• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:39
CEST 08:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Working 1v1, 2v2, 3v3 Ladder an AI researcher's take on the ladder bot Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9679 users

Situation report 1 posted! - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 101 Next
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 27 2010 21:03 GMT
#841
Protoss early game. Going to be fun. And by fun, I mean bad.
Life is Good.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-08-27 21:08:27
August 27 2010 21:03 GMT
#842
On August 28 2010 05:55 xnub wrote:
Show nested quote +
On August 28 2010 05:14 Shikyo wrote:
On August 28 2010 05:10 xnub wrote:


Old tanks

zerglings - 1 shots
hydras - 2 shots
banling - 1 shots

Archones - 8 shots
Dt's - 3 shots
HT's - 2 shots
sentrys - 2 shots
zealots - 3 shots

marine - 2 shots with shields 1 with stim
hellions - 2 shots
reaper - 1 shots
ghost - 2 shots

Thats what the old tank did to all them

New tank

zerglings - 1 shots
hydras - 3 shots
banling - 1 shots

Archones - 11 shots
Dt's - 4 shots
HT's - 3 shots
sentrys - 3 shots
zealots - 5 shots

marine - 2 shots with shields 1 with stim
hellions - 3 shots
reaper - 2 shots
ghost - 3 shots

So all in all toss got a buff out of tanks change but zerg and terran are around the same /shrug

Also workers now take 2 shots not just 1 : ( and archones are even better at taking the dmg from tanks now : P

All other units take the same dmg from tanks and really only thing that matters with tanks is how many shots it tanks cause of the smart ai firing.

you really are forgetting splash damage here


Splash dmg is 100 % of the normal dmg so no no i am not


No it isn't. It's 100% in closes proximity then 50%

edit: wait a second. Why the hell does this even matter for zlings. It still rips 5 zerglings a shot.
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 27 2010 21:04 GMT
#843
On August 28 2010 05:49 branflakes14 wrote:
Show nested quote +
On August 28 2010 05:48 Iggyhopper wrote:
On August 28 2010 05:43 sagefreke wrote:
How does the Marauder keep managing to avoid the nerfbat?
How do you know the marauder hasn't been nerfed in 1.1?


Because we clicked the link.
I don't see any bullet-pointed and detailed patch notes, do you?
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-08-27 21:09:59
August 27 2010 21:04 GMT
#844
On August 28 2010 05:44 sikyon wrote:
You know I reallly don't like the zealot nerf because I use zealots very heavily in my terran matchups as a transition to templar... I don't like collossi. It almost seems to me that blizz recognized how powerful templar play is even though not a ton of people do it and they nerfed it.

I mean I do play random but I think these changes are going to cause signifigant shakeups in how I play.



"We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."

This nerf mainly effects proxy gate and korean warp. I'm not going to get upset because the two dominant cheese and or all in strategies in PvP have been nerfed.

And if you use zealots heavily in your trans to templar, you'll be happy to know that tanks now do 30% less damage to them. So as long as you get charge, you should be cutting through those marine and marauders pretty well especiall with a few sentries to FF the escape.
.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-08-27 21:08:35
August 27 2010 21:04 GMT
#845
On August 28 2010 06:02 Vaporeon wrote:
I'm probably wrong, as usual, but I'd rather have the tanks' rate of fire (in siege mode) to be slowed...rather than damage nerfed. Because either way it encourages more tanks.
lower damage-> use even more tanks
higher damage-> ahaha if i have even more tanks i can't lose.

just in my very possibly super horrible noob opinion.


costs them more to get the same effectiveness in terms of gas and population and also skews their unit comp towards mroe tanks which can be taken advantage of.

to be honest i think its going to be all the same really, except maybe zerg will send in hydra/ling/banelings first. but then again terran would just get hellions. So it would have to be hydra first to draw tank fire, then roaches to get close to rines/hellions, then lings/bane

More that i think about it, i dont get it. So ling/baneling will be more effective, but when the terran spends the extra minerals on +1 upgrade for tanks, its back to the same situation. it cant be for hydras... they are too expensive and slow to be effective against a tank/mm ball.

i dont get it.
Arovien
Profile Joined June 2010
United States123 Posts
August 27 2010 21:04 GMT
#846
I was getting use to laddering on hard mode and then blizzard announces T and P nerfs.
Sounds like I will be giving the "gl hf"s come mid September. Good luck dealing with hydras terran, and have fun microing probes to deal with ling rushes.

But in a serious note, I shall be excited to see which terrans will easily adapt, staying on top of their game, and which will QQ to only realized the race made the player.
That's just how I do...
Sentient
Profile Joined April 2010
United States437 Posts
August 27 2010 21:04 GMT
#847
Tanks remain unchanged against stalkers .
virusak
Profile Joined December 2009
Czech Republic344 Posts
August 27 2010 21:04 GMT
#848
On August 28 2010 05:57 itsben wrote:
To everyone saying marauders need a nerf, do any high level players ever complain about marauders? I don't understand where all the hate for them is coming from. The only people who complained about them were low level players in like phase one of beta and the complaints just stopped (probably for good reason). People learned to deal with them and it really isn't that big of a deal.

it really is in 2v2, TTvs was awful before, will be now a pain in the ass for P with the zealot nerf
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 27 2010 21:05 GMT
#849
man, this is a paradox. one one hand, Zealots are so strong early game, that 2 gate almost always wins. but on the other side, FE speedling/baneling pushes seem strong enough already, which is going to put the toss further behind. Maybe this second one is just my personal problem though.
Spaceninja
Profile Joined April 2010
United States211 Posts
August 27 2010 21:05 GMT
#850
On August 28 2010 06:01 Nonsense wrote:
no zerg buffs? what a complete joke. everybody at blizzard and activision play terran apparently

First off no race really got a buff.

Second off Zerg got ram removed which can be take as a buff sense wall offs and svc's repairing will die much easier due to the splash damage.

Third off how will buffing Zerg do anything but unbalance the game more, seems you only want a buff for your own benefit.
Haters Gonna Hate.
FireHazard
Profile Joined August 2010
United States54 Posts
August 27 2010 21:05 GMT
#851
This is absolutely fantastic.
35 damage siege tank means 1 shot = 1 dead zergling.
50 damage siege tank means 1 shot = 5 dead zerglings in a small circle.
You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 27 2010 21:05 GMT
#852
On August 28 2010 04:51 eth3n wrote:
Why are reapers still in the game at this point? will they ever even be used?


Oh dear. I guess you didn't watch IEM.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Creation85
Profile Joined March 2010
51 Posts
August 27 2010 21:06 GMT
#853
Good thing they're nerfing protoss again, what the hell would we do if they didn't?
On_Slaught
Profile Joined August 2008
United States12190 Posts
August 27 2010 21:07 GMT
#854
On August 28 2010 06:05 FireHazard wrote:
This is absolutely fantastic.
35 damage siege tank means 1 shot = 1 dead zergling.
50 damage siege tank means 1 shot = 5 dead zerglings in a small circle.
You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month.


If you get carapace quickly it will take 2 shots to kill lings. With the lack of overkill for tanks, it would be getting close to that if tanks are wasting shots on 2hp lings.
monad
Profile Joined March 2010
United States156 Posts
August 27 2010 21:07 GMT
#855
As a Terran, I think everyone here should just calm down and wait and see how these changes play out. The difference between everyone here and Blizzard is that Blizzard has the #1 player in the world working on their design team, and they actually have played the game with these changes, whereas everyone here is just lolly-gagging around and only interested in how it affects THEIR race and THEIR playstyles. Screw the big picture right? Screw the fact that, by definition (literally), they are better at making balance changes than then general public right?
lololol
Profile Joined February 2006
5198 Posts
August 27 2010 21:07 GMT
#856
On August 28 2010 06:05 FireHazard wrote:
This is absolutely fantastic.
35 damage siege tank means 1 shot = 1 dead zergling.
50 damage siege tank means 1 shot = 5 dead zerglings in a small circle.
You'll be able to swarm siege tanks with lings without having everything you ever owned exploded! I can't wait, September is going to be an awesome month.


Nope, tank splash is 100/50/25% damage in 0.48/0.78/1.25 AoE.
50% was not enough to kill a zergling before the change, so the amount that gets one hit killed will not go down. The ones around them will take less damage, of course.
I'll call Nada.
Droodjerky
Profile Joined May 2010
United States76 Posts
Last Edited: 2010-08-27 21:10:24
August 27 2010 21:08 GMT
#857
On August 28 2010 05:58 Nightmarjoo wrote:
The tank slight nerf is odd to me, because clumps of lings and banelings will still die in one hit, in tvz the only change is that hydras will live a little longer...


Well, it makes it so the Zergling health and Tanks damage are Equal. Meaning that Zerglings will take 2 shots to kill with +1 armor. It should be easy enough to keep ahead in upgrades against Mech.

Hydralisks will always die in 3 shots now (a one hit buff). This is a rather nice buff vs Mech, IMHO.

Edit: At the 50% range, will Zerglings now take 3 shots to kill instead of 2 O.o (35/2 = 18 or 35/2 = 17)?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 27 2010 21:08 GMT
#858
With zealots getting nerfed but marine/marauder staying just as strong, I'm concerned about what these changes would do to the (already lopsided IMO) early game TvP balance.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
eazo
Profile Joined March 2008
United States530 Posts
August 27 2010 21:09 GMT
#859
REALLY please with all of hte changes in this incoming patch, especially the siege tank nerf, maybe i'm just bitter b/c i just lost a game b/c of my inability to micro and siege tanks (i like ot think the siege tanks were the main cause, but meh)

That and chat rooms are FANTASTIC
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
August 27 2010 21:11 GMT
#860
So will this hit in time for the GSL?
Hark!
Prev 1 41 42 43 44 45 101 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 1249
Hyuk 876
Leta 511
Barracks 339
PianO 164
910 124
ajuk12(nOOB) 9
Noble 9
Dota 2
NeuroSwarm224
PGG 162
League of Legends
JimRising 610
Heroes of the Storm
Trikslyr58
Other Games
summit1g12447
WinterStarcraft664
XaKoH 182
Livibee168
ViBE4
Organizations
Dota 2
PGL Dota 2 - Main Stream1622
Other Games
gamesdonequick293
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH276
• Letter145
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2297
League of Legends
• Lourlo1076
• Stunt376
Upcoming Events
GSL
4h 21m
Shopify Rebellion Sundays
8h 21m
Spirit vs Mixu
BSL
12h 21m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
17h 21m
Afreeca Starleague
1d 3h
Shine vs Rush
WardiTV Weekly
1d 4h
Monday Night Weeklies
1d 9h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.