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Why is Zerg played less? - Page 7

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TSM
Profile Blog Joined June 2010
Great Britain584 Posts
August 10 2010 17:21 GMT
#121
i play random if i get zerg vs terran i am always forced to do some mad stratagy like mass infested marines or early ultras, zerg's units are hard countered to much, u really have to out macro a terran player to have a chance. terran is too good, in my opinion.
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Joroth
Profile Blog Joined May 2010
United States318 Posts
August 10 2010 17:22 GMT
#122
I don't think zerg is weak I just think blizzard underestimated the creativity of Terran players. Players like Silver should never beat a player like IdrA. But you could dispute that was just bad luck or having a bad day. But I know a lot of zerg players (me included) who have fought Terran and you watch on the replay you out macro/play him but his units will kill you and not him due to the OP of tanks smart firing. If you need any proof look up the game ZvT of IdrA vs Drewbie. Idc who you are but if you think 4 base terran should have equal footing with a 7 base zerg you should just quit. I personally think the match up is imbalanced due to the face that a good Terran can conceal his early push so well since zerg doesn't get a mobile scout till lair and good Terran tend to abuse the only way we have to scout is trying to run lings up a ramp seeing how any good Terran, will have marines on the sides killing off any slow overlord trying to make his way to their base.

You can look at statistics or even finals at tourneys If you think zerg is doing just fine atm ask your self when is the last time you seen a tourney game of ZvZ in the finals?
"you have buildings that are better than my race go fuck yourself" -IdrA
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
August 10 2010 17:22 GMT
#123
On August 11 2010 02:10 shlomo wrote:
Show nested quote +
On August 11 2010 01:50 Grebliv wrote:
cutting all the fun units caused me to chose terran over zerg.


But who cares about lurkers and defilers when you got BANELINGS (which die and then do nothing) and INFESTORS (and their super awesome 12 second, 100 mana research-required NP. or the amazing Infested Terran...)

Zerg is just boring, has very little viable openings due to being pigeonholed into at least relatively fast lair (no t1 AA save for the queen which is not exactly ideal as it doesn't really step outside of creep), also lair morph takes about a year (I'm always amazed at the speed your average T or P build can get up to starport/stargate compared to how Zerg is lagging behind for just making some units to avoid getting rolled over) and t3 is unimpressive. Some people are QQing about Ultras being unstunnable, give me a break, if you actually get 250mm, 1-1 ratio of thors to ultras will still roll ultras and stay alive with most of their HP. And if there's any other units on the field, no you won't surround the thors because your shit will get ruined before it can.

Doesn't help that T seems to be DESIGNED to kill zerg super efficiently, that Z basically has to sac overlords to get any scouting done before overseers, or that a couple of Thors basically shutdown muta harass because they are so cost-efficient, or just the higher apm requirement in general because of larva inject/tumor/overlord creeping mechanics and constant need for flanking if you want to have a hope of winning a fight... etc etc etc...

It's pretty obvious watching high level games that top Zerg players are putting a lot more effort into winning this MU than Terran players who can pretty much sit around in their base not worrying about much then moving out with a timing push that is super hard to resist.

Even in ZvP, 2 gate pressure into early void ray is such BS to defend, due to Zerg's awesome AA options. No, you can't make queens while your lair is morphing FYI.

Oh and T is just completely retarded with the amount of viable harass openings while simultaneously being the best turtling race and all the noob risk-free bunker salvage, lolspam10mulesallofasuddencauseyoucantotallyforgetaboutitanditdoesntmatter, rofltary fortress, 1-1-1 style being viable because every unit is so cost efficient it doesnt matter if you just sprinkle a little bit of everything, etcetc.

You guys can keep debating all you want, it's pretty obvious to anyone without an agenda for their one favorite race here that Zerg is at least slightly UP and T is at least slightly OP.

And I don't care if many people shift to Zerg for HotS. Are the idiots here saying we're gonna have a FotM race for each release and that's a-ok? That's not what I'd call a good competitive game, but whatever floats your scrubby boat.


*ahem*

we have a winner.
love you long time
No_eL
Profile Joined July 2007
Chile1438 Posts
August 10 2010 17:23 GMT
#124
idk, maybe becasue z its more difficult to master at this moment of the game... i really love playing zerg. I play random all beta and now i swith for the swarm (in sc:bw i hate zerg and played many years with toss and the terran).

I having lot of fun, but its difficult because the macro mechanics and multitasking requirements.
Beat after beat i will become stronger.
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
August 10 2010 17:24 GMT
#125
it's not that Z is more difficult to master.

It's that Z is weaker than the other races, making them twice as difficult to net wins with.
love you long time
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-10 17:31:13
August 10 2010 17:29 GMT
#126

You guys can keep debating all you want, it's pretty obvious to anyone without an agenda for their one favorite race here that Zerg is at least slightly UP and T is at least slightly OP.


Playing random, with Z as my fav race...i'd like to rephrase this.

"That the ZvT match up slightly favors terran", is how I would put it. Terran is not imbalanced because the TvP matchup slightly favors protoss (not as much though), while ZvP is almost dead even.

The ZvT matchup favored terran in BW too.

Idc who you are but if you think 4 base terran should have equal footing with a 7 base zerg you should just quit.


This is more or less how it was in BW...
Too Busy to Troll!
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
August 10 2010 17:29 GMT
#127
On August 11 2010 02:15 PanzerDragoon wrote:
Show nested quote +
On August 11 2010 01:15 sysrpl wrote:
On August 11 2010 00:53 PanzerDragoon wrote:
They do, but I don't even know what they can do without sabotaging Terran race identity or wildly buffing Zerg.

Blizzard can redo the Zerg macro mechanic and add another low supply unit or reduce the supply of an existing unit while debuffing said unit.

The Zerg macro mechanic is the most painful one in the system and keeps many people from playing Zerg. You have to stay on top of spawn larva, and if you miss one you are punished. This is not the same with the other races macro mechanics. I'd suggest the fix to be that hatcheries have a stacked spawn larva timer which allows for X spawn larva casts in Y time. That is to say, if you miss spawn larva on a hatchery for 2 minutes, you could use spawn larva on said hatchery 2 or 3 times at once.

As for adding another unit, Zerg max army really doesn't feel like a swarm. They need more low supply units to allow them to mass up. They took away scourge, which was a 2 for 1 supply units, and bumped the roach to 2 unit. They need another 1 supply ground or air unit. Something also with a unique ability or mold to compliment the Zerg arsenal. Maybe an upgrade to allow the queen to fly plus give her an offensive spell like a cloaking cloud.

Doing this will probably imbalance ZvP, which is almost perfect right now.

The larva mechanic is tough because its by far the most powerful. Terrans mine out their base faster and protoss gets a unit or an upgrade faster. Zerg gets 7 units at once.


You realize Terran and Protoss can just build 7 barracks or stargates or factories or what have you, right? The Zerg macro mechanic just puts the swarm at parity with the other two races.

I think the main issue is just excitement - Zerg has no fun units besides baneling IMHO. Mutalisk can't be controlled (whoops, Blizzard) and is thus a boring unit, especially with all its hard counters. No swarm, no plague, weak zerglings, delayed tech tiers, no lurker, no scourge - all the fun units to control are just gone. Their replacements fail to inspire (roach? infestor? corruptor? lol)

Compare that to banshee, thor, hellion, reaper - all very fun toys, sentry, colossus, phoenix, voidray - also very entertaining.

When I first went to Blizz HQ to try out the alpha, Zerg was clearly the most underdeveloped and lacking in polish. I am sad to see that this hasn't changed.
ㅋㄲㅈㅁ
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
August 10 2010 17:29 GMT
#128
1) IdrA is a badass and understands the game much better than myself or anyone who has posted thus far. He thinks zerg is weak.

2) Weak doesn't mean unwinnable. Look at IdrA. He is the best and he still wins with a weak race.

3) I am ranked 40 something in my diamond division. I ONLY play zerg. I am not good (D+ on iccup SC1). But zerg can win games if the zerg user walks a RAZOR's edge between drone production and units. Because you have to play soooo risky to gain an economic advantage as zerg, that means you lose a lot of games to cheese and strong pushes. When you do walk the razor's edge successfully, you end up on top econ wise and win late game. The first pushes may be scary, but not auto-lose.

4) this type of play is deep, beautiful to watch, and fun to play. Just a little more subtly awesome.

5) I still get mad when I am cheesed
wantan
Profile Joined August 2009
United States19 Posts
August 10 2010 17:30 GMT
#129
its because terran and protoss are more fun to play and they have better units.

like for terran you can: reaper harass, helion harass, banshee rush, thor drop, expand to island, proxy, abuse map like lost temple and drop tanks and rines on cliff all the while u can defend ur base with a few siege tanks, turrets, scv with auto repair,rines and medivac and zerg cant do shit.

for protoss you can proxy hidden pylons, cannon rush, win with just 3 void rays if they cant get anti air in time, have collosi which smokes the entire ground and abuse them on workers with map that has high ground next to expansion, immortals, stalkers harass with blink, dt rush, harass with phoenix gravitational lift ability all the while u can defend ur base with a few units and sentry that has force field to block off chokes

zerg? um mass units,expand, inject larve, and put creep over the places.. then u have ultralisk and broodlords which u wont get b4 they have fun with u and weak ass infesters after u tech to lairs. and if u fail to do a lot of damage with banelings, then ur economically way behind as well as low larve count. for zerg the only fun thing would be burrowing ur units and flanking ur opponent with lots of units, but that shit is hard to pull off and u need to position correctly. multalisk is no fun anymore lol. not to mention that ur whole army can get own in seconds and the game is over by a big terran or toss push.

this is the reason why i use terran, soo fun harassing.

Edit: i totally agree with shlomo, i started off as zerg during beta and got to rank 10 plat, but then blizzard buff the other races too much and it was extremely difficult to play as zerg so i got frustrated and changed race. what pisses me off the most is that i have to constantly worry about what units they are going and if they are going to harass/rush while trying to go for an expansion. you adapt to them as zerg, they dont have to.
epi
Profile Joined January 2010
Canada115 Posts
August 10 2010 17:30 GMT
#130
The impact of aesthetics shouldn't be discounted at the lower levels. Zerg are insectoid and very much alien, which turns off a large proportion of casual players - the ones that constitute a large portion of the bronze and silver leagues. Power has nothing to do with decisions made at that level. When WoW first released, for example, Alliance was far more popular than Horde across almost all servers (with a few majority-Horde outliers), even though nobody was perceiving Alliance as particularly overpowered. It did turn out ultimately that Alliance was overpowered, but nobody had any idea of this for at least a year after release, well after faction choices had already been made.

This has absolutely no balance implications at all, of course. But it probably explains why many lower-level players don't play zerg and why larger-team formats have even fewer zerg, since many players new to multiplayer prefer larger teams to 1v1.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 10 2010 17:32 GMT
#131
On August 11 2010 02:17 PanzerDragoon wrote:
Show nested quote +
On August 11 2010 01:47 IdrA wrote:
zerg is plenty of fun
much more fun than rolling some dice to pick what build you're going to win with this game

its just really really weak

zerg isn't fun because the units are boring and you are limited to almost exclusively many-base macro games unless you go some sorta 1 base muta play. I mean, you basically go 14 pool/15 hatch every game man. I can see why these long macro games are fun to you, and they can be, but not when its basically your only legit standard option against both P and T.

Also the Zerg mirror is absolutely horrific, you of all people should know that

you only see my games from us server, its not possible to play micro oriented in 1+ second latency, games like vs zelniq from iem happen.

theres massive potential in zerg. mutas can be great, they are microable and unlimited selection makes up for the less than perfect stacking. banelings are very unique and powerful. infestors are good, could be awesome if neural were still useful. even the basic units, roaches have burrow move and hp regen, hydras emphasize how valuable creep is and introduce decision making based around that, zerglings incredible speed. "easiest" mass transport options. broodlords introduce positioning and siege tactics.

all the tools are there, its just some key ones arent strong enough, or zerg's shit early game makes it seem that way.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
August 10 2010 17:33 GMT
#132
On August 11 2010 02:29 Half wrote:
Show nested quote +

You guys can keep debating all you want, it's pretty obvious to anyone without an agenda for their one favorite race here that Zerg is at least slightly UP and T is at least slightly OP.


Playing random, with Z as my fav race...i'd like to rephrase this.

"That the ZvT match up slightly favors terran", is how I would put it. Terran is not imbalanced because the TvP matchup slightly favors protoss (not as much though), while ZvP is almost dead even.

The ZvT matchup favored terran in BW too.


The ZvT matchup might have favored Terran but map control & reaction changed. This is another issue in ZvT in SC2.

SC1:

marine > ling
speedling > marine
mnm > speedling
mutal = mnm
lurker > mnm
tank > lurker
defiler > tank
scivess > defiler

so at all these tech tiers you had the players swapping initiative. Compare this to SC2 where Terran has 10+ viable units to open with, and Zerg has to counter. Zerg has two openings where Terran is forced to react, but they are so all-in that they can hardly be considered viable. This is what makes it both an imbalanced and boring matchup for Z.
ㅋㄲㅈㅁ
Ploppytheman
Profile Joined April 2010
United States248 Posts
August 10 2010 17:34 GMT
#133
I've always picked the faction/character/etc by how morally upright and noble they are. The Terran are greedy and evil for the most part, the Zerg are just evil, and the Protoss (at least some) are very noble and moral. So thats why I have liked Protoss the most.

I think most people go for whats familiar to them (Terran) and stick with that. This could be b/c humans pick humans, or b/c they played the Terran campaigns first.

Zerg is just mindless hunger bent on killing everything. Their units are cool but they are "gross" with squishy noises, bodily fluids, and ickyness. I remember I was playing as zerg and some kids I knew were saying how disgusting they sound. The diarrhea creep from overlord sound is pretty bad too.

I don't know if mechanics has to do with race selection, I picked protoss in BW. I think all the noobs pick Terran so they can turtle and build tanks so they can see a big fight or get BattleCruisers and A move. Zerg doesn't really have that and Protoss does have Carriers.

So i have no idea.
youtube.com/ploppytheman for GAIMEZ!!!
Half
Profile Joined March 2010
United States2554 Posts
August 10 2010 17:34 GMT
#134

Compare that to banshee, thor, hellion, reaper - all very fun toys, sentry, colossus, phoenix, voidray - also very entertaining.

When I first went to Blizz HQ to try out the alpha, Zerg was clearly the most underdeveloped and lacking in polish. I am sad to see that this hasn't changed.


Personally I think Zerg is the best developed, while the other races suffer from "overdevelopment". Zerg has no redundant units, every unit has a very clear role, and most important, plays and feels fundamentally different from each other. The other races suffer from an issue where a lot of units, while having different states, function basically identical to each other. Stalkers are completely different units from Immortals, but in practice, can be a-moved with each other.
Too Busy to Troll!
shlomo
Profile Joined May 2010
258 Posts
Last Edited: 2010-08-10 17:37:22
August 10 2010 17:35 GMT
#135
Is there really a rationale behind crawlers taking 30 minutes to burrow btw?
Or is that just Blizzard topping Zerg with some additional suck sauce?
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
Last Edited: 2010-08-10 17:46:39
August 10 2010 17:36 GMT
#136
Let me tell you about the team brackets. The problem with teaming with Zerg is that you generally need to expand to do well. This is hard when everyone says 'Look guise, LOL a Zerg! Git him Pa!' Then the poor Zerg gets bum rushed every game and dies.

Long story short, I got tired of losing team games as Zerg, I switched to Terran and my record with Terran since the change has been 8 wins 1 loss (And that's with random teams where I literally carried the team half the time). I'm not even a Terran player but let me tell you it's a hell of a lot easier to kick butt with Terran when they can wall - in build dirt cheap units and then roll out with a Death Ball and RoflStomp everything on the map.

I'll add a replay later tonight. It shows me saying on just 1 base in 3v3 while our Zerg buddy gets owned. I build a ball of upgraded marines with medivacs. My other teammate gets killed by Muta because he had no anti-air afterwhich he laughs at me for only having marines and says 'GG'. I literally roll out and destroy all 3 enemy bases solo with 1 army built off 1 base. And we win. Could Zerg do that off 1 base?

Terran own.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2010-08-10 17:41:47
August 10 2010 17:37 GMT
#137
This may not be right, and someone may have already said it, but Zerg is essentially the villains in the story line and most people don't want to play as the villain. Sure, you can argue about other villains and stuff in the story but without getting too deep into it, of the three races Zerg is easiest to see as the villain and most people don't like to play as the bad guy.

I don't personally think it's the hardest race to play, I think that everyone is very different when it comes to ease of play with races. One of my friends thinks Protoss is the hardest race to play and started out playing Zerg before switching to Terran. According to him he still thinks that Zerg was the easiest race to start out as and swears that he's awful at Protoss and that it's super hard to play. Just saying, I feel like people discredit P as super easy and consider Z to be crazy difficult when I couldn't disagree more.

People pick their races, and I don't know what the balance was in Brood War but I think it's definitely more of a popularity vote rather than a "Zerg is too hard/Zerg is underpowered QQ/Zerg takes moar skill" issue. As a Protoss player I can say that while it's painful to admit I imagine that a lot of the younger kids who are getting into StarCraft probably prefer Terran/Protoss simply because they're "cooler" than Zerg.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 17:37 GMT
#138
On August 11 2010 02:32 IdrA wrote:
Show nested quote +
On August 11 2010 02:17 PanzerDragoon wrote:
On August 11 2010 01:47 IdrA wrote:
zerg is plenty of fun
much more fun than rolling some dice to pick what build you're going to win with this game

its just really really weak

zerg isn't fun because the units are boring and you are limited to almost exclusively many-base macro games unless you go some sorta 1 base muta play. I mean, you basically go 14 pool/15 hatch every game man. I can see why these long macro games are fun to you, and they can be, but not when its basically your only legit standard option against both P and T.

Also the Zerg mirror is absolutely horrific, you of all people should know that

you only see my games from us server, its not possible to play micro oriented in 1+ second latency, games like vs zelniq from iem happen.

theres massive potential in zerg. mutas can be great, they are microable and unlimited selection makes up for the less than perfect stacking. banelings are very unique and powerful. infestors are good, could be awesome if neural were still useful. even the basic units, roaches have burrow move and hp regen, hydras emphasize how valuable creep is and introduce decision making based around that, zerglings incredible speed. "easiest" mass transport options. broodlords introduce positioning and siege tactics.

all the tools are there, its just some key ones arent strong enough, or zerg's shit early game makes it seem that way.

by all means, upload some replays of you on the Korean server


wasn't you versus Tester on the Korean server anyways?
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
August 10 2010 17:38 GMT
#139
Zerg is boring to play and you have to play significantly better to win. Maybe at the top levels with it starts to even out but I feel so much more relaxed when I play tvz tvz than vice versa.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 10 2010 17:38 GMT
#140
On August 11 2010 02:35 shlomo wrote:
Is there really a rationale behind crawlers taking 30 minutes to burrow btw?

From an interview with Dustin he was "surprised" to find zerg relying on spine crawlers to defend while they teched to tier 2. How this type of play can come as a shock to him I don't know, I guess he has never seen a game of Starcraft before in his life.

They didn't like it, so they increased the burrow time, and I think they changed something about the damage and attack speed too.
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