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Situation report 1 posted! - Page 44

Forum Index > SC2 General
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Prev 1 42 43 44 45 46 101 Next
PKCarwash
Profile Joined July 2010
United States37 Posts
August 27 2010 21:11 GMT
#861
I wish they had gone a different route when balancing the races...they seem to have the "nerf each race until they are all balanced" mindset

If they think tanks BC's and reapers are too powerful, then they should have buffed P and Z up to T's standards, not nerf everything IMO

anyways now my wallin in PvZ is going to take 10 more seconds to be zergling tight... =\... yay

but at least those OP OP ultras got a nerf (/sarcasm)
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
August 27 2010 21:11 GMT
#862
dayvie is not the #1 player in the world.
Do it beautifully
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 27 2010 21:11 GMT
#863
On August 28 2010 06:04 bobcat wrote:
Show nested quote +
On August 28 2010 05:44 sikyon wrote:
You know I reallly don't like the zealot nerf because I use zealots very heavily in my terran matchups as a transition to templar... I don't like collossi. It almost seems to me that blizz recognized how powerful templar play is even though not a ton of people do it and they nerfed it.

I mean I do play random but I think these changes are going to cause signifigant shakeups in how I play.



"We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."

This nerf mainly effects proxy gate and korean warp. I'm not going to get upset because the two dominant cheese and or all in strategies in PvP have been nerfed.

And if you use zealots heavily in your trans to templar, you'll be happy to know that tanks now do 30% less damage to them. So as long as you get charge, you should be cutting through those marine and marauders pretty well especiall with a few sentries to FF the escape.
.


how have they been nerfed? how has korean warpgate been nerfed? the counter to korean warpgate was... to make zealots to stop it.
araged
Profile Joined April 2010
Czech Republic189 Posts
August 27 2010 21:11 GMT
#864
On August 28 2010 06:08 Zato-1 wrote:
With zealots getting nerfed but marine/marauder staying just as strong, I'm concerned about what these changes would do to the (already lopsided IMO) early game TvP balance.


The nerf beeing 5 sec longer build time? From a warpgate? Mhhm...
heh?
Deathstar
Profile Blog Joined May 2010
9150 Posts
Last Edited: 2010-08-27 21:12:07
August 27 2010 21:11 GMT
#865
If a zerg is able to get to the late game, I'm pretty sure they'll be doing fine most of the time. They need to nerf reapers (and I don't mean with just 5 more seconds of build time) and they need to nerf marauders. Enough with the ultralisk. Removing the ram is nice since it lets ultralisks do more damage against buildings, but there are more bigger things that need to be changed.
rip passion
yeti
Profile Blog Joined January 2010
United States258 Posts
August 27 2010 21:11 GMT
#866
I am in love
the absurd is sin without god
Bleb
Profile Joined August 2010
Croatia278 Posts
August 27 2010 21:12 GMT
#867
Since I play protoss I'm kinda satisfied with changes
I counter 7 pool by complete wallof so I don't think extra 5 sec on zealot will hurt me so much
BCs and tanks were units I had most problem against... especially on 1v1 maps... I just hope terrans will forget to use hellions as they used to : )
as for longer warpgates cd I think protoss will have to learn to Chrono boost warpgates (as we honestly should) or simply throw in extra gates mid game

as for zvt I think changes are awesome
No longer is engaging terran out of position so obligatory and if I understand Ultras well now they'll actually kill scvs repairing planetary fortresses with splash damage (?)
correct me if I'm wrong but to me this feels like ultra buff not nerf (smarted attacks > 5 dmg vs armored) (?)
crazeman
Profile Blog Joined July 2010
664 Posts
August 27 2010 21:13 GMT
#868
On August 28 2010 06:11 SwaY- wrote:
dayvie is not the #1 player in the world.


"But according to sc2ranks.com he is!!!1111"
/roll eyes


I'm glad blizzard posted this, maybe now we'll see less "OMG THE SKY IS FALLING" posts. Less QQ, more pewpew!
tacrats
Profile Joined July 2010
476 Posts
August 27 2010 21:13 GMT
#869
On August 28 2010 06:11 PKCarwash wrote:
I wish they had gone a different route when balancing the races...they seem to have the "nerf each race until they are all balanced" mindset

If they think tanks BC's and reapers are too powerful, then they should have buffed P and Z up to T's standards, not nerf everything IMO

anyways now my wallin in PvZ is going to take 10 more seconds to be zergling tight... =\... yay

but at least those OP OP ultras got a nerf (/sarcasm)


Because things already have inflated damage and stats as it is. its time to start toning it down.
Vokasak
Profile Joined July 2010
United States388 Posts
August 27 2010 21:13 GMT
#870
45 second reapers what the fuck. >:[
Same thing with the bunker nonsense. TLO (as zerg) has already shown us how stupidly easy it is to deal with bunker+marine. >:[
And siege tanks...remember back when they used to deal 60 damage all around? I'm not even sure what they're used for anymore...

The worst part is that now Zerg players are being conditioned that solving their own gameplay problems is unnessessary, since Blizzard will come and wave their magic wand for them every time they cry loud enough. >:[


At least now maybe the flood of complainthreads will stop, but I wouldn't be on it. >:[
>:[
>:[
Practical wisdom is the combination of moral will and moral skill
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
August 27 2010 21:14 GMT
#871
As a Terran, as long as tanks still one shot Banelings, I'll be ok with this.
monad
Profile Joined March 2010
United States156 Posts
August 27 2010 21:14 GMT
#872
On August 28 2010 06:11 SwaY- wrote:
dayvie is not the #1 player in the world.


Well he had more points than anyone else last time I checked the rankings, but now he's only in the top 10. So my bad.
PKCarwash
Profile Joined July 2010
United States37 Posts
August 27 2010 21:14 GMT
#873
Oh yeah and it was mentioned before, but.... wtf?

ctrl+f "marauder"

notice anything?...it's not there

They think reapers are too good vs zerg, but marauders aren't too good vs protoss?
bobcat
Profile Joined May 2010
United States488 Posts
August 27 2010 21:14 GMT
#874
On August 28 2010 06:08 Zato-1 wrote:
With zealots getting nerfed but marine/marauder staying just as strong, I'm concerned about what these changes would do to the (already lopsided IMO) early game TvP balance.


I would much rather have a small imba towards terran early game over a large imba towards terran midgame.

Besides, a 5 second delay isn't exactly a nerf. The zealots are still just as strong, they just take longer to build. 5 seconds longer, this has almost no effect on long term macro. If anything, you should worry more about 6 pool and 8 pool on maps like Steppes of War where 5 seconds can actually make a difference.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-27 21:16:36
August 27 2010 21:15 GMT
#875
On August 28 2010 06:13 crazeman wrote:
Show nested quote +
On August 28 2010 06:11 SwaY- wrote:
dayvie is not the #1 player in the world.


"But according to sc2ranks.com he is!!!1111"
/roll eyes


I'm glad blizzard posted this, maybe now we'll see less "OMG THE SKY IS FALLING" posts. Less QQ, more pewpew!


Points is the only way we have of comparing people since blizzard won't say anything about the true ranking system. Since there is a very strong mathematical correlation between the ranks on blizzard's top 200 and the point rankings on sc2ranks.com, I think it's safe to make statements like this.

And by "very strong mathematical correlation" I mean "the spearman rank correlation coefficient between blizz top 200 rank and points is very strongly negative".
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
August 27 2010 21:15 GMT
#876
On August 28 2010 05:00 branflakes14 wrote:
Show nested quote +
On August 28 2010 04:53 Psychlone wrote:
All good. Thanks Blizz.

Issues resolved :
Strenght of Protoss All-in Gate pushes v All
Strenght of Mass Reaper v Zerg
Rediculousness of Tanks even in small numbers as a support (who needs Medivacs when you got Tanks?)
Absurd uselessness of Ultras against PF and depot/turret lines (See Idra vs Drewbie on Kulas)

And about the 6-pool rush becoming too strong vs Toss, you people are just talking through your hats.
Here are the numbers:
Gateway + Chrono-boosted zealot now :
65 + 24.75 = 89.75 secs
After patch :
65 + 28.5 = 93.5 secs

That's 3,75 secs... Just send your scout 1 food earlier. Or if you're really that upset, open with Forge 45 + Cannon 40 = 85 secs.
That's almost 5 seconds more than what you have now. It's perfectly safe.


Chrono Boost lasts 20 seconds and increases production speed by 50%. Since the added amount (50%) is 1/3 of the new total (150%), this means all Chrono Boost does is knock 6.66 seconds off whatever is being made, which is where the flaw in your maths lies.

Gateway + Chrono boosted Zealot now:
65 + (33 - 6.66) = 91.33 seconds

After patch:
65 + (38 - 6.66) = 96.33 seconds

Chrono Boost isn't some magic speed boost that makes everything magical and fast, all it does is knock 6.66 seconds off whatever is being made.

Actually I'm pretty sure chrono boost knocks off 10 seconds.

I might be wrong but here's my reasoning:

50% faster build time for 20 seconds gives 30 seconds worth of build time.
In that 20 seconds you build the same as 30 seconds unchronoboosted = 10 seconds saved
araged
Profile Joined April 2010
Czech Republic189 Posts
August 27 2010 21:15 GMT
#877
On August 28 2010 06:14 EximoSua2 wrote:
As a Terran, as long as tanks still one shot Banelings, I'll be ok with this.


/care /lol

I'll just build more tanks, I'll build 200 supply of them, noone will stop MY TANKS! BWHAHAHAHHWAHAWH
heh?
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 27 2010 21:15 GMT
#878
On August 28 2010 05:49 tubey wrote:
Show nested quote +
On August 28 2010 05:48 Trepanation wrote:
On August 28 2010 05:46 archy wrote:
Exciting changes indeed! All seems pretty fair to me.


They are fair i like you ^.^

I was looking forward to these change for so long but the amount of stupidity coming from not reading the whole patch notes is starting to bug me



Wow has ruined pc gaming in terms of community, Because Blizzard was so gungho about nerfing and buffing in wow, the wow xfers all think things should be nerfed and buffed every other week.



dota community is much worse.
Kevmeister @ Dota2
greycubed
Profile Joined May 2010
United States615 Posts
Last Edited: 2010-08-27 21:17:14
August 27 2010 21:16 GMT
#879
As a zerg I have to say I like all the changes, but not the zealot or the BC nerf. They're both totally unnecessary.
http://i.imgur.com/N3ujB.png
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
August 27 2010 21:16 GMT
#880
On August 28 2010 06:15 FliedLice wrote:
Show nested quote +
On August 28 2010 05:49 tubey wrote:
On August 28 2010 05:48 Trepanation wrote:
On August 28 2010 05:46 archy wrote:
Exciting changes indeed! All seems pretty fair to me.


They are fair i like you ^.^

I was looking forward to these change for so long but the amount of stupidity coming from not reading the whole patch notes is starting to bug me



Wow has ruined pc gaming in terms of community, Because Blizzard was so gungho about nerfing and buffing in wow, the wow xfers all think things should be nerfed and buffed every other week.



dota community is much worse.

I wouldn't necessarily say that. Both are horrible and vermin infested.
Hark!
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