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Situation report 1 posted! - Page 43

Forum Index > SC2 General
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Alou
Profile Blog Joined March 2010
United States3748 Posts
August 27 2010 21:03 GMT
#841
Protoss early game. Going to be fun. And by fun, I mean bad.
Life is Good.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-08-27 21:08:27
August 27 2010 21:03 GMT
#842
On August 28 2010 05:55 xnub wrote:
Show nested quote +
On August 28 2010 05:14 Shikyo wrote:
On August 28 2010 05:10 xnub wrote:


Old tanks

zerglings - 1 shots
hydras - 2 shots
banling - 1 shots

Archones - 8 shots
Dt's - 3 shots
HT's - 2 shots
sentrys - 2 shots
zealots - 3 shots

marine - 2 shots with shields 1 with stim
hellions - 2 shots
reaper - 1 shots
ghost - 2 shots

Thats what the old tank did to all them

New tank

zerglings - 1 shots
hydras - 3 shots
banling - 1 shots

Archones - 11 shots
Dt's - 4 shots
HT's - 3 shots
sentrys - 3 shots
zealots - 5 shots

marine - 2 shots with shields 1 with stim
hellions - 3 shots
reaper - 2 shots
ghost - 3 shots

So all in all toss got a buff out of tanks change but zerg and terran are around the same /shrug

Also workers now take 2 shots not just 1 : ( and archones are even better at taking the dmg from tanks now : P

All other units take the same dmg from tanks and really only thing that matters with tanks is how many shots it tanks cause of the smart ai firing.

you really are forgetting splash damage here


Splash dmg is 100 % of the normal dmg so no no i am not


No it isn't. It's 100% in closes proximity then 50%

edit: wait a second. Why the hell does this even matter for zlings. It still rips 5 zerglings a shot.
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 27 2010 21:04 GMT
#843
On August 28 2010 05:49 branflakes14 wrote:
Show nested quote +
On August 28 2010 05:48 Iggyhopper wrote:
On August 28 2010 05:43 sagefreke wrote:
How does the Marauder keep managing to avoid the nerfbat?
How do you know the marauder hasn't been nerfed in 1.1?


Because we clicked the link.
I don't see any bullet-pointed and detailed patch notes, do you?
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-08-27 21:09:59
August 27 2010 21:04 GMT
#844
On August 28 2010 05:44 sikyon wrote:
You know I reallly don't like the zealot nerf because I use zealots very heavily in my terran matchups as a transition to templar... I don't like collossi. It almost seems to me that blizz recognized how powerful templar play is even though not a ton of people do it and they nerfed it.

I mean I do play random but I think these changes are going to cause signifigant shakeups in how I play.



"We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."

This nerf mainly effects proxy gate and korean warp. I'm not going to get upset because the two dominant cheese and or all in strategies in PvP have been nerfed.

And if you use zealots heavily in your trans to templar, you'll be happy to know that tanks now do 30% less damage to them. So as long as you get charge, you should be cutting through those marine and marauders pretty well especiall with a few sentries to FF the escape.
.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-08-27 21:08:35
August 27 2010 21:04 GMT
#845
On August 28 2010 06:02 Vaporeon wrote:
I'm probably wrong, as usual, but I'd rather have the tanks' rate of fire (in siege mode) to be slowed...rather than damage nerfed. Because either way it encourages more tanks.
lower damage-> use even more tanks
higher damage-> ahaha if i have even more tanks i can't lose.

just in my very possibly super horrible noob opinion.


costs them more to get the same effectiveness in terms of gas and population and also skews their unit comp towards mroe tanks which can be taken advantage of.

to be honest i think its going to be all the same really, except maybe zerg will send in hydra/ling/banelings first. but then again terran would just get hellions. So it would have to be hydra first to draw tank fire, then roaches to get close to rines/hellions, then lings/bane

More that i think about it, i dont get it. So ling/baneling will be more effective, but when the terran spends the extra minerals on +1 upgrade for tanks, its back to the same situation. it cant be for hydras... they are too expensive and slow to be effective against a tank/mm ball.

i dont get it.
Arovien
Profile Joined June 2010
United States123 Posts
August 27 2010 21:04 GMT
#846
I was getting use to laddering on hard mode and then blizzard announces T and P nerfs.
Sounds like I will be giving the "gl hf"s come mid September. Good luck dealing with hydras terran, and have fun microing probes to deal with ling rushes.

But in a serious note, I shall be excited to see which terrans will easily adapt, staying on top of their game, and which will QQ to only realized the race made the player.
That's just how I do...
Sentient
Profile Joined April 2010
United States437 Posts
August 27 2010 21:04 GMT
#847
Tanks remain unchanged against stalkers .
virusak
Profile Joined December 2009
Czech Republic344 Posts
August 27 2010 21:04 GMT
#848
On August 28 2010 05:57 itsben wrote:
To everyone saying marauders need a nerf, do any high level players ever complain about marauders? I don't understand where all the hate for them is coming from. The only people who complained about them were low level players in like phase one of beta and the complaints just stopped (probably for good reason). People learned to deal with them and it really isn't that big of a deal.

it really is in 2v2, TTvs was awful before, will be now a pain in the ass for P with the zealot nerf
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 27 2010 21:05 GMT
#849
man, this is a paradox. one one hand, Zealots are so strong early game, that 2 gate almost always wins. but on the other side, FE speedling/baneling pushes seem strong enough already, which is going to put the toss further behind. Maybe this second one is just my personal problem though.
Spaceninja
Profile Joined April 2010
United States211 Posts
August 27 2010 21:05 GMT
#850
On August 28 2010 06:01 Nonsense wrote:
no zerg buffs? what a complete joke. everybody at blizzard and activision play terran apparently

First off no race really got a buff.

Second off Zerg got ram removed which can be take as a buff sense wall offs and svc's repairing will die much easier due to the splash damage.

Third off how will buffing Zerg do anything but unbalance the game more, seems you only want a buff for your own benefit.
Haters Gonna Hate.
FireHazard
Profile Joined August 2010
United States54 Posts
August 27 2010 21:05 GMT
#851
This is absolutely fantastic.
35 damage siege tank means 1 shot = 1 dead zergling.
50 damage siege tank means 1 shot = 5 dead zerglings in a small circle.
You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 27 2010 21:05 GMT
#852
On August 28 2010 04:51 eth3n wrote:
Why are reapers still in the game at this point? will they ever even be used?


Oh dear. I guess you didn't watch IEM.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Creation85
Profile Joined March 2010
51 Posts
August 27 2010 21:06 GMT
#853
Good thing they're nerfing protoss again, what the hell would we do if they didn't?
On_Slaught
Profile Joined August 2008
United States12190 Posts
August 27 2010 21:07 GMT
#854
On August 28 2010 06:05 FireHazard wrote:
This is absolutely fantastic.
35 damage siege tank means 1 shot = 1 dead zergling.
50 damage siege tank means 1 shot = 5 dead zerglings in a small circle.
You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month.


If you get carapace quickly it will take 2 shots to kill lings. With the lack of overkill for tanks, it would be getting close to that if tanks are wasting shots on 2hp lings.
monad
Profile Joined March 2010
United States156 Posts
August 27 2010 21:07 GMT
#855
As a Terran, I think everyone here should just calm down and wait and see how these changes play out. The difference between everyone here and Blizzard is that Blizzard has the #1 player in the world working on their design team, and they actually have played the game with these changes, whereas everyone here is just lolly-gagging around and only interested in how it affects THEIR race and THEIR playstyles. Screw the big picture right? Screw the fact that, by definition (literally), they are better at making balance changes than then general public right?
lololol
Profile Joined February 2006
5198 Posts
August 27 2010 21:07 GMT
#856
On August 28 2010 06:05 FireHazard wrote:
This is absolutely fantastic.
35 damage siege tank means 1 shot = 1 dead zergling.
50 damage siege tank means 1 shot = 5 dead zerglings in a small circle.
You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month.


Nope, tank splash is 100/50/25% damage in 0.48/0.78/1.25 AoE.
50% was not enough to kill a zergling before the change, so the amount that gets one hit killed will not go down. The ones around them will take less damage, of course.
I'll call Nada.
Droodjerky
Profile Joined May 2010
United States76 Posts
Last Edited: 2010-08-27 21:10:24
August 27 2010 21:08 GMT
#857
On August 28 2010 05:58 Nightmarjoo wrote:
The tank slight nerf is odd to me, because clumps of lings and banelings will still die in one hit, in tvz the only change is that hydras will live a little longer...


Well, it makes it so the Zergling health and Tanks damage are Equal. Meaning that Zerglings will take 2 shots to kill with +1 armor. It should be easy enough to keep ahead in upgrades against Mech.

Hydralisks will always die in 3 shots now (a one hit buff). This is a rather nice buff vs Mech, IMHO.

Edit: At the 50% range, will Zerglings now take 3 shots to kill instead of 2 O.o (35/2 = 18 or 35/2 = 17)?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 27 2010 21:08 GMT
#858
With zealots getting nerfed but marine/marauder staying just as strong, I'm concerned about what these changes would do to the (already lopsided IMO) early game TvP balance.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
eazo
Profile Joined March 2008
United States530 Posts
August 27 2010 21:09 GMT
#859
REALLY please with all of hte changes in this incoming patch, especially the siege tank nerf, maybe i'm just bitter b/c i just lost a game b/c of my inability to micro and siege tanks (i like ot think the siege tanks were the main cause, but meh)

That and chat rooms are FANTASTIC
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
August 27 2010 21:11 GMT
#860
So will this hit in time for the GSL?
Hark!
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