building?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 10 2010 18:08 GMT
#17
On September 11 2010 02:57 Slow Motion wrote:
Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage.


This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 10 2010 18:09 GMT
#18
I would not be opposed to Zerg having a global larvae button. You also have to keep in mind that Protoss must look where they are warping and cannot easily micro and queue units like Zerg and Terran can.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Shurayuki
Profile Joined April 2010
Germany2665 Posts
September 10 2010 18:10 GMT
#19
if it makes you happy i still keep my warpgates in a control group (also shift new gateways in there, no more forgetting to turn them into warpgates).

tbh this complaint is a bit random no? yes it's a bit arbitrary to give that to 'toss but hell, do you run out of hotkeys, or why do even complain? it's no difference pressing 'w' or a number key either way
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 10 2010 18:11 GMT
#20
being a P-player I have to admit the OP has a point there - well, maybe some blizz-guy decided it were time for some protoss-love after...dunno...giving terran bunker-salvage, lifting-depots or anything like that
"You see....YOU SEE..." © 2010 Sen
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