Personally, I could care less about LAN games at my house. But I think that seeing lag screens at Blizzcon and IEM is just ridiculous.
Possible solution to LAN in SC2. - Page 3
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Jonray
United States37 Posts
Personally, I could care less about LAN games at my house. But I think that seeing lag screens at Blizzcon and IEM is just ridiculous. | ||
Nich
397 Posts
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Furycrab
Canada456 Posts
On August 24 2010 02:22 nanokwark wrote: You are so wrong, if I want to , I can play any server and lag anywhere I want. The only thing is that i need to pay for every single region. So basically not take ability to play anywhere you want but make you pay more if you want to play in more than one region. Simple solution would be not allowing players with too big lag to play some games ( for example ladder or ability to block high ping players to your custom game) or simply block them from logging to server ( if its not region that they bought). Yes you can, but your Brick and Mortar will be selling you the one that lags the least for you and buying it digitally will get you the least laggy version for you. So instead of playing with say the whole world going around lagging, I only have a very minuscule chance of running into players who are not playing on the server they should be. (Brick and Mortar= Retail store near you) So by putting cross regional barriers, they limit lag, and sure they make a bit more money from mostly pro-gamers who decide to play in tournaments world wide, but this is a minuscule amount of money compared to the sales of everyone just happy with playing in their region. As for the P2P custom game comment that someone replied to me. I know there isn't any. I was refering to a guy from Australia who said he had 500ms on the SEA server (the one that should be the closest to him) and would love to be able to play custom games with LANish or P2P support, and that's why I replied to him that he should likely check his network settings or ISP and that P2P or LAN wouldn't do anything for him anyways, except that he might lag less if he hosts the game, but everyone else in his games would lag just as bad. | ||
Furycrab
Canada456 Posts
On August 24 2010 02:38 Jonray wrote: What I can't figure out is why Blizzard hasn't shown a solution for their own showcase match / tournaments yet. It would be so simple. They just need to build a couple of standalone b.net servers that they attach to an isolated LAN with the gaming stations and they're done. The client machines think they are talking to b.net (because they are ... just a portable single server version). No patching, no cracking, no new technology required at all. Personally, I could care less about LAN games at my house. But I think that seeing lag screens at Blizzcon and IEM is just ridiculous. If it didn't actually change the outcome of any of the matches, what would they be showcasing exactly? Easier to crack/emulate code? | ||
InTriX
United Kingdom149 Posts
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Iggyhopper
United States259 Posts
Pirates are a non-issue if Blizzard still makes you initially validate your copy of StarCraft II through the internet before each match of a LAN. The main problem LAN solves is the intermittent delay and ping that is caused. What if you want to play a LAN 4v4? 5v5? All that is still sent and received through your internet connection. It's horrible. | ||
Jonray
United States37 Posts
On August 24 2010 03:02 Furycrab wrote: If it didn't actually change the outcome of any of the matches, what would they be showcasing exactly? Easier to crack/emulate code? The solution I'm talking about for a Blizzard sanctioned event isn't about showcasing anything. It's really about avoiding airing their dirty laundry on a world stage. To me, having to have a couple of top players @ IEM wait for several minutes while the battle.net server lag subsided should have had heads rolling @ Blizzard. If I were in charge of marketing a multiplayer online game like Starcraft II, I would do everything I could to give the impression that the servers are rock solid and lightning fast. The easiest solution for Blizzard would be to have a "mobile Battle.Net" setup that they could take with them to various events. Given that they should know all that they need to about the code, the architecture, the servers, etc. it isn't rocket science to do and doesn't require that any programming changes have to be made anywhere. It's just a bit beyond me why they haven't already done it. Again, if I were in charge, there would be no way I'd be going to Blizzcon or Gamescom and trying to show my game, trusting in the Internet connection at some convention center that I had no control over. | ||
LittLeD
Sweden7973 Posts
On August 24 2010 02:25 Jarvs wrote: There is nothing wrong with my internet connection. I'm just one of the unfortunate people with an ISP that routes through North America before hitting SEA giving me an absurb ping. If hosting games were P2P then I'd be able to host comfortably for other Aussies and NZ players but people residing in SEA would still suffer the 500ms. If another Australian were to host with a good connection to the SEA server, then everyone would be happy. I'd get a low ping to the host and the SEA person would get a (slighly higher but albeit) low ping to the host as well. As it currently stands this is not possible. Dead are the days of a neutral host. To get back on track a little. If my housemate and I wanted to practice, we'd get 500ms to our games as Bnet2.0 hosts. The only way for me to practice/compete for a tournament is to either change ISP or play at some other location. This is fairly unacceptable imo | ||
Al Bundy
7257 Posts
But I'm somehow confident that eventually Blizzard will bring forth solutions to lag and connexion issues. I'm sure that they have thought of a few ways to enhance tournament and competitive play, not to forget that bnet is still very young so blizzard definitely have room for improvement. | ||
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Dinn
United States66 Posts
On August 24 2010 00:53 Necrosjef wrote: 1. You can't stop piracy. Its been tried and its failed so many times I have lost count. The guys cracking the stuff are much smarter than the guys trying to stop them. You can't stop it so there is no point in trying. SC2 has already been cracked for multiplayer play and it hasn't even been released for a month. - Case and point right there. If someone wants to steal software, they are gonna. . How much do you know about pirated software anyway? i'm sad to admit that in Indonesia most of my friends have gotten their hands on a pirated copy of SC2, so yes you're right, if they want to steal it they're going to. But none of them have access to multiplayer. Like I've discussed with them many times, the only way they're going to play multiplayer is if they're not on Blizzard's own servers. Say they did get cracked codes to make accounts on the real bnet, don't you think it'll be real easy for Blizz to sniff them out? And if they did play on some private Indonesian server well.. that'd suck because I wouldn't want to play with them, they'd all maphack and such, they're not a community of honest gamers.. On topic, I wish this idea would work, it sounds like a great one, but I think having the option, or the possibility of LAN play available at all will still allow people to somehow implement it into their pirated, cracked versions despite having to go online first. | ||
Defeat
United States476 Posts
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Nighttmoon
Canada12 Posts
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zak
Korea (South)1009 Posts
BUT I must say blizz has done such a good job on the speed and stability of the current servers that I am slowly buying into their idea. Yeah SC2 doesn't have LAN but I still had many SC2 "LAN" parties with my friends. No slowdowns no problems. Good job blizz. | ||
Cyber_Cheese
Australia3615 Posts
On August 24 2010 01:33 Glacierz wrote: Simply require the user to log on b.net before each LAN game would solve the problem, no? then making a fake authentication server is much easier than the WHOLE thing, and i believe this part has already been done http://diablo3x.com/starcraft-2-lan-server/ | ||
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BLinD-RawR
ALLEYCAT BLUES50107 Posts
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CharlieMurphy
United States22895 Posts
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Fritzkefit
Germany79 Posts
Its a pitty that there is no LAN-support but I think it's ok as it is now besides chat channels etc. | ||
Flyingdutchman
Netherlands858 Posts
So the anti piracy argument is bogus, so it comes down to control. It's not like Bnet has terrible, terrible lag, but I can imagine that if you play with 500 apm you might notice some delay. | ||
B!skOtte
Romania1 Post
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MorNin
United States443 Posts
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