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Warning! Over-priced repairs inside Medivac! Bug? - Page 2

Forum Index > SC2 General
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NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-08-11 12:59:41
August 11 2010 12:59 GMT
#21
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...


Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.

Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Thaddaeus
Profile Joined July 2010
Germany107 Posts
August 11 2010 13:00 GMT
#22
Can a mindcontrolled Toss mech be repaired ? (2v2 TZ vs PX )
im fine :)
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 13:03 GMT
#23
I re-did the test with more exact numbers and updated the post accordingly. Doing so I noted that the normal cost of repair has roughly the same ratio of minerals:gas as when building the unit in question, but when repairing inside a Medivac the ratio is 1:1..

Also, repairing a Hellion from 30 HP (1/3 health) to full health inside a Medivac costs 321 minerals.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 11 2010 13:04 GMT
#24
On August 11 2010 21:59 NuKedUFirst wrote:
Show nested quote +
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...


Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.

Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.

I'm just assuming the cost was a horrible bug that will be rectified.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 13:05 GMT
#25
On August 11 2010 21:59 NuKedUFirst wrote:
Can the SCV repair the medivac from inside?


No
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 11 2010 13:15 GMT
#26
Both should probably be considered bugs. But nice find, nonetheless. Make sure you post this on the Blizzard official boards as well just for maximum visibility. They'll probably see it here, but they'll for sure see it on the official boards.
Gee gee gee gee baby baby baby
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
August 11 2010 13:17 GMT
#27
Does the bug exists with SCVs in bunkers as well?
tipakee
Profile Joined April 2010
United States127 Posts
August 11 2010 13:21 GMT
#28
On August 11 2010 22:17 Seth_ wrote:
Does the bug exists with SCVs in bunkers as well?


I don't think scvs can repair bunkers internally, and the only units i can think off that an scv can repair in a bunker would be another SCV. If anyone knows if internal repair is possible for bunker or CC/PF's please let me know. i would test it but i'm at work.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
August 11 2010 13:29 GMT
#29
If you can still repair a bunker when the scv is inside is it the same situation? Does it cost more? Someone should look into that, that is if scv's can still repair inside.
Lost within the hope of freedom, not for control but in the light of our cause
Tamlin
Profile Joined May 2010
Sweden47 Posts
August 11 2010 13:47 GMT
#30
By popular request, I tested bunkers as well.

Just as SCVs can't repair a Medivac from the inside, the same holds true for bunkers.


And:
Just as SCVs can repair stuff inside a Medivac, they can also repair eachother inside a bunker, and just like in the Medivac case the cost is way higher than normal repairs.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-11 13:55:44
August 11 2010 13:54 GMT
#31
How fast is the repair?

It may be worthwhile to have the repair just tick once or twice so that the tank takes 1 more hit to kill.
Moderator
Latham
Profile Blog Joined May 2007
9560 Posts
August 11 2010 13:58 GMT
#32
On August 11 2010 21:59 NuKedUFirst wrote:
Show nested quote +
On August 11 2010 21:45 Osmoses wrote:
if only you could squeeze an scv in with the thor, imagine the boost to it's harassing capabilities...


Imagine the cost? :o You would be better off just dropping the thor and SCV and repairing it.

Good find, was never aware of this. Can the SCV repair the medivac from inside? That would be nuts.


You already just drop the thor on a cliff and summon mules to repair it.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gahlo
Profile Joined February 2010
United States35136 Posts
August 11 2010 14:01 GMT
#33
Toss shields recharge in transports and I'm pretty sure zerg units regen. Once again it's terran getting better healing but paying for it, nothign new here.

Nerf in-flight repair costs.
0neder
Profile Joined July 2009
United States3733 Posts
August 11 2010 14:04 GMT
#34
On August 11 2010 21:33 valaki wrote:
It's meant to be 60 imo not 600

LOL, gameplay-based code typos FTL. Don't they have someone review this stuff? I guess maybe there's too much to review?
Tamlin
Profile Joined May 2010
Sweden47 Posts
Last Edited: 2010-08-11 14:09:10
August 11 2010 14:05 GMT
#35
Yea I don't mind being able to repair inside medivacs and bunkers, but having to pay the price of more than two battlecruisers in order to repair a single tank is completely unreasonable.

For this reason alone I can't see why anyone would want to use this feature since it would be WAY cheaper to just build more units instead.. Unless they have loads and loads of cash, and keeping that one tank alive is crucial for the win, or something.
Herculix
Profile Joined May 2010
United States946 Posts
August 11 2010 14:10 GMT
#36
that's pretty funny. i think it needs balance clearly because at that cost, it's almost like you had extra success if you make them pick up tanks with an scv in the medivac cuz you're going to rape their eco even more. it should either be taken out or at least not cost so much. i'm really afraid of the clear abuse you could make out of this though so it should still be expensive to essentially repair while you are on the move and be used only situationally. with those numbers, the opponent is more likely to abuse that than the terran.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
August 11 2010 14:11 GMT
#37
On August 11 2010 21:32 Teddyman wrote:
Everything is more expensive on a flight.

im pretty sure doritos are overpriced in the medivac too
trevf
Profile Joined May 2010
United States237 Posts
August 11 2010 14:14 GMT
#38
moral of the story: keep auto repairing SCV's away from loaded medivacs until this is patched out!

luckily theres not many times you are gonna be in that situation.
Zevah
Profile Blog Joined July 2010
Argentina187 Posts
August 11 2010 14:22 GMT
#39
We, zergs, can exploit this.... If you know that the terran is going to make a mech drop, move a few banelings to do some damage to the barricade, hope he uses auto-repair and get the same SCV to the field..... and win! hehehehehehe
Wire
Profile Joined July 2009
United States494 Posts
August 11 2010 14:26 GMT
#40
99% sure it's a bug

Either its intentional and the repair cost is way too much, or they should be able to repair inside, which is understandable balance wise.

Logically, they should be able to repair...at a scaled cost; just...not that much >.>
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
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