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Possible solution to LAN in SC2. - Page 3

Forum Index > SC2 General
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Jonray
Profile Joined August 2010
United States37 Posts
August 23 2010 17:38 GMT
#41
What I can't figure out is why Blizzard hasn't shown a solution for their own showcase match / tournaments yet. It would be so simple. They just need to build a couple of standalone b.net servers that they attach to an isolated LAN with the gaming stations and they're done. The client machines think they are talking to b.net (because they are ... just a portable single server version). No patching, no cracking, no new technology required at all.

Personally, I could care less about LAN games at my house. But I think that seeing lag screens at Blizzcon and IEM is just ridiculous.
Anything is possible, if we're willing to lose our minds to it.
Nich
Profile Joined April 2010
397 Posts
August 23 2010 17:51 GMT
#42
Starcraft 2 LAN DLC available.
--------------------------------------------
======NOW @ $15======
--------------------------------------------
LAST 5000 SET, GRAB IT NOW
Furycrab
Profile Joined April 2010
Canada456 Posts
August 23 2010 17:52 GMT
#43
On August 24 2010 02:22 nanokwark wrote:
Show nested quote +
On August 24 2010 02:06 Furycrab wrote:
Don't forget that lan could also allow cross region play and Activizzard would not like it cause lack of cross region gives them more money.

And seriously, things like no cross region play , lack of ability to resell game ( when you decide that you don't like it or just it don't work for you), letting more ppl use hacks by not banning from the beginning ...
none of those helps in preventing piracy nor make game better. It's all about taking as much money as possible from every customer and for less....

We even actually don't get game , just ability to play on poor battlenet 2.0 servers that can be taken from us anytime.


Sky is falling much? Breathe a little.

You are right on the first part, emulating blizzards server is difficult, and having the resources to do so will likely get you sued. Unlocking LAN takes away all that work and makes it possible to emulate entire pirated Bnet servers.

On X regions... Ever play a 4v4 game for fun (or even 3v3) with one guy who has a computer that clearly can't support the game? It lags, alot... Now explode that problem to the tenth power by making it so that everyone can jump into any server. Add language barriers which further increase the amount of insulting and people spamming LAGGGG in various languages... and eventually the random matchmaking just stops being fun anymore.

Sure with the Xregion barriers they make a little more money with players who decide to play on multiple servers, but this little extra money is a drop of water in what is Blizzard, the only reason those barriers are up are to keep the majority of games civil and lag free.


You are so wrong, if I want to , I can play any server and lag anywhere I want. The only thing is that i need to pay for every single region.
So basically not take ability to play anywhere you want but make you pay more if you want to play in more than one region.
Simple solution would be not allowing players with too big lag to play some games ( for example ladder or ability to block high ping players to your custom game) or simply block them from logging to server ( if its not region that they bought).



Yes you can, but your Brick and Mortar will be selling you the one that lags the least for you and buying it digitally will get you the least laggy version for you. So instead of playing with say the whole world going around lagging, I only have a very minuscule chance of running into players who are not playing on the server they should be.

(Brick and Mortar= Retail store near you)


So by putting cross regional barriers, they limit lag, and sure they make a bit more money from mostly pro-gamers who decide to play in tournaments world wide, but this is a minuscule amount of money compared to the sales of everyone just happy with playing in their region.

As for the P2P custom game comment that someone replied to me. I know there isn't any. I was refering to a guy from Australia who said he had 500ms on the SEA server (the one that should be the closest to him) and would love to be able to play custom games with LANish or P2P support, and that's why I replied to him that he should likely check his network settings or ISP and that P2P or LAN wouldn't do anything for him anyways, except that he might lag less if he hosts the game, but everyone else in his games would lag just as bad.

Too tired to come up with something witty.
Furycrab
Profile Joined April 2010
Canada456 Posts
August 23 2010 18:02 GMT
#44
On August 24 2010 02:38 Jonray wrote:
What I can't figure out is why Blizzard hasn't shown a solution for their own showcase match / tournaments yet. It would be so simple. They just need to build a couple of standalone b.net servers that they attach to an isolated LAN with the gaming stations and they're done. The client machines think they are talking to b.net (because they are ... just a portable single server version). No patching, no cracking, no new technology required at all.

Personally, I could care less about LAN games at my house. But I think that seeing lag screens at Blizzcon and IEM is just ridiculous.



If it didn't actually change the outcome of any of the matches, what would they be showcasing exactly? Easier to crack/emulate code?

Too tired to come up with something witty.
InTriX
Profile Joined July 2010
United Kingdom149 Posts
August 23 2010 18:08 GMT
#45
As soon as a lan switch is available people can pirate it so that the game always uses that instead of the normal game. Also you can log into battle net for free without an account using the guest system. Also you would require the bnet servers to be working in order to use lan this would only fix lag and maybe dsync issues however would allow pirates to play over lan.
Life is Not worth Dying for.
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-08-23 18:50:37
August 23 2010 18:47 GMT
#46
They are creating a Tournament edition of SC2 that has LAN. That is the rumor but I hope it's bogus. At the very least I would just want a meta patch to add LAN support.

Pirates are a non-issue if Blizzard still makes you initially validate your copy of StarCraft II through the internet before each match of a LAN. The main problem LAN solves is the intermittent delay and ping that is caused.

What if you want to play a LAN 4v4? 5v5? All that is still sent and received through your internet connection. It's horrible.
Jonray
Profile Joined August 2010
United States37 Posts
August 23 2010 18:57 GMT
#47
On August 24 2010 03:02 Furycrab wrote:
Show nested quote +
On August 24 2010 02:38 Jonray wrote:
What I can't figure out is why Blizzard hasn't shown a solution for their own showcase match / tournaments yet. It would be so simple. They just need to build a couple of standalone b.net servers that they attach to an isolated LAN with the gaming stations and they're done. The client machines think they are talking to b.net (because they are ... just a portable single server version). No patching, no cracking, no new technology required at all.

Personally, I could care less about LAN games at my house. But I think that seeing lag screens at Blizzcon and IEM is just ridiculous.



If it didn't actually change the outcome of any of the matches, what would they be showcasing exactly? Easier to crack/emulate code?


The solution I'm talking about for a Blizzard sanctioned event isn't about showcasing anything. It's really about avoiding airing their dirty laundry on a world stage.

To me, having to have a couple of top players @ IEM wait for several minutes while the battle.net server lag subsided should have had heads rolling @ Blizzard. If I were in charge of marketing a multiplayer online game like Starcraft II, I would do everything I could to give the impression that the servers are rock solid and lightning fast.

The easiest solution for Blizzard would be to have a "mobile Battle.Net" setup that they could take with them to various events. Given that they should know all that they need to about the code, the architecture, the servers, etc. it isn't rocket science to do and doesn't require that any programming changes have to be made anywhere.

It's just a bit beyond me why they haven't already done it. Again, if I were in charge, there would be no way I'd be going to Blizzcon or Gamescom and trying to show my game, trusting in the Internet connection at some convention center that I had no control over.
Anything is possible, if we're willing to lose our minds to it.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
August 23 2010 20:09 GMT
#48
On August 24 2010 02:25 Jarvs wrote:

There is nothing wrong with my internet connection. I'm just one of the unfortunate people with an ISP that routes through North America before hitting SEA giving me an absurb ping. If hosting games were P2P then I'd be able to host comfortably for other Aussies and NZ players but people residing in SEA would still suffer the 500ms. If another Australian were to host with a good connection to the SEA server, then everyone would be happy. I'd get a low ping to the host and the SEA person would get a (slighly higher but albeit) low ping to the host as well. As it currently stands this is not possible.

Dead are the days of a neutral host.

To get back on track a little. If my housemate and I wanted to practice, we'd get 500ms to our games as Bnet2.0 hosts. The only way for me to practice/compete for a tournament is to either change ISP or play at some other location.


This is fairly unacceptable imo
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Al Bundy
Profile Joined April 2010
7257 Posts
August 23 2010 20:19 GMT
#49
Hopefully Blizzard folks are well aware that this issue is not to be taken lightly and is 100% detrimental to esports from a player's AND a spectators' point of view.

But I'm somehow confident that eventually Blizzard will bring forth solutions to lag and connexion issues. I'm sure that they have thought of a few ways to enhance tournament and competitive play, not to forget that bnet is still very young so blizzard definitely have room for improvement.
o choro é livre
Dinn
Profile Joined May 2010
United States66 Posts
August 24 2010 06:06 GMT
#50
On August 24 2010 00:53 Necrosjef wrote:
1. You can't stop piracy. Its been tried and its failed so many times I have lost count. The guys cracking the stuff are much smarter than the guys trying to stop them. You can't stop it so there is no point in trying. SC2 has already been cracked for multiplayer play and it hasn't even been released for a month. - Case and point right there. If someone wants to steal software, they are gonna.
.


How much do you know about pirated software anyway? i'm sad to admit that in Indonesia most of my friends have gotten their hands on a pirated copy of SC2, so yes you're right, if they want to steal it they're going to. But none of them have access to multiplayer. Like I've discussed with them many times, the only way they're going to play multiplayer is if they're not on Blizzard's own servers. Say they did get cracked codes to make accounts on the real bnet, don't you think it'll be real easy for Blizz to sniff them out? And if they did play on some private Indonesian server well.. that'd suck because I wouldn't want to play with them, they'd all maphack and such, they're not a community of honest gamers..

On topic, I wish this idea would work, it sounds like a great one, but I think having the option, or the possibility of LAN play available at all will still allow people to somehow implement it into their pirated, cracked versions despite having to go online first.
Defeat
Profile Joined March 2010
United States476 Posts
August 24 2010 06:28 GMT
#51
It would be nice if they did something like Quakelive does, in which a mini authentication/LAN server is provided for the tournament. The tourney has to be recognized as a fairly big/official one though.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Nighttmoon
Profile Joined August 2010
Canada12 Posts
August 24 2010 06:37 GMT
#52
There is a problem to add lan in sc2,because piracy is taken so seriously. But i think they could have solved the problem by requiring the user to be logged into Bnet while using LAN and if the user disconnects from Bnet then they will be disconnected from a LAN game as well. Because they had so much time to implement LAN but still didn't, I doubt they will implement LAN in the future. Not having LAN really hurts though, i hope they change their mind.
zak
Profile Joined April 2010
Korea (South)1009 Posts
August 24 2010 06:41 GMT
#53
yeah lan would be great. no doubt about it.

BUT

I must say blizz has done such a good job on the speed and stability of the current servers that I am slowly buying into their idea. Yeah SC2 doesn't have LAN but I still had many SC2 "LAN" parties with my friends. No slowdowns no problems. Good job blizz.
You know how to gain a victory, but not use it - maharbal
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-08-24 07:50:22
August 24 2010 07:49 GMT
#54
On August 24 2010 01:33 Glacierz wrote:
Simply require the user to log on b.net before each LAN game would solve the problem, no?


then making a fake authentication server is much easier than the WHOLE thing, and i believe this part has already been done
http://diablo3x.com/starcraft-2-lan-server/
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
August 24 2010 08:08 GMT
#55
maybe you could have a Blizzard authenticator for LAN play(like the thing they have for WoW).The physical copy for X amount and free for those who can use it online on their battlenet account to create(generate) a random number which when typed in lets you play LAN until you log out and to play again you have to create(generate) a new one.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 24 2010 08:12 GMT
#56
blizzard plans to release lan mode AFTER all the games are out and the initial buzz has died down. 99% sure about this. They want to maximize profits while they can before they stop giving a shit about the game and release lan and all the other basic features that were removed.
..and then I would, ya know, check em'. (Aka SpoR)
Fritzkefit
Profile Joined April 2010
Germany79 Posts
August 24 2010 08:32 GMT
#57
"long and hard" lulz
Its a pitty that there is no LAN-support but I think it's ok as it is now besides chat channels etc.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
August 24 2010 08:54 GMT
#58
The anti piracy argument is null and void, if you want to ladder you'll have to go through Bnet, if you want to play single player you can probably already download a hacked version of the game. So what blizzard would actually be doing is hamper the development of SC2 as an esports due to the lack of lan latency games hosted locally so they don't miss out on a bunch of casuals wanting to play the single player (which already failed).

So the anti piracy argument is bogus, so it comes down to control.

It's not like Bnet has terrible, terrible lag, but I can imagine that if you play with 500 apm you might notice some delay.
B!skOtte
Profile Joined July 2011
Romania1 Post
Last Edited: 2011-07-04 16:59:10
July 04 2011 16:26 GMT
#59
--- Nuked ---
MorNin
Profile Joined June 2010
United States443 Posts
Last Edited: 2011-07-04 17:01:50
July 04 2011 16:50 GMT
#60
mod edit.
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