• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:03
CET 19:03
KST 03:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
PC Games Sales Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1353 users

Possible solution to LAN in SC2. - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Furycrab
Profile Joined April 2010
Canada456 Posts
August 23 2010 16:42 GMT
#21
On August 24 2010 01:23 generic88 wrote:
If someone comes out with a 3rd party LAN "hack" and people use it or tournaments use it, can Blizzard take any sort of legal action against them? If so, what justification would they use?



They could likely take legal actions against you just for making a tournament with cash prizes or sponsors involved and wasn't sanctionned by Blizzard, however at the moment, for Blizzards legal team to go after these guys would be silly considering that most of them are free advertising for the game.

Not saying someone should make such a hack, but they wouldn't be lacking in legal grounds to get at you if you decided to start showboating that you did.

Too tired to come up with something witty.
nanokwark
Profile Joined July 2010
Poland51 Posts
Last Edited: 2010-08-23 16:51:07
August 23 2010 16:45 GMT
#22
If they would add this cracked versions with lan would appear after max few days.

There is no cracked lan yet because of two reasons:
- making battle.net emulator need a lot of hard work because it needs lot of package analysis and also rewriting server from scratch
- the most promising groups that have been showing off too much an actually were on the good way to make working emulator were sued by blizzard

If the lan would be included just unlocking it would be much easier (downloadable as patch , update or preincluded or even accessible only through battle.net ... doesn't matter at all)

Don't forget that lan could also allow cross region play and Activizzard would not like it cause lack of cross region gives them more money.

And seriously, things like no cross region play , lack of ability to resell game ( when you decide that you don't like it or just it don't work for you), letting more ppl use hacks by not banning from the beginning ...
none of those helps in preventing piracy nor make game better. It's all about taking as much money as possible from every customer and for less....

We even actually don't get game , just ability to play on poor battlenet 2.0 servers that can be taken from us anytime.
Furycrab
Profile Joined April 2010
Canada456 Posts
August 23 2010 16:49 GMT
#23
On August 24 2010 01:13 Jarvs wrote:
Show nested quote +
On August 24 2010 01:01 ta2 wrote:
I thought that once two players had been matched, the game is based on a p2p system. Surely it should be a simple job of packet sniffing the matchmaking process, and building an external client to facilitate this?


This is entirely wrong. Blizzard hosts every game, even custom games. There is no p2p system in sc2.

I'm one of the Aussies who has 500ms to the SEA server. I wouldn't be so upset if I didn't also get 500ms to every custom game as well. I even get 500ms to my own host.



If you are running into 500+ ms playing on the SEA servers, you might want to check with your local network settings or your ISP... Custom games being P2P I guess would cut the lag to you, but everyone else in the game you would have been hosting would be lagging fairly badly.
Too tired to come up with something witty.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 23 2010 16:50 GMT
#24
On August 24 2010 01:27 Furycrab wrote:
If this were 1999 maybe even in the early 2000s, you might have a case that a game releasing without lan support hurts the players.

95%+ (just an imagined stat just to say "most" but so someone doesn't come back to me saying that well alot of players still need lan) will go thru an entire year of this game without feeling the incline or need for lan support or go to an event that doesn't have some Net support over the Lan.

Technical difficulties and server problems happen even with Lan support, and while the odds of having problems with connecting to a Battle.net server are higher than say a power outage or a network node going out (and these things have happened, check Flash Vs Jaedong at one of last years events) in 2010, the odds are well in the tolerable range, and getting closer and closer to the odds of hardware failure.

On the subject of live events and lag... It can become an issue, but at the same time the odds of these issues are quickly becoming lower and lower (in scale they are getting closer to the odds of Hardware issues) and if it helps them slow down or discourage piracy, I'm all for it...

Why? Because the next possible step in the evolution of Bnet, is to start charging for usage of the servers. Which obviously would meet many objections, but if Battle.net and starcraft as a whole becomes too expensive to run because of piracy or because they to hire to many moderators for the chat channels to keep the game profitable... They might have their hand forced, and I'd rather they just not get to that point and be happy with all the cool stuff they give me just for the entry fee.

AS mentioned, if people want something cracked, unfortunately it gets done.

Battle.net is nothing evolutionary, it's actually pretty dumbed down from Wc3 BNET imo. There's so little control given to the user.

I think the problem with having a LAN system were you log in is that you'd still have to be connected to the internet for them to check that you're online. I don't know for sure because I don't have much experience with network coding
All the pros got dat Ichie.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-08-23 16:52:12
August 23 2010 16:51 GMT
#25
Saw the word HoN, stopped reading.
¯\_(ツ)_/¯
Deathfate
Profile Joined November 2008
Spain555 Posts
August 23 2010 16:52 GMT
#26
I think it should automatically save the game when someone's is disconecting, this way you could at least continue the game, it super easy to do and i dont know what is the reason of this not being at the lauch of the game.
Feel the power of the zerg swarm.
EffectS
Profile Joined May 2010
Belgium795 Posts
August 23 2010 16:57 GMT
#27
On August 24 2010 01:33 Glacierz wrote:
Simply require the user to log on b.net before each LAN game would solve the problem, no?


That's why I'm stating actually.
TEEHEE
Hinni
Profile Joined July 2010
Germany10 Posts
August 23 2010 17:05 GMT
#28
If they implement LAN mode that requires bnet login it would be very very easy to use emulated bnet servers for multiplayer games.
Furycrab
Profile Joined April 2010
Canada456 Posts
August 23 2010 17:06 GMT
#29
Don't forget that lan could also allow cross region play and Activizzard would not like it cause lack of cross region gives them more money.

And seriously, things like no cross region play , lack of ability to resell game ( when you decide that you don't like it or just it don't work for you), letting more ppl use hacks by not banning from the beginning ...
none of those helps in preventing piracy nor make game better. It's all about taking as much money as possible from every customer and for less....

We even actually don't get game , just ability to play on poor battlenet 2.0 servers that can be taken from us anytime.


Sky is falling much? Breathe a little.

You are right on the first part, emulating blizzards server is difficult, and having the resources to do so will likely get you sued. Unlocking LAN takes away all that work and makes it possible to emulate entire pirated Bnet servers.

On X regions... Ever play a 4v4 game for fun (or even 3v3) with one guy who has a computer that clearly can't support the game? It lags, alot... Now explode that problem to the tenth power by making it so that everyone can jump into any server. Add language barriers which further increase the amount of insulting and people spamming LAGGGG in various languages... and eventually the random matchmaking just stops being fun anymore.

Sure with the Xregion barriers they make a little more money with players who decide to play on multiple servers, but this little extra money is a drop of water in what is Blizzard, the only reason those barriers are up are to keep the majority of games civil and lag free.

Too tired to come up with something witty.
lololol
Profile Joined February 2006
5198 Posts
August 23 2010 17:08 GMT
#30
On August 24 2010 01:49 Furycrab wrote:
Show nested quote +
On August 24 2010 01:13 Jarvs wrote:
On August 24 2010 01:01 ta2 wrote:
I thought that once two players had been matched, the game is based on a p2p system. Surely it should be a simple job of packet sniffing the matchmaking process, and building an external client to facilitate this?


This is entirely wrong. Blizzard hosts every game, even custom games. There is no p2p system in sc2.

I'm one of the Aussies who has 500ms to the SEA server. I wouldn't be so upset if I didn't also get 500ms to every custom game as well. I even get 500ms to my own host.



If you are running into 500+ ms playing on the SEA servers, you might want to check with your local network settings or your ISP... Custom games being P2P I guess would cut the lag to you, but everyone else in the game you would have been hosting would be lagging fairly badly.


Custom games are most definitely not p2p.
The only exception is when you play by yourself, but that can't exactly be p2p anyway, since there's no other peer(s).
I'll call Nada.
pechkin
Profile Joined August 2010
158 Posts
August 23 2010 17:09 GMT
#31
i just think how bad it would be if blizzard decide to publish some patch while some major tourney is going... Like you go 5 rax reaper, boom, they removed reaper in patch, cya, gg.
Zeak
Profile Joined August 2010
United States19 Posts
August 23 2010 17:13 GMT
#32
In my opinion, it doesn't sound the issue for Blizzard is so much how to implement LAN play while preventing pirates from cracking the game for multiplayer. Sure, sounds like a nice idea to implement LAN capabilities with the safeguard of needing a bnet account to use it, but regardless how it's done, LAN play will only take away from Blizzard's control over SC2 as someone mentioned before.

Now I don't really know what to make of the new Activision Blizzard, but the fact is Blizzard is still a company at heart, and maintaining profits dictates the direction to take. Maybe if the lack of LAN play driving away most of the playerbase might force Blizzard's hand, but at the moment it looks almost all people are still willing to deal with a LAN-less SC2, assuming they even care. Implementing LAN on the other hand would allow more private control over the multiplayer aspect of the game, denying possible profit opportunities for Blizzard, such as from tournaments. Hosting everything from their severs just gives the ability to call pretty much all the shots. And even if they figure out the proper safeguards, once LAN has been implemented, pirates will have a heck of an easier time cracking SC2 as mentioned before, as they wouldn't need to completely emulate bnet on a private server...they can simply figure out how to bypass any checks to unlock LAN play...which I imagine would be harder for Blizzard to deal with.

Still...LAN would definitely be nice.
Don't worry about it =D
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
August 23 2010 17:13 GMT
#33
On August 24 2010 01:32 unAimed wrote:
Show nested quote +
On August 24 2010 00:53 Necrosjef wrote: SC2 has already been cracked for multiplayer play and it hasn't even been released for a month. - Case and point right there. If someone wants to steal software, they are gonna.


source?

First time I heard mp is cracked - or did you mean sp?


No MP is cracked. It is circulating now on members only pirating sites, just a matter of time though before it reaches warez bb or something similar and everyone has it.

Not really comfortable giving sources on TL as I would rather not be banned so I guess you will just need to trust me that it has been cracked.
Europe Server Diamond Player: ID=Necrosjef Code=957
lololol
Profile Joined February 2006
5198 Posts
August 23 2010 17:15 GMT
#34
On August 24 2010 01:57 EffectS wrote:
Show nested quote +
On August 24 2010 01:33 Glacierz wrote:
Simply require the user to log on b.net before each LAN game would solve the problem, no?


That's why I'm stating actually.


It makes no difference to hackers, they skip the login check anyway.
The obvious example showing this is that you got to log on battle.net at least once before you can play single player and the single player was cracked on release day.
I'll call Nada.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 23 2010 17:15 GMT
#35
No LAN for controlling tournaments is a great idea. They can just boot KESPA off of their servers if KESPA tries to host tournies without permission. If KESPA tries to use a cracked LAN... well they are using an illegal product and will get shut down even harder.

Also note that Blizzard didn't go crazy on their protection or anything. It is certainly possible to lock pirates out of a game, but at a large price to performance and functionality. For example, Starforce locked pirates out of cracking Splinter Cell for 424 days according to wikipedia. That's probably more than the effective lifetime of the game (ie everyone who was going to buy it already bought it).

Personally I havn't had a problem without LAN, BNET could use more control over the interface (too simple IMO) and I am grateful that blizzard didn't go overboard on protection and screw a bunch of legitimate customers from being able to play the game.
nanokwark
Profile Joined July 2010
Poland51 Posts
August 23 2010 17:22 GMT
#36
On August 24 2010 02:06 Furycrab wrote:
Show nested quote +
Don't forget that lan could also allow cross region play and Activizzard would not like it cause lack of cross region gives them more money.

And seriously, things like no cross region play , lack of ability to resell game ( when you decide that you don't like it or just it don't work for you), letting more ppl use hacks by not banning from the beginning ...
none of those helps in preventing piracy nor make game better. It's all about taking as much money as possible from every customer and for less....

We even actually don't get game , just ability to play on poor battlenet 2.0 servers that can be taken from us anytime.


Sky is falling much? Breathe a little.

You are right on the first part, emulating blizzards server is difficult, and having the resources to do so will likely get you sued. Unlocking LAN takes away all that work and makes it possible to emulate entire pirated Bnet servers.

On X regions... Ever play a 4v4 game for fun (or even 3v3) with one guy who has a computer that clearly can't support the game? It lags, alot... Now explode that problem to the tenth power by making it so that everyone can jump into any server. Add language barriers which further increase the amount of insulting and people spamming LAGGGG in various languages... and eventually the random matchmaking just stops being fun anymore.

Sure with the Xregion barriers they make a little more money with players who decide to play on multiple servers, but this little extra money is a drop of water in what is Blizzard, the only reason those barriers are up are to keep the majority of games civil and lag free.


You are so wrong, if I want to , I can play any server and lag anywhere I want. The only thing is that i need to pay for every single region.
So basically not take ability to play anywhere you want but make you pay more if you want to play in more than one region.
Simple solution would be not allowing players with too big lag to play some games ( for example ladder or ability to block high ping players to your custom game) or simply block them from logging to server ( if its not region that they bought).
Jarvs
Profile Joined December 2009
Australia639 Posts
August 23 2010 17:25 GMT
#37
On August 24 2010 01:49 Furycrab wrote:
Show nested quote +
On August 24 2010 01:13 Jarvs wrote:
On August 24 2010 01:01 ta2 wrote:
I thought that once two players had been matched, the game is based on a p2p system. Surely it should be a simple job of packet sniffing the matchmaking process, and building an external client to facilitate this?


This is entirely wrong. Blizzard hosts every game, even custom games. There is no p2p system in sc2.

I'm one of the Aussies who has 500ms to the SEA server. I wouldn't be so upset if I didn't also get 500ms to every custom game as well. I even get 500ms to my own host.



If you are running into 500+ ms playing on the SEA servers, you might want to check with your local network settings or your ISP... Custom games being P2P I guess would cut the lag to you, but everyone else in the game you would have been hosting would be lagging fairly badly.



There is nothing wrong with my internet connection. I'm just one of the unfortunate people with an ISP that routes through North America before hitting SEA giving me an absurb ping. If hosting games were P2P then I'd be able to host comfortably for other Aussies and NZ players but people residing in SEA would still suffer the 500ms. If another Australian were to host with a good connection to the SEA server, then everyone would be happy. I'd get a low ping to the host and the SEA person would get a (slighly higher but albeit) low ping to the host as well. As it currently stands this is not possible.

Dead are the days of a neutral host.

To get back on track a little. If my housemate and I wanted to practice, we'd get 500ms to our games as Bnet2.0 hosts. The only way for me to practice/compete for a tournament is to either change ISP or play at some other location.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 23 2010 17:26 GMT
#38
On August 24 2010 00:53 Necrosjef wrote:
The guys cracking the stuff are much smarter than the guys trying to stop them.


Not really. It's just easier to destroy than it is to create.
FOOL! Pain is my friend! Now let me introduce you to it!
shinarit
Profile Joined May 2010
Hungary900 Posts
August 23 2010 17:26 GMT
#39
What i was thinking about... making pvpgn (or any other, non-blizzard server program) able to run sc2 too?

I think sc2 CAN be legally modded to join my server, not battle.net (2.0). So no problem? Or im too optimist? Legally i meant like modify my internet trafic, so if the program wants to reach X, it will reach Y, which acts like bnet. I dont think Blizz forbids this in eula to alter MY trafic...
T for BoxeR, Z for IdrA, P because i have no self-respect
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-23 18:14:33
August 23 2010 17:31 GMT
#40
On August 24 2010 01:13 Jarvs wrote:
Show nested quote +
On August 24 2010 01:01 ta2 wrote:
I thought that once two players had been matched, the game is based on a p2p system. Surely it should be a simple job of packet sniffing the matchmaking process, and building an external client to facilitate this?

This is entirely wrong. Blizzard hosts every game, even custom games. There is no p2p system in sc2.

I'm one of the Aussies who has 500ms to the SEA server. I wouldn't be so upset if I didn't also get 500ms to every custom game as well. I even get 500ms to my own host.

No you are actually "entirely wrong". The Blizzard server acts as a middle-man, that's it - it's hilariously lame. In fact middle-man is maybe giving too much credit, all it does is route all the data through the server to the other player(s). This is to protect the privacy (IP address) of each player, but aside from that it doesn't really do anything.
I'm not sure about custom games, but I'd have no clue why they'd be different from melee.

I think it should automatically save the game when someone's is disconnecting, this way you could at least continue the game, it super easy to do and I don't know what is the reason of this not being at the lauch of the game.
Yes, I've always wanted the same thing even in Starcraft 2. I think it's ridiculous that things like this don't get implemented in competitive games, since it's so useful. Hell, even just a reconnect feature at all would be good.
With regards to saving, obviously it's pretty difficult to force a player to play a game where they were their opponent disconnected (why would you want to continue a game you won?), but in many cases it would still be desirable (tournaments, friends playing)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#102
YoungYakov vs JumyLIVE!
TriGGeR vs Spirit
RotterdaM642
IndyStarCraft 466
Liquipedia
OSC
14:00
King of the Hill #234
SteadfastSC142
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 642
IndyStarCraft 466
Lowko462
SteadfastSC 142
Liquid`VortiX 108
BRAT_OK 52
ProTech22
MindelVK 19
DivinesiaTV 17
StarCraft: Brood War
Britney 19616
Rain 2147
Bisu 1848
Stork 471
Shuttle 346
Larva 128
Mini 122
firebathero 114
Hyun 92
Dewaltoss 81
[ Show more ]
Aegong 65
Zeus 62
Killer 59
Mind 56
ggaemo 51
JYJ 50
Mong 32
910 32
Shinee 18
sorry 16
JulyZerg 16
GoRush 15
soO 14
ajuk12(nOOB) 13
Sacsri 12
SilentControl 10
Dota 2
Gorgc6392
singsing3476
qojqva3243
Counter-Strike
Foxcn103
Other Games
FrodaN966
hiko565
KnowMe91
Trikslyr64
Chillindude33
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 24
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Nemesis3913
Other Games
• Shiphtur79
• imaqtpie34
• tFFMrPink 17
Upcoming Events
The PiG Daily
2h 57m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
15h 57m
WardiTV 2025
16h 57m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
18h 27m
Ladder Legends
1d
BSL 21
1d 1h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 15h
Ladder Legends
1d 22h
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.