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Morrow banned from EPS Nordic - Page 24

Forum Index > SC2 General
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Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-09-07 13:43:23
September 07 2010 13:40 GMT
#461
What is needed is a proxy technology, where a mirror match is hosted next to the actual match, with a buffer for storing game data so that the proxy match is delayed by a set amount of minutes.

Then, only game admins/referees would have to watch the actual game, while any commentators or other observers would connect to the proxy match. The mirror match would act like any other observer on the main match.

+ Show Spoiler +

Also, it wouldn't really be far fetched to think of a kind of dedicated spectating server software that would allow thousands and thousands of viewers to connect to the proxy server with their game client, without interfering with the actual match.


Edit:
All hypothetical, I know. But the technology in itself is really not rocket science.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 07 2010 13:44 GMT
#462
On September 07 2010 22:40 Ghad wrote:
What is needed is a proxy technology, where a mirror match is hosted next to the actual match, with a buffer for storing game data so that the proxy match is delayed by a set amount of minutes.

Then, only game admins/referees would have to watch the actual game, while any commentators or other observers would connect to the proxy match.

Also, it wouldn't really be far fetched to think of a kind of dedicated spectating server software that would allow thousands and thousands of viewers to connect to the proxy server with their game client, without interfering with the actual match.

Edit:
All hypothetical, I know. But the technology in itself is really not rocket science.

We've had this since 2001, it's called HLTV

Blizzard is just completely out of touch. I wonder if they ever look at what other companies are doing?
Vorla
Profile Joined April 2010
Sweden32 Posts
September 07 2010 14:11 GMT
#463
Until there's a technical solution to this, casters should just cast replays that the players sent in from the tournament. The cast could start at pretty much the same time, they could start casting as soon as the first game was finished, and then they'd get more replays as they were casting and they would never run out). There is practically no difference in what the viewers are getting but we are immune to lag from observers and cheating.
wat
Pikachusc2
Profile Joined August 2010
Canada91 Posts
September 07 2010 14:20 GMT
#464
Personally i NEVER liked morrow after he was harassing Chill , hes a short tempered kid which i do not approve of

for all those who are wondering. i like idra
Losing is learning. winning is teaching
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
September 07 2010 14:20 GMT
#465
On September 07 2010 23:11 Vorla wrote:
Until there's a technical solution to this, casters should just cast replays that the players sent in from the tournament. The cast could start at pretty much the same time, they could start casting as soon as the first game was finished, and then they'd get more replays as they were casting and they would never run out). There is practically no difference in what the viewers are getting but we are immune to lag from observers and cheating.


But what if the games are of varying length? Like a one hour epic macro battle followed by a 6pool? theyd have to cast once they have ALL the replays otherwise some people would just be twiddling their thumbs (if the caster were live streaming)
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