Aversion to cheesing? & Angry Korea Man - Page 5
Forum Index > SC2 General |
Eeeegor
Australia809 Posts
| ||
TeWy
France714 Posts
Even when there was a "revolution" in a specific MU, almost every single good player was playing the new strat after 2-3 weeks or so. | ||
oxxo
988 Posts
On August 16 2010 21:10 Kantutan wrote: Well, too bad that was the worst WC3 caster I've heard. I can't bring myself to watch that. Seriously. That was by far the lamest caster I've ever listened to. He's trying WAY to hard. As far as cheese... cheese = All-In. It's lame. Strong push/timing attack with transition = more than fine. | ||
Dfgj
Singapore5922 Posts
On August 16 2010 20:38 lowlypawn wrote: But I can’t think of a good reason NOT to “cheese” occasionally. You know the risks. Why make up additional rules for the game? The game already has all the rules in place. Use them and abuse them. Anything that throws your opponent off kilter is good, annoying is good, easy wins are good. Not to mention you learn a lot when your cheese fails miserable. Cheesing is great if you want to win at all costs. However, that always comes at a price, which is that the game is pretty clear-cut without any benefit to you as a player. Win or lose, you don't learn much from a cheese. I'm reminded of the Kwanro flowchart: your post-game mentality is usually something like 'oh well, I lost, but it was all-in'. Trivializing losses happens on both sides of cheese, and the end result is that as far as learning goes, it was a wasted game. The result is that you're going to end up with an inflated rank and little ability to win a game doing anything but that, which limits your overall options to keeping with pure cheese. Ladder games are blind. You don't need to cheese occasionally to keep a mixed playstyle because you're not playing opponents that know you and are going to prepare. If it was tournament play, and playing the same standard build every game would get you punished, this would be entirely different - and cheesing in tournaments is entirely reasonable because if you don't pull out every tool to win, you're doing yourself a disservice. The ladder, however, is not a tournament, it's (for most people) a place to improve and enjoy games. | ||
| ||