Warpgate in itself is an amazing technology which is why it's appealing as the predominant race. Hypothetically speaking, why can't barracks or hatcheries have the same function?
What is the point of the Warpgate auto-group?
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kamicom
United States180 Posts
Warpgate in itself is an amazing technology which is why it's appealing as the predominant race. Hypothetically speaking, why can't barracks or hatcheries have the same function? | ||
Jyvblamo
Canada13788 Posts
But a global larva button might be nice for Z. | ||
andeh
United States904 Posts
Toss get warpgate cooldown Terran gets idle worker button Where is the zerg love? o_o | ||
Thunderflesh
United States382 Posts
Warp gates require you to pick a spot on the screen, effectively adding another step. I see the auto-group/cooldown notification as a way to compensate for that. Edit: also, warp gates can't queue units, the way that normal gateways/rax can, so an on-screen notification of when you can warp in another unit makes up for that. | ||
Diamond
United States10796 Posts
On September 11 2010 02:49 andeh wrote: Terran gets idle worker button You know that feature is not unique to Terran right? | ||
J7S
Brazil179 Posts
I don't like the warp gate hotkey as well. | ||
ALPINA
3791 Posts
On September 11 2010 02:43 kamicom wrote: Let me make it clear that I'm not crying imba. I just can't see the justification of having such a function exclusively for one race. Personally, I'd prefer if it were removed but I wouldn't mind (hotkeying buildings is just a split second esp. for more experienced players) Warpgate in itself is an amazing technology which is why it's appealing as the predominant race. Hypothetically speaking, why can't barracks or hatcheries have the same function? Actually I was thinking same thing long ago. Does not make any sense at all to make this to 1 race exceptionally.. | ||
Slow Motion
United States6960 Posts
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Pyre
United States1940 Posts
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andeh
United States904 Posts
On September 11 2010 02:53 iCCup.Diamond wrote: You know that feature is not unique to Terran right? it helps terran the most and of course I know this? | ||
kamicom
United States180 Posts
Everyone is postulating on these ideas to buff up other races with these features but I think this is the type of things that Broodwar players are criticizing SCII about ("dumbing down" the macro and base management). I'd rather have no auto-group (unless someone can explain why it's justified) The cooldown argument is unsound also. The cool down is essentially the same as spawning units except it's actually faster. | ||
DarkspearTribe
568 Posts
On September 11 2010 02:59 andeh wrote: it helps terran the most and of course I know this? Shift+b+*insert building you want*+g | ||
Tjab
Netherlands22 Posts
On September 11 2010 02:59 andeh wrote: it helps terran the most and of course I know this? ... how does it help terran the most? a probe still needs to rally after building, and you do the same with an scv? | ||
Slow Motion
United States6960 Posts
On September 11 2010 03:01 Tjab wrote: ... how does it help terran the most? a probe still needs to rally after building, and you do the same with an scv? In BW lower level Terrans will forget about sending SCV back to mien after building something, because you have to wait for it to build and you are doing other stuff in the mean time. Protoss could just build and send that probe to do something else immediately. Even in high level games you'll see idle building SCV as time goes on or something intense is happening. This Protoss advantage has been largely negated in SC2, and is a big reason why I personally shifted from toss to Terran (that and Thors). | ||
ataryens
Iran213 Posts
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Rifty
Canada76 Posts
On September 11 2010 03:06 Slow Motion wrote: In BW lower level Terrans will forget about sending SCV back to mien after building something, because you have to wait for it to build and you are doing other stuff in the mean time. Protoss could just build and send that probe to do something else immediately. Even in high level games you'll see idle building SCV as time goes on or something intense is happening. This Protoss advantage has been largely negated in SC2, and is a big reason why I personally shifted from toss to Terran (that and Thors). Ok which half-decent terran in the world doesen't shift queue their SCV's back to mining when making a building? | ||
acrimoneyius
United States983 Posts
On September 11 2010 02:57 Slow Motion wrote: Instead of adding more easy mode hotkeys, why don't we take them out and force people to multitask? Take out crap like MBS, auto group, auto repair, smart fires. At higher levels in longer games, this will mean that slight differences in skill will start to shine through and the stronger player will have an advantage. This isn't sc1...they built the game to be more intuitive. The game is less about spammy fucking fingers and more about thinking. | ||
Wolf
Korea (South)3290 Posts
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Shurayuki
Germany2665 Posts
tbh this complaint is a bit random no? yes it's a bit arbitrary to give that to 'toss but hell, do you run out of hotkeys, or why do even complain? it's no difference pressing 'w' or a number key either way | ||
sleepingdog
Austria6145 Posts
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