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Immortal/Warp gate hack - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 Next All
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2010-09-15 00:14:26
September 15 2010 00:10 GMT
#341
I agree it is interesting, and exposes some laziness on the part of blizzard in terms of really removing (and not just hiding) things that were removed from earlier versions of the game.

The fact that the game doesn't desync when the cheater issues the command means that the command was accepted as valid by the non-hacked client. The only unit you can do this with is the immortal and that is because the specific 'warp in immortal' command exists in the game already. It is just normally hidden from the UI. As soon as blizz removes the command completely from the multiplayer side of the game it will not be possible anymore.

I just double checked, in AbilData.xml in the archive sc2\mods\liberty.sc2mod\base.sc2data, immortal is indeed listed as one of the items under the "WarpGateTrain" node in the data file. Why blizzard didn't remove it and instead chose to hide the button... *shrug*

http://pastebin.com/Y45sUk3M
Offhand
Profile Joined June 2010
United States1869 Posts
September 15 2010 00:14 GMT
#342
On September 08 2010 12:15 opticalza wrote:
So i watched the replay, and lo and behold, after he turned his gateways into warpgates he started warping in immortals.. yes, thats right, immortals. All without even having a robotics facility... Ridiculous?


At least whoever wrote the hack had a sense of humor.
Xapti
Profile Joined April 2010
Canada2473 Posts
September 15 2010 00:18 GMT
#343
On September 15 2010 09:14 Offhand wrote:
Show nested quote +
On September 08 2010 12:15 opticalza wrote:
So i watched the replay, and lo and behold, after he turned his gateways into warpgates he started warping in immortals.. yes, thats right, immortals. All without even having a robotics facility... Ridiculous?


At least whoever wrote the hack had a sense of humor.
what are you talking about, man?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Offhand
Profile Joined June 2010
United States1869 Posts
September 15 2010 00:19 GMT
#344
On September 15 2010 09:18 Xapti wrote:
Show nested quote +
On September 15 2010 09:14 Offhand wrote:
On September 08 2010 12:15 opticalza wrote:
So i watched the replay, and lo and behold, after he turned his gateways into warpgates he started warping in immortals.. yes, thats right, immortals. All without even having a robotics facility... Ridiculous?


At least whoever wrote the hack had a sense of humor.
what are you talking about, man?


You don't find warp in immortals funny?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-09-15 00:31:59
September 15 2010 00:28 GMT
#345
It's not like he had a choice of units he could warp in. Immortals are the only unit you can get from warp gates without needing the special tech. It's because Blizzard didn't take out the ability to warp-in immortals from the game (which was a pre-beta feature)

Other things blizzard kept in were ultralisk speed upgrade, infestor's burrowed movement speed upgrade, roach burrow regeneration upgrade, burrowed casting of neural parasite and fungal growth, researching burrow at evolution chamber, casting frenzy on infestor (I thin), and I don't really remember the terran or protoss ones (but probably not as many).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Mr_Kzimir
Profile Joined August 2010
France268 Posts
September 15 2010 08:23 GMT
#346
Teleporting photon canons ?
"Infantry , it's all about it"
Avaloch
Profile Joined August 2010
241 Posts
September 16 2010 04:32 GMT
#347
On September 15 2010 17:23 Mr_Kzimir wrote:
Teleporting photon canons ?

Photon Cannons used to be called Phase Cannons way way back in 2008 or 2009 when Blizz first released information about SC2. They were able to move like units but they must remain in a Psi field.
]343[
Profile Blog Joined May 2008
United States10328 Posts
September 16 2010 21:11 GMT
#348
hahahahaha this is so funny.
Writer
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-09-21 20:25:09
September 21 2010 20:22 GMT
#349
It's not a hack, but it's more of a glitch. It's a user-performed glitch, but it requires no code injection.

The server accepts a warped immortal because it's in the code for both clients. The only difference is that one client can activate it. It seems that visible buttons and card commands are not checked to make sure they they can actually be used. Shame.

Imagine two identical houses. Some doors inside the house has a lock (ex: warp immortal). The hacker simply unlocks the door (by making the button visible) and is allowed inside the room, but the room itself is unchanged (any stat changes, etc.), so he is not disconnected.
101toss
Profile Blog Joined April 2010
3232 Posts
September 23 2010 00:42 GMT
#350
More proof that toss is OP.

But in all seriousness, Blizzard got lazy and just dummied out previous units/abilities (leaving them in the game but still in the code, just "inaccessible"), and figuring out the code to access these dummied items is all it takes. It's in the code, so game memory isn't being changed, and blizzard's shitty hack detectors (if they exist) won't pick it up, and both players' clients will allow it to happen. Immortal warping isn't the only exploit. Everything that people have mentioned in the thread that exists in the code can be accessed, it's just that most of them have no effect/are not as imba as immortal warp + range (yes he upgrades IMMORTAL range). Probably the best (and only) solution would be for blizzard to completely wipe this data from the game. And even then maphacks and that sentry autocast will still be an issue.

And you guys should stop being apologists for Activision Blizzard. They fucked up. And guess what? They won't acknowledge it. Pretty much every thread about hacks (including the one where the hacker exposes himself) is deleted, and is Blizzard's way of pulling wool over our eyes and hiding the problem under the rug. They haven't fixed this exploit. They simply banned one player who figured it out, and there still is no detection for other potential hackers.
Math doesn't kill champions and neither do wards
GWash
Profile Joined May 2010
United States153 Posts
September 23 2010 00:45 GMT
#351
Why did you necro this? Blizzard explicitly mentioned that they fixed this in the 1.1 patch notes. Please be more knowledgeable if you seek to start a discussion about older topics.

Mods can close this.
TechDeft
Profile Joined August 2010
United States211 Posts
September 23 2010 00:47 GMT
#352
Didn't they fix the ability to do things not on the card in 1.1?....
opticalza
Profile Joined May 2010
New Zealand188 Posts
September 23 2010 02:06 GMT
#353
On September 23 2010 09:47 TechDeft wrote:
Didn't they fix the ability to do things not on the card in 1.1?....

The post right above you says that... =\
101toss
Profile Blog Joined April 2010
3232 Posts
September 23 2010 02:07 GMT
#354
"Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card."

Guess you're right

Still doesn't fix maphacks/sentry autocast, etc.
Math doesn't kill champions and neither do wards
zyzski
Profile Joined May 2010
United States698 Posts
September 23 2010 02:12 GMT
#355
any chance that it's used in the campaign? that could explain why they wont just remove it
TYBG
numberThirtyOne
Profile Joined March 2008
United States294 Posts
September 23 2010 02:34 GMT
#356
On September 09 2010 06:13 Reborn8u wrote:
What I want to know is where the warp in animation for immortals came from...?


It's in the single player campaign.

Campaign spoiler:
+ Show Spoiler +
It's the Zeratul mission where you go to that archive planet and there's the hybrid that keeps respawning and attacking you. There's an unpowered robo just outside your main and when you make a pylon next to it, an immortal appears. Don't know why the warp in animation was used there, but it was.
voIDRAys are the most bm unit in SC2
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 23 2010 02:48 GMT
#357
No need to remove it, it just needs to be removed as a capability from the building rather than just removing the button.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 23 2010 02:50 GMT
#358
On September 23 2010 11:34 numberThirtyOne wrote:
Show nested quote +
On September 09 2010 06:13 Reborn8u wrote:
What I want to know is where the warp in animation for immortals came from...?


It's in the single player campaign.

Campaign spoiler:
+ Show Spoiler +
It's the Zeratul mission where you go to that archive planet and there's the hybrid that keeps respawning and attacking you. There's an unpowered robo just outside your main and when you make a pylon next to it, an immortal appears. Don't know why the warp in animation was used there, but it was.


In the early stages of the game (alpha or so) the Immortal was a Warpgate unit. You can see that in an old demo video.
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
September 23 2010 07:20 GMT
#359
:O I don't get it... why you are so impatetion game is version 1.1... This bug is pretty normal to have... BW had alot worse bugs than this... Do you remember the morph anything to lurker? canceling resulting to mutas... so it was free mutas without cooldown then with mutas you could morph anything to guardian etc. Yes it's BM to exploit it in ladder games but people should not get banned for it,warned once twice then temp ban. Blizzard should fix the bug asap.
Askesis
Profile Joined September 2010
216 Posts
September 23 2010 09:39 GMT
#360
On September 23 2010 09:45 GWash wrote:
Why did you necro this? Blizzard explicitly mentioned that they fixed this in the 1.1 patch notes. Please be more knowledgeable if you seek to start a discussion about older topics.

Mods can close this.

Will you please show me where Blizzard explicitly mentioned this in the patch notes? From what I could see, they mentioned it ambiguously at best.

Please be more knowledgeable about the diction you are using before you try and start using random words in your dictation to others.



Now, on topic, I would assume this bug is fixed because it's a major bug and Blizzard definitely knows about it. However, it's hard to know because we can't just go and test it since the method of performing it was not widely known.
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