• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:07
CET 16:07
KST 00:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1739 users

In Bronze, trends are emerging

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
sabre_X
Profile Joined August 2010
11 Posts
September 01 2010 03:12 GMT
#1
I am not a great player, but enjoy the game, cruising around the top-5 in my bronze division with about 90 games played.

I have noticed certain trends and patterns.

First of all, let me say that the majority of my match ups are against top bronze players with 150+ games. Most of them have twice as many games as me, and while they must have some flaws in their game and have not advanced to silver (or were demoted), they are good at certain things.

In general, the level of play has increased from a month ago. I could rush-bust 60% of people at release, now everyone has figured out how to defend a rush. I am also starting to see some semi-competent harass and micro. Unfortunately I am not playing as much so I am stuck behind the wall of 150+ game bronze players with competent macro.

One of the things I have noticed is that most players of a certain race play particular maps the same way. What I mean is that if I match against a Terran on Lost Temple, it is guaranteed to be a siege fest. (I am terran too) Defensive play rewards on this map. Just get enough ground forces to repel the first attack, line the ridge with tanks, and then mass air and expand.

What I mean is that rather than scouting, responding, and attacking, people have figured out how to defend a certain map, and utilize the same "play". Im just not seeing the same variety I used to see.

I have also found that 10 times out of 10, on Scrap Station, zerg will wall with spine crawlers and then mass mutas. My goal is to scout and make sure they are not massing lings/roaches and attempt to rush with MM before they get the SCs up.

Rather than developing good "skills", I have noticed that people are starting to customize their play to the map they are on. There is very little scouting, just defensive builds that have a good chance of success on a particular map.

In general, most players at this level are turtles. Zerg, Protoss, and Terran alike. I dont see development in response to certain units, most just wall up, mass BCs, Ultras, or Carriers/Void Rays, when given the chance, and then wait for their opponent to push.

This creates a problem for me as a player who likes to rush, sieze an advantage and then keep pushing. It seems that the game is now more about macro and patience, no one is willing to take any risks, just mass a big blob and wait.

I really hate the fact that games are taking longer.

There isnt much cheese at top of bronze. I play custom games and see it all the time from platinum and diamond players. All the time.

The game seems to be resolving into a simple decision matrix.

If I am TvP on map X, then I open with Y, because I know they are likely to play Z.
....
....
and so on.

I see it play out the same in 90% of games.

But there really isnt much improvisation going on in the mid-game. They just mass as much shit as they can, hope for an economic advantage. I try to figure out ways to fubar their expansions, but attacking and macroing is harder than turtling and macroing.




dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-09-01 03:16:27
September 01 2010 03:15 GMT
#2
How can you sound this intelligent and be stuck in bronze? I understand being in bronze if you are new, but if you spend some time watching replays (and copying) you should be out in no time. Even without any apm/mechanics.

Honestly just find a good build order for each match up and refine it in practice games against comp until you can decently execute it. Then do it over and over in bronze and you will be out in no time.

User was warned for this post
Warturtle - DOTA 2 is KING
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
September 01 2010 03:16 GMT
#3
Not to be a douche or anything, but it's bronze league.
I'm not sure what your expecting.

User was warned for this post
DrBoo
Profile Joined April 2010
Canada1177 Posts
Last Edited: 2010-09-01 03:19:45
September 01 2010 03:18 GMT
#4
well maybe if you didn't rush and tried to work on playing a bit more of an economic game then you might not be stuck in bronze league. :\

edit: to clarify economic game doesn't mean turtling, get an expansion up and etc and doing harass then pushing in.

User was warned for this post
"DrBoo is an elaborate troll" -Pufftrees
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-09-01 03:32:39
September 01 2010 03:20 GMT
#5
If your opponents are always doing the same things on certain maps, it should be easy for you to find a strategy to circumvent them.

For example if your opponent is spine crawlering off on Scrap Station (you expect Mutas), just get a reactored Starport and start massing vikings. You should be able to get out ~4 vikings before his Mutas pop and completely fuck all of his overlords, supply-blocking him. Use this time to make even more Vikings and get some tanks so you can siege his Spines. Push his base with 8 Vikings and marine/tank - should be an easy win.

OR just expand ASAP and mass turrets everywhere. Then he'll be stuck turtled into his one base, heavily invested into harass units that cannot do any damage, while you have two bases and haven't wasted any gas.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
SirazTV
Profile Joined May 2010
United States209 Posts
September 01 2010 03:21 GMT
#6
Post a replay and someone will tell you why you are stuck in bronze.

User was warned for this post
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
September 01 2010 03:22 GMT
#7
One thing I'd do is check the profiles of the people I'm playing. Make sure they're bronze first, to make sure the trends are properly developing in the Bronze league and it's not just you matching up against the occasional Silver/Gold leaguer. Otherwise I'm not too surprised turtling is very common - it's probably the easiest way to play, the check-list approach to defense. Thinking: I need to worry about this, this, this, this and this. So I made this, this, this, and this and suddenly I'm safe from everything.

If you're looking to punish a turtling player, look for ways in. Try using MMM to do drops in the back of their base, or if they're bad with managing detection, a nuke would probably crack them wide open. If they're turtling hard on one base, expand yourself. If they're expanding you can probably nip away at it, very very few defenses are impregnable, especially at that level I imagine.

If you're fighting TvT, for example, and they've ringed their base around with turrets and are going mass BC (Scan is an incredible scouting tool), get a bunch of vikings - they eat BCs alive.

This creates a problem for me as a player who likes to rush, sieze an advantage and then keep pushing. It seems that the game is now more about macro and patience, no one is willing to take any risks, just mass a big blob and wait.


Try and refine your timings a little. Find ways to cut corners and get some units out a little bit faster. One of the best ways I've found to improve is to watch a lot of Starcraft. See what builds the pros are doing and try to work out why they're doing them. In the early game, one or two more units can really swing the balance. If it fails, fall back, or deny them an expansion if they're relying on static defense like spine crawlers. Look towards siege tanks to break their turtling.

Hope some of this is somewhat helpful :D
:D
muzzy
Profile Joined March 2010
United States640 Posts
September 01 2010 03:23 GMT
#8
I can't tell if this thread is a joke or not... "Top of Bronze"?
No offense, 'cause I totally understand that not everyone is experienced/skilled at RTS, but you really can't expect much better play from people at that level. If they are so predictable, you should be able to see right through them, win the games and move up to a more entertaining league.

User was warned for this post
Darkstar_X
Profile Joined May 2010
United States197 Posts
September 01 2010 03:24 GMT
#9
With all the defensive play, early expanding seems very powerful against the opponents you are seeing. You seem like a pretty intelligent player, you should be able to find some weaknesses in the builds. Without looking at specifics, you might have success with something like an 18cc into a siege tank contain to starve them out, finishing with slowing creeping siege in, or if you way out base them, throwing money at the problem, or finishing with a high tech push. If you want the game to go faster, perhaps try some harassment instead of a push. Hellion dropping is quite effective, as are reapers against zerg, and banshee against protoss. Also, at lower leagues, I think a solid strategy or plan is going to benefit you more than sheer volume of games played.
Vz0
Profile Joined August 2010
Canada378 Posts
September 01 2010 03:26 GMT
#10
On September 01 2010 12:16 Kolvacs wrote:
Not to be a douche or anything, but it's bronze league.
I'm not sure what your expecting.

agree.
dont want to be the "diamond pro" laughing at the "bronze noobs"
but most people at bronze are not very efficient and unelss we are given a replay we seriously can't judge anything.

There could be heavy macro mistakes in both parties that lead to an obscured gameplay.

User was warned for this post
wooozy
Profile Blog Joined February 2009
3813 Posts
September 01 2010 03:30 GMT
#11
On September 01 2010 12:20 Uranium wrote:
edit: Don't know why I assumed you play Terran.


Probably because OP stated he plays Terran? =p
ltortoise
Profile Joined August 2010
633 Posts
September 01 2010 03:33 GMT
#12
On September 01 2010 12:15 dacthehork wrote:
How can you sound this intelligent and be stuck in bronze?.


Mechanics.

I spent my first 100 games in the beta in copper, back when copper still existed.

I was so excited to play SC2 when I heard about the beta that I tried getting into brood war during my wait. I massed games of brood war. Played hundreds. Never made it past D- on iccup. Of course, it also occurred to me that many of the D and above level brood war players had been playing brood war for...Quite some time!

My mechanics in SC2 were also my limiting factor. It's easy to be limited by mechanics. Intelligence and mechanics have nothing to do with each other, but BOTH are requisite for high level play.
gozima
Profile Joined April 2010
Canada602 Posts
September 01 2010 03:33 GMT
#13
Being in the lower leagues is less about strategy and more about mechanics.

Turtling in the lower leagues is natural, as most people aren't confident/comfortable with their ability to multitask effectively.

You seem to be competent enough in your analysis of whats going on, so just focus on your macro/multitasking.

I'm sure you'll eventually move up the ranks. GL!
awu25
Profile Joined April 2010
United States2003 Posts
September 01 2010 03:34 GMT
#14
most new players have a tendency to turtle up and not push out until they have a huge ass army
they're just scared to move out and lose everything
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-09-01 12:23:57
September 01 2010 03:36 GMT
#15
On September 01 2010 12:15 dacthehork wrote:
How can you sound this intelligent and be stuck in bronze? I understand being in bronze if you are new, but if you spend some time watching replays (and copying) you should be out in no time. Even without any apm/mechanics.

Honestly just find a good build order for each match up and refine it in practice games against comp until you can decently execute it. Then do it over and over in bronze and you will be out in no time.

intelligence doesent dictate sc skill lol.

Also i know u like short rush based games but i find no beauty in them. when u get better you realize how tough and how much more skill it takes to play a solid macro game over a short rush game

also macro games are not turtling and building a massive blob. Its the art of holding of with the bare minimium until a late game plan.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 01 2010 03:37 GMT
#16
The title of this thread made me laugh out loud so much :D

Just sounds so epic doesn't it: "In Bronze... trends are emerging."

Hehe was pleasantly surprised to find it was an intelligent post and actually a pretty good read, thanks OP
Eeeegor
Profile Joined April 2005
Australia809 Posts
September 01 2010 03:37 GMT
#17
Interesting to see this - but about what I expected really. It's how I used to play when I was probably around bronze skill level - turtle and tech + mass, and hope for the best lol
Day9 Made Me Do It
Skeyser
Profile Joined June 2010
Canada219 Posts
September 01 2010 03:38 GMT
#18
Cool post, but pretty much any rts games are a turtle fest at the lower levels of play.
stylepoints
Profile Joined August 2010
Trinidad/Tobago22 Posts
September 01 2010 03:38 GMT
#19
pros adapt their play to the map as well. If you like being the aggressor, there are smart and safe ways to be aggressive. The chances of you just outright beating someone in the first few minutes of the game will shrink, but as you learn you will be able to put yourself at an advantage to be used later in the game.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 01 2010 03:38 GMT
#20
On September 01 2010 12:16 Kolvacs wrote:
Not to be a douche or anything, but it's bronze league.
I'm not sure what your expecting.


He's saying people are defending more, and thus it's harder to be aggressive. He's also saying Bronze players are somewhat more organized than before, having an actual plan and getting certain composition for certain matchups. At bronze, I would expect people doing random shit without any clue. I'd expect the turtling -> tech part, but I wouldn't things like the map trends that the OP talks about
Trucy Wright is hot
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage - Group A, Day 2
WardiTV842
TKL 247
Rex127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 250
Rex 125
SteadfastSC 57
MindelVK 1
StarCraft: Brood War
Britney 44549
Calm 4593
Rain 4111
Horang2 1357
Bisu 1229
firebathero 446
Soma 358
Flash 273
Zeus 180
Snow 140
[ Show more ]
Hyun 94
hero 79
Rush 66
Sea.KH 55
Killer 48
sas.Sziky 45
Mind 43
Barracks 34
Terrorterran 27
Soulkey 26
Free 25
TY 17
Movie 16
Shine 15
JulyZerg 9
Bale 8
Sea 0
Dota 2
singsing2614
qojqva2417
Dendi1260
Counter-Strike
byalli348
oskar67
Super Smash Bros
Mew2King98
Other Games
B2W.Neo1367
hiko455
crisheroes439
Lowko347
Pyrionflax293
RotterdaM267
Happy197
Sick114
QueenE43
Liquid`VortiX18
febbydoto7
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3430
League of Legends
• Nemesis4617
• TFBlade825
• Stunt763
Other Games
• WagamamaTV328
Upcoming Events
CranKy Ducklings
18h 53m
RSL Revival
18h 53m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
20h 53m
Cure vs Reynor
Classic vs herO
IPSL
1d 1h
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d 3h
BSL 21
1d 4h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 18h
RSL Revival
1d 18h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 20h
WardiTV Korean Royale
1d 20h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.