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On September 06 2010 03:37 Pufftrees wrote:Show nested quote +On September 06 2010 03:31 AppleTart wrote:On September 06 2010 03:30 Pufftrees wrote:On September 06 2010 03:24 AppleTart wrote:On September 06 2010 03:23 Pufftrees wrote:On September 06 2010 03:20 AppleTart wrote:On September 06 2010 03:18 Pufftrees wrote: Should ban 'casters' and observers who lag games not the other way around. Players don't make the tournament money It was more of a joke, but those 10 + observers who aren't casting but just joining for no reason aren't making the tourney money. Actually they do... If all 14 observers were all individually streaming and casting then yes I'd agree with you. How do the people who aren't streaming but just hanging in games for no reason other then to watch actually helping? Yeap that's why we start the game with zero casters right So, I guess players like Boxer and Savior never made any money for BW tournaments?
It's just as Totalbiscuit says, you can't just complete ignore one part of the puzzle and expect to solve it anyway, it just doesn't work like that.
They do only when you get that BIG first. When you are small even someone as famous as MorroW won't really affect your viewership. It's sorta like a fast food restaurant firing a worker versus like the CEO of Boeing booting their head development guy. To get that big you need more money. Are you trolling at this point? I am saying, you have 14 observers. If 13 are casting then 1 is a waste... are all 14 casting?? If so why??? Just seems extreme, have a few casters tops not 14.
Did you even read Shawngoods post? He spoke for the ESL.
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On September 06 2010 03:36 Kurr wrote:Show nested quote +On September 06 2010 03:35 TotalBiscuit wrote:On September 06 2010 03:32 iCCup.Diamond wrote:On September 06 2010 03:30 TotalBiscuit wrote:On September 06 2010 03:27 iCCup.Diamond wrote:On September 06 2010 03:24 TotalBiscuit wrote: And I assume he has no problem sharing his secret with the community, right?
...right? Because he's certainly not doing that via traditional means and this has been a known problem since the start of beta, which nobody has come forward with a legitimate solution to. Frankly we don't know why it happens but it does. But this can be verified 100x over that he has a 5+ minute delay probably 80% of the time. What you're suggesting should technically be impossible, because he's not buffering that on his end using FMLE, the data isn't suddenly hanging there in cyberspace for no reason and Ustream certainly isn't buffering that much data. The data has to go somewhere. I mean, I had 10 minutes delay on the i40 stream at one point but that's only because the Ustream server was crapping out and pausing every couple of seconds, it's wasn't exactly what I'd call an ideal solution. First, he does not use FLME. Second, it happens. All the time. This is sort of a well known thing to anyone that watches iCCup TV. So what exactly does he use? Whatever he's using is apparently allowing a 5-minute local tape-delay buffer which would be something the rest of the community would be extremely interested in learning about. So people lag some guys game, he doesn't like the lag, then he's banned.
ESL seems like a very well run tournament. Yes, it was obviously this simple and clearly your comment has merit... He already posted that he doesn't know how it happens. Honestly do you even read the posts? And yes, it honestly is that simple. Morrow got banned because the organizers dont know what they're doing. MorroW got banned because he broke the rules. If you join a tournament you agree to their rules, whether you like them or not. It wasn't the organizers fault that he broke them. You can't expect the rules to change on a whim, no matter if they're retarded or not.
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On September 06 2010 03:38 iCCup.Diamond wrote:Show nested quote +On September 06 2010 03:37 TotalBiscuit wrote:On September 06 2010 03:35 iCCup.Diamond wrote: Producer Pro. Significant local buffering certainly isn't a documented feature with that program, but if it does do that, it's worth looking into. I'm going to repeat myself here. WE DON'T KNOW what happens, but it happens.
You didn't need to, I asked what you used, you told me, end of story.
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On September 06 2010 03:37 Pufftrees wrote:Show nested quote +On September 06 2010 03:31 AppleTart wrote:On September 06 2010 03:30 Pufftrees wrote:On September 06 2010 03:24 AppleTart wrote:On September 06 2010 03:23 Pufftrees wrote:On September 06 2010 03:20 AppleTart wrote:On September 06 2010 03:18 Pufftrees wrote: Should ban 'casters' and observers who lag games not the other way around. Players don't make the tournament money It was more of a joke, but those 10 + observers who aren't casting but just joining for no reason aren't making the tourney money. Actually they do... If all 14 observers were all individually streaming and casting then yes I'd agree with you. How do the people who aren't streaming but just hanging in games for no reason other then to watch actually helping? Yeap that's why we start the game with zero casters right So, I guess players like Boxer and Savior never made any money for BW tournaments?
It's just as Totalbiscuit says, you can't just complete ignore one part of the puzzle and expect to solve it anyway, it just doesn't work like that.
They do only when you get that BIG first. When you are small even someone as famous as MorroW won't really affect your viewership. It's sorta like a fast food restaurant firing a worker versus like the CEO of Boeing booting their head development guy. To get that big you need more money. Are you trolling at this point? I am saying, you have 14 observers. If 13 are casting then 1 is a waste... are all 14 casting?? If so why??? Just seems extreme, have a few casters tops not 14.
Yet MorroW allowed zero. So no spectator could watch AND no streamers could stream to make money. But he gets to take make money?
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Many games I've watched has 3-4 English casters, where 2 of those are 2 people, leading to 6 people for English casts. 1-2 German, 1-2 French, 1-2 Russian.
It is quite common that the caster and co-caster join the game instead of just one.
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United States22883 Posts
On September 06 2010 03:35 iCCup.Diamond wrote:Show nested quote +On September 06 2010 03:35 TotalBiscuit wrote:On September 06 2010 03:32 iCCup.Diamond wrote:On September 06 2010 03:30 TotalBiscuit wrote:On September 06 2010 03:27 iCCup.Diamond wrote:On September 06 2010 03:24 TotalBiscuit wrote: And I assume he has no problem sharing his secret with the community, right?
...right? Because he's certainly not doing that via traditional means and this has been a known problem since the start of beta, which nobody has come forward with a legitimate solution to. Frankly we don't know why it happens but it does. But this can be verified 100x over that he has a 5+ minute delay probably 80% of the time. What you're suggesting should technically be impossible, because he's not buffering that on his end using FMLE, the data isn't suddenly hanging there in cyberspace for no reason and Ustream certainly isn't buffering that much data. The data has to go somewhere. I mean, I had 10 minutes delay on the i40 stream at one point but that's only because the Ustream server was crapping out and pausing every couple of seconds, it's wasn't exactly what I'd call an ideal solution. First, he does not use FLME. Second, it happens. All the time. This is sort of a well known thing to anyone that watches iCCup TV. So what exactly does he use? Whatever he's using is apparently allowing a 5-minute local tape-delay buffer which would be something the rest of the community would be extremely interested in learning about. Producer Pro. 5 minutes isn't enough for SC2/BW.
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Some good things seems to have come out of this,
Power to the players!
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On September 06 2010 03:35 TotalBiscuit wrote:Show nested quote +On September 06 2010 03:32 iCCup.Diamond wrote:On September 06 2010 03:30 TotalBiscuit wrote:On September 06 2010 03:27 iCCup.Diamond wrote:On September 06 2010 03:24 TotalBiscuit wrote: And I assume he has no problem sharing his secret with the community, right?
...right? Because he's certainly not doing that via traditional means and this has been a known problem since the start of beta, which nobody has come forward with a legitimate solution to. Frankly we don't know why it happens but it does. But this can be verified 100x over that he has a 5+ minute delay probably 80% of the time. What you're suggesting should technically be impossible, because he's not buffering that on his end using FMLE, the data isn't suddenly hanging there in cyberspace for no reason and Ustream certainly isn't buffering that much data. The data has to go somewhere. I mean, I had 10 minutes delay on the i40 stream at one point but that's only because the Ustream server was crapping out and pausing every couple of seconds, it's wasn't exactly what I'd call an ideal solution. First, he does not use FLME. Second, it happens. All the time. This is sort of a well known thing to anyone that watches iCCup TV. So what exactly does he use? Whatever he's using is apparently allowing a 5-minute local tape-delay buffer which would be something the rest of the community would be extremely interested in learning about. Show nested quote +So people lag some guys game, he doesn't like the lag, then he's banned.
ESL seems like a very well run tournament. Yes, it was obviously this simple and clearly your comment has merit...
Yeah thanks it does. I don't know what else there really is to say, morrow was obviously disliking the lag, and shouldn't have started the game without the casters, but when they ignore him completely, what else should he do? I'd say fuck the casters too my self if they were lagging my game. And then they ban him from the next few tournaments because of this? Wow, what a stupid tournament ran by people that don't know how to run a tournament. Maybe if they listened to their players...... I am no morrow fanboy, hell I don't like sc2, but to ban morrow when they weren't even acknowledging his request (sorry but 14 fucking people are NOT streaming the game) is bullshit.
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Yes, one of our admins did talk to MorroW after the cup and we didn't let him play in today's cup but I'm sure we will find a better solution to this issue as well since it's obvious that his behaviour was caused by our organization.
quite rare for an organization to admit that and take action accordingly. props and respect.
and ultimately, the blame is on blizzard
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On September 06 2010 03:40 Jibba wrote:Show nested quote +On September 06 2010 03:35 iCCup.Diamond wrote:On September 06 2010 03:35 TotalBiscuit wrote:On September 06 2010 03:32 iCCup.Diamond wrote:On September 06 2010 03:30 TotalBiscuit wrote:On September 06 2010 03:27 iCCup.Diamond wrote:On September 06 2010 03:24 TotalBiscuit wrote: And I assume he has no problem sharing his secret with the community, right?
...right? Because he's certainly not doing that via traditional means and this has been a known problem since the start of beta, which nobody has come forward with a legitimate solution to. Frankly we don't know why it happens but it does. But this can be verified 100x over that he has a 5+ minute delay probably 80% of the time. What you're suggesting should technically be impossible, because he's not buffering that on his end using FMLE, the data isn't suddenly hanging there in cyberspace for no reason and Ustream certainly isn't buffering that much data. The data has to go somewhere. I mean, I had 10 minutes delay on the i40 stream at one point but that's only because the Ustream server was crapping out and pausing every couple of seconds, it's wasn't exactly what I'd call an ideal solution. First, he does not use FLME. Second, it happens. All the time. This is sort of a well known thing to anyone that watches iCCup TV. So what exactly does he use? Whatever he's using is apparently allowing a 5-minute local tape-delay buffer which would be something the rest of the community would be extremely interested in learning about. Producer Pro. 5 minutes isn't enough for SC2/BW.
For SCII is more than enough. I can't think of anything that could be relevant 5 minutes later.
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On September 06 2010 03:40 Jibba wrote: 5 minutes isn't enough for SC2/BW.
It's a damn sack better than 20 seconds.
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On September 06 2010 00:58 Hunch wrote:thats not like morrow at all  wonder why he did that You ever played a game in slow motion? It sucks all enjoyment out of the match and makes it much harder to play because every timing is off and your ability to micro is hindered.
I'd do the same thing.
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On September 06 2010 01:40 MorroW wrote:i won vs dimaga out of lag with 14 casters the entire series, was unplayable then in finals they wanted 14 casters again and i started without them in game 1, then game 2 and on i let them watch apologized for real afterwards, got angry because of the lag and disrespect of the admins to ignore what i had to say and thats why i started without them. ill be back after the ban time and i have cleared the air with them they will change their rules soon because situations like this are ridiculous which they agreed on there was no bad mannering going on here from either of the parties thats the truth Show nested quote +On September 06 2010 01:37 travis wrote: yeah these players are being bitches, follow the rules you assholes your ignorant and disrespectful
hard to tell what is truth and what is not when it comes from you
http://img811.imageshack.us/img811/2017/morrowfail.jpg
and people like you shouldnt call others disrespectful as u r full of it
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On September 06 2010 03:44 {ToT}ColmA wrote:Show nested quote +On September 06 2010 01:40 MorroW wrote:i won vs dimaga out of lag with 14 casters the entire series, was unplayable then in finals they wanted 14 casters again and i started without them in game 1, then game 2 and on i let them watch apologized for real afterwards, got angry because of the lag and disrespect of the admins to ignore what i had to say and thats why i started without them. ill be back after the ban time and i have cleared the air with them they will change their rules soon because situations like this are ridiculous which they agreed on there was no bad mannering going on here from either of the parties thats the truth On September 06 2010 01:37 travis wrote: yeah these players are being bitches, follow the rules you assholes your ignorant and disrespectful hard to tell what is truth and what is not when it comes from you http://img811.imageshack.us/img811/2017/morrowfail.jpgand people like you shouldnt call others disrespectful as u r full of it
This was posted already but thanks?
"Regarding MorroW's ban: Since we didn't announce any ban for MorroW on our website so far please take any info Rakaka or other community websites release with a grain of salt. Yes, one of our admins did talk to MorroW after the cup and we didn't let him play in today's cup but I'm sure we will find a better solution to this issue as well since it's obvious that his behaviour was caused by our organization."
I am definitely happy they're owning up to their VERY, and i mean VERY, stupid mistake.
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On September 06 2010 03:44 {ToT}ColmA wrote:Show nested quote +On September 06 2010 01:40 MorroW wrote:i won vs dimaga out of lag with 14 casters the entire series, was unplayable then in finals they wanted 14 casters again and i started without them in game 1, then game 2 and on i let them watch apologized for real afterwards, got angry because of the lag and disrespect of the admins to ignore what i had to say and thats why i started without them. ill be back after the ban time and i have cleared the air with them they will change their rules soon because situations like this are ridiculous which they agreed on there was no bad mannering going on here from either of the parties thats the truth On September 06 2010 01:37 travis wrote: yeah these players are being bitches, follow the rules you assholes your ignorant and disrespectful hard to tell what is truth and what is not when it comes from you http://img811.imageshack.us/img811/2017/morrowfail.jpgand people like you shouldnt call others disrespectful as u r full of it
You get a cookie for taking things out of context.
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Good job Morrow. Sucks that you had to be the one who gets messed up for it but hey, you're already starting the dialog and change.
Here's how it should be: One official cast, and one "dead cast". What I mean by the dead cast is it is just an observer with the game sounds. This gives one cast to be the official one for people to watch, and then another one for other casters to restream with their casting over it. 2 Casters + Official obs. No one else. They can watch replays and the many streams that will be coming through restreaming the dead cast. Also, it makes it easy for restreamers because all they have to do is find the central link for dead casts. They can even enter a game midstream if one of their games finishes early!
I know your pain. I remember Obs games in BW... "who the hell is that lagging obs? Who let 6 obs in the game! Next time 4 max!".
The tournaments should be a little more professional about this (and a few other things) and maybe Morrow's action wasn't the best course, but it definitely needed to be done.
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since im in a quote now i just want to make it clear i wasn't actually trying to attack morrow or idra's character, it was just a casual comment on their approach to tournament rules. I don't like to attack the character of people I know next to nothing about
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I hope this 'incident' will lead to a better gaming environment, tournament organizers have to seriously think about the triangle of progamers - casters - organization, all three have stakes in a lagfree game. So it's in the best interest of all parties that a game should go without lag. Maybe a silly suggestion, and I know it isn't the most ideal solution for the casters, but what about letting one observer control the camera and casters can restream from his POV without being in the game themselves. So in this situation you'll only have 3 people ingame, the players and the 'cameraman', and maybe a referee or admin.
[edit]When I was writing this was posted, and it's a better explanation of the method I'm talking about.[/edit]
On September 06 2010 03:48 rackdude wrote: Good job Morrow. Sucks that you had to be the one who gets messed up for it but hey, you're already starting the dialog and change.
Here's how it should be: One official cast, and one "dead cast". What I mean by the dead cast is it is just an observer with the game sounds. This gives one cast to be the official one for people to watch, and then another one for other casters to restream with their casting over it. 2 Casters + Official obs. No one else. They can watch replays and the many streams that will be coming through restreaming the dead cast. Also, it makes it easy for restreamers because all they have to do is find the central link for dead casts. They can even enter a game midstream if one of their games finishes early!
I know your pain. I remember Obs games in BW... "who the hell is that lagging obs? Who let 6 obs in the game! Next time 4 max!".
The tournaments should be a little more professional about this (and a few other things) and maybe Morrow's action wasn't the best course, but it definitely needed to be done.
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On September 06 2010 03:49 Cajun2k1 wrote: I hope this 'incident' will lead to a better gaming environment, tournament organizers have to seriously think about the triangle of progamers - casters - organization, all three have stakes in a lagfree game. So it's in the best interest of all parties that a game should go without lag. Maybe a silly suggestion, and I know it isn't the most ideal solution for the casters, but what about letting one observer control the camera and casters can restream from his POV without being in the game themselves. So in this situation you'll only have 3 people ingame, the players and the 'cameraman', and maybe a referee or admin.
Anything, and I absolutely mean anything, is better than 14 other players in your game. I am still shocked that the admins let this happen on multiple occasions, apparently they have never played a multiplayer game in their lives.
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On September 06 2010 03:24 vyyye wrote:Show nested quote +On September 06 2010 03:23 spinesheath wrote: I guess Morrow deserves the ban for breaking the rules (sorry man, that's how it is :p), but ESL should notice now that something isn't going into the right direction here.
However, I blame Blizzard. It's actually fairly simple to implement observers in a way that completely eliminates lag for players. Essentially you just send the observers data and don't care whether they recieve it properly/in time or not. I have no idea why Blizzard didn't implement something like that. Lazy? Are you sure it's that simple? Really feels like there's got to be a reason for it being what it is, but then again.. they do make some questionable decisions. It has to be related to how Bnet works though, I mean.. They can't think having obs lag games adds anything to SC2. Essentially it is that easy, yes. Sure there are a few details you have to take care of, but there are much more complex/difficult things that are absolutely mandatory for a RTS engine and bnet client.
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