Situation report 1 posted! - Page 43
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Alou
United States3748 Posts
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knyttym
United States5797 Posts
On August 28 2010 05:55 xnub wrote: Splash dmg is 100 % of the normal dmg so no no i am not No it isn't. It's 100% in closes proximity then 50% edit: wait a second. Why the hell does this even matter for zlings. It still rips 5 zerglings a shot. | ||
Iggyhopper
United States259 Posts
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bobcat
United States488 Posts
On August 28 2010 05:44 sikyon wrote: You know I reallly don't like the zealot nerf because I use zealots very heavily in my terran matchups as a transition to templar... I don't like collossi. It almost seems to me that blizz recognized how powerful templar play is even though not a ton of people do it and they nerfed it. I mean I do play random but I think these changes are going to cause signifigant shakeups in how I play. "We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost." This nerf mainly effects proxy gate and korean warp. I'm not going to get upset because the two dominant cheese and or all in strategies in PvP have been nerfed. And if you use zealots heavily in your trans to templar, you'll be happy to know that tanks now do 30% less damage to them. So as long as you get charge, you should be cutting through those marine and marauders pretty well especiall with a few sentries to FF the escape. . | ||
tacrats
476 Posts
On August 28 2010 06:02 Vaporeon wrote: I'm probably wrong, as usual, but I'd rather have the tanks' rate of fire (in siege mode) to be slowed...rather than damage nerfed. Because either way it encourages more tanks. lower damage-> use even more tanks higher damage-> ahaha if i have even more tanks i can't lose. just in my very possibly super horrible noob opinion. costs them more to get the same effectiveness in terms of gas and population and also skews their unit comp towards mroe tanks which can be taken advantage of. to be honest i think its going to be all the same really, except maybe zerg will send in hydra/ling/banelings first. but then again terran would just get hellions. So it would have to be hydra first to draw tank fire, then roaches to get close to rines/hellions, then lings/bane More that i think about it, i dont get it. So ling/baneling will be more effective, but when the terran spends the extra minerals on +1 upgrade for tanks, its back to the same situation. it cant be for hydras... they are too expensive and slow to be effective against a tank/mm ball. i dont get it. | ||
Arovien
United States123 Posts
Sounds like I will be giving the "gl hf"s come mid September. Good luck dealing with hydras terran, and have fun microing probes to deal with ling rushes. But in a serious note, I shall be excited to see which terrans will easily adapt, staying on top of their game, and which will QQ to only realized the race made the player. | ||
Sentient
United States437 Posts
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virusak
Czech Republic344 Posts
On August 28 2010 05:57 itsben wrote: To everyone saying marauders need a nerf, do any high level players ever complain about marauders? I don't understand where all the hate for them is coming from. The only people who complained about them were low level players in like phase one of beta and the complaints just stopped (probably for good reason). People learned to deal with them and it really isn't that big of a deal. it really is in 2v2, TTvs was awful before, will be now a pain in the ass for P with the zealot nerf | ||
Rkie
United States1278 Posts
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Spaceninja
United States211 Posts
On August 28 2010 06:01 Nonsense wrote: no zerg buffs? what a complete joke. everybody at blizzard and activision play terran apparently First off no race really got a buff. Second off Zerg got ram removed which can be take as a buff sense wall offs and svc's repairing will die much easier due to the splash damage. Third off how will buffing Zerg do anything but unbalance the game more, seems you only want a buff for your own benefit. | ||
FireHazard
United States54 Posts
35 damage siege tank means 1 shot = 1 dead zergling. 50 damage siege tank means 1 shot = 5 dead zerglings in a small circle. You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month. | ||
sjschmidt93
United States2518 Posts
On August 28 2010 04:51 eth3n wrote: Why are reapers still in the game at this point? will they ever even be used? Oh dear. I guess you didn't watch IEM. | ||
Creation85
51 Posts
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On_Slaught
United States12190 Posts
On August 28 2010 06:05 FireHazard wrote: This is absolutely fantastic. 35 damage siege tank means 1 shot = 1 dead zergling. 50 damage siege tank means 1 shot = 5 dead zerglings in a small circle. You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month. If you get carapace quickly it will take 2 shots to kill lings. With the lack of overkill for tanks, it would be getting close to that if tanks are wasting shots on 2hp lings. | ||
monad
United States156 Posts
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lololol
5198 Posts
On August 28 2010 06:05 FireHazard wrote: This is absolutely fantastic. 35 damage siege tank means 1 shot = 1 dead zergling. 50 damage siege tank means 1 shot = 5 dead zerglings in a small circle. You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month. Nope, tank splash is 100/50/25% damage in 0.48/0.78/1.25 AoE. 50% was not enough to kill a zergling before the change, so the amount that gets one hit killed will not go down. The ones around them will take less damage, of course. | ||
Droodjerky
United States76 Posts
On August 28 2010 05:58 Nightmarjoo wrote: The tank slight nerf is odd to me, because clumps of lings and banelings will still die in one hit, in tvz the only change is that hydras will live a little longer... Well, it makes it so the Zergling health and Tanks damage are Equal. Meaning that Zerglings will take 2 shots to kill with +1 armor. It should be easy enough to keep ahead in upgrades against Mech. Hydralisks will always die in 3 shots now (a one hit buff). This is a rather nice buff vs Mech, IMHO. Edit: At the 50% range, will Zerglings now take 3 shots to kill instead of 2 O.o (35/2 = 18 or 35/2 = 17)? | ||
Zato-1
Chile4253 Posts
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eazo
United States530 Posts
That and chat rooms are FANTASTIC | ||
Deadlyhazard
United States1177 Posts
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