|
On May 04 2011 18:14 zeru wrote: It's like, Idra wants a way to 100% defend or a way to get perfect information against a player taking a risk/coin flip to get ahead but he doesn't want to take any risk himself. It would be pretty unfair and pointless if that was possible.
I also agree with day9s argument that discussing balance shouldn't be venting and can't be done the way idra wants it to, i kind of just facepalmed at idra during the whole day9 vs idra thing. Yea me too, and i stated why i thought that and everyone shit on me =(
so many idra fanboys i didnt think he was being very rational during that discussion.
Honestly i like idra as a player but his attitude is sometimes very unproductive.
|
On May 04 2011 16:44 GhostFall wrote: Sigh I don't really want to make a comment about the 2 arguments, but I'm bored at work soooo. here we go.
Both arguments were stupid. It was a pretty lame state of the game to be honest, because it had nothing to do with the actual state of the game.
Day9's argument is actually pretty airtight. Since people have trouble listening i'm going to lay it out as simple as possible. You can even argue this side without ever having played Starcraft 2.
Day9's Argument
1. There is a game with 2 players. 2. There is an optimal set of choices these 2 players can make to maximize their chance of victory. This is true of all games. 2a. (Starcraft specific) If this optimal set of choices does not include equality among race choice, the game can be said to be imbalanced. 3. If the optimal set of choices that maximize a player's chance for victory has not yet been discovered yet, then no one can conclusively say the game is imbalanced or not imbalanced. 4. In Starcraft 2, -there is not enough data to support that the optimal set of choices has been reached. -there has not been enough time to discover the optimal set of choices. 5. Thus, one cannot say say conclusively there exists imbalance. 6. Likewise, one cannot say conclusively there does not exist imbalance.
Idra's issue is he disagrees with tenet 4. He believes there is enough data to support that the optimal set of choices to win will not include equality among race choice. Specifically, he mentioned scouting. And with Idra's vast knowledge, he can cite specific examples for why failure to scout = death. I'm sure he has others reason's aside from that.
However, unless Idra is a godlike starcraft being with complete knowledge of of all initial conditions and variables, he cannot conclusively conclude Zerg is underpowered with his argument. He is by far closer to the correct conclusion than some others, but he cannot conclusively conclude the game is imbalanced yet. Likewise, however, no one in the show can conclude the game is balanced.
You can't continue the argument unless Idra was willing to admit he is not a godlike starcraft being with complete and total knowledge of the game. Idra pressed Day9 with essentially the question "Well what other unknowns are there then? What am i missing?" Obviously, Day9 can't respond to this. It's an unfair question. He has neither the expertise nor the position to answer such a question. Again, Idra believes he has explored the entirety of all Zerg options and cannot be swayed until either more options are presented to him.
Overall, you either accept Idra and other pro Zergs has explored the Zerg race conclusively, and thus game is imbalanced, or you accept Day9's tenet that there are still unknowns left to explore and thus one cannot conclude the game is imbalanced.
Personally, given the newness of this game and pure unbiased statistics I find it really hard to take Idra's side on this. In fact, I can only imagine other Zerg players taking Idra's side because they are the only ones with the opportunity to uncover all the unknown variables in this game.
Incontrol vs Tyler is way easier to break down.
It's a case of misunderstanding. Tyler's argument 1. Tyler believes that Teamliquid's forums is TL's house. Indeed it probably is. 2. A "newcomer" to the TL forum from EG comes in and announces a team tournament on TL. 3. TL is notably absent from the tournament. 4. When asked why, the EG representative says "We invited them, and they declined." 5. There are a variety of reasons why TL declined the tournament. Tyler believes that EG's comment implies something negative towards TL. He takes additional offense that EG made this comment on the TL forums, ie in TL's own turf. Thus, the retaliation and his request that when making such comments, EG should explain all the details regardless whether or not it paints EG or TL in a negative light.
Incontrol disagrees with Tyler that what EG said implies any negativity. Secondly, he believes they do not have the right to post TL's side of the story because they are not TL. Furthermore, he believes EG or any other team should be allowed to paint their team in a non negative light on TL because it is THE SC community. I do however believe incontrol is in agreement with tyler that no team should be allowed to paint TL's team in a negative light on TL's own forums.
Incontrol and Tyler just interpreted the same thing differently with different sets of values.
Seriously, these 2 things were not interesting to listen to, but hey better than work.
day9's argument relies on the concept the the context of the game being established (in other words the opener being revealed) Idra is argueing that the problem lies early in the game before its been established and that the zerg has no further options
Idra is talking about initial push/reveal
day9 is talking about how to play the mid game out after the terran has revealed hes gone banshees/BFH drop/expo etc.
They are talking about 2 different things entirely
(sorry if this is hard to read my keyboard is on the fritz)
|
|
|
On May 04 2011 18:04 Ksi wrote:Show nested quote +On May 04 2011 17:57 Frozenserpent wrote:On May 04 2011 17:48 Executor1 wrote:On May 04 2011 17:44 Mojar wrote:On May 04 2011 17:41 Executor1 wrote:On May 04 2011 17:37 reprise wrote:On May 04 2011 17:21 Executor1 wrote: You dont need fast overlord speed to scout early game no player is going to have that many units out and usually before the 4 gates go up say your doing 4 gate you have about 1 stalker out, are you telling me you cant get into the base and see whats going on before 1 stalker kills your overlord, whoever thinks that must have terrible overlord control or something.
Sure there is a chance you wont see it i guess, but there are other ways of telling including poking at the ramp to see army composition if you see lots of sentries your most likely safe if you see lots of stalkers and zealots get up some damn spines.
It appears you have the entire matchup figured out. It's a shame people who play for a living haven't yet. Do you even watch pros play? On May 04 2011 17:21 Executor1 wrote: Honestly its almost like saying " protoss never has a chance to scout terran because they can put turret parameters around their base" thats pretty much what idra was saying but he was replacing it with units Horrible argument. Don't make comparative statements that don't even hold. yes suggesting ways to scout with an overlord surely means i have the entire matchup figured out. Your a smart cookie aren't you your suggestion is mute as a terran or protoss can easily deny scouting with 1 stalker or a few marines, a slow overlord is useless if your playing a decent opponent. Okay im going to stop with the snarkiness but lets be reasonable here does anyone know exactly how long it takes for a stalker to kill an overlord or 2 marines to kill an overlord? I'm not trying to be snarky, either, but do you know what the speed of an overlord is? It is exactly half the speed of a floating building. Half the speed. So a 50% speed buff to unupgraded overlord would still make it 3/4 the speed of a floating building. Now floating buildings are not fast, mind you. In fact, they are slow as shit. Sacrificing an overlord when a stalker or 2 marines attack at you will get the outer region of the base. It won't get you the interior, if the stalker and marines are already at the perimeter. You can try sacing two overlords, but it's not guaranteed, either, especially by that timing there will be more than just 2 marines. Also to keep in mind is that in many maps it's not possible to get a 2nd overlord to the base within the critical timeframe. If you could just sacrifice an overlord and be able to see essentially the entire base, there wouldn't be an issue of possible scouting. 100 minerals is really cheap in order to know if they are going to do a hardcore all-in on you. But you have to get lucky with that overlord. And it's not even possible on certain maps. I think Zerg players should be given the option to pay 50 minerals to morph their overlord to a new unit. It will have 1000 hp, no attack, provides no supply, and flies at twice the speed of a slow overlord. It will be called a Zerg Sckarrab.
That's what flying ultralisks are for. Dah.
|
On May 04 2011 18:17 Benjilol wrote:Show nested quote +On May 04 2011 18:14 zeru wrote: It's like, Idra wants a way to 100% defend or a way to get perfect information against a player taking a risk/coin flip to get ahead but he doesn't want to take any risk himself. It would be pretty unfair and pointless if that was possible.
I also agree with day9s argument that discussing balance shouldn't be venting and can't be done the way idra wants it to, i kind of just facepalmed at idra during the whole day9 vs idra thing. Idra just wants a way to scout and react to whatever your opponent is doing, as opposed to flipping a coin and hoping you guessed correct. Yes but if your opponent is taking a risk you cant play safe and expect to come out ahead, suddenly your playing from behind and and relying on superior decision making and mechanics to win. Wich is fine but your still playing from behind.
I mean idra is still a really succesful player. I find it really disrespecful to his opponents when he completely dismisses his wins as a coinflip luck or simply that his opponents are terrible. Not only is it underminding his opponents play hes undermining his own play in a way.
|
Idra's idea of having spinecrawlers have a build time faster than the rush distance almost completely negates the purpose of scouting to begin with.
Also. how come no one discusses the fact that you can cancel unnecessary building structures after you have ascertained that you are safe? Spanishiwa does this with spine crawlers all the time.
|
A single stalker takes a little while to kill an overlord.
If a protoss grabs two gas, and his second gateway unit is a stalker, you already know theres 100 gas unaccounted for. Even a simple poke with the lings can accomplish this; at least in zvp when counting sentries.
Relying on visibly seeing every corner of their base to spot their tech is one dimensional, and basically corners you into the thinking that as long as he walls in and denies overlord scouting, you will never know his tech.
|
Day9's argument is game theoretic. It has nothing to do with specifics. Idra dragged him into arguing about specifics, which was a brilliant rhetorical move (since Day9 is weaker than Idra in his understanding of Zerg specifics) but does not in any way change Day9's argument. Just because Day9 can't come up with an opener that fits Idra's conditions does not mean it does not exist. And just because there is forced randomness does not mean there is imbalance. Idra is arguably confusing his issues with the game design, which are legitimate, with the balance between the races.
Whether Idra "has to cheese to win" has little bearing on the game theoretic analysis that Day9 is doing, because if cheesing every game achieved 50-50 win rate between Z and P and every other strategy did worse, then the game theoretic optimal strategy for ZvP would be to cheese every game, and this same strategy would also achieve equality between the two races, thereby fulfilling Day9's condition of a balanced game. Yet, at the same time, this "balanced game" would, at least in Idra's eyes, be utterly meaningless because it doesn't reward the better player. Thus, the argument here goes beyond what can be elucidated through game theory.
|
They should make rocks in front of every natural to force mid game.
Air rocks too around the bases.
|
On May 04 2011 18:22 Tyrant0 wrote:If a protoss grabs two gas, and his second gateway unit is a stalker, you already know theres 100 gas unaccounted for. Even a simple poke with the lings can accomplish this; at least in zvp when counting sentries. Relying on visibly seeing every corner of their base to spot their tech is one dimensional, and basically corners you into the thinking that as long as he walls in and denies overlord scouting, you will never know his tech.
Smart players hide units, and even fake second gas to throw zergs off.
|
On May 04 2011 18:19 zeru wrote:Show nested quote +On May 04 2011 18:17 Executor1 wrote:On May 04 2011 18:14 zeru wrote: It's like, Idra wants a way to 100% defend or a way to get perfect information against a player taking a risk/coin flip to get ahead but he doesn't want to take any risk himself. It would be pretty unfair and pointless if that was possible.
I also agree with day9s argument that discussing balance shouldn't be venting and can't be done the way idra wants it to, i kind of just facepalmed at idra during the whole day9 vs idra thing. Yea me too, and i stated why i thought that and everyone shit on me =( so many idra fanboys i didnt think he was being very rational during that discussion. Honestly i like idra as a player but his attitude is sometimes very unproductive. I have learned that discussing in this thread isnt actually discussing. It's a clash of opinions that leads to nothing, no one is gonna change their minds over how they think, i recommend not trying to discuss the majority of subjects in here, of course some subjects can be productive, but that's rare. People love to close their eyes, put their hands over their ears and yell out loud what they think over and over. haha yea balance discussions can get ugly really fast. I should probably stop trying to change peoples minds. I thought these statistics http://i.imgur.com/FVhM9.png might help change peoples minds considering the vast amount of tournaments it covers over the past 6 months but it still seems that those that were stubborn before still choose to not even aknowledge it and continue with their never ending quest to prove their race is underpowered.
I was even suprised myself to see that zergs have been ahead of protoss in win rates in zvp over the past 2 months. I always knew it wasnt as bad as people made it out to be, it got particularily out of control after the finals of the last GSL.
|
On May 04 2011 18:22 Medrea wrote: Also. how come no one discusses the fact that you can cancel unnecessary building structures after you have ascertained that you are safe? Spanishiwa does this with spine crawlers all the time. I'm really interested in this as applied to upgrades. Something like, in ZvP vs a 3gate expand, researching Overlord drop. If you determine that the opponent is 6gating, you cancel the research (for a full refund) and spend the money on Roaches. Otherwise (ie if they're teching), you let it finish and use the drop tech to harass.
I'm not saying that's the answer to anything, but I'd like to see stuff like that experimented with if it hasn't been already. ^_^
|
IdrA rages on about the "general character of the race". If he doesnt like that he should just change races. In any case the argument that Banelings cant be used offensively is ridiculous. Baneling can easily get rid of any wall-ins he complains about, but apparently Greg isnt allowed to do that. The whole point is that IdrA cant play the game in the style he wants and thats what he is complaining about.
Also the "I should win against those players" argument simply is bad and terribly arrogant.
|
On May 04 2011 18:24 Medrea wrote: They should make rocks in front of every natural to force mid game.
Air rocks too around the bases.
There are noob versions on a lot of the ladder maps where you are basically rocked in with your natural. Fun times.
|
Sorry for asking, did they reach 20k ?
|
tasteless has vegeta hair in sotg
|
On May 04 2011 18:22 Tyrant0 wrote:If a protoss grabs two gas, and his second gateway unit is a stalker, you already know theres 100 gas unaccounted for. Even a simple poke with the lings can accomplish this; at least in zvp when counting sentries. Relying on visibly seeing every corner of their base to spot their tech is one dimensional, and basically corners you into the thinking that as long as he walls in and denies overlord scouting, you will never know his tech. I cant tell who this is quoted from but it might be me.
If it was i totally agree an overlord scout + pokes with speedlings can get you quite alot of information, although i would say scouting is the hardest for zerg in the early game i would say its not as bad as some people make it out to be, i mean having to sac your supply kind of sucks but its necessary and if you time it right you should see most of the tech.
|
Idra has also apparently switched his target of ire from Protoss to Terran in this SOTG. I think he said something to the effect of "Protoss is bullshit but Terran is even more bullshit." An interesting change from just a few weeks ago.
|
|
|
On May 04 2011 18:23 Azarkon wrote: And just because there is forced randomness does not mean there is imbalance. Idra is arguably confusing his issues with the game design, which are legitimate, with the balance between the races.
What's interesting about this discussion to me is that many Starcraft players have an interest in (and are quite good at) poker, where randomness and imperfect information dominate the game and you have to make "coin-flip" choices based on how well those choices work when averaged over multiple games.
Edit: And you can totally lose to worse players.
Given that connection, it's interesting to me that there would be much sympathy for IdrA's position that sometimes having to make such a choice is bad game design.
|
|
|
|
|
|