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On September 11 2010 02:59 andeh wrote:Show nested quote +On September 11 2010 02:53 iCCup.Diamond wrote:On September 11 2010 02:49 andeh wrote: Terran gets idle worker button You know that feature is not unique to Terran right? it helps terran the most and of course I know this?
How so?
A, Probes/Drones > SCV's because of mules. B. Probes will be idle as soon as they build something. SCV's take 40-100 seconds to do so.
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I like the warp gate hotkey, but I wouldn't be against an idle hatchery (not spawning larve) hotkey/icon, as mentioned in another thread.
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On September 11 2010 12:43 sjschmidt93 wrote:Show nested quote +On September 11 2010 02:59 andeh wrote:On September 11 2010 02:53 iCCup.Diamond wrote:On September 11 2010 02:49 andeh wrote: Terran gets idle worker button You know that feature is not unique to Terran right? it helps terran the most and of course I know this? How so? A, Probes/Drones > SCV's because of mules. B. Probes will be idle as soon as they build something. SCV's take 40-100 seconds to do so.
you dont have idle probes (if your any good), you dont have idle drones (used up on buildings/mining), but terrans build stuff while physicyl there. so after it s done you can see on your screen.
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I agree it's weird that P would have a warpgate hotkey exclusively. As far as I've experienced, they already have the easiest macro in the game...give it to zerg for larvae...Seriously.
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On September 11 2010 12:48 AnxietE wrote:Show nested quote +On September 11 2010 12:43 sjschmidt93 wrote:On September 11 2010 02:59 andeh wrote:On September 11 2010 02:53 iCCup.Diamond wrote:On September 11 2010 02:49 andeh wrote: Terran gets idle worker button You know that feature is not unique to Terran right? it helps terran the most and of course I know this? How so? A, Probes/Drones > SCV's because of mules. B. Probes will be idle as soon as they build something. SCV's take 40-100 seconds to do so. you dont have idle probes (if your any good), you dont have idle drones (used up on buildings/mining), but terrans build stuff while physicyl there. so after it s done you can see on your screen.
Well you won't have have idle SCV's (if your any good) ....
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Protoss macro too difficult. 5zzssttee is too challenging. I mean cramping might be caused in the finger too go all the way over to an actual number. Also needing more than 3 hotkeys is stupid bro~
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Why must Protoss be the only race that has to look back at their base, proxy pylon, or warp prism in order to macro units, have to wait 5 sec for the warp in, and give them a rally EACH time? If anything Protoss has it the WORST due to that fact. Honestly if you are going to complain please direct your energy toward marauders or medivacs. Complaining Protoss gets a "free" hotkey is a joke. We could just as easily take 0 and make it W and put all our gates on that...
I'm guessing this is coming from terrible zergs who are bad at spawn larva so they are looking for an outlet to cry in. Why not just say spawn larva is too hard for me how can I get better instead of making stupid threads and looking like idiots?
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I think the basic reason is that since Warpgates spawn units anywhere there is power, knowing which one is which is kinda of irrelevant.
For example, if there was an auto-hotkey for a Factory, it could matter WHERE the Factory was because that unit would spawn where the Factory was. When it's a Warpgate, it doesn't matter where the Warpgate was because it spawns independently from that.
Now, is it necessary? Certainly not. But I'm just pointing out that there is fundamentally different reason for it being on it's own key as opposed to other unit production buildings. But it wouldn't really make sense to do it for other unit producing structures, even Larvae, though it could make sense for upgrades.
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On September 11 2010 09:30 Ryuu314 wrote: It's harder to build units with Protoss in that it takes much more actions. Please don't try to deny this.
With MBS and hotkeys, Terran and Zerg pretty much just have to press the building hotkey and spam the unit hotkeys. They don't even have to look away. Protoss needs to look away into sight of a pylon. There is no avoiding this no matter how well you hotkey and how fast you can switch screens. That is a disadvantage no matter how you try to justify it.
Also, Protoss can't queue units and that is a huge disadvantage, especially since Protoss is essentially forced to look away, while Terran and Zerg (somewhat) can queue up units so their buildings are constantly producing even when they need to micro a battle. Ahahahahahahahahahahahaha.
1. Units can be warped in anywhere you have a pylon/prism 2. Units take a few seconds to warp in.
If you want to fucking queue like the rest of us imba races then don't upgrade your gateways.
Jesus fucking christ. I can't believe you protoss are complaining that your warpgates are underpowered.
Holy mother of fucking hell.
I don't even give a shit about the original OP's point, but the sight of you players whining disgust me.
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On September 11 2010 14:18 King K. Rool wrote:Show nested quote +On September 11 2010 09:30 Ryuu314 wrote: It's harder to build units with Protoss in that it takes much more actions. Please don't try to deny this.
With MBS and hotkeys, Terran and Zerg pretty much just have to press the building hotkey and spam the unit hotkeys. They don't even have to look away. Protoss needs to look away into sight of a pylon. There is no avoiding this no matter how well you hotkey and how fast you can switch screens. That is a disadvantage no matter how you try to justify it.
Also, Protoss can't queue units and that is a huge disadvantage, especially since Protoss is essentially forced to look away, while Terran and Zerg (somewhat) can queue up units so their buildings are constantly producing even when they need to micro a battle. Ahahahahahahahahahahahaha. 1. Units can be warped in anywhere you have a pylon/prism 2. Units take a few seconds to warp in. If you want to fucking queue like the rest of us imba races then don't upgrade your gateways. Jesus fucking christ. I can't believe you protoss are complaining that your warpgates are underpowered. Holy mother of fucking hell. I don't even give a shit about the original OP's point, but the sight of you players whining disgust me.
the whole point of the thread is that 6months later, people are suddenly complaining that protoss having a default W key for warpgates is OP. i guess some people are getting really desperate here.
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Constantly amazed by the ability of TLers to complain about every minute detail.
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imo drones need to be nerfed. for protoss and terran, we have to select a worker, build a building with it.. then have to manually shift click the worker back to the mineral line. this extra 0.5seconds taken in order to do this task is extremely micro intensive and unfair and no doubt decides whether we win or lose. meanwhile, zerg only has to worry about building a building and nothing else.
i dont see why such features are unique to only one race. i suggest that we have a compulsory hotkey for drones that requires them to manually suicide upon morphing into a building.
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The three races are different. Just because it's different doesn't automatically make it thread worthy and imbalanced.
Terran don't have larvae. Are larvae imbalanced?
*Sigh*
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I never use W or the indicator anyways. *shrug*
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Never noticed the indicator till pointed out to me and using grid hotkeys i have to control group them anyways. mehh.
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On September 11 2010 02:49 andeh wrote: Terran gets idle worker button All three races have that ...
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It's harder to build units with Protoss in that it takes much more actions. Please don't try to deny this.
Protoss has the easiest macro by far. Wow. Just lol.
T has the hardest macro, while zerg has the hardest macro mechanic. P is just lulzy easy.
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On September 11 2010 14:18 King K. Rool wrote:Show nested quote +On September 11 2010 09:30 Ryuu314 wrote: It's harder to build units with Protoss in that it takes much more actions. Please don't try to deny this.
With MBS and hotkeys, Terran and Zerg pretty much just have to press the building hotkey and spam the unit hotkeys. They don't even have to look away. Protoss needs to look away into sight of a pylon. There is no avoiding this no matter how well you hotkey and how fast you can switch screens. That is a disadvantage no matter how you try to justify it.
Also, Protoss can't queue units and that is a huge disadvantage, especially since Protoss is essentially forced to look away, while Terran and Zerg (somewhat) can queue up units so their buildings are constantly producing even when they need to micro a battle. Ahahahahahahahahahahahaha. 1. Units can be warped in anywhere you have a pylon/prism 2. Units take a few seconds to warp in. If you want to fucking queue like the rest of us imba races then don't upgrade your gateways. Jesus fucking christ. I can't believe you protoss are complaining that your warpgates are underpowered. Holy mother of fucking hell. I don't even give a shit about the original OP's point, but the sight of you players whining disgust me.
The OP is complaining about nothing while we are saying how warp gates are actually harder to use than the other races macro due to the facT (so tired) you have to
A) Look away from your current screen B) Rally every single time you warp in C) Are vulnerable to attack/loss of power
Also Gateways build units much slower than Warpgates.
Queing is for bads, just saying.
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On September 11 2010 02:49 andeh wrote: There should be a larva inject cool down. Toss get warpgate cooldown Terran gets idle worker button
Where is the zerg love? o_o Don't they all get idle worker button? Isnt any build time a "cooldown"
Yea I dont understand why there is a select all warpgates button
every fucking thread gets derailed into race fanboyism.
I blame zerg. lol.
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On September 11 2010 16:28 Half wrote:Show nested quote + It's harder to build units with Protoss in that it takes much more actions. Please don't try to deny this.
Protoss has the easiest macro by far. Wow. Just lol. T has the hardest macro, while zerg has the hardest macro mechanic. P is just lulzy easy.
Are you suggesting chrono boost with its nearly infinite applications is less difficult than mules? Or that spawn larva is so infinitely complex because you have to do it every X seconds whereas Chronoboost can be used in many ways from upgrades, to army, to eco and affect many different timing on upgrades/attacks? Pls get off your highchair (pun intended).
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