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Official State of the Game Podcast Thread - Page 802

Forum Index > SC2 General
54608 CommentsPost a Reply
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DARKHYDRA
Profile Joined September 2006
United States303 Posts
April 19 2011 19:54 GMT
#16021
On April 19 2011 21:06 Hierarch wrote:
Show nested quote +
On April 18 2011 07:09 Logo wrote:
On April 18 2011 07:06 Dommk wrote:
On April 18 2011 07:04 Absolutionn wrote:
On April 18 2011 07:01 Dommk wrote:
On April 18 2011 06:58 Gunman_csz wrote:
On April 18 2011 06:54 iNcontroL wrote:
Zerg lost in a tourney

GET TO THE STATE OF THE GAME THREAD! I NEED TO YELL AT SOMEONE!!!

PS: Mondragon is a total fucking boss lol. He was absolutely lacking infesters in all his games and easily could have mmmmmmmmmmmmmmmmmmonstered cruncher with them


Yeap 1-2 infestors and mongradon could have A-moved into victory (like the way it is for protoss) !!!
I think not geoff

Uh, Cruncher didn't A-move into victory at any point during the last game (well obviously at the end when it was clearly over)

While he did have a very good defense against the drops, I think thats what happened on the game in Shakura's. Eventually the deathball got big enough off his 3base and he just moved in and won.

Well it was over at that point, Mondragon had lost too many units. It was like 3 Colossus, 5 Voidrays (with 2 more making), bunch of sentries and 10 Stalkers vs 8-10 Corruptors, 10 Roaches and a bunch of lings. You really can't do anything other than attack move at that point.

It was really weird, Mondragon had 170 population but such a small army when Cruncher finally took the fight to him


It's not weird, that's how zerg is. 70-80 workers, 10-14 pop in queens, and 2 pop roaches = not a big army.


What if zerg made only 60-65 workers instead of getting so many? Especially with heavy infester play the gas is more important than fully saturating minerals. Also if you aren't going to use queens as support units like catz and spanishiwa do, then stop after 3-4 queens and make macro hatches, I see zergs all the time floating tons of minerals, not making queens would free up supply for more army. Also macro hatches don't suffer from missed inject syndrome.


This is something that I've been trying to do lately, I just dont know how many hatcheries does it take to replace 1 queen and is that even economical?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 19 2011 19:54 GMT
#16022
On April 20 2011 03:35 syllogism wrote:
Show nested quote +
On April 20 2011 03:17 Liquid`Tyler wrote:
On April 20 2011 02:47 Pyo wrote:
It'd be really nice if Geoff could fully explain the Naniwa situation. After MLG I'm sure that there are a lot of people out there who would like to be his fans, but if he's going to continue to be BMiwa, maybe not so much. However, the fact that he was not given a loss means that he doesn't have full culpability.

So, what really happened?

I'm not really sure what happened, but to kick off the speculation I can say what I think the crux of the situation was. I repeat, I'm speculating here. I could even have facts wrong where facts are widely known

Naniwa wanted to postpone his match so that he could recover from traveling. NASL was ok with it. But then Naniwa played ladder games when he could have been playing his NASL match, and NASL wasn't ok with that.

If that's what happened, then I'm kinda leaning toward being on Naniwa's side here. You obviously don't want to play an important match after just coming back from a tournament. So you delay it as long as possible. So let's say you delay it 24 hours. What do you do during those 24 hours to ensure your best performance possible? Some of it is gonna be practicing. Hell, a lot of it might be practicing. In fact, not practicing at all during those 24 hours is one of the worst things you can do.

If anyone can summarize all the known facts, please do so!

"Travelling" was him being at DH as a spectator, so him being tired was purely of his own doing and apparently Strelok didn't really want to reschedule, considering his reaction. If Strelok only agreed to reschedule because Naniwa absolutely had to get some sleep, I can see why Naniwa was penalized when he instead started grinding ladder.


but nasl havent stated anywhere about rules with postponements. surely it comes down to they gave him a 24 hour extension, its up to him what to do with that extra time? its not up to them to decide how tired he is, or what he can do while tired. it just seems like a really odd thing
Pyo
Profile Joined October 2010
United States738 Posts
Last Edited: 2011-04-19 19:57:00
April 19 2011 19:55 GMT
#16023
On April 20 2011 04:14 iNcontroL wrote:
no, the speculation is based on falsehoods.

Naniwa doesn't give NASL a headsup that he might be late/need to postpone. Strelok waits a few hours. naniwa / manager shows up and says "hey I am really tired, mind if I sleep a couple hours and then we play?" Strelok is fine with it. naniwa logs on to bnet and starts commentating games or playing or something. NASL says wtf? Asks Strelok what he wants given that naniwa is doing what he is doing and strelok is pissed obv and takes w/o.

Dignitas manager was trying to 3rd party communicate here and was uber mannered about it but between 3 parties some miscommunication occurred. Naniwa was under the impression he was ok to do some commentary or something so it isn't like he was being malicious. But fact remains he was late, didn't contact ahead of time, strelok had to wait due to miscommunication and that is that.


"it isn't like he was being malicious." Is the crux of my confusion. Because if you don't penalize Naniwa (didn't give him a loss), then does that implies that White-Ra was being malicious given that White-Ra was given a loss? Not saying that White-Ra was, just pointing out a slight inconsistency. Either way, what's done is done and as long as all players, managers, and NASL are fine with the decisions made, far be it for me to disagree.

With regard to Naniwa, I guess I'll just have to hold out judgement on whether Naniwa has turned a new leaf and deserves my (our) fandom.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
April 19 2011 19:59 GMT
#16024
All the Zerg Imba and Naniwa drama aside, anyone else psyched about SOTG tonight?

Requested Topics:

MC getting knocked out
Tyler calling NASL officials bitches (tee hee)
NASL scheduling problems, possible solutions
TSL, particularly Boxer still staying alive in the Tourney


Ziggitz
Profile Joined September 2010
United States340 Posts
April 19 2011 20:01 GMT
#16025
The extra day should hopefully make a huge difference to this sort of situation which is bound to happen again given players competing in timezones way far apart. I don't know all the specific rule changes as to rescheduling matches. But if a player doesn't make check in time the player who did make it on time should have the option of choosing not to play at all that day if they were forced to wait a set amount of time. If we want the best games possible players shouldn't have to play tired, kept on edge for hours not knowing when the match is, or unduly aggravated and tilted by the tardiness of other players.

I think you guys are doing a great job given the experience you have and your attitude towards improvement and taking in viewer feedback is excellent. I'm sure you guys will eventually work out all the kinks, meaning the content you produce can only get better and each of these incidents is not an outrage, but an unfortunate hump along the way to greatness. Just keep up the great attitude.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 20:04:08
April 19 2011 20:03 GMT
#16026
On April 20 2011 04:54 DARKHYDRA wrote:
Show nested quote +
On April 19 2011 21:06 Hierarch wrote:
On April 18 2011 07:09 Logo wrote:
On April 18 2011 07:06 Dommk wrote:
On April 18 2011 07:04 Absolutionn wrote:
On April 18 2011 07:01 Dommk wrote:
On April 18 2011 06:58 Gunman_csz wrote:
On April 18 2011 06:54 iNcontroL wrote:
Zerg lost in a tourney

GET TO THE STATE OF THE GAME THREAD! I NEED TO YELL AT SOMEONE!!!

PS: Mondragon is a total fucking boss lol. He was absolutely lacking infesters in all his games and easily could have mmmmmmmmmmmmmmmmmmonstered cruncher with them


Yeap 1-2 infestors and mongradon could have A-moved into victory (like the way it is for protoss) !!!
I think not geoff

Uh, Cruncher didn't A-move into victory at any point during the last game (well obviously at the end when it was clearly over)

While he did have a very good defense against the drops, I think thats what happened on the game in Shakura's. Eventually the deathball got big enough off his 3base and he just moved in and won.

Well it was over at that point, Mondragon had lost too many units. It was like 3 Colossus, 5 Voidrays (with 2 more making), bunch of sentries and 10 Stalkers vs 8-10 Corruptors, 10 Roaches and a bunch of lings. You really can't do anything other than attack move at that point.

It was really weird, Mondragon had 170 population but such a small army when Cruncher finally took the fight to him


It's not weird, that's how zerg is. 70-80 workers, 10-14 pop in queens, and 2 pop roaches = not a big army.


What if zerg made only 60-65 workers instead of getting so many? Especially with heavy infester play the gas is more important than fully saturating minerals. Also if you aren't going to use queens as support units like catz and spanishiwa do, then stop after 3-4 queens and make macro hatches, I see zergs all the time floating tons of minerals, not making queens would free up supply for more army. Also macro hatches don't suffer from missed inject syndrome.


This is something that I've been trying to do lately, I just dont know how many hatcheries does it take to replace 1 queen and is that even economical?


In terms of stockpiling larvae, you will need 4-5 hatches per queen. In terms of just constant production, a queen is worth (I thnk) about 1.5 hatches.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
April 19 2011 20:12 GMT
#16027
On April 20 2011 05:03 Dragar wrote:
Show nested quote +
On April 20 2011 04:54 DARKHYDRA wrote:
On April 19 2011 21:06 Hierarch wrote:
On April 18 2011 07:09 Logo wrote:
On April 18 2011 07:06 Dommk wrote:
On April 18 2011 07:04 Absolutionn wrote:
On April 18 2011 07:01 Dommk wrote:
On April 18 2011 06:58 Gunman_csz wrote:
On April 18 2011 06:54 iNcontroL wrote:
Zerg lost in a tourney

GET TO THE STATE OF THE GAME THREAD! I NEED TO YELL AT SOMEONE!!!

PS: Mondragon is a total fucking boss lol. He was absolutely lacking infesters in all his games and easily could have mmmmmmmmmmmmmmmmmmonstered cruncher with them


Yeap 1-2 infestors and mongradon could have A-moved into victory (like the way it is for protoss) !!!
I think not geoff

Uh, Cruncher didn't A-move into victory at any point during the last game (well obviously at the end when it was clearly over)

While he did have a very good defense against the drops, I think thats what happened on the game in Shakura's. Eventually the deathball got big enough off his 3base and he just moved in and won.

Well it was over at that point, Mondragon had lost too many units. It was like 3 Colossus, 5 Voidrays (with 2 more making), bunch of sentries and 10 Stalkers vs 8-10 Corruptors, 10 Roaches and a bunch of lings. You really can't do anything other than attack move at that point.

It was really weird, Mondragon had 170 population but such a small army when Cruncher finally took the fight to him


It's not weird, that's how zerg is. 70-80 workers, 10-14 pop in queens, and 2 pop roaches = not a big army.


What if zerg made only 60-65 workers instead of getting so many? Especially with heavy infester play the gas is more important than fully saturating minerals. Also if you aren't going to use queens as support units like catz and spanishiwa do, then stop after 3-4 queens and make macro hatches, I see zergs all the time floating tons of minerals, not making queens would free up supply for more army. Also macro hatches don't suffer from missed inject syndrome.


This is something that I've been trying to do lately, I just dont know how many hatcheries does it take to replace 1 queen and is that even economical?


In terms of stockpiling larvae, you will need 4-5 hatches per queen. In terms of just constant production, a queen is worth (I thnk) about 1.5 hatches.


Stockpile, you mean getting 19 larvae on one hatch? 6 hatcheries X3 larvae is 18 so that would be 6 hatcheries = 1 hatch+1queen when talking about stockpiling?

Where does the 1.5 number come from though?

One more question if inject pops while the hatch has 0 larvae, does that hatch still produce its 3 natural larvae over time?
Sqq
Profile Joined August 2010
Norway2023 Posts
April 19 2011 20:18 GMT
#16028
The fact is its typical Naniwa. Nothing surprises me with him anymore. The total lack of respect hes shown since beta towards organisations and other players is just shocking. Tournaments should have a non tolerance policy toward him playing in them. At least til he starts showing some degree of respect for what people are trying to do. He thinks of himself, and nobody else, and thats the way he is. He even said in some interview that he was trying to behave more, and that he doesn't understand why people still find him to be a bad mannered douche. The guy has no self insight!
Dead girls don't say no.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 20:21:23
April 19 2011 20:19 GMT
#16029
On April 20 2011 05:12 DARKHYDRA wrote:
Show nested quote +
On April 20 2011 05:03 Dragar wrote:
On April 20 2011 04:54 DARKHYDRA wrote:
On April 19 2011 21:06 Hierarch wrote:
On April 18 2011 07:09 Logo wrote:
On April 18 2011 07:06 Dommk wrote:
On April 18 2011 07:04 Absolutionn wrote:
On April 18 2011 07:01 Dommk wrote:
On April 18 2011 06:58 Gunman_csz wrote:
On April 18 2011 06:54 iNcontroL wrote:
Zerg lost in a tourney

GET TO THE STATE OF THE GAME THREAD! I NEED TO YELL AT SOMEONE!!!

PS: Mondragon is a total fucking boss lol. He was absolutely lacking infesters in all his games and easily could have mmmmmmmmmmmmmmmmmmonstered cruncher with them


Yeap 1-2 infestors and mongradon could have A-moved into victory (like the way it is for protoss) !!!
I think not geoff

Uh, Cruncher didn't A-move into victory at any point during the last game (well obviously at the end when it was clearly over)

While he did have a very good defense against the drops, I think thats what happened on the game in Shakura's. Eventually the deathball got big enough off his 3base and he just moved in and won.

Well it was over at that point, Mondragon had lost too many units. It was like 3 Colossus, 5 Voidrays (with 2 more making), bunch of sentries and 10 Stalkers vs 8-10 Corruptors, 10 Roaches and a bunch of lings. You really can't do anything other than attack move at that point.

It was really weird, Mondragon had 170 population but such a small army when Cruncher finally took the fight to him


It's not weird, that's how zerg is. 70-80 workers, 10-14 pop in queens, and 2 pop roaches = not a big army.


What if zerg made only 60-65 workers instead of getting so many? Especially with heavy infester play the gas is more important than fully saturating minerals. Also if you aren't going to use queens as support units like catz and spanishiwa do, then stop after 3-4 queens and make macro hatches, I see zergs all the time floating tons of minerals, not making queens would free up supply for more army. Also macro hatches don't suffer from missed inject syndrome.


This is something that I've been trying to do lately, I just dont know how many hatcheries does it take to replace 1 queen and is that even economical?


In terms of stockpiling larvae, you will need 4-5 hatches per queen. In terms of just constant production, a queen is worth (I thnk) about 1.5 hatches.


Stockpile, you mean getting 19 larvae on one hatch? 6 hatcheries X3 larvae is 18 so that would be 6 hatcheries = 1 hatch+1queen when talking about stockpiling?

Where does the 1.5 number come from though?

One more question if inject pops while the hatch has 0 larvae, does that hatch still produce its 3 natural larvae over time?


Oh, it's 19? I thought it was 15 max. Ouch, that means you need even more hatches.

And no, the hatch only naturally produces larvae if there are less than 3 there already (inject or otherwise).

1.5 comes from how much is produced. A hatch produces one larva every 15 seconds, a queen produces four every forty (or one every 10). So a queen is about a hatch and a half.
ptbl
Profile Joined January 2011
United States6074 Posts
April 19 2011 20:24 GMT
#16030
On April 20 2011 02:49 Piski wrote:
Show nested quote +
On April 20 2011 00:56 ptbl wrote:
On April 20 2011 00:37 Hunterai wrote:
Have Tyler discuss how right he was about MC is too risky :-P


Yeah, but MC's play style has won him 2 GSL championship, and a Dreamhack Invitational. I think any player would take his play style and winnings


True. But it also could mean he is slowly getting figured out, like MKP and Kyrix did got figured out.


MKP got figured out, but he still has 3 second place finishes in the GSL. No small feat in my opinion. Plus, MKP is in the top 5 in earned money. I bet a lot of people would like to be in his position. Kyrix is still in Code S and is within the top 20 in earned tournament winnings. Looks pretty good to me.
Don't mind me
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
April 19 2011 20:24 GMT
#16031
On April 20 2011 04:59 Defacer wrote:
All the Zerg Imba and Naniwa drama aside, anyone else psyched about SOTG tonight?

Requested Topics:

MC getting knocked out
Tyler calling NASL officials bitches (tee hee)
NASL scheduling problems, possible solutions
TSL, particularly Boxer still staying alive in the Tourney



Agree and the Video GSL put together about MKP. I'd like to know their opinion on it.
I personally would love to see more of it :D.
<3 | Dota 2 | DayZ | <3
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-04-19 20:33:36
April 19 2011 20:27 GMT
#16032
On April 20 2011 02:52 Treehead wrote:
Show nested quote +
On April 20 2011 00:56 ptbl wrote:
On April 20 2011 00:37 Hunterai wrote:
Have Tyler discuss how right he was about MC is too risky :-P


Yeah, but MC's play style has won him 2 GSL championship, and a Dreamhack Invitational. I think any player would take his play style and winnings


I think the point is that mimicking MC doesn't help you become a better player. Obviously, if you're winning hundreds of thousands of dollars on your play, you shouldn't change that play until it stops working.

2 years from now, though, if you still want to be playing, your gameplan will probably have to be better than "gosh, I hope he doesn't see this building". MC will adapt and improve and probably remain one of the best players in the world. The point of it isn't directed at him (hopefully) - it's at those unfortunate souls who have devoted hundreds of hours to mastering a style of play that can't have longevity without being bad for the game as a whole (i.e. something that in time will either be overcome through better play or patch notes).


Hmm, didn't MC popularize the 2 nexus, 6 gate timing push build for Protoss players? I mean Artosis and Tasteless don't call it "MC's 6 gate timing push build" for no reason. I see a lot of players imitating this build and being successful with it on ladder and tournament play.

So, I'm not sure about your point that players shouldn't mimic some of his builds...
Don't mind me
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
April 19 2011 20:29 GMT
#16033
On April 20 2011 05:24 Benjef wrote:
Show nested quote +
On April 20 2011 04:59 Defacer wrote:
All the Zerg Imba and Naniwa drama aside, anyone else psyched about SOTG tonight?

Requested Topics:

MC getting knocked out
Tyler calling NASL officials bitches (tee hee)
NASL scheduling problems, possible solutions
TSL, particularly Boxer still staying alive in the Tourney



Agree and the Video GSL put together about MKP. I'd like to know their opinion on it.
I personally would love to see more of it :D.


ya the video was really nice
FTD
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 19 2011 20:49 GMT
#16034
On April 19 2011 01:06 Deskaru wrote:
Drops are fairly risky and they need to be quite large otherwise it can't do any damage duo to how warpgates work, which in turn makes it very risky if it's unsuccessful.

I don't see any Protoss playing to their full potential either, drops being one of many examples example *cough*.


Hidden pylons have worked out so far, as players in general are pretty bad at keeping complete map control.
Drops are used all the time by terran players, even against the warp gate protoss. Just pull back and you're fine. The terrans make it out of there in most circumstances.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
MetalSlug
Profile Joined February 2010
Germany443 Posts
April 19 2011 21:12 GMT
#16035
On April 19 2011 22:11 Hierarch wrote:
Show nested quote +
On April 19 2011 22:01 MetalSlug wrote:
last weeks show was kinda weak even tho i totaly enjoyed Artosis short guest appereance the show felt kinda forced and what was up with the akward ending.... left me kinda unsatisfyed..


Last weeks show was awesome entirely due to all the BW nostalgia and talk, I wouldn't be opposed to a whole show based on BW experiences and story telling. I found that lost temple discussion hillarious and eye opening.


i want to clarify that i whole heartly enjoyed the BW discussion on last SotG but i felt that the rest of the episode was kind of weak compared to other SotGs.
Basicly the BW discussion was the only thing that kept me hooked on last weeks Sotg, while usualy i enjoy the whole episode. Anyways im pumped for tonights show and gonna listen to it on my way to work if its uploaded in time.
MKP | Maru | Nada | Boxer | Supernova | Keen
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 19 2011 21:18 GMT
#16036
On April 20 2011 03:17 Liquid`Tyler wrote:
Show nested quote +
On April 20 2011 02:47 Pyo wrote:
It'd be really nice if Geoff could fully explain the Naniwa situation. After MLG I'm sure that there are a lot of people out there who would like to be his fans, but if he's going to continue to be BMiwa, maybe not so much. However, the fact that he was not given a loss means that he doesn't have full culpability.

So, what really happened?

I'm not really sure what happened, but to kick off the speculation I can say what I think the crux of the situation was. I repeat, I'm speculating here. I could even have facts wrong where facts are widely known

Naniwa wanted to postpone his match so that he could recover from traveling. NASL was ok with it. But then Naniwa played ladder games when he could have been playing his NASL match, and NASL wasn't ok with that.

If that's what happened, then I'm kinda leaning toward being on Naniwa's side here. You obviously don't want to play an important match after just coming back from a tournament. So you delay it as long as possible. So let's say you delay it 24 hours. What do you do during those 24 hours to ensure your best performance possible? Some of it is gonna be practicing. Hell, a lot of it might be practicing. In fact, not practicing at all during those 24 hours is one of the worst things you can do.

If anyone can summarize all the known facts, please do so!


Yea, that's what I was thinking lol. After sleep you'd think the best thing right before playing is to warm up with a few casual ladder games.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Hierarch
Profile Joined February 2011
United States2197 Posts
April 19 2011 21:58 GMT
#16037
On April 20 2011 05:19 Dragar wrote:
Show nested quote +
On April 20 2011 05:12 DARKHYDRA wrote:
On April 20 2011 05:03 Dragar wrote:
On April 20 2011 04:54 DARKHYDRA wrote:
On April 19 2011 21:06 Hierarch wrote:
On April 18 2011 07:09 Logo wrote:
On April 18 2011 07:06 Dommk wrote:
On April 18 2011 07:04 Absolutionn wrote:
On April 18 2011 07:01 Dommk wrote:
On April 18 2011 06:58 Gunman_csz wrote:
[quote]

Yeap 1-2 infestors and mongradon could have A-moved into victory (like the way it is for protoss) !!!
I think not geoff

Uh, Cruncher didn't A-move into victory at any point during the last game (well obviously at the end when it was clearly over)

While he did have a very good defense against the drops, I think thats what happened on the game in Shakura's. Eventually the deathball got big enough off his 3base and he just moved in and won.

Well it was over at that point, Mondragon had lost too many units. It was like 3 Colossus, 5 Voidrays (with 2 more making), bunch of sentries and 10 Stalkers vs 8-10 Corruptors, 10 Roaches and a bunch of lings. You really can't do anything other than attack move at that point.

It was really weird, Mondragon had 170 population but such a small army when Cruncher finally took the fight to him


It's not weird, that's how zerg is. 70-80 workers, 10-14 pop in queens, and 2 pop roaches = not a big army.


What if zerg made only 60-65 workers instead of getting so many? Especially with heavy infester play the gas is more important than fully saturating minerals. Also if you aren't going to use queens as support units like catz and spanishiwa do, then stop after 3-4 queens and make macro hatches, I see zergs all the time floating tons of minerals, not making queens would free up supply for more army. Also macro hatches don't suffer from missed inject syndrome.


This is something that I've been trying to do lately, I just dont know how many hatcheries does it take to replace 1 queen and is that even economical?


In terms of stockpiling larvae, you will need 4-5 hatches per queen. In terms of just constant production, a queen is worth (I thnk) about 1.5 hatches.


Stockpile, you mean getting 19 larvae on one hatch? 6 hatcheries X3 larvae is 18 so that would be 6 hatcheries = 1 hatch+1queen when talking about stockpiling?

Where does the 1.5 number come from though?

One more question if inject pops while the hatch has 0 larvae, does that hatch still produce its 3 natural larvae over time?


Oh, it's 19? I thought it was 15 max. Ouch, that means you need even more hatches.

And no, the hatch only naturally produces larvae if there are less than 3 there already (inject or otherwise).

1.5 comes from how much is produced. A hatch produces one larva every 15 seconds, a queen produces four every forty (or one every 10). So a queen is about a hatch and a half.


You'll still be pooling a ton of larva on your 1st 3 bases since 3 queens is pretty standard, then 3-4 macro hatches for reinforcement purposes, also every time you miss an inject the queen is losing value. You could even go 4th base no 3rd queen and use the 4th for gas only for a time being, just some thoughts.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Hierarch
Profile Joined February 2011
United States2197 Posts
Last Edited: 2011-04-19 22:04:40
April 19 2011 22:03 GMT
#16038
On April 20 2011 06:12 MetalSlug wrote:
Show nested quote +
On April 19 2011 22:11 Hierarch wrote:
On April 19 2011 22:01 MetalSlug wrote:
last weeks show was kinda weak even tho i totaly enjoyed Artosis short guest appereance the show felt kinda forced and what was up with the akward ending.... left me kinda unsatisfyed..


Last weeks show was awesome entirely due to all the BW nostalgia and talk, I wouldn't be opposed to a whole show based on BW experiences and story telling. I found that lost temple discussion hillarious and eye opening.


i want to clarify that i whole heartly enjoyed the BW discussion on last SotG but i felt that the rest of the episode was kind of weak compared to other SotGs.
Basicly the BW discussion was the only thing that kept me hooked on last weeks Sotg, while usualy i enjoy the whole episode. Anyways im pumped for tonights show and gonna listen to it on my way to work if its uploaded in time.


Ya this seems to be the popular sentiment, that the BW portion was epic but too short and the rest of the show was average by SOTG standards. I hope JP takes sean's suggestion and does a BW themed SOTG, just random story telling and experiences and a look back because not everyone is familiar with the BW persona's of each of the members of SOTG.

On April 20 2011 05:27 ptbl wrote:
Show nested quote +
On April 20 2011 02:52 Treehead wrote:
On April 20 2011 00:56 ptbl wrote:
On April 20 2011 00:37 Hunterai wrote:
Have Tyler discuss how right he was about MC is too risky :-P


Yeah, but MC's play style has won him 2 GSL championship, and a Dreamhack Invitational. I think any player would take his play style and winnings


I think the point is that mimicking MC doesn't help you become a better player. Obviously, if you're winning hundreds of thousands of dollars on your play, you shouldn't change that play until it stops working.

2 years from now, though, if you still want to be playing, your gameplan will probably have to be better than "gosh, I hope he doesn't see this building". MC will adapt and improve and probably remain one of the best players in the world. The point of it isn't directed at him (hopefully) - it's at those unfortunate souls who have devoted hundreds of hours to mastering a style of play that can't have longevity without being bad for the game as a whole (i.e. something that in time will either be overcome through better play or patch notes).


Hmm, didn't MC popularize the 2 nexus, 6 gate timing push build for Protoss players? I mean Artosis and Tasteless don't call it "MC's 6 gate timing push build" for no reason. I see a lot of players imitating this build and being successful with it on ladder and tournament play.

So, I'm not sure about your point that players shouldn't mimic some of his builds...


He popularized it vs Terran, the MC push is 2 base 6 gates and like 12 sentrys and you just bum rush the terran 2 base vs 2 base.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Mailing
Profile Joined March 2011
United States3087 Posts
April 19 2011 22:04 GMT
#16039
On April 20 2011 06:18 loveeholicce wrote:
Show nested quote +
On April 20 2011 03:17 Liquid`Tyler wrote:
On April 20 2011 02:47 Pyo wrote:
It'd be really nice if Geoff could fully explain the Naniwa situation. After MLG I'm sure that there are a lot of people out there who would like to be his fans, but if he's going to continue to be BMiwa, maybe not so much. However, the fact that he was not given a loss means that he doesn't have full culpability.

So, what really happened?

I'm not really sure what happened, but to kick off the speculation I can say what I think the crux of the situation was. I repeat, I'm speculating here. I could even have facts wrong where facts are widely known

Naniwa wanted to postpone his match so that he could recover from traveling. NASL was ok with it. But then Naniwa played ladder games when he could have been playing his NASL match, and NASL wasn't ok with that.

If that's what happened, then I'm kinda leaning toward being on Naniwa's side here. You obviously don't want to play an important match after just coming back from a tournament. So you delay it as long as possible. So let's say you delay it 24 hours. What do you do during those 24 hours to ensure your best performance possible? Some of it is gonna be practicing. Hell, a lot of it might be practicing. In fact, not practicing at all during those 24 hours is one of the worst things you can do.

If anyone can summarize all the known facts, please do so!


Yea, that's what I was thinking lol. After sleep you'd think the best thing right before playing is to warm up with a few casual ladder games.


He didn't ask for a hour or two to warm up.

He asked for a few hours to SLEEP. This was granted.

He did not sleep, but decided to ladder. He LIED

That's the end of the story. He lied to the officials in a tournament, it doesn't matter what the circumstances were.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-04-19 22:10:34
April 19 2011 22:07 GMT
#16040


I also hope they talk about the MSL Group D!! :O

I haven't watched MSL(aside from the finals) since SC2 came out. I'm so, so excited to watch this group though.
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