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Immortal/Warp gate hack - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 All
artanis2
Profile Joined April 2010
United States732 Posts
September 23 2010 10:18 GMT
#361
On September 23 2010 18:39 Askesis wrote:
Please be more knowledgeable about the diction you are using before you try and start using random words in your dictation to others.


People that criticize others always seem to do exactly what they're complaining about.

P.S. bug is fixed
TechDeft
Profile Joined August 2010
United States211 Posts
September 23 2010 18:40 GMT
#362
On September 23 2010 11:06 opticalza wrote:
Show nested quote +
On September 23 2010 09:47 TechDeft wrote:
Didn't they fix the ability to do things not on the card in 1.1?....

The post right above you says that... =\

Posted 2 minutes apart. :/ Probably had the window open for a while before I posted. gogo 534905 tabs when I'm at work.
lololol
Profile Joined February 2006
5198 Posts
September 23 2010 19:29 GMT
#363
On September 24 2010 03:40 TechDeft wrote:
Show nested quote +
On September 23 2010 11:06 opticalza wrote:
On September 23 2010 09:47 TechDeft wrote:
Didn't they fix the ability to do things not on the card in 1.1?....

The post right above you says that... =\

Posted 2 minutes apart. :/ Probably had the window open for a while before I posted. gogo 534905 tabs when I'm at work.


That's nothing. Once I had the page open for about 8 hours, I think my reply ended up on page 10 or something like that.
I'll call Nada.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-09-23 20:37:44
September 23 2010 20:29 GMT
#364
On September 23 2010 18:39 Askesis wrote:
Show nested quote +
On September 23 2010 09:45 GWash wrote:
Why did you necro this? Blizzard explicitly mentioned that they fixed this in the 1.1 patch notes. Please be more knowledgeable if you seek to start a discussion about older topics.
Mods can close this.

Will you please show me where Blizzard explicitly mentioned this in the patch notes? From what I could see, they mentioned it ambiguously at best.
...
the method of performing it was not widely known.

The EXACT method THAT WAS USED was not widely known, but the exploit itself, and how it can be done was extremely widely known.
The issue was not just with warping in immortals, but casting NP/FG while burrowed, researching ulralisk speed, researching infestor burrowed speed, researching roach burrow regeneration, researching burrow at evolution chamber, casting frenzy, casting phase shift, and some other things.

All those abilities weren't removed from the unit's ability list (the unit being the production/research building in many cases). The only thing they did was remove the buttons to use the abilities. This is very different than disallowing the ability to be used at all.

Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
That is the patch note that fixed the problem. It's worded somewhat incorrectly though, since non-command card abilities can still be cast (for instance in custom games), it's just they removed the abilities from the units all together.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TechDeft
Profile Joined August 2010
United States211 Posts
September 24 2010 14:42 GMT
#365
On September 24 2010 04:29 lololol wrote:
Show nested quote +
On September 24 2010 03:40 TechDeft wrote:
On September 23 2010 11:06 opticalza wrote:
On September 23 2010 09:47 TechDeft wrote:
Didn't they fix the ability to do things not on the card in 1.1?....

The post right above you says that... =\

Posted 2 minutes apart. :/ Probably had the window open for a while before I posted. gogo 534905 tabs when I'm at work.


That's nothing. Once I had the page open for about 8 hours, I think my reply ended up on page 10 or something like that.

Well, I'm just gonna quote your name on that one.

lololol
braineater000
Profile Joined October 2010
1 Post
October 03 2010 17:04 GMT
#366
And as I said, it has nothing to do with internal testing nor the programming team or w/e. This isn't OMG OBSCURE UNFORSEEABLE BUG, I'm surprised this isn't happening more frequently with the way SC2 gameplay databases are set up (very sloppily).

I can give you a lot of examples with really stupid setups. Basically because I've been working with the editor a lot recently :/.


I love reading comments by people so arrogant they think they can run a billion dollar company or develop multi-million dollar games better than those doing it now. But I believe him, because he's been working with the map editor a lot recently.

User was warned for this post
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-10-03 17:07:36
October 03 2010 17:06 GMT
#367
On October 04 2010 02:04 braineater000 wrote:
Show nested quote +
And as I said, it has nothing to do with internal testing nor the programming team or w/e. This isn't OMG OBSCURE UNFORSEEABLE BUG, I'm surprised this isn't happening more frequently with the way SC2 gameplay databases are set up (very sloppily).

I can give you a lot of examples with really stupid setups. Basically because I've been working with the editor a lot recently :/.


I love reading comments by people so arrogant they think they can run a billion dollar company or develop multi-million dollar games better than those doing it now. But I believe him, because he's been working with the map editor a lot recently.


dude, that's no reason to bump a 10 day stale thread.

Edit: oh that's your first post... why did i respond :c
XxpunisherXx
Profile Blog Joined February 2011
14 Posts
March 02 2011 00:59 GMT
#368
Guys he's hacking!!!



User was temp banned for this post.
Rialz
Profile Joined October 2010
Brazil177 Posts
March 02 2011 01:04 GMT
#369
On March 02 2011 09:59 XxpunisherXx wrote:
Guys he's hacking!!!




Why did you ressurect this thread? Do you have any further evidence that he hacks and that he is back in action or something?
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