On August 17 2010 04:25 bobcat wrote:Show nested quote +On August 15 2010 02:47 Deckkie wrote:On August 15 2010 02:32 Nearsite00 wrote:
To the OP - We want MOARW!!!! Also, man I'm glad someone had the ballz to say it. It's like we can't voice our opinion about Terran's being OP without getting flamed to ashes. It's like the giant gray elephant in the room that everyone knows is there but no one wants to talk about and you're talking about it! I commend you.
Lol, 50% of the SC2 forum on TL is about Terran being OP. Its the other way around. A Terran cant say shit without being flamed to ashes. Everybody hates Terran! and says how OP they are. And whenever a P gets in to Diamond using 4 gate rush its okey.
(not saying Terran isn´t OP, but not as OP as everybody thinks they are. I´ts being pushed way out of proportion IMO)
Terran is not OP in many ways that are nerfable. Its really the fact that it's easier for you to see inside your opponents base, stop a rush, harass without reprecussion, and tech to t3 immediately without building a large force to defend yourself. (Mostly due to you not having to rely on anything with less than 6 range early game plus having siege tanks after that).
I understand that amongst the complainers only 1/3 are P&Z who are actually losing games due to not being able to punish the T player when they should. I understand that the other 2/3 are bandwagoners who justify their losses on complaints they don't understand by chanting imba.
But... Try to understand this issue from your opponents point of view rather than your own. It's easy to say that they lost because they didn't do this this and this to counter your forces or they didn't scout so on and so forth. But you know what you are doing and (as you should) you know how to counter it.
This is a breakdown of Toss/Terran line of thought from my point of view.
Think about this the next time you criticize a toss player for "a1a2a3a4"
1.
Terran: Build a wall, send an scv after your rax has started building. Scout areas near your base for cannon cheese/ gate all in.
Toss: Send an early scout into their base so that it can get in before they wall up and see if they are cheesing/going all in. Else you will lose.
2. Terran: Decide whether you want to harass, tech hard, or build a bioball.
Toss: Based entirely upon the assumption of what your opponent is doing, build a composition that can counter their build to begin generating a troop advantage that you will need to survive later in the game.
Or if you have no pride and are playing a low level player, Void Rays + prayer is an option. (Be sure to hide your stargate somewhere undefendable so that the terran player doesn't catch it with their scanner)
3. Terran: Scan your opponent to see what they are doing. If they are doing anything all in, counter it and wipe them. gg.
Toss: Start going robo to build an observer to see whay your opponent is doing. (if your opponent is rushing marine/marauder, you will be at a disadvantage from spending this money)
Another option to see if they are going early rush it to poke at their door with stalkers and see what pokes back. You have to balance this poking with macro or you will lose.
4. Terran: Build an expansion, Start making banshees to harass, or strengthen you ball with ghosts, tanks, and/or medivacs.
Toss: Once the observer is up, see if your opponent is expanding, if not, sneak in the side to see their army composition and if they are building units to harrass. Be wary of ravens and missile turrets. Also, don't go too near his troops because he can see you, scan and kill your observer, forcing you to spend another 100gas. This requires a lot of micro. If your oponnent expanded, and you cant attack (90% of the time the nat is too close). If your opponend is harassing, build pylons and cannons at your mineral line to protect your harvesters. (another observer ans some stalkers is a better strat as it is cheaper and more versatile. Keep tabs on how many banshees they have as you will need to counter accordingly. If they are building more units for their ball, counter compose your army to gain an advantage. You can try to take an expo as well, but this is risky.
5. Terran: Scan your opponent again. This requires no gas and almost no micro. Also, it's instantaneous. If you see your opponent has an inferior force or an innappropriate composition, go kill them. gg.
If you see a way to get your tanks to their doorstep and deploy them before combat. Do that. gg.
If you went banshee's harass their economy and out macro them, use cloak to kill their units and stay away from observers. Your banshees are faster and they cant be everywhere at once. If they decide to take advantage of the fact that you used a strategy that leaves your base "vulnerable" and they move out to attack you, backstab their base with banshees. You should be able to kill them before they kill you. gg. If not, you base can fly. Go lift it off and hide. gg.
Protoss: Its time to push. You should have Colossuses by this point that will help you attack the terran base at safe range and will slice balls if you have enough. If they build banshees somewhere else in secret. You gonna get raped. gg. As long as you poke properly and dont let your units get hit too hard outside of terrans base you should be able to break down their wall. Your forces now have to funnel up the opponents ramp while taking fire from all of your opponents units. (Range 6 :D) You need to have your zealots in front, followed by your immortals and then your other ranged, or you will have units who are not doing damage due to range issues. The obvious downside to this formation is that EMP will utterly sodomize you by killing off your meaty units first. Leaving your colossuses and stalkers. (Hope they dont have marauders) If you manage to break throughyour enemies forces with some troops still intact, you can now destroy their base. gg. Unless.... you are playing on an island expo map. Then your opponent will medivac their SCV's and fly their com center to the island (this is only if you beat them early when it can still fly. Otherwise they build another one. Then they will tech to starports. Or take their starports with them. At this point you get to race the clock to see if you can get an air force mobilized quickly enough to take them out or they will start harassing you from their island or air superiority. You lose if you dont dominate the air.
If you lose: Hey man, you tried your best but you couldn't counter their every move. Good Try though. gg.
If you win: The terran player will talk about how its hard for them to play against toss. gg. I mean, yes you had to outplay him at every turn and he's probably going to complain about how much harder his micro is, but gg anyway.
The bottom line is that it is much, much harder to play a reactive game then it is to play a wall up and do whatever the hell you want game. So the next time a Protoss player tries to void rush you, think about his options.
Disclaimer: I'm not saying that this is all a terran player ever does, just comparing what you have to do versus what we have to do.