Call me a fag but this song pulled at my heartstrings. It generated an intense montage of nostalgic starcraft memories from when I was a kid. I didn't realize the game and the community affected me that much.
EDIT: I found the original song... just realized the lyrics are nearly identical with only some of the words changed (to resemble starcraft). Rhyme scheme and chorus are nearly identical.
OP - that song was the complete opposite of what I had expected when I clicked this thread. It was on fucking point. You need to spend some time and create another one. I want a dedicated, starcraft playlist to jam to when I am playing.
You into jedi mind tricks, canibus, immortal technique, necro, sage francis, casidy, or any underground hip op?
On August 16 2010 14:59 JHancho wrote: As for his thoughts on Husky... we all have our views. He just has a microphone and some tools to express his opinions.
So then whats stopping you?
So I was too clever for my own good. The tools are his fanboys.
He had the advantage of timing and luck to be as big as he is and he acknowledges this, much to his credit.
On August 15 2010 02:32 Nearsite00 wrote: To the OP - We want MOARW!!!! Also, man I'm glad someone had the ballz to say it. It's like we can't voice our opinion about Terran's being OP without getting flamed to ashes. It's like the giant gray elephant in the room that everyone knows is there but no one wants to talk about and you're talking about it! I commend you.
Lol, 50% of the SC2 forum on TL is about Terran being OP. Its the other way around. A Terran cant say shit without being flamed to ashes. Everybody hates Terran! and says how OP they are. And whenever a P gets in to Diamond using 4 gate rush its okey.
(not saying Terran isn´t OP, but not as OP as everybody thinks they are. I´ts being pushed way out of proportion IMO)
Terran is not OP in many ways that are nerfable. Its really the fact that it's easier for you to see inside your opponents base, stop a rush, harass without reprecussion, and tech to t3 immediately without building a large force to defend yourself. (Mostly due to you not having to rely on anything with less than 6 range early game plus having siege tanks after that).
I understand that amongst the complainers only 1/3 are P&Z who are actually losing games due to not being able to punish the T player when they should. I understand that the other 2/3 are bandwagoners who justify their losses on complaints they don't understand by chanting imba.
But... Try to understand this issue from your opponents point of view rather than your own. It's easy to say that they lost because they didn't do this this and this to counter your forces or they didn't scout so on and so forth. But you know what you are doing and (as you should) you know how to counter it.
This is a breakdown of Toss/Terran line of thought from my point of view. Think about this the next time you criticize a toss player for "a1a2a3a4"
1. Terran: Build a wall, send an scv after your rax has started building. Scout areas near your base for cannon cheese/ gate all in.
Toss: Send an early scout into their base so that it can get in before they wall up and see if they are cheesing/going all in. Else you will lose.
2. Terran: Decide whether you want to harass, tech hard, or build a bioball. Toss: Based entirely upon the assumption of what your opponent is doing, build a composition that can counter their build to begin generating a troop advantage that you will need to survive later in the game. Or if you have no pride and are playing a low level player, Void Rays + prayer is an option. (Be sure to hide your stargate somewhere undefendable so that the terran player doesn't catch it with their scanner)
3. Terran: Scan your opponent to see what they are doing. If they are doing anything all in, counter it and wipe them. gg.
Toss: Start going robo to build an observer to see whay your opponent is doing. (if your opponent is rushing marine/marauder, you will be at a disadvantage from spending this money) Another option to see if they are going early rush it to poke at their door with stalkers and see what pokes back. You have to balance this poking with macro or you will lose.
4. Terran: Build an expansion, Start making banshees to harass, or strengthen you ball with ghosts, tanks, and/or medivacs. Toss: Once the observer is up, see if your opponent is expanding, if not, sneak in the side to see their army composition and if they are building units to harrass. Be wary of ravens and missile turrets. Also, don't go too near his troops because he can see you, scan and kill your observer, forcing you to spend another 100gas. This requires a lot of micro. If your oponnent expanded, and you cant attack (90% of the time the nat is too close). If your opponend is harassing, build pylons and cannons at your mineral line to protect your harvesters. (another observer ans some stalkers is a better strat as it is cheaper and more versatile. Keep tabs on how many banshees they have as you will need to counter accordingly. If they are building more units for their ball, counter compose your army to gain an advantage. You can try to take an expo as well, but this is risky.
5. Terran: Scan your opponent again. This requires no gas and almost no micro. Also, it's instantaneous. If you see your opponent has an inferior force or an innappropriate composition, go kill them. gg.
If you see a way to get your tanks to their doorstep and deploy them before combat. Do that. gg. If you went banshee's harass their economy and out macro them, use cloak to kill their units and stay away from observers. Your banshees are faster and they cant be everywhere at once. If they decide to take advantage of the fact that you used a strategy that leaves your base "vulnerable" and they move out to attack you, backstab their base with banshees. You should be able to kill them before they kill you. gg. If not, you base can fly. Go lift it off and hide. gg.
Protoss: Its time to push. You should have Colossuses by this point that will help you attack the terran base at safe range and will slice balls if you have enough. If they build banshees somewhere else in secret. You gonna get raped. gg. As long as you poke properly and dont let your units get hit too hard outside of terrans base you should be able to break down their wall. Your forces now have to funnel up the opponents ramp while taking fire from all of your opponents units. (Range 6 :D) You need to have your zealots in front, followed by your immortals and then your other ranged, or you will have units who are not doing damage due to range issues. The obvious downside to this formation is that EMP will utterly sodomize you by killing off your meaty units first. Leaving your colossuses and stalkers. (Hope they dont have marauders) If you manage to break throughyour enemies forces with some troops still intact, you can now destroy their base. gg. Unless.... you are playing on an island expo map. Then your opponent will medivac their SCV's and fly their com center to the island (this is only if you beat them early when it can still fly. Otherwise they build another one. Then they will tech to starports. Or take their starports with them. At this point you get to race the clock to see if you can get an air force mobilized quickly enough to take them out or they will start harassing you from their island or air superiority. You lose if you dont dominate the air.
If you lose: Hey man, you tried your best but you couldn't counter their every move. Good Try though. gg.
If you win: The terran player will talk about how its hard for them to play against toss. gg. I mean, yes you had to outplay him at every turn and he's probably going to complain about how much harder his micro is, but gg anyway.
The bottom line is that it is much, much harder to play a reactive game then it is to play a wall up and do whatever the hell you want game. So the next time a Protoss player tries to void rush you, think about his options.
Disclaimer: I'm not saying that this is all a terran player ever does, just comparing what you have to do versus what we have to do.
Worst rant ever.
Every single of your argument could just be turned around.
Protoss : Build an observer to scout everything in the terrans base, just learn to not run into ravens. Terran : Try to scan the good spot in the opponents base, which turns out in -250 mineral, which is not good since protoss is already 2-3 probes ahead thanks to chronoboost.
See what I did there ? Youve got to see the whole picture, I understand that there is a balance problem in TvZ (mainly due to the fact that T has a lot of possibilities for harassing while Z is a heavily macro-oriented race). The way you are speaking is as if TvP was an extremely imbalanced match-up while in reality (and by that I dont mean your Bronze league, I mean higher level games), protoss and terran is the most interesting matchup to watch and to play thanks to the balance it has.
Speaking of looking at the whole picture, read and digest the entire explanation or "rant" before you form a narrow opinion about two lines.
Once again, the nature of that post was not about how much harder it is for me QQ. The point was to explain that as a terran player you have lots of options available while we have to for the most part play a reactive game or we will lose.
To use your example. Observers come from a Robotics Facility. This is a later branch from our tech tree which dedicates us to the ground force route for early/mid game. Every terran builds an orbital command. You then have the option to persue mech, bio, or banshee harrass mixed with either of those other two options, while I have at least on the short term committed to either building a ground force, or make more buildings, weakening my army as a whole. You have options, I do not. I am not hyperbolizing the situation saying that I never have any decisions or that you completely control what I do. But your choices control the way that the game flows. If you don't want me to attack you for the first 10 minutes, I cant. This is not an option that I have against you.
As for chronoboost versus Orbital command, there is almost no competition. A chrono boost gives me 10 seconds which, in terms of a mineral boost, probes coming out 10 seconds before they were going to does not = 250 minerals in any world I've ever visited. Using Orbital Command to scan an opponents base is not a loss of 250 minerals, it is a choice not to gain minerals. You aren't actually spending money. There is a difference just as choosing to drop a mule is not
READ: I'm not saying OC is imba. I understand that it cost you 150m plus time spent not building SCV's to create, plus it takes twice as long for you to get 1/4 of your energy, but arguing that Chrono Boost is better is innaccurate.
I wouldn't want to leave out any minor details for you to base your entire arguement on next time.
Sorry about being a condescending D-bag but I fight fire with fire.
I you would like to write a clean, concise, well worded arguement for why you disagree with me, I'd be happy to hear it.
Diamond League.
Really off topic here, but why do a lot of people feel the need to justify their argument with their league? If you post an intelligent, thought out post (which bobcat did, 2x), does it matter if he's Diamond, or never played a game in his life? I hate that it comes down to that.
And I'm not going to fall into the trap that this will inevitably create. You want my league, look it up.
On August 19 2010 09:18 Lightshows wrote: OP - that song was the complete opposite of what I had expected when I clicked this thread. It was on fucking point. You need to spend some time and create another one. I want a dedicated, starcraft playlist to jam to when I am playing.
You into jedi mind tricks, canibus, immortal technique, necro, sage francis, casidy, or any underground hip op?
Aloha! Thanks man... you know, I think it would be awesome to have a starcraft mixtape. If anyone has any suggestions for what the songs should be about, let me know. Obviously you'd want to feature something of each race, but it could be whatevers.
Also, if there are any producers here, get at me. It would be dope to get beats from actual sc2 players.
Regarding underground hip hop... yeah, i listen to most of those artists. In fact, one of my producers works for Necro. I actually do a lot more freestyling than writing. In fact, I did this song in about 3 hours start to finish. I just rolled the beat in a loop and recorded myself freestyling over it over and over. I pulled out the parts that sounded good, worked them over a bit, then released it.
I'm glad that people like the production quality, but honestly, it was a very quick project. So anyways, if anyone has ideas for tracks for a mixtape, get at me and lets see if we can get one put together. Especially producers... Beats w/ SC2 sounds would be dope!
I will see if I can come up with anything. Ill get up with you.
Only gold, silver, and bronze players enjoy Husky. Day9 actually brings intelligent comments to his matches. And Terran... well, I think everyone non-Terran player can agree about that imba. Blizzard needs to fix something. You're spot on with everything!
On August 20 2010 16:25 PsychedelicMonk wrote: Only gold, silver, and bronze players enjoy Husky. Day9 actually brings intelligent comments to his matches. And Terran... well, I think everyone non-Terran player can agree about that imba. Blizzard needs to fix something. You're spot on with everything!
Day9 brings intelligent comments for sure. But he aint half as fun to listen to as the duo Husky and HD.
Day9 just goes on and on and on and never stops to take a breather. It feels like being in school listening to a teacher. Again nothing wrong with listening to an intelligent teacher, you get to learn a thing or two.
But that doesn't make classes always fun just because they are educating.
I hope there will be a Terran nerf soon. Then hopefully everybody will stop crying about Terran OP and only the people will play Terran that really like their style, not because they think Terran is the strongest race.
On August 20 2010 16:25 PsychedelicMonk wrote: Only gold, silver, and bronze players enjoy Husky. Day9 actually brings intelligent comments to his matches. And Terran... well, I think everyone non-Terran player can agree about that imba. Blizzard needs to fix something. You're spot on with everything!
Day9 brings intelligent comments for sure. But he aint half as fun to listen to as the duo Husky and HD.
Day9 just goes on and on and on and never stops to take a breather. It feels like being in school listening to a teacher. Again nothing wrong with listening to an intelligent teacher, you get to learn a thing or two.
But that doesn't make classes always fun just because they are educating.
You're a gold, silver or bronze player aren't you?
On August 16 2010 14:59 JHancho wrote: As for his thoughts on Husky... we all have our views. He just has a microphone and some tools to express his opinions.
So then whats stopping you?
So I was too clever for my own good. The tools are his fanboys.
He had the advantage of timing and luck to be as big as he is and he acknowledges this, much to his credit.
On August 15 2010 02:32 Nearsite00 wrote: To the OP - We want MOARW!!!! Also, man I'm glad someone had the ballz to say it. It's like we can't voice our opinion about Terran's being OP without getting flamed to ashes. It's like the giant gray elephant in the room that everyone knows is there but no one wants to talk about and you're talking about it! I commend you.
Lol, 50% of the SC2 forum on TL is about Terran being OP. Its the other way around. A Terran cant say shit without being flamed to ashes. Everybody hates Terran! and says how OP they are. And whenever a P gets in to Diamond using 4 gate rush its okey.
(not saying Terran isn´t OP, but not as OP as everybody thinks they are. I´ts being pushed way out of proportion IMO)
Terran is not OP in many ways that are nerfable. Its really the fact that it's easier for you to see inside your opponents base, stop a rush, harass without reprecussion, and tech to t3 immediately without building a large force to defend yourself. (Mostly due to you not having to rely on anything with less than 6 range early game plus having siege tanks after that).
I understand that amongst the complainers only 1/3 are P&Z who are actually losing games due to not being able to punish the T player when they should. I understand that the other 2/3 are bandwagoners who justify their losses on complaints they don't understand by chanting imba.
But... Try to understand this issue from your opponents point of view rather than your own. It's easy to say that they lost because they didn't do this this and this to counter your forces or they didn't scout so on and so forth. But you know what you are doing and (as you should) you know how to counter it.
This is a breakdown of Toss/Terran line of thought from my point of view. Think about this the next time you criticize a toss player for "a1a2a3a4"
1. Terran: Build a wall, send an scv after your rax has started building. Scout areas near your base for cannon cheese/ gate all in.
Toss: Send an early scout into their base so that it can get in before they wall up and see if they are cheesing/going all in. Else you will lose.
2. Terran: Decide whether you want to harass, tech hard, or build a bioball. Toss: Based entirely upon the assumption of what your opponent is doing, build a composition that can counter their build to begin generating a troop advantage that you will need to survive later in the game. Or if you have no pride and are playing a low level player, Void Rays + prayer is an option. (Be sure to hide your stargate somewhere undefendable so that the terran player doesn't catch it with their scanner)
3. Terran: Scan your opponent to see what they are doing. If they are doing anything all in, counter it and wipe them. gg.
Toss: Start going robo to build an observer to see whay your opponent is doing. (if your opponent is rushing marine/marauder, you will be at a disadvantage from spending this money) Another option to see if they are going early rush it to poke at their door with stalkers and see what pokes back. You have to balance this poking with macro or you will lose.
4. Terran: Build an expansion, Start making banshees to harass, or strengthen you ball with ghosts, tanks, and/or medivacs. Toss: Once the observer is up, see if your opponent is expanding, if not, sneak in the side to see their army composition and if they are building units to harrass. Be wary of ravens and missile turrets. Also, don't go too near his troops because he can see you, scan and kill your observer, forcing you to spend another 100gas. This requires a lot of micro. If your oponnent expanded, and you cant attack (90% of the time the nat is too close). If your opponend is harassing, build pylons and cannons at your mineral line to protect your harvesters. (another observer ans some stalkers is a better strat as it is cheaper and more versatile. Keep tabs on how many banshees they have as you will need to counter accordingly. If they are building more units for their ball, counter compose your army to gain an advantage. You can try to take an expo as well, but this is risky.
5. Terran: Scan your opponent again. This requires no gas and almost no micro. Also, it's instantaneous. If you see your opponent has an inferior force or an innappropriate composition, go kill them. gg.
If you see a way to get your tanks to their doorstep and deploy them before combat. Do that. gg. If you went banshee's harass their economy and out macro them, use cloak to kill their units and stay away from observers. Your banshees are faster and they cant be everywhere at once. If they decide to take advantage of the fact that you used a strategy that leaves your base "vulnerable" and they move out to attack you, backstab their base with banshees. You should be able to kill them before they kill you. gg. If not, you base can fly. Go lift it off and hide. gg.
Protoss: Its time to push. You should have Colossuses by this point that will help you attack the terran base at safe range and will slice balls if you have enough. If they build banshees somewhere else in secret. You gonna get raped. gg. As long as you poke properly and dont let your units get hit too hard outside of terrans base you should be able to break down their wall. Your forces now have to funnel up the opponents ramp while taking fire from all of your opponents units. (Range 6 :D) You need to have your zealots in front, followed by your immortals and then your other ranged, or you will have units who are not doing damage due to range issues. The obvious downside to this formation is that EMP will utterly sodomize you by killing off your meaty units first. Leaving your colossuses and stalkers. (Hope they dont have marauders) If you manage to break throughyour enemies forces with some troops still intact, you can now destroy their base. gg. Unless.... you are playing on an island expo map. Then your opponent will medivac their SCV's and fly their com center to the island (this is only if you beat them early when it can still fly. Otherwise they build another one. Then they will tech to starports. Or take their starports with them. At this point you get to race the clock to see if you can get an air force mobilized quickly enough to take them out or they will start harassing you from their island or air superiority. You lose if you dont dominate the air.
If you lose: Hey man, you tried your best but you couldn't counter their every move. Good Try though. gg.
If you win: The terran player will talk about how its hard for them to play against toss. gg. I mean, yes you had to outplay him at every turn and he's probably going to complain about how much harder his micro is, but gg anyway.
The bottom line is that it is much, much harder to play a reactive game then it is to play a wall up and do whatever the hell you want game. So the next time a Protoss player tries to void rush you, think about his options.
Disclaimer: I'm not saying that this is all a terran player ever does, just comparing what you have to do versus what we have to do.
Worst rant ever.
Every single of your argument could just be turned around.
Protoss : Build an observer to scout everything in the terrans base, just learn to not run into ravens. Terran : Try to scan the good spot in the opponents base, which turns out in -250 mineral, which is not good since protoss is already 2-3 probes ahead thanks to chronoboost.
See what I did there ? Youve got to see the whole picture, I understand that there is a balance problem in TvZ (mainly due to the fact that T has a lot of possibilities for harassing while Z is a heavily macro-oriented race). The way you are speaking is as if TvP was an extremely imbalanced match-up while in reality (and by that I dont mean your Bronze league, I mean higher level games), protoss and terran is the most interesting matchup to watch and to play thanks to the balance it has.
Speaking of looking at the whole picture, read and digest the entire explanation or "rant" before you form a narrow opinion about two lines.
Once again, the nature of that post was not about how much harder it is for me QQ. The point was to explain that as a terran player you have lots of options available while we have to for the most part play a reactive game or we will lose.
To use your example. Observers come from a Robotics Facility. This is a later branch from our tech tree which dedicates us to the ground force route for early/mid game. Every terran builds an orbital command. You then have the option to persue mech, bio, or banshee harrass mixed with either of those other two options, while I have at least on the short term committed to either building a ground force, or make more buildings, weakening my army as a whole. You have options, I do not. I am not hyperbolizing the situation saying that I never have any decisions or that you completely control what I do. But your choices control the way that the game flows. If you don't want me to attack you for the first 10 minutes, I cant. This is not an option that I have against you.
As for chronoboost versus Orbital command, there is almost no competition. A chrono boost gives me 10 seconds which, in terms of a mineral boost, probes coming out 10 seconds before they were going to does not = 250 minerals in any world I've ever visited. Using Orbital Command to scan an opponents base is not a loss of 250 minerals, it is a choice not to gain minerals. You aren't actually spending money. There is a difference just as choosing to drop a mule is not
READ: I'm not saying OC is imba. I understand that it cost you 150m plus time spent not building SCV's to create, plus it takes twice as long for you to get 1/4 of your energy, but arguing that Chrono Boost is better is innaccurate.
I wouldn't want to leave out any minor details for you to base your entire arguement on next time.
Sorry about being a condescending D-bag but I fight fire with fire.
I you would like to write a clean, concise, well worded arguement for why you disagree with me, I'd be happy to hear it.
Diamond League.
Really off topic here, but why do a lot of people feel the need to justify their argument with their league? If you post an intelligent, thought out post (which bobcat did, 2x), does it matter if he's Diamond, or never played a game in his life? I hate that it comes down to that.
And I'm not going to fall into the trap that this will inevitably create. You want my league, look it up.
On August 20 2010 16:25 PsychedelicMonk wrote: Only gold, silver, and bronze players enjoy Husky. Day9 actually brings intelligent comments to his matches. And Terran... well, I think everyone non-Terran player can agree about that imba. Blizzard needs to fix something. You're spot on with everything!
Day9 brings intelligent comments for sure. But he aint half as fun to listen to as the duo Husky and HD.
Day9 just goes on and on and on and never stops to take a breather. It feels like being in school listening to a teacher. Again nothing wrong with listening to an intelligent teacher, you get to learn a thing or two.
But that doesn't make classes always fun just because they are educating.
You're right; if you're more interested in having someone yell really loudly or make unintelligent jokes that just come across as having issues with awkwardness, then yes, Husky and HD are solid. And a note about your stance on education - I hate the subjects in school, but I love Starcraft. Learning about the game excites me and most people on this site. I'd much rather learn something than be entertained by a dumb clown who makes the same jokes all the time.
If you want to watch Day9 be "interesting", go look him up on Youtube casting Chill vs CombatX. Here's a link:
On August 20 2010 16:25 PsychedelicMonk wrote: Only gold, silver, and bronze players enjoy Husky. Day9 actually brings intelligent comments to his matches. And Terran... well, I think everyone non-Terran player can agree about that imba. Blizzard needs to fix something. You're spot on with everything!
Day9 brings intelligent comments for sure. But he aint half as fun to listen to as the duo Husky and HD.
Day9 just goes on and on and on and never stops to take a breather. It feels like being in school listening to a teacher. Again nothing wrong with listening to an intelligent teacher, you get to learn a thing or two.
But that doesn't make classes always fun just because they are educating.
You must have never watched Day[9] shoutcasts. His dailies are "like being in school" because that is what his dailies are for. When he is actually commentating, then he pretty much everything HD/Husky is but better.
americans and euros suck at this game. Koreans are good at this game. Terran is not OP, most people, fail and do not think about what their doing. Zerg has so many options, and most people on US/EU servers DO NOT utilize shit. This is pathetic game hasnt been out a month and already the people that fail this game are whining. Sad.
On August 21 2010 15:51 HoT wrote: americans and euros suck at this game. Koreans are good at this game. Terran is not OP, most people, fail and do not think about what their doing. Zerg has so many options, and most people on US/EU servers DO NOT utilize shit. This is pathetic game hasnt been out a month and already the people that fail this game are whining. Sad.
You know that the Korean zergs also struggle, right? Could you like to be more specific than players "do not utilize shit"? Do you have something to suggest that hasn't been tried by the top zergs and roundly rejected as a terrible idea?