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Situation report 1 posted! - Page 47

Forum Index > SC2 General
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Tristan
Profile Blog Joined December 2009
Canada566 Posts
August 27 2010 21:48 GMT
#921
Is it just me or do opinions on Blizzard go between "They just don't get it" to "They are one of the few gaming companies that get it" on a slow cyclical basis
http://Zangano431.tumblr.com/
Shade_FR
Profile Joined June 2010
France378 Posts
August 27 2010 21:49 GMT
#922

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable.


Is there someone who understood this part of the preview ?
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Onioncookie
Profile Joined May 2010
Germany624 Posts
August 27 2010 21:49 GMT
#923
Hey guys did i get it corret? Upgrade on tanks will do:

+5 +3 +2 vs armor?

That means ... that +1 armor will make lings a 2 shot forever? Correct? Hell yeah Meatshields for my Blings to arrive :D
branflakes14
Profile Joined July 2010
2082 Posts
August 27 2010 21:50 GMT
#924
On August 28 2010 06:49 ShadeOfDraG wrote:
Show nested quote +

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable.


Is there someone who understood this part of the preview ?


For about a second after a unit dies, you still have vision of where it was.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-08-27 21:51:50
August 27 2010 21:51 GMT
#925
On August 28 2010 06:49 Onioncookie wrote:
Hey guys did i get it corret? Upgrade on tanks will do:

+5 +3 +2 vs armor?

That means ... that +1 armor will make lings a 2 shot forever? Correct? Hell yeah Meatshields for my Blings to arrive :D

You understood it wrong. it's going to be +3 normal, +2 armored, making it 38+27 at +1 attack
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
August 27 2010 21:51 GMT
#926
Unsieged tanks>sieged tanks now...
초대 갓, 이영호 | First God, Lee Young Ho
PKCarwash
Profile Joined July 2010
United States37 Posts
August 27 2010 21:52 GMT
#927
On August 28 2010 06:49 ShadeOfDraG wrote:
Show nested quote +

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable.


Is there someone who understood this part of the preview ?


When a unit died, it would still give vision of where it died for a few seconds, so you could click buildings/units to see what was up. now units will die and lose vision instantly
Opinion
Profile Joined May 2010
United States236 Posts
August 27 2010 21:53 GMT
#928
On August 28 2010 06:51 orgolove wrote:
Unsieged tanks>sieged tanks now...


Range is completely irrelevant, as is splash damage...
Onioncookie
Profile Joined May 2010
Germany624 Posts
Last Edited: 2010-08-27 21:54:00
August 27 2010 21:53 GMT
#929
On August 28 2010 06:51 Zarahtra wrote:
Show nested quote +
On August 28 2010 06:49 Onioncookie wrote:
Hey guys did i get it corret? Upgrade on tanks will do:

+5 +3 +2 vs armor?

That means ... that +1 armor will make lings a 2 shot forever? Correct? Hell yeah Meatshields for my Blings to arrive :D

You understood it wrong. it's going to be +3 normal, +2 armored, making it 38+27 at +1 attack


Ah okay ... but i think u mean 38+17 :D
Sentient
Profile Joined April 2010
United States437 Posts
August 27 2010 21:53 GMT
#930
On August 28 2010 06:52 PKCarwash wrote:
Show nested quote +
On August 28 2010 06:49 ShadeOfDraG wrote:

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable.


Is there someone who understood this part of the preview ?


When a unit died, it would still give vision of where it died for a few seconds, so you could click buildings/units to see what was up. now units will die and lose vision instantly

It also made defending your ramp annoying, because if one unit slipped up that was instakilled, the enemy could still shoot you from below.
lololol
Profile Joined February 2006
5198 Posts
August 27 2010 21:53 GMT
#931
On August 28 2010 06:49 Onioncookie wrote:
Hey guys did i get it corret? Upgrade on tanks will do:

+5 +3 +2 vs armor?

That means ... that +1 armor will make lings a 2 shot forever? Correct? Hell yeah Meatshields for my Blings to arrive :D


It means that their upgrades will increase their base damage by 3 and their bonus damage by 2.
+0 attack -> 35 damage + 15 to armored(50 to armored total)
+1 attack -> 38 damage + 17 to armored(55 to armored total)
+2 attack -> 41 damage + 19 to armored(60 to armored total)
+3 attack -> 44 damage + 21 to armored(65 to armored total)
I'll call Nada.
lostshard
Profile Joined July 2009
United States95 Posts
August 27 2010 21:53 GMT
#932
On August 28 2010 06:24 Ovi wrote:
Why wait until mid september with implementing the patch..


To allow current tournaments from having to change midway by giving a good two week warning about the changes to come.
The Insane
summerloud
Profile Joined March 2010
Austria1201 Posts
August 27 2010 21:54 GMT
#933
i dont see why they just increase the build time of the tech lab. that would help with so many things. reaper build time could be left untouched, rauders would be worse, bio in general would be slightly nerfed since it gets its upgrades later

higher-tier like factory and starport can switch to existant techlabs anyways so it wouldnt hurt that much
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-08-27 22:02:33
August 27 2010 21:55 GMT
#934
I'm disappointed

terran's not nerfed enough
matchup will still be broken

just looking at some of the top NA terrans (whose current TvZ styles i'm familiar with).. kawaiirice, qxc, drewbie.. will be almost unaffected by the changes in their TvZ style.. im sure for many other terrans it is the same. moo as well just said he's unafffected by it

and I'm pretty sure an extra 5 seconds of build time on reapers is not going to be enough..the 5rax reaper build that morrow used in ESL finals will still be overpowered..bunker nerf doesnt even effect that

i tested the tank change using map editor..tanks are still really effective at killing groups of zergling/banelings/hydras, it's noticeably easier now for zerg but still theyre quite strong vs everything

but that hardly matters as most of the top terrans only add a few tanks to their army, the brunt of it being bio..which is unchanged. Marauders, mules, hellions, planetary fortress, unchanged..no zerg buffs..ultralisk nerf (and a buff vs buildings but PF still is going to be retarded)

battlecruiser nerf is nice..tho the matchup has a bunch more pressing concerns

i really have lost some faith in blizzard, they've had plenty of time to get it right

On August 28 2010 06:08 Droodjerky wrote:
Show nested quote +
On August 28 2010 05:58 Nightmarjoo wrote:
The tank slight nerf is odd to me, because clumps of lings and banelings will still die in one hit, in tvz the only change is that hydras will live a little longer...


Well, it makes it so the Zergling health and Tanks damage are Equal. Meaning that Zerglings will take 2 shots to kill with +1 armor. It should be easy enough to keep ahead in upgrades against Mech.

Hydralisks will always die in 3 shots now (a one hit buff). This is a rather nice buff vs Mech, IMHO.

Edit: At the 50% range, will Zerglings now take 3 shots to kill instead of 2 O.o (35/2 = 18 or 35/2 = 17)?

this is incorrect. sieged tanks will get +3 damage per upgrade, so even with 1 attack upgrade on tanks, it will still 1-shot a level 3 armored zergling :[
ModeratorBlame yourself or God
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
August 27 2010 21:57 GMT
#935
i guess this is gonna be a pretty decent patch.
♞ Your soul will forever be lost in the void of a horse. ♞
RinconH
Profile Joined April 2010
United States512 Posts
August 27 2010 21:58 GMT
#936
I still think Mauraders needed nerf against buildings. Hit and run Dropship play is too strong.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 27 2010 21:58 GMT
#937
Hydras are going to be much better now vs Mech I would presume. I don't like at ALL the concept of a siege tank in siege mode doing 35 dmg to light, but I guess that's around how much dmg it did to some units in BW, such as the Zergling, Zealot, etc.

I dunno, I don't like the changes for any of the three races... I'm not crazy about 2gate but I'd rather see an increase in gateway build time by a few seconds than Zealot build time, accompanied by an equivalent reduction in core time. Aka, increase gateway buildtime by 5-7 seconds, reduce core time by 5-7 seconds. Zealots stay the same, rush comes slightly slower, rest of game unaffected.
junemermaid
Profile Joined September 2006
United States981 Posts
August 27 2010 21:58 GMT
#938
On August 28 2010 06:39 Armsved wrote:
Show nested quote +
On August 28 2010 05:35 kentonator wrote:
On August 28 2010 05:25 Armsved wrote:
LMAO tanks are useless now. I'll probably go protoss if this goes through


They most certainly are not useless, flavor of the week much?


Have fun using your tanks vs zealot/HT/archon, 11 shots 3sec CD to kill an archon. Yeah tanks are useless.


Because, previously, 8 shots with a 3 second cooldown to kill an archon was useful and practical.
the UMP says YER OUT
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 27 2010 21:58 GMT
#939
im sure blizzard's balance team will rigorously test these changes before actually implementing them. there are slight concerns (legitimate ones) about the zealot and tank nerf but im sure its on blizzard's radar as well.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
EnderCN
Profile Joined May 2010
United States499 Posts
August 27 2010 22:00 GMT
#940
There is no reason to think this is all of the changes btw. Just the ones they are positive will go through and that they thought needed explanation. Most of the reports in beta didn't include all of the changes in them.

5 seconds adds up really fast, it is the proper amount to change most things in the game. Change them 5 seconds and then see how it feels and if they still come out too fast you add 5 more.
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