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Warning! Over-priced repairs inside Medivac! Bug?

Forum Index > SC2 General
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Tamlin
Profile Joined May 2010
Sweden47 Posts
Last Edited: 2010-08-11 13:00:00
August 11 2010 12:26 GMT
#1
This guy on the official forum (Thanks Puristaako) did a post about a Siege Tank getting repaired inside a Medivac. I checked the replay and confirmed what he said, and did some simple testing on this..

- I built SCV's, two siege tanks and a medivac.
- I then stopped all mining to clearly see how minerals and gas are affected by repairing..

Test one, normal repair:
- I shot one tank with the other 5 times, bringing it to exactly 40 HP, i.e. 25% health
- I then repaired the damaged tank normally using 2 SCVs.

Result:
The repair cost for was exaclty 29 minerals and 24 gas, which seems fairly cheap compared to what a tank costs. But I guess it makes sense that repairing something is cheaper than building it from scratch. Assuming the cost curve is linear

Test two, repair inside Medivac:
- I shot the tank 5 times again, bringing it to exactly 40 HP, i.e. 25% health
- I loaded the damaged tank into a Medivac.
- I took two SCV's, set them to autorepair, and loaded them up into the same Medivac.

Result:
The SCV's do repair the tank inside the medivac, HOWEVER, it is insanely expensive!

Repairing a single tank from around 25% to full health inside a Medivac costs exactly 543 minerals and 543 gas!

..which is around the price of four brand new tanks. Also note that the normal cost of repair has roughly the same ratio of minerals:gas as when building the unit in question, but when repairing inside a Medivac the ratio is 1:1..


There must be some bug here.

[EDIT: re-did the test with more exact numbers and updated the post accordingly.]
Krissam
Profile Joined April 2010
Denmark189 Posts
August 11 2010 12:29 GMT
#2
Wait... you can repair tanks inside a medivac?
If you can chill, chill!" - TLAF-Liquid´Tyler
phil.ipp
Profile Joined May 2010
Austria1067 Posts
August 11 2010 12:29 GMT
#3
wtf why is it possible to repair tanks inside a medivac, that is the bug not that it costs more than a normal repair ..
Tamlin
Profile Joined May 2010
Sweden47 Posts
Last Edited: 2010-08-11 12:30:22
August 11 2010 12:30 GMT
#4
@ Krissam: Yes.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
August 11 2010 12:32 GMT
#5
Even if it IS unintended, the cost for repairs inside a medivac should be much more than on the field of battle.

Lanaia is love.
Teddyman
Profile Joined October 2008
Finland362 Posts
August 11 2010 12:32 GMT
#6
Everything is more expensive on a flight.
"Chess is a dead game" -Bobby Fischer 2004
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 11 2010 12:32 GMT
#7
Wow, I didnt even know you could repair inside a medivac. Thanks for the info.

As for the repair costs - I think we need a bit more testing. And likely with exact HP and resource numbers. I'll check this out after my next terran win.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
jiabung
Profile Blog Joined December 2007
United States720 Posts
August 11 2010 12:33 GMT
#8
On August 11 2010 21:32 Zerokaiser wrote:
Even if it IS unintended, the cost for repairs inside a medivac should be much more than on the field of battle.


Yeah. I'm sure they intended to make it cost 2400/2400 to fully repair a siege tank while inside a medivac
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
August 11 2010 12:33 GMT
#9
Well, if you think about it, it's quite physically possible to repair inside a Medivac, so I don't see a problem with that.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
valaki
Profile Joined June 2009
Hungary2476 Posts
August 11 2010 12:33 GMT
#10
It's meant to be 60 imo not 600
ggaemo fan
shawty
Profile Joined June 2010
United Kingdom294 Posts
August 11 2010 12:33 GMT
#11
wow, I did not know you could repair inside a medivac. I do find it really amusing that it costs an insane amount, who needs to macro when you can keep your tanks alive slightly longer whilst doing dropship micro!?
apm66
Profile Blog Joined April 2010
Canada943 Posts
August 11 2010 12:34 GMT
#12
Well, that damn tank was flying first class bro! and those scvs are taking tons of risk by repairing 5000ft above ground. There's lives at stake here, and I bet those scv operators have kids too!
(╯°□°)╯︵ ┻━┻
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
August 11 2010 12:35 GMT
#13
On August 11 2010 21:33 jiabung wrote:
Show nested quote +
On August 11 2010 21:32 Zerokaiser wrote:
Even if it IS unintended, the cost for repairs inside a medivac should be much more than on the field of battle.


Yeah. I'm sure they intended to make it cost 2400/2400 to fully repair a siege tank while inside a medivac


It's probably unintended that repairs are possible inside a medivac. Zerg has enough problems without the tanks on his natural's cliff having unlimited hitpoints.
Lanaia is love.
Oddysay
Profile Blog Joined October 2007
Canada597 Posts
August 11 2010 12:35 GMT
#14
realy hope blizzard fix this bugs soon , did someone have email blizzard ?
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 11 2010 12:36 GMT
#15
Extra pay for risk + inbattle + inflight + taxes + cramped space etc etc
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 11 2010 12:39 GMT
#16
C'mon, this is like ordering caviar on an airplane vs buying a can at the store. $20 at the store, $300 on the airplane.
I always try to shield slam face, just to make sure it doesnt work
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
August 11 2010 12:39 GMT
#17
On August 11 2010 21:36 Snowfield wrote:
taxes

Damned HST!
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Thaddaeus
Profile Joined July 2010
Germany107 Posts
Last Edited: 2010-08-11 12:45:09
August 11 2010 12:43 GMT
#18
hehe thanks for the info and thanks for all the hillarious answers.

However could you make anothwer test having the same amounts of health repped?
Just guessing, but the health deficit might influence the costs so that repping from 50% to 100% might be way cheaper than from 25% to 100%. ?
I could do it also of course but work does not permit the SC 2 client
im fine :)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 11 2010 12:45 GMT
#19
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
August 11 2010 12:57 GMT
#20
This turned in to terran flame fest and zerg tears harvesting grounds real fast.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-08-11 12:59:41
August 11 2010 12:59 GMT
#21
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...


Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.

Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Thaddaeus
Profile Joined July 2010
Germany107 Posts
August 11 2010 13:00 GMT
#22
Can a mindcontrolled Toss mech be repaired ? (2v2 TZ vs PX )
im fine :)
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 13:03 GMT
#23
I re-did the test with more exact numbers and updated the post accordingly. Doing so I noted that the normal cost of repair has roughly the same ratio of minerals:gas as when building the unit in question, but when repairing inside a Medivac the ratio is 1:1..

Also, repairing a Hellion from 30 HP (1/3 health) to full health inside a Medivac costs 321 minerals.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 11 2010 13:04 GMT
#24
On August 11 2010 21:59 NuKedUFirst wrote:
Show nested quote +
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...


Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.

Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.

I'm just assuming the cost was a horrible bug that will be rectified.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 13:05 GMT
#25
On August 11 2010 21:59 NuKedUFirst wrote:
Can the SCV repair the medivac from inside?


No
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 11 2010 13:15 GMT
#26
Both should probably be considered bugs. But nice find, nonetheless. Make sure you post this on the Blizzard official boards as well just for maximum visibility. They'll probably see it here, but they'll for sure see it on the official boards.
Gee gee gee gee baby baby baby
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
August 11 2010 13:17 GMT
#27
Does the bug exists with SCVs in bunkers as well?
tipakee
Profile Joined April 2010
United States127 Posts
August 11 2010 13:21 GMT
#28
On August 11 2010 22:17 Seth_ wrote:
Does the bug exists with SCVs in bunkers as well?


I don't think scvs can repair bunkers internally, and the only units i can think off that an scv can repair in a bunker would be another SCV. If anyone knows if internal repair is possible for bunker or CC/PF's please let me know. i would test it but i'm at work.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
August 11 2010 13:29 GMT
#29
If you can still repair a bunker when the scv is inside is it the same situation? Does it cost more? Someone should look into that, that is if scv's can still repair inside.
Lost within the hope of freedom, not for control but in the light of our cause
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 13:47 GMT
#30
By popular request, I tested bunkers as well.

Just as SCVs can't repair a Medivac from the inside, the same holds true for bunkers.


And:
Just as SCVs can repair stuff inside a Medivac, they can also repair eachother inside a bunker, and just like in the Medivac case the cost is way higher than normal repairs.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-11 13:55:44
August 11 2010 13:54 GMT
#31
How fast is the repair?

It may be worthwhile to have the repair just tick once or twice so that the tank takes 1 more hit to kill.
Moderator
Latham
Profile Blog Joined May 2007
9571 Posts
August 11 2010 13:58 GMT
#32
On August 11 2010 21:59 NuKedUFirst wrote:
Show nested quote +
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...


Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.

Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.


You already just drop the thor on a cliff and summon mules to repair it.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Gahlo
Profile Joined February 2010
United States35172 Posts
August 11 2010 14:01 GMT
#33
Toss shields recharge in transports and I'm pretty sure zerg units regen. Once again it's terran getting better healing but paying for it, nothign new here.

Nerf in-flight repair costs.
0neder
Profile Joined July 2009
United States3733 Posts
August 11 2010 14:04 GMT
#34
On August 11 2010 21:33 valaki wrote:
It's meant to be 60 imo not 600

LOL, gameplay-based code typos FTL. Don't they have someone review this stuff? I guess maybe there's too much to review?
Tamlin
Profile Joined May 2010
Sweden47 Posts
Last Edited: 2010-08-11 14:09:10
August 11 2010 14:05 GMT
#35
Yea I don't mind being able to repair inside medivacs and bunkers, but having to pay the price of more than two battlecruisers in order to repair a single tank is completely unreasonable.

For this reason alone I can't see why anyone would want to use this feature since it would be WAY cheaper to just build more units instead.. Unless they have loads and loads of cash, and keeping that one tank alive is crucial for the win, or something.
Herculix
Profile Joined May 2010
United States946 Posts
August 11 2010 14:10 GMT
#36
that's pretty funny. i think it needs balance clearly because at that cost, it's almost like you had extra success if you make them pick up tanks with an scv in the medivac cuz you're going to rape their eco even more. it should either be taken out or at least not cost so much. i'm really afraid of the clear abuse you could make out of this though so it should still be expensive to essentially repair while you are on the move and be used only situationally. with those numbers, the opponent is more likely to abuse that than the terran.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
August 11 2010 14:11 GMT
#37
On August 11 2010 21:32 Teddyman wrote:
Everything is more expensive on a flight.

im pretty sure doritos are overpriced in the medivac too
trevf
Profile Joined May 2010
United States237 Posts
August 11 2010 14:14 GMT
#38
moral of the story: keep auto repairing SCV's away from loaded medivacs until this is patched out!

luckily theres not many times you are gonna be in that situation.
Zevah
Profile Blog Joined July 2010
Argentina187 Posts
August 11 2010 14:22 GMT
#39
We, zergs, can exploit this.... If you know that the terran is going to make a mech drop, move a few banelings to do some damage to the barricade, hope he uses auto-repair and get the same SCV to the field..... and win! hehehehehehe
Wire
Profile Joined July 2009
United States494 Posts
August 11 2010 14:26 GMT
#40
99% sure it's a bug

Either its intentional and the repair cost is way too much, or they should be able to repair inside, which is understandable balance wise.

Logically, they should be able to repair...at a scaled cost; just...not that much >.>
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
August 11 2010 14:29 GMT
#41
I'd say it's definitely a bug. The repair cost is probably automatically calculated from how much a unit costs, and not from a table of different prices. When a unit is loaded into something, it naturally requires some change to the state of the unit, which they've probably overlooked and again it what causes the fuckup.
TheYango
Profile Joined September 2008
United States47024 Posts
August 11 2010 14:30 GMT
#42
On August 11 2010 23:05 Tamlin wrote:
For this reason alone I can't see why anyone would want to use this feature since it would be WAY cheaper to just build more units instead.. Unless they have loads and loads of cash, and keeping that one tank alive is crucial for the win, or something.

If you think of it in terms of HP, 1 HP for 5 minerals/5 gas is pretty bad.

But if it makes your tank survive 1 more hit while you're harassing, that's not so terrible, so long as you stop the repair after a few ticks.
Moderator
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
August 11 2010 14:38 GMT
#43
On August 11 2010 21:26 Tamlin wrote:
There must be some bug here.


Working as intended. In fact, why aren't more T using this method? ^_^
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Fluent
Profile Joined June 2010
United States32 Posts
August 11 2010 14:49 GMT
#44
Is the cost of repairing a viking inside a bunker inflated as well?
CScythe
Profile Joined June 2009
Canada810 Posts
August 11 2010 14:52 GMT
#45
On August 11 2010 23:49 Fluent wrote:
Is the cost of repairing a viking inside a bunker inflated as well?

Only if you load the bunker with the SCVs and Viking into the Medivac.
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
August 11 2010 14:56 GMT
#46
On August 11 2010 21:32 Teddyman wrote:
Everything is more expensive on a flight.


LOLz, thats was good!
Our Beloved Geoff "inControl" Robinson.
SincerelySaint
Profile Blog Joined May 2010
United States88 Posts
August 11 2010 14:57 GMT
#47
Lol I've been playing too much campaign I was about to ask "OMG! can medics heal inside a medivac?!" Then I was like wait.. That's only campaign.
Who crapped in the bunker...
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
August 11 2010 15:03 GMT
#48
On August 11 2010 23:57 SincerelySaint wrote:
Lol I've been playing too much campaign I was about to ask "OMG! can medics heal inside a medivac?!" Then I was like wait.. That's only campaign.



That would be quite op in the campaign loading 8 medics into medivac and seeing 9-10 medic beams coming down healing people from 1 medivac
Daeden.620
Noev
Profile Blog Joined January 2010
United States1105 Posts
August 11 2010 15:04 GMT
#49
On August 11 2010 21:32 Teddyman wrote:
Everything is more expensive on a flight.



You sir are a champion
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
August 11 2010 15:08 GMT
#50
On August 11 2010 21:39 Cedstick wrote:
Show nested quote +
On August 11 2010 21:36 Snowfield wrote:
taxes

Damned HST!


Actually there already was PST on repairs so it was unaffected. but agreed fucking HST
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 11 2010 15:13 GMT
#51
Does anyone know if the repairing outside of the medivac bug still works? Specifically, you set the SCV to repair, and then load the unit into the medivac. This is pretty imba with Thors, as you can have the SCV in your base repairing the Thor in your opponent's base.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
SpaceYeti
Profile Joined June 2010
United States723 Posts
August 11 2010 15:14 GMT
#52
I always though that the repair cost to fix something from 0-100% (not possible if at zero, I get it...) was equivalent to the full cost to produce that unit?

Is that not true?

As for the medivac thing...didn't know you could repair in the medivac. Guess that's cool, but just seems like yet another feature given to terran that they don't need. Terrans really feel like they got all the best niche features.
Behavior is a function of its consequences.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
August 11 2010 15:25 GMT
#53
Wait, Hellions can go in Medivacs? Vikings can go in Bunkers?
Dugrok
Profile Joined April 2010
Canada377 Posts
August 11 2010 15:27 GMT
#54
Has anyone posted this on the Blizzard forums? Might be a good idea to check out if it actually is a bug.
allyourbase
Profile Blog Joined March 2010
United States243 Posts
August 11 2010 16:00 GMT
#55
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...

I think there was a starcraft scientist video where he was repairing a thor midflight

http://www.youtube.com/user/StarcraftScientist#p/u/10/W8kDq6AgWgY
Something something justice
Cerion
Profile Joined May 2010
213 Posts
August 11 2010 17:06 GMT
#56
Bio units being healed inside a MEDIVAC makes sense, mech units being repaired really doesn't



JunZ
Profile Joined June 2010
United States314 Posts
August 11 2010 17:11 GMT
#57
Wow, I never knew you can repair inside a medivac. I guess the flight cost is passed on to the consumers.
learning
Profile Joined April 2010
United States104 Posts
August 11 2010 17:38 GMT
#58
On August 12 2010 01:00 allyourbase wrote:
Show nested quote +
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...

I think there was a starcraft scientist video where he was repairing a thor midflight

http://www.youtube.com/user/StarcraftScientist#p/u/10/W8kDq6AgWgY



couldn't you essentially do this with like 20 SCVs? your thor would be invincible!

Obviously Terran is imbalanced now.
Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light.
KillerPlague
Profile Joined June 2010
United States1386 Posts
August 11 2010 17:46 GMT
#59
On August 11 2010 21:32 Teddyman wrote:
Everything is more expensive on a flight.


lol? i hope they patch it so you cant repair in medivacs at all, thats like repairing inside a bunker..
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 11 2010 17:47 GMT
#60
On August 12 2010 02:38 learning wrote:
Show nested quote +
On August 12 2010 01:00 allyourbase wrote:
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...

I think there was a starcraft scientist video where he was repairing a thor midflight

http://www.youtube.com/user/StarcraftScientist#p/u/10/W8kDq6AgWgY



couldn't you essentially do this with like 20 SCVs? your thor would be invincible!

Obviously Terran is imbalanced now.


Pretty sure that video is like 4 months old and it doesnt work anymore.
"You people need to just generally care a lot less about everything." -Zatic
silencesc
Profile Joined July 2010
United States464 Posts
August 11 2010 17:48 GMT
#61
It because the TSA took the SCV's tools, and now he has to fix the tank with plastic utensils and hand sanitizer. ("woo, overtime")
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 11 2010 17:48 GMT
#62
On August 11 2010 21:32 Teddyman wrote:
Everything is more expensive on a flight.

hahahahah awesome
Whyzguy
Profile Joined June 2008
Canada263 Posts
August 11 2010 17:49 GMT
#63
Very nice obervation OP! I wasn't even aware that SCV's can repair other loaded units, let alone cost factor.

Inb4 new Yo Dawg meme
"He who throws dirt, is losing ground." - Fortune Cookie [May 2011]
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
August 11 2010 17:50 GMT
#64
On August 12 2010 02:38 learning wrote:
Show nested quote +
On August 12 2010 01:00 allyourbase wrote:
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...

I think there was a starcraft scientist video where he was repairing a thor midflight

http://www.youtube.com/user/StarcraftScientist#p/u/10/W8kDq6AgWgY



couldn't you essentially do this with like 20 SCVs? your thor would be invincible!

Obviously Terran is imbalanced now.


Wow, that is cool. I don't think you could do it with 20 SCVs though, since when the Thor reaches full health the repair will prob stop. You have to hurt your Thor, get a few SCVs on it, and then immediately send it into battle if you want to get any effect from this.

I think the real imba is just you don't have to keep your Thor in one place to repair him. Let's say your Thor is hurt around your natural, and you want to move across the map. You can start a few SCVs off repairing him, do this trick, and then start moving him. By the time he reaches his destination he will have full health. Your SCVs are also safe in the meantime.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 11 2010 17:54 GMT
#65
Any of my SCV's that try to pull this con on me are going to be put on frontline tank repair duty.

And where is that damn adjutant accountant! This is blackwater all over again!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
August 11 2010 19:26 GMT
#66
That tank is now in the mile high club imo...

I think repairs in a medivac is fine, as long as it's double cost, which I think was the intent. Remembering that you can normally have 2 tanks in a medivac, now you can only have 1 due to the scvs taking up space.
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 23:06 GMT
#67
On August 12 2010 02:46 KillerPlague wrote:
i hope they patch it so you cant repair in medivacs at all, thats like repairing inside a bunker..


You CAN repair inside a bunker. But only SCVs repairing eachother, of course.

On August 12 2010 00:27 Dugrok wrote:
Has anyone posted this on the Blizzard forums? Might be a good idea to check out if it actually is a bug.


Yes, EU forum at least:
http://eu.battle.net/sc2/en/forum/topic/283410739


On August 12 2010 00:25 Pyrrhuloxia wrote:
Wait, Hellions can go in Medivacs? Vikings can go in Bunkers?


Hellions in Medivacs - yes, of course. You can even load a thor "into" a medivac, didn't you know?

Vikings in bunkers - not so much.
Bes
Profile Joined June 2010
Germany6 Posts
March 04 2011 14:10 GMT
#68
The tanks must be flyin 1st class lol,they should go business at least...

User was warned for this post

User was warned for this post
TehForce
Profile Joined July 2010
1072 Posts
March 04 2011 14:14 GMT
#69
Because this thread was bumped anyway and some people might get confused: Blizzard fixed the overpricing-bug several patches ago.

Now repairing inside a medivac has exactly the same cost as repairing outside.
NesTea <3
REM.ca
Profile Joined July 2010
Canada354 Posts
March 04 2011 14:16 GMT
#70
So if Blizz repaired the price but repairing inside medivac still works, I guess that means inner-medivac repairing is intended?
I have a palm permanently stuck to my face yo.
gryffindor
Profile Joined November 2009
United States524 Posts
March 04 2011 14:20 GMT
#71
This just happened in GSL with hellions, this is the 2nd I've seen of this, and it is a pretty cool idea and concept.
i got blisters on me fingers
PatouPower
Profile Joined September 2010
Canada1119 Posts
March 04 2011 14:23 GMT
#72
On March 04 2011 23:10 Bes wrote:
The tanks must be flyin 1st class lol,they should go business at least...


No warning yet for bumbing an old thread with a useless one-liner? -_- Especially since Blizzard fixed this, the thread should just be closed IMO.
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