Situation report 1 posted! - Page 48
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ProFail
Korea (North)81 Posts
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Mindcrime
United States6899 Posts
On August 28 2010 06:23 PulseSUI wrote: the simple fact that the 5 sec longer build time for Zealots was allready here and was considered bad enough to change it back the very next patch, leads me to believe that there will be more balance changes in that patch then just the ones we are seeing here now. That is not what happened. | ||
Shade_FR
France378 Posts
On August 28 2010 06:58 Telcontar wrote: im sure blizzard's balance team will rigorously test these changes before actually implementing them. there are slight concerns (legitimate ones) about the zealot and tank nerf but im sure its on blizzard's radar as well. In late Beta (in Phase 2 If I remember correctly), Blizzard implemented some of these changes by mistake (Undocumented change). It lasted one or two weeks. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Doc Daneeka
United States577 Posts
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Cloak
United States816 Posts
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attackfighter
Canada308 Posts
The BC changes seem very random, I rarely use BC's and I find that they're easy to counter (as T anyways). Reapers I guess are the one area where blizzard has actually listened to the community's complaints, since there has been a lot of zergs (idra) whining about them ![]() Overall I don;t think they properly addressed the Terran imbalance issue. 2/3 of the changes were just random and I think it's because one of the devs played a TvT and got pissed cause he lost to tanks/BC's. Real mature blizz... The protoss change seems to be aimed at low level players getting zealot rushed, although I play Terran so maybe the other races have problems with zealot rushing at high level play too. Ultralisk change seems very nitpicky, I never saw a problem with them and I think it's good that tier 3 units are cost efficient. Definately don't agree with this change, although since I don't play Z I'm also fairly indifferent to it. In all I think they just threw the Protoss and Zerg changes in so that all races would be represented. The Terran changes are stupid imo, just retarded blizz wanting to dumb down the match-ups until they're all just "A move marauders/stalkers/hydras into each other and see who wins... oh and here are some other units for if you want to cheese". | ||
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Zelniq
United States7166 Posts
On August 28 2010 07:02 FakeSteve[TPR] wrote: this change to siege tanks could change tvz quite a bit - its a pretty significant drop in the damage dealt to hydralisks. it'll be interesting to see what happens, hopefully terran players aren't shoehorned into bio play because mech is suddenly hydra food. we shall see! eh.. pretty much every top terran I know uses a bio-centered army pure mech is much, much easier to deal with as zerg not to mention that tanks are still strong vs hydras according to my tests (i changed the damage and ran several tests)..theyre just not retardedly strong anymore..just strong | ||
rS.Sinatra
Canada785 Posts
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seRapH
United States9706 Posts
On August 28 2010 07:00 EnderCN wrote: There is no reason to think this is all of the changes btw. Just the ones they are positive will go through and that they thought needed explanation. Most of the reports in beta didn't include all of the changes in them. 5 seconds adds up really fast, it is the proper amount to change most things in the game. Change them 5 seconds and then see how it feels and if they still come out too fast you add 5 more. 5 seconds just by itself is huge. no need to add up over time. with fewer zealots, i imagine marauder and zerglings will become more popular in XvP. well see tho, let me get to rank 1 diamond before i claim i know what i'm talking about. + Show Spoiler + i kid i kid | ||
Opinion
United States236 Posts
On August 28 2010 07:00 ProFail wrote: jesus christ so they nerf protoss, the most nerfed race, might just have to swithc. This is the first balance patch, there is no "most nerfed race". Unless i'm wrong there has been exactly zero balance patches since this game was released. If I'm wrong I'm sorry. Beta was BEFORE the game was released. Pre-release changes should not count for "most nerfed" complaints. For all we know there was more nerfs to zerg during early development phases and pre-alpha phases of development, and those changes/nerfs/buffs are equally irrelevant as the Beta nerfs. This is the first balance patch, you can start your "most nerfed QQ" count now. | ||
EnderCN
United States499 Posts
On August 28 2010 07:01 ShadeOfDraG wrote: In late Beta (in Phase 2 If I remember correctly), Blizzard implemented some of these changes by mistake (Undocumented change). It lasted one or two weeks. Yeah these and adding 5 seconds to barracks build time. They reverted it like one week later and said the changes were meant for internal servers. So some of these changes have been in testing for over a month. The tank change was new though. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On August 28 2010 06:58 RinconH wrote: I still think Mauraders needed nerf against buildings. Hit and run Dropship play is too strong. two marines do more damage faster to buildings than one marauder | ||
Psychlone
Canada90 Posts
Tanks did 70 x 75% = 52,5 dmg to Zealots (70 to shields). SC2 Tanks were not really better statswise against Zealots than in BW, but they have good AI and Zealots have charge. AI was still a huge bonus, now at 35 dmg its more even. Tanks did 70 x 50% = 35 dmg to zerglings and 70 x 75% = 52,5 dmg to Hydras. But the overkill and "Indian line" effect of zergling made tanks suck against most things except tightly packed hydras. But people still made them! They were great agains large units and their function was actually to Siege entrenched positions or defend sieges, not OWN all ground armies and give ultimate map control. The smart AI is such a HUGE game changer that this nerf was totally necessary. You don't have the right to complain as a Terran player if you haven't played Brood War. You don't realize how good you have it. As a Brood War random player now new SC2 Zerg player, I am still flabbergasted at how fast my zerglings die to tank fire. I'm like : "Oh these tanks are out of position! Attack!" Then I smack my hand on my forehead for forgetting how godly they are now. | ||
nihoh
Australia978 Posts
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RodrigoX
United States645 Posts
On August 28 2010 05:57 itsben wrote: To everyone saying marauders need a nerf, do any high level players ever complain about marauders? I don't understand where all the hate for them is coming from. The only people who complained about them were low level players in like phase one of beta and the complaints just stopped (probably for good reason). People learned to deal with them and it really isn't that big of a deal. Ive heard Kiwikaki complain on multiple occasions. HuK once or twice | ||
Spawkuring
United States755 Posts
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arb
Noobville17920 Posts
On August 28 2010 05:54 branflakes14 wrote: That's because you don't often hear from high-level Protoss players at all. I cant believe blizz hasnt addressed the, 2 dropships full of marauders drops and rapes a nexus for next to no cost while putting protoss super ass far behind | ||
SoLaR[i.C]
United States2969 Posts
Found a picture of the new tank! ![]() | ||
Cytokinesis
Canada330 Posts
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