Situation report 1 posted! - Page 45
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Ghier
99 Posts
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bobcat
United States488 Posts
On August 28 2010 06:11 travis wrote: how have they been nerfed? how has korean warpgate been nerfed? the counter to korean warpgate was... to make zealots to stop it. It now takes longer for the warpgates to cooldown, making it harder for the opponent to overwhelm you. I'm assuming when you say they you mean korean warp and not 2 gate proxy, because that is rather obvious. | ||
Trepanation
United States111 Posts
Tbh i thought better for the sc community but i guess reading the patch note clearly is to much to ask. | ||
Easy772
374 Posts
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Zato-1
Chile4253 Posts
On August 28 2010 06:15 shawabawa wrote: Actually I'm pretty sure chrono boost knocks off 10 seconds. I might be wrong but here's my reasoning: 50% faster build time for 20 seconds gives 30 seconds worth of build time. In that 20 seconds you build the same as 30 seconds unchronoboosted = 10 seconds saved This is correct. The previous poster who claims Chrono boost only knocks off 6.66 seconds of build time isn't considering that it is knocking off 6.66 chrono-boosted seconds, which is equivalent to 10 seconds of normal build time. | ||
Onioncookie
Germany624 Posts
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x7i
United Kingdom122 Posts
On August 28 2010 04:16 branflakes14 wrote: This thread consists of: 1. Happy Zerg players. 2. Terran players who are glad to see the addition of chat channels. 3. Protoss players in tears. pmsl, so very true... im very happy with much needed tank and bc nerfs, reapers still SO abusable and bunkers still free, so no real nerf there. now, 3.5sec on basic unit like zeal.... early t pressure looks bad now. well, we'll see, but i do hope blizz has more in store for terran ![]() | ||
Mindcrime
United States6899 Posts
On August 28 2010 06:18 Trepanation wrote: Tbh i thought better for the sc community but i guess reading the patch note clearly is to much to ask. The patch notes which don't exist yet? yeah, it is too much to ask | ||
crazeman
664 Posts
On August 28 2010 06:11 PKCarwash wrote: I wish they had gone a different route when balancing the races...they seem to have the "nerf each race until they are all balanced" mindset If they think tanks BC's and reapers are too powerful, then they should have buffed P and Z up to T's standards, not nerf everything IMO anyways now my wallin in PvZ is going to take 10 more seconds to be zergling tight... =\... yay but at least those OP OP ultras got a nerf (/sarcasm) That's just stupid, if one unit is too powerful, you'll rather buff 15 other units rather than nerfing the one unit? The balance of the game is so delicate, that buffing every other unit will definitely cause more unforeseen balance problems than nerfing one unit. | ||
Easy772
374 Posts
On August 28 2010 06:18 Onioncookie wrote: Hehehe ![]() lol! Want to see the next tournament. | ||
Tozar
United States245 Posts
On August 28 2010 06:11 travis wrote: how have they been nerfed? how has korean warpgate been nerfed? the counter to korean warpgate was... to make zealots to stop it. It makes it easier to defend a Korean 4 gate when doing different builds that either involve Stalkers, fewer gateways, or a build that is slow to get warpgate (as the build time for a zealot from a gateway will be proportionally closer to that of a warpgate). However, considering that it is usually the first four zealot that win or lose the game, it may not affect the build too much since you won't notice the effects until the second wave of warp ins (but your income in most cases won't be high enough to support 4 gates anyway). Early 2 gate aggression counters to the Korean 4 Gate will be weaker, but that extra 5 seconds between the first and second waves of warping in zealots may be the edge you need to defend it. | ||
branflakes14
2082 Posts
On August 28 2010 06:18 Zato-1 wrote: This is correct. The previous poster who claims Chrono boost only knocks off 6.66 seconds of build time isn't considering that it is knocking off 6.66 chrono-boosted seconds, which is equivalent to 10 seconds of normal build time. Yeah, knew there was something wrong with my numbers, just couldn't figure what. | ||
Deleted User 3420
24492 Posts
On August 28 2010 06:17 bobcat wrote: It now takes longer for the warpgates to cooldown, making it harder for the opponent to overwhelm you. I'm assuming when you say they you mean korean warp and not 2 gate proxy, because that is rather obvious. it takes longer for ur zealots to make too.. the same amount longer and no, how is it obvious 2gate proxy has been nerfed? i guess it's nerfed in that u can react cannon.. but if u react zealots you're facing the exact same debuff as the proxying player | ||
cAPS
United States153 Posts
On August 28 2010 06:13 tacrats wrote: Because things already have inflated damage and stats as it is. its time to start toning it down. I agree. I feel like nerfing the heavy hitters is a step in the right direction. Perhaps large scale battles will be more easily comprehensible for spectators with the lowered damage output slowing the pace down just slightly. | ||
Black Gun
Germany4482 Posts
On August 28 2010 02:22 Bash wrote: Sigh. No fix in sight for the fact that terran 1 base play is way too strong in TvP. The time that terran has stim but protoss has neither charge (which allows him to at least defend) nor storm (which allows him to move out) is still as massive as ever, and is now even worse with the zealot buildtime increase. If terran decides to stay on one base (and your typical terran has absolutely no reason not to, after all playing a late/macro game PvT is fun, even and most importantly challenging for both sides) he will have the protoss pinned all game until both players run out of minerals, and also the possibility to switch to many different tech patterns safely. It saddens me how badly this is being ignored amongst all this reaper whine... 100% vouch. i dont get why no one sees that marauders with stim and concussive shells are way too strong for the money at the time u have researched them. there is a timing window in the early game where both zerg and protoss cant have the tech out yet to counter them. i approve the other changes pretty much, except maybe that zealot building time will change the pvz metagame. but seriously, with these changes, terran play will become completely onedimensional massing of bioballs. | ||
Ryuu314
United States12679 Posts
On August 28 2010 06:17 bobcat wrote: It now takes longer for the warpgates to cooldown, making it harder for the opponent to overwhelm you. I'm assuming when you say they you mean korean warp and not 2 gate proxy, because that is rather obvious. Right and when your opponent has warp you clearly don't have warp too -.-; Defending any and all Protoss cheese in PvP requires zealots (usually, stalkers are useful for fending off korean 4gate). The zealot nerf did nothing 'cept fuck up Protoss early game, especially in PvZ where every second counts. It's retarded because they tried this in beta and the results were bad and they reverted it. Why they are bringing it back I have no idea. EDIT: they should just make the tanks do BW tank damage. the smarter AI is change/improvement from BW enough imo. | ||
Sentient
United States437 Posts
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Doc Daneeka
United States577 Posts
uhhhhhh... seige tanks doing bonus damage to armored is also a little confusing. i dunno though. pretty conservative changes so i can get behind that at this point, just see how it plays out. | ||
PulseSUI
Switzerland305 Posts
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Saechiis
Netherlands4989 Posts
On August 28 2010 06:07 monad wrote: As a Terran, I think everyone here should just calm down and wait and see how these changes play out. The difference between everyone here and Blizzard is that Blizzard has the #1 player in the world working on their design team, and they actually have played the game with these changes, whereas everyone here is just lolly-gagging around and only interested in how it affects THEIR race and THEIR playstyles. Screw the big picture right? Screw the fact that, by definition (literally), they are better at making balance changes than then general public right? He's not the no.1 player in the world, he's just ranked one because he's a Blizzard employee and can check the balance at the top like that. Did you really think he would be working for Blizzard if he could go out there and win tournaments -_- | ||
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