People who use non-obvious hacks like map-hack or minerals hack are tools. People who are like "Ima warp immortals into your base" are baller and deserve medals for being great.
Immortal/Warp gate hack - Page 16
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ToxNub
Canada805 Posts
People who use non-obvious hacks like map-hack or minerals hack are tools. People who are like "Ima warp immortals into your base" are baller and deserve medals for being great. | ||
Antares777
United States1971 Posts
On September 10 2010 06:51 Tump wrote: gosuguy wru?! please demonstrate more of that ability list please ![]() Would be hilarious to see how fast Ultras are after getting the removed speed upgrade (since they buffed their speed to compensate removal of that research iirc) That would be frikin hilarious - Ultra's like twice as fast?! lmao | ||
aeoliant
Canada361 Posts
On September 10 2010 06:52 ToxNub wrote: This guy is awesome. People who use non-obvious hacks like map-hack or minerals hack are tools. People who are like "Ima warp immortals into your base" are baller and deserve medals for being great. what a boss | ||
Malminos
United States321 Posts
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Mellotron
United States329 Posts
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opticalza
New Zealand188 Posts
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SpiritAshura
United States1271 Posts
On September 10 2010 09:37 opticalza wrote: Blizzard decided to remove my thread from the forums for some reason. Guess they don't want people knowing about these types of hacks? Yeah because blizzard forums are a mass of 12 year olds who will probably go download it if they see it, most aren't a bunch of diamond players who can win without hacks.. | ||
Lucius2
Germany548 Posts
EMP research(Ghost Academy) oh hi, why did they even change that? | ||
Kutar_FOX
Korea (South)67 Posts
Haha that miserable hacker still lose the game. | ||
zer0das
United States8519 Posts
Pretty funny- you'd have to be a bit of a jerkbag to use this in a ladder game though. :/ | ||
Snowfield
1289 Posts
On September 08 2010 23:26 shawabawa wrote: This isn't feasible for SC2 though. In HoN how many new units can enter the screen at once? like 5? What happens if you scan a 200/200 zerg army in SC2 with that system in place? Like 10 seconds of lag as all the data gets transferred. Even stuff like zergling run-by's would cause huge lag. lol, 200 units are barely some byte, you have no idea what you are talking about. | ||
peterius
33 Posts
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buhhy
United States1113 Posts
On September 10 2010 13:36 peterius wrote: Well, at least there's no LAN. Think how serious the hacks would be then. ... ... Lol. If you're lanning with someone and they are hacking vs you, just go up to them and punch them. Even better. | ||
zak
Korea (South)1009 Posts
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ForgetMeNow
United States30 Posts
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ReadySteady
Netherlands34 Posts
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murwalrus
11 Posts
On September 10 2010 18:19 ReadySteady wrote: This is just sad to see how they use hacks. The people who are using these hacks are really stupid or having too much money in their wallet... I see a lot of comments about hackers losing money doing this, but in reality most of the hacking, for example in WoW, is done with stolen accounts. Now that all your blizzard games can be tied to the same account they can just go have some hack-assisted sc2 games for the lulz after clearing WoW chars. | ||
Pewt
Canada201 Posts
On September 10 2010 11:41 Snowfield wrote: Yes and no.lol, 200 units are barely some byte, you have no idea what you are talking about. If you are transferring the full information of units when they exit the fog (ie only storing the *existence* of units which the player can see) then you need to send a massive amount of information per unit and thus a large army would certainly lag it. If you are only transferring partial data (say, coordinates) you're right that it's relatively small (I'm guessing they use floats for position so say 8 bytes per unit, maybe 12 depending on how they handle height), but then you run into a number of problems: 1) You can still make a hack that is the equivalent of the "Units" tab, which is half the point of maphack anyways. Sure, you can't intercept their Mutalisks at every opportunity (or something similar), but you still are getting a massive amount of information about what they are doing. Even worse, this is much harder to notice in a replay, so you can think of the "better" but more obvious hacks as a means to catch cheaters, if you will. 2) This yields a lot of problems about how to calculate damage with splash. For example, let's say it's TvT and we have a setup that looks like this (m=marauder, |=cliff, v=viking, s=tank, -=ground): mm|--------vs The player with the tank and viking will see this: -m|--------vs Their tank shoots, and on their computer it damages one marauder (the other marauder's coordinates are unknown!) but on the other computer both marauders are damaged. As a result you basically have to run the entire game server-side (for this and similar issues), by which point you are once again transmitting massive amounts of data to handle large armies. There's probably more stuff that isn't coming to mind as well. | ||
artanis2
United States732 Posts
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Anxiety
United States650 Posts
well he said he was reporting me, i told him to watch rep | ||
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