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This guy on the official forum (Thanks Puristaako) did a post about a Siege Tank getting repaired inside a Medivac. I checked the replay and confirmed what he said, and did some simple testing on this..
- I built SCV's, two siege tanks and a medivac. - I then stopped all mining to clearly see how minerals and gas are affected by repairing..
Test one, normal repair: - I shot one tank with the other 5 times, bringing it to exactly 40 HP, i.e. 25% health - I then repaired the damaged tank normally using 2 SCVs.
Result: The repair cost for was exaclty 29 minerals and 24 gas, which seems fairly cheap compared to what a tank costs. But I guess it makes sense that repairing something is cheaper than building it from scratch. Assuming the cost curve is linear
Test two, repair inside Medivac: - I shot the tank 5 times again, bringing it to exactly 40 HP, i.e. 25% health - I loaded the damaged tank into a Medivac. - I took two SCV's, set them to autorepair, and loaded them up into the same Medivac.
Result: The SCV's do repair the tank inside the medivac, HOWEVER, it is insanely expensive!
Repairing a single tank from around 25% to full health inside a Medivac costs exactly 543 minerals and 543 gas!
..which is around the price of four brand new tanks. Also note that the normal cost of repair has roughly the same ratio of minerals:gas as when building the unit in question, but when repairing inside a Medivac the ratio is 1:1..
There must be some bug here.
[EDIT: re-did the test with more exact numbers and updated the post accordingly.]
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Wait... you can repair tanks inside a medivac?
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wtf why is it possible to repair tanks inside a medivac, that is the bug not that it costs more than a normal repair ..
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Even if it IS unintended, the cost for repairs inside a medivac should be much more than on the field of battle.
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Everything is more expensive on a flight.
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Wow, I didnt even know you could repair inside a medivac. Thanks for the info.
As for the repair costs - I think we need a bit more testing. And likely with exact HP and resource numbers. I'll check this out after my next terran win.
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On August 11 2010 21:32 Zerokaiser wrote: Even if it IS unintended, the cost for repairs inside a medivac should be much more than on the field of battle.
Yeah. I'm sure they intended to make it cost 2400/2400 to fully repair a siege tank while inside a medivac
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Well, if you think about it, it's quite physically possible to repair inside a Medivac, so I don't see a problem with that.
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It's meant to be 60 imo not 600
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wow, I did not know you could repair inside a medivac. I do find it really amusing that it costs an insane amount, who needs to macro when you can keep your tanks alive slightly longer whilst doing dropship micro!?
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Well, that damn tank was flying first class bro! and those scvs are taking tons of risk by repairing 5000ft above ground. There's lives at stake here, and I bet those scv operators have kids too!
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On August 11 2010 21:33 jiabung wrote:Show nested quote +On August 11 2010 21:32 Zerokaiser wrote: Even if it IS unintended, the cost for repairs inside a medivac should be much more than on the field of battle.
Yeah. I'm sure they intended to make it cost 2400/2400 to fully repair a siege tank while inside a medivac
It's probably unintended that repairs are possible inside a medivac. Zerg has enough problems without the tanks on his natural's cliff having unlimited hitpoints.
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realy hope blizzard fix this bugs soon , did someone have email blizzard ?
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Extra pay for risk + inbattle + inflight + taxes + cramped space etc etc
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C'mon, this is like ordering caviar on an airplane vs buying a can at the store. $20 at the store, $300 on the airplane.
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On August 11 2010 21:36 Snowfield wrote: taxes Damned HST!
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hehe thanks for the info and thanks for all the hillarious answers.
However could you make anothwer test having the same amounts of health repped? Just guessing, but the health deficit might influence the costs so that repping from 50% to 100% might be way cheaper than from 25% to 100%. ? I could do it also of course but work does not permit the SC 2 client
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if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...
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This turned in to terran flame fest and zerg tears harvesting grounds real fast.
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On August 11 2010 21:45 Osmoses wrote: if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...
Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.
Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.
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Can a mindcontrolled Toss mech be repaired ? (2v2 TZ vs PX )
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I re-did the test with more exact numbers and updated the post accordingly. Doing so I noted that the normal cost of repair has roughly the same ratio of minerals:gas as when building the unit in question, but when repairing inside a Medivac the ratio is 1:1..
Also, repairing a Hellion from 30 HP (1/3 health) to full health inside a Medivac costs 321 minerals.
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On August 11 2010 21:59 NuKedUFirst wrote:Show nested quote +On August 11 2010 21:45 Osmoses wrote: if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities... Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it. Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts. I'm just assuming the cost was a horrible bug that will be rectified.
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On August 11 2010 21:59 NuKedUFirst wrote: Can the SCV repair the medivac from inside?
No
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Both should probably be considered bugs. But nice find, nonetheless. Make sure you post this on the Blizzard official boards as well just for maximum visibility. They'll probably see it here, but they'll for sure see it on the official boards.
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Does the bug exists with SCVs in bunkers as well?
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On August 11 2010 22:17 Seth_ wrote: Does the bug exists with SCVs in bunkers as well?
I don't think scvs can repair bunkers internally, and the only units i can think off that an scv can repair in a bunker would be another SCV. If anyone knows if internal repair is possible for bunker or CC/PF's please let me know. i would test it but i'm at work.
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If you can still repair a bunker when the scv is inside is it the same situation? Does it cost more? Someone should look into that, that is if scv's can still repair inside.
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By popular request, I tested bunkers as well.
Just as SCVs can't repair a Medivac from the inside, the same holds true for bunkers.
And: Just as SCVs can repair stuff inside a Medivac, they can also repair eachother inside a bunker, and just like in the Medivac case the cost is way higher than normal repairs.
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United States47024 Posts
How fast is the repair?
It may be worthwhile to have the repair just tick once or twice so that the tank takes 1 more hit to kill.
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On August 11 2010 21:59 NuKedUFirst wrote:Show nested quote +On August 11 2010 21:45 Osmoses wrote: if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities... Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it. Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.
You already just drop the thor on a cliff and summon mules to repair it.
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Toss shields recharge in transports and I'm pretty sure zerg units regen. Once again it's terran getting better healing but paying for it, nothign new here.
Nerf in-flight repair costs.
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On August 11 2010 21:33 valaki wrote: It's meant to be 60 imo not 600 LOL, gameplay-based code typos FTL. Don't they have someone review this stuff? I guess maybe there's too much to review?
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Yea I don't mind being able to repair inside medivacs and bunkers, but having to pay the price of more than two battlecruisers in order to repair a single tank is completely unreasonable.
For this reason alone I can't see why anyone would want to use this feature since it would be WAY cheaper to just build more units instead.. Unless they have loads and loads of cash, and keeping that one tank alive is crucial for the win, or something.
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that's pretty funny. i think it needs balance clearly because at that cost, it's almost like you had extra success if you make them pick up tanks with an scv in the medivac cuz you're going to rape their eco even more. it should either be taken out or at least not cost so much. i'm really afraid of the clear abuse you could make out of this though so it should still be expensive to essentially repair while you are on the move and be used only situationally. with those numbers, the opponent is more likely to abuse that than the terran.
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On August 11 2010 21:32 Teddyman wrote: Everything is more expensive on a flight. im pretty sure doritos are overpriced in the medivac too
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moral of the story: keep auto repairing SCV's away from loaded medivacs until this is patched out!
luckily theres not many times you are gonna be in that situation.
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We, zergs, can exploit this.... If you know that the terran is going to make a mech drop, move a few banelings to do some damage to the barricade, hope he uses auto-repair and get the same SCV to the field..... and win! hehehehehehe
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99% sure it's a bug
Either its intentional and the repair cost is way too much, or they should be able to repair inside, which is understandable balance wise.
Logically, they should be able to repair...at a scaled cost; just...not that much >.>
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I'd say it's definitely a bug. The repair cost is probably automatically calculated from how much a unit costs, and not from a table of different prices. When a unit is loaded into something, it naturally requires some change to the state of the unit, which they've probably overlooked and again it what causes the fuckup.
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United States47024 Posts
On August 11 2010 23:05 Tamlin wrote: For this reason alone I can't see why anyone would want to use this feature since it would be WAY cheaper to just build more units instead.. Unless they have loads and loads of cash, and keeping that one tank alive is crucial for the win, or something. If you think of it in terms of HP, 1 HP for 5 minerals/5 gas is pretty bad.
But if it makes your tank survive 1 more hit while you're harassing, that's not so terrible, so long as you stop the repair after a few ticks.
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On August 11 2010 21:26 Tamlin wrote: There must be some bug here.
Working as intended. In fact, why aren't more T using this method? ^_^
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Is the cost of repairing a viking inside a bunker inflated as well?
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On August 11 2010 23:49 Fluent wrote: Is the cost of repairing a viking inside a bunker inflated as well? Only if you load the bunker with the SCVs and Viking into the Medivac.
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On August 11 2010 21:32 Teddyman wrote: Everything is more expensive on a flight.
LOLz, thats was good!
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Lol I've been playing too much campaign I was about to ask "OMG! can medics heal inside a medivac?!" Then I was like wait.. That's only campaign.
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On August 11 2010 23:57 SincerelySaint wrote: Lol I've been playing too much campaign I was about to ask "OMG! can medics heal inside a medivac?!" Then I was like wait.. That's only campaign.
That would be quite op in the campaign loading 8 medics into medivac and seeing 9-10 medic beams coming down healing people from 1 medivac
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On August 11 2010 21:32 Teddyman wrote: Everything is more expensive on a flight.
You sir are a champion
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On August 11 2010 21:39 Cedstick wrote:Damned HST!
Actually there already was PST on repairs so it was unaffected. but agreed fucking HST
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Does anyone know if the repairing outside of the medivac bug still works? Specifically, you set the SCV to repair, and then load the unit into the medivac. This is pretty imba with Thors, as you can have the SCV in your base repairing the Thor in your opponent's base.
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I always though that the repair cost to fix something from 0-100% (not possible if at zero, I get it...) was equivalent to the full cost to produce that unit?
Is that not true?
As for the medivac thing...didn't know you could repair in the medivac. Guess that's cool, but just seems like yet another feature given to terran that they don't need. Terrans really feel like they got all the best niche features.
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Wait, Hellions can go in Medivacs? Vikings can go in Bunkers?
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Has anyone posted this on the Blizzard forums? Might be a good idea to check out if it actually is a bug.
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Bio units being healed inside a MEDIVAC makes sense, mech units being repaired really doesn't
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Wow, I never knew you can repair inside a medivac. I guess the flight cost is passed on to the consumers.
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couldn't you essentially do this with like 20 SCVs? your thor would be invincible!
Obviously Terran is imbalanced now.
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On August 11 2010 21:32 Teddyman wrote: Everything is more expensive on a flight.
lol? i hope they patch it so you cant repair in medivacs at all, thats like repairing inside a bunker..
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On August 12 2010 02:38 learning wrote:couldn't you essentially do this with like 20 SCVs? your thor would be invincible! Obviously Terran is imbalanced now.
Pretty sure that video is like 4 months old and it doesnt work anymore.
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It because the TSA took the SCV's tools, and now he has to fix the tank with plastic utensils and hand sanitizer. ("woo, overtime")
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On August 11 2010 21:32 Teddyman wrote: Everything is more expensive on a flight. hahahahah awesome
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Very nice obervation OP! I wasn't even aware that SCV's can repair other loaded units, let alone cost factor.
Inb4 new Yo Dawg meme
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On August 12 2010 02:38 learning wrote:couldn't you essentially do this with like 20 SCVs? your thor would be invincible! Obviously Terran is imbalanced now.
Wow, that is cool. I don't think you could do it with 20 SCVs though, since when the Thor reaches full health the repair will prob stop. You have to hurt your Thor, get a few SCVs on it, and then immediately send it into battle if you want to get any effect from this.
I think the real imba is just you don't have to keep your Thor in one place to repair him. Let's say your Thor is hurt around your natural, and you want to move across the map. You can start a few SCVs off repairing him, do this trick, and then start moving him. By the time he reaches his destination he will have full health. Your SCVs are also safe in the meantime.
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Any of my SCV's that try to pull this con on me are going to be put on frontline tank repair duty.
And where is that damn adjutant accountant! This is blackwater all over again!
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That tank is now in the mile high club imo...
I think repairs in a medivac is fine, as long as it's double cost, which I think was the intent. Remembering that you can normally have 2 tanks in a medivac, now you can only have 1 due to the scvs taking up space.
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On August 12 2010 02:46 KillerPlague wrote: i hope they patch it so you cant repair in medivacs at all, thats like repairing inside a bunker..
You CAN repair inside a bunker. But only SCVs repairing eachother, of course.
On August 12 2010 00:27 Dugrok wrote: Has anyone posted this on the Blizzard forums? Might be a good idea to check out if it actually is a bug.
Yes, EU forum at least: http://eu.battle.net/sc2/en/forum/topic/283410739
On August 12 2010 00:25 Pyrrhuloxia wrote: Wait, Hellions can go in Medivacs? Vikings can go in Bunkers?
Hellions in Medivacs - yes, of course. You can even load a thor "into" a medivac, didn't you know? 
Vikings in bunkers - not so much.
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The tanks must be flyin 1st class lol,they should go business at least...
User was warned for this post
User was warned for this post
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Because this thread was bumped anyway and some people might get confused: Blizzard fixed the overpricing-bug several patches ago.
Now repairing inside a medivac has exactly the same cost as repairing outside.
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So if Blizz repaired the price but repairing inside medivac still works, I guess that means inner-medivac repairing is intended?
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This just happened in GSL with hellions, this is the 2nd I've seen of this, and it is a pretty cool idea and concept.
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On March 04 2011 23:10 Bes wrote: The tanks must be flyin 1st class lol,they should go business at least...
No warning yet for bumbing an old thread with a useless one-liner? -_- Especially since Blizzard fixed this, the thread should just be closed IMO.
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