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Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-08-17 01:11:38
August 17 2010 01:09 GMT
#261
Sigh if I dont have a mount and I buy it I have a mount and I can ride. Riding is a gameplay effect. What is hard about this?

Anyway yah this is way off topic so lets stop.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
akomatic
Profile Blog Joined April 2010
156 Posts
August 17 2010 01:13 GMT
#262
I agree that smurfs and assholes should pay for Blizzard R&D. Can we also set up a lottery to let the dumb people pitch in?
..Bears!
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 17 2010 01:14 GMT
#263
On August 16 2010 20:48 moopie wrote:
Show nested quote +
On August 16 2010 20:47 Ghazwan wrote:
And, the era of micro-transactions begins...

It already began with WoW.


Technically, but this is the first time we're seeing it for a RTS. It stinks no matter how you slice it.

The day of the smurfs is somewhat over. I really hope they implement something, so pro gamers don't get harassed to bits.
Mios
Profile Joined April 2010
United States686 Posts
August 17 2010 01:15 GMT
#264
they're already making tons of extra money having a lot of pros, casters and admins spending an extra $60-180 to be able to play on different servers.
one $60 expansion a year is plenty of money for blizzard to continue to support the game. if they start charging for server changes then i will really know their true motive.
no LAN and intercontinental bnet = T_T
Azile
Profile Joined March 2010
United States339 Posts
Last Edited: 2010-08-17 01:16:37
August 17 2010 01:15 GMT
#265
On August 17 2010 10:09 Archerofaiur wrote:
Sigh if I dont have a mount and I buy it I have a mount and I can ride. Riding is a gameplay effect. What is hard about this?

Anyway yah this is way off topic so lets stop.


I don't know? What is so hard about it you fail to grasp a concept?

Mounts are dirt cheap there are no people with no mounts. No one in the fucking game out of 12 million people went "omg thanks blizzard I can ride a mount now if I buy this star horse for $25" because everyone already has like 50 of the fucking things.

Your point doesn't exist because the situation doesn't exist.


teaCher
Profile Joined May 2010
Canada521 Posts
Last Edited: 2010-08-17 01:53:00
August 17 2010 01:51 GMT
#266
On August 17 2010 02:32 Seiniyta wrote:
I think charging a small fee for a name change is the best possible way to handle name changes. This makes people think twice for changing names every few days, but also doesn't lock people out who sincerely want/have to change in a relatively short period of time. Definitly if the clan tag function isn't enough (changing clans in a short amount of time).

I'm personally happy that they're doing this, it works great in WoW, nothing as annoying when you have a bunch of only ingame friends (no real id) and you're away for awhile and then realize half of your friendlist has changed name and you have no fucking clue who who is anymore.

Why are all you wow Kids playing sc. This is sc not wow and blizz should keep them seperate. I'm sick of all this wow related bullcrap being used in sc. It sickens me and you wow nerds need to get off my game

User was warned for this post
Follow me @H2O_teaCher ..... www.pmsclan.com
opticalza
Profile Joined May 2010
New Zealand188 Posts
August 17 2010 01:58 GMT
#267
Can we get back on topic, this isn't about whether a mount affects gameplay or not, and you've pretty much beaten that topic to death, i don't see either side being won over by any points now.
Liquorshot_852
Profile Joined July 2010
Korea (South)72 Posts
August 17 2010 02:16 GMT
#268
page 1 compared to page 14 make me feel like im on a different thread.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-08-17 02:33:24
August 17 2010 02:21 GMT
#269
Were done. Discussions such as that one about what is or isnt crossing the line for microtransactions show just how "slippery" the whole micro transactions movement is. Combine that with the various posts in this thread about what micro transactions should be allowed and I think it becomes clear that the community has no consensus on the issue. And I can only assume companys like Blizzard take advantage of that by trying to define (and redefine) what consumers should have to pay for.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
fant0m
Profile Joined May 2010
964 Posts
August 17 2010 03:17 GMT
#270
I don't see why they're confining people to one account. WC3 was great for not being tied down to a permanent account name for everything you did.
junkacc
Profile Joined July 2010
99 Posts
Last Edited: 2010-08-17 05:02:17
August 17 2010 05:00 GMT
#271
Remember people, at the end of this slippery slope is "pay per play", maybe $1/match. I'm sure Blizzard will come up with a funky reason for this like: "We've noticed alot of griefing using disconnect hacks. In order to provide a valuable service to our customers and prevent this kind of behaviour, we will implement a pay per play system". Then all the "Blizzard enablers" will jump on the bandwagon to exalt this as the greatest thing since sliced bread.
http://filesmelt.com/dl/1284595498849.gif
251
Profile Blog Joined March 2008
United States1401 Posts
Last Edited: 2010-08-17 05:07:49
August 17 2010 05:06 GMT
#272
On August 17 2010 14:00 junkacc wrote:
Remember people, at the end of this slippery slope is "pay to play", maybe $1/match. I'm sure Blizzard will come up with a funky reason for this like: "We've noticed alot of griefing using disconnect hacks. In order to provide a valuable service to our customers and prevent this kind of behaviour, we will implement a pay per play system". Then all the "Blizzard enablers" will jump on the bandwagon to exalt this as the greatest invention since sliced bread.


No, they won't, and this is the retarded kind of logical fallacy the doomsday posters use to defend whining and crying about not being able to ladder reset and smurf at will. I love how people use a slippery slope example to defend their points, completely oblivious to the fact they just lost the argument at hand. I mean reread what you just wrote. $1 per match? Are you serious?

edit: nvm I don't know why I even responded to a guy on here with the name "junkacc"
"If you can chill..........then chill."
junkacc
Profile Joined July 2010
99 Posts
Last Edited: 2010-08-17 06:19:42
August 17 2010 06:17 GMT
#273
On August 17 2010 14:06 251 wrote:
Show nested quote +
On August 17 2010 14:00 junkacc wrote:
Remember people, at the end of this slippery slope is "pay to play", maybe $1/match. I'm sure Blizzard will come up with a funky reason for this like: "We've noticed alot of griefing using disconnect hacks. In order to provide a valuable service to our customers and prevent this kind of behaviour, we will implement a pay per play system". Then all the "Blizzard enablers" will jump on the bandwagon to exalt this as the greatest invention since sliced bread.


No, they won't, and this is the retarded kind of logical fallacy the doomsday posters use to defend whining and crying about not being able to ladder reset and smurf at will. I love how people use a slippery slope example to defend their points, completely oblivious to the fact they just lost the argument at hand. I mean reread what you just wrote. $1 per match? Are you serious?

edit: nvm I don't know why I even responded to a guy on here with the name "junkacc"


Oh? Is WoW not pay to play? Read my sig. Hasn't Robert Kotick said he wanted every game to be subscription based? Isn't he intoducing elements of the WoW model into the RTS genre and soon FPS genre with MW2:Black Ops? But I guess you are one of those people who refuse to see what's coming until it's staring you right in the face. Let's all stick our head in the sand and sing kumbaya
http://filesmelt.com/dl/1284595498849.gif
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 17 2010 06:19 GMT
#274
On August 16 2010 20:48 Dia wrote:
Show nested quote +
On August 16 2010 20:47 Ghazwan wrote:
And, the era of micro-transactions begins...



ahaha, i bet someone would point that out, you didnt even read it nor read a source, fucking moron, it will be fucking FREE (for the first time) shit ass, read before commenting


+ Show Spoiler +
fuck i am sick of those ppl -,.-


User was temp banned for this post.


ouch,
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
August 17 2010 06:21 GMT
#275
I would rather like Clan tags to be implemented, but I guess you gotta start somewhere?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
junkacc
Profile Joined July 2010
99 Posts
August 17 2010 06:36 GMT
#276
On August 17 2010 15:21 Broodie wrote:
I would rather like Clan tags to be implemented, but I guess you gotta start somewhere?


You can start by paying up!
http://filesmelt.com/dl/1284595498849.gif
PlosionCornu
Profile Joined August 2010
Italy814 Posts
August 17 2010 06:51 GMT
#277

I believe I had this discussion with Archer in another thread. His point is that while it doesn't really influence what your character is capable of, the fact that the horse saves you 1/10/50/100g per character at each mount level *technically* is still a gameplay benefit. Even though those costs are basically negligible amounts at the levels you need them, even for a fresh character.


Yeah,is a gameplay advantage for a sorry ass fella who cannot affort ,like, two hundred gold (nothing for a maxed level char in wotlk) ingame,and needs to spend 20 bucks IRL instead.
It doesn't make sense really,come on,who is the masochist that would do that? You have the opportunity to get the 280% speed increase for "free" (ingame currency),but you choose to spend REAL MONEY on it?
At this point I'm assuming that very few of you have actually played Wow till tbc,and I mean,it's a good thing for your health nonetheless,but it's clear that you are clueless about that game's mechanics,no offense intended.
junkacc
Profile Joined July 2010
99 Posts
August 17 2010 07:02 GMT
#278
It gets better guys. This WoW viral infection of other game genres is soon coming to MW2:BlackOps (another Activision/Blizzard game). In MW2:BO, there's a "premium service" you can pay for that gives you extra weapons and other "extra content" you can use *against* non-premium service members.

The funny thing is even the 10 year olds that play MW is calling this bullshit but the "Blizzard Enablers" on this forum are eagerly lapping it up.
http://filesmelt.com/dl/1284595498849.gif
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2010-08-17 07:20:43
August 17 2010 07:16 GMT
#279

Oh? Is WoW not pay to play? Read my sig. Hasn't Robert Kotick said he wanted every game to be subscription based? Isn't he intoducing elements of the WoW model into the RTS genre and soon FPS genre with MW2:Black Ops? But I guess you are one of those people who refuse to see what's coming until it's staring you right in the face. Let's all stick our head in the sand and sing kumbaya


Yeah that's true,Kotick said that in some rather shady way. I really don't care at this point,let the sheeps buy the MANDATORY 15bucks mappacks.
I still belive that blizzard is not going to charge for gameplay affecting services anytime soon,otherwise they will lose every last remnant of popularity and fame,belive me,and they stated that they actually CARE about popularity and respect among gamers a lot of times. And,I,for the very hours of deep fun they gave me in the past,I'm going to trust them.
If that sad day comes,hell,I've still my life to live,who cares about gaming?

As I said before,current paid services are meant for retarded people with poor cash management,who spend their earnings on useless stuff.
I mean,think about girls going shopping ,buying useless crap and the like.

What you don't seem to get is that the very existence of people willing to throw away their dollars/euros is the reason for the existence of such services,THEY deserve to be capitalized on,to be ripped off.
If everyone of us(in a utopian world I mean) was clearly and sincerely aware of what's the money true worth,no manager would ever imagine to throw in some paid service,it would cost him his face and his job.
Just look at the real world,consumism and the like. People would buy any crap,any day,if you give em the urge to do so(commercials,subliminal messages). Think about it.

By the way, AAA mmos are usually P2P because there's a whole lot of support tied to them,like paid game masters,content patches (1gb each),tech support,tons of servers to attend to and so on. Don't compare them to normal games,they are THAT different.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
Last Edited: 2010-08-17 07:49:26
August 17 2010 07:43 GMT
#280
Ugh people need to figure out how capitalism works. They charge what they do for goods (like SC2, the expansions and the microtransactions), for a very good reason. This has very little to do with greed, but mathematics, and profit maximizing. It is all based on CUSTOMER DEMAND.
They can't charge ridiculous amounts for things, because there is a sweet spot for EVERY product and service.


1000 People. How do you sell a game to them and get the most money out of it?

If you charge 20$ for it, all 1000 will buy it
You earn $20,000.
If you charge 40$ for it, 920 will buy it
You earn $36,800.
If you charge 60$ for it, 800 will buy it
You earn $48,000.
If you charge 70$ for it, 680 will buy it.
You earn $47,600.
If you charge 100$ for it, 350 will buy it
You earn $35,000.
If you charge 150$ for it, 100 of them will buy it.
You earn $15,000.

So who is greedier?
The way you people seem to figure it, the guy who charges $150 is the greediest, but even a child can see that the guy who charges $150 for the game is actually earning the least amount of money... The guy who charges 20$ for the game earns more, and everyone considers that person a saint. The person who charges 60$ earns the most money, because they found the sweet spot. That is not greed, it is mathematics, science and marketing all based on customer demand. So if you stop paying for these, then the sweet spot changes, and the prices go down.
Vote with your wallet.

Trust me, Blizzard knows how to do these calculations, and this is why they charge what they do for their products and services.

Of course, there are other factors involved in these... They are most likely charging for name changes on the HIGH END of the scale (read: the one that earns the least money and sells to the least people). Why? Because they DO NOT WANT PEOPLE CHANGING THEIR NAMES. Note, this is not because they want to maximize profits (or they would charge less money for it), but because they want to offer a convenience to people, while minimizing the people who use it. This doesn't look like greed to me... (notice above, the one who charges such a high amount earns very little money compared to the one who charges at the sweet spot)

Two other things that would affect the scale above are if Blizzard was a monopoly (it isn't) and if the product was an essential necessity of life, like food, water or electricity (it isn't).

Come on people... I have never taken an economics or marketing course in my life. This just takes a little logic and common sense.
The meaning of life is to fight.
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