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I agree it is interesting, and exposes some laziness on the part of blizzard in terms of really removing (and not just hiding) things that were removed from earlier versions of the game.
The fact that the game doesn't desync when the cheater issues the command means that the command was accepted as valid by the non-hacked client. The only unit you can do this with is the immortal and that is because the specific 'warp in immortal' command exists in the game already. It is just normally hidden from the UI. As soon as blizz removes the command completely from the multiplayer side of the game it will not be possible anymore.
I just double checked, in AbilData.xml in the archive sc2\mods\liberty.sc2mod\base.sc2data, immortal is indeed listed as one of the items under the "WarpGateTrain" node in the data file. Why blizzard didn't remove it and instead chose to hide the button... *shrug*
http://pastebin.com/Y45sUk3M
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On September 08 2010 12:15 opticalza wrote: So i watched the replay, and lo and behold, after he turned his gateways into warpgates he started warping in immortals.. yes, thats right, immortals. All without even having a robotics facility... Ridiculous?
At least whoever wrote the hack had a sense of humor.
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On September 15 2010 09:14 Offhand wrote:Show nested quote +On September 08 2010 12:15 opticalza wrote: So i watched the replay, and lo and behold, after he turned his gateways into warpgates he started warping in immortals.. yes, thats right, immortals. All without even having a robotics facility... Ridiculous?
At least whoever wrote the hack had a sense of humor. what are you talking about, man?
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On September 15 2010 09:18 Xapti wrote:Show nested quote +On September 15 2010 09:14 Offhand wrote:On September 08 2010 12:15 opticalza wrote: So i watched the replay, and lo and behold, after he turned his gateways into warpgates he started warping in immortals.. yes, thats right, immortals. All without even having a robotics facility... Ridiculous?
At least whoever wrote the hack had a sense of humor. what are you talking about, man?
You don't find warp in immortals funny?
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It's not like he had a choice of units he could warp in. Immortals are the only unit you can get from warp gates without needing the special tech. It's because Blizzard didn't take out the ability to warp-in immortals from the game (which was a pre-beta feature)
Other things blizzard kept in were ultralisk speed upgrade, infestor's burrowed movement speed upgrade, roach burrow regeneration upgrade, burrowed casting of neural parasite and fungal growth, researching burrow at evolution chamber, casting frenzy on infestor (I thin), and I don't really remember the terran or protoss ones (but probably not as many).
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Teleporting photon canons ?
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On September 15 2010 17:23 Mr_Kzimir wrote: Teleporting photon canons ? Photon Cannons used to be called Phase Cannons way way back in 2008 or 2009 when Blizz first released information about SC2. They were able to move like units but they must remain in a Psi field.
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United States10328 Posts
hahahahaha this is so funny.
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It's not a hack, but it's more of a glitch. It's a user-performed glitch, but it requires no code injection.
The server accepts a warped immortal because it's in the code for both clients. The only difference is that one client can activate it. It seems that visible buttons and card commands are not checked to make sure they they can actually be used. Shame.
Imagine two identical houses. Some doors inside the house has a lock (ex: warp immortal). The hacker simply unlocks the door (by making the button visible) and is allowed inside the room, but the room itself is unchanged (any stat changes, etc.), so he is not disconnected.
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More proof that toss is OP.
But in all seriousness, Blizzard got lazy and just dummied out previous units/abilities (leaving them in the game but still in the code, just "inaccessible"), and figuring out the code to access these dummied items is all it takes. It's in the code, so game memory isn't being changed, and blizzard's shitty hack detectors (if they exist) won't pick it up, and both players' clients will allow it to happen. Immortal warping isn't the only exploit. Everything that people have mentioned in the thread that exists in the code can be accessed, it's just that most of them have no effect/are not as imba as immortal warp + range (yes he upgrades IMMORTAL range). Probably the best (and only) solution would be for blizzard to completely wipe this data from the game. And even then maphacks and that sentry autocast will still be an issue.
And you guys should stop being apologists for Activision Blizzard. They fucked up. And guess what? They won't acknowledge it. Pretty much every thread about hacks (including the one where the hacker exposes himself) is deleted, and is Blizzard's way of pulling wool over our eyes and hiding the problem under the rug. They haven't fixed this exploit. They simply banned one player who figured it out, and there still is no detection for other potential hackers.
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Why did you necro this? Blizzard explicitly mentioned that they fixed this in the 1.1 patch notes. Please be more knowledgeable if you seek to start a discussion about older topics.
Mods can close this.
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Didn't they fix the ability to do things not on the card in 1.1?....
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On September 23 2010 09:47 TechDeft wrote: Didn't they fix the ability to do things not on the card in 1.1?.... The post right above you says that... =\
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"Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card."
Guess you're right 
Still doesn't fix maphacks/sentry autocast, etc.
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any chance that it's used in the campaign? that could explain why they wont just remove it
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On September 09 2010 06:13 Reborn8u wrote: What I want to know is where the warp in animation for immortals came from...?
It's in the single player campaign.
Campaign spoiler: + Show Spoiler +It's the Zeratul mission where you go to that archive planet and there's the hybrid that keeps respawning and attacking you. There's an unpowered robo just outside your main and when you make a pylon next to it, an immortal appears. Don't know why the warp in animation was used there, but it was.
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No need to remove it, it just needs to be removed as a capability from the building rather than just removing the button.
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On September 23 2010 11:34 numberThirtyOne wrote:Show nested quote +On September 09 2010 06:13 Reborn8u wrote: What I want to know is where the warp in animation for immortals came from...?
It's in the single player campaign. Campaign spoiler: + Show Spoiler +It's the Zeratul mission where you go to that archive planet and there's the hybrid that keeps respawning and attacking you. There's an unpowered robo just outside your main and when you make a pylon next to it, an immortal appears. Don't know why the warp in animation was used there, but it was.
In the early stages of the game (alpha or so) the Immortal was a Warpgate unit. You can see that in an old demo video.
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:O I don't get it... why you are so impatetion game is version 1.1... This bug is pretty normal to have... BW had alot worse bugs than this... Do you remember the morph anything to lurker? canceling resulting to mutas... so it was free mutas without cooldown then with mutas you could morph anything to guardian etc. Yes it's BM to exploit it in ladder games but people should not get banned for it,warned once twice then temp ban. Blizzard should fix the bug asap.
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On September 23 2010 09:45 GWash wrote: Why did you necro this? Blizzard explicitly mentioned that they fixed this in the 1.1 patch notes. Please be more knowledgeable if you seek to start a discussion about older topics.
Mods can close this.
Will you please show me where Blizzard explicitly mentioned this in the patch notes? From what I could see, they mentioned it ambiguously at best.
Please be more knowledgeable about the diction you are using before you try and start using random words in your dictation to others.
Now, on topic, I would assume this bug is fixed because it's a major bug and Blizzard definitely knows about it. However, it's hard to know because we can't just go and test it since the method of performing it was not widely known.
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