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Why is Zerg played less? - Page 6

Forum Index > SC2 General
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Meff
Profile Joined June 2010
Italy287 Posts
August 10 2010 16:46 GMT
#101
On August 11 2010 00:28 kajeus wrote:
Show nested quote +
On August 11 2010 00:22 tacrats wrote:
On August 11 2010 00:11 kajeus wrote:
Could it be because everywhere you go, every time a prominent English-speaking zerg player opens his mouth, people float the completely unproven claim that zerg is underpowered?


zvt imbalance Is widely accepted aside from the noobs who dont know any better.

Used to be widely accepted that cigarettes don't cause cancer.

Until something is proven, it's just mass hysteria. On the other hand, there is strong evidence that zerg is not underpowered...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=141732&currentpage=14#278
and
http://www.teamliquid.net/forum/viewmessage.php?topic_id=141732&currentpage=15#283

While this is indeed statistical data, the use you make of said data is highly questionable.
There is at least one other explanation for that data spread. "Casual players, who generally have a lower skill level than hardcore gamers, will be more strongly driven towards the races that they've played in the campaign. The higher leagues will therefore have a more even race spread than the lower ones, where terran and protoss are going to be more represented." Mind, there could be other additional explanations; I'm just choosing a plausible one.

Point is, if the data could be explained by two wildly different reasons, it is a logical fallacy to call it strong evidence for anything.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 10 2010 16:47 GMT
#102
zerg is plenty of fun
much more fun than rolling some dice to pick what build you're going to win with this game

its just really really weak
http://www.splitreason.com/product/1152 release the gracken tshirt now available
DuneBug
Profile Joined April 2010
United States668 Posts
August 10 2010 16:48 GMT
#103
I'm pretty sure it's just because zerg has a high learning curve. I'm not implying it takes more skill, just that it takes longer to learn. (But it does take more skill! )

Also, zerg is really hard in the beginning of a match, as they are vulnerable to so many rushes/harasses.

But for newb-zergs it doesn't get any easier late-game, as they don't know that they should have 3-4 bases up and creep all over the map. Instead you see them 2-basing.

regarding 'imbalance'... Terran players aren't nearly as good in lower tiers, so it's not a huge deal. I don't think that's what's keeping people away.
TIME TO SAY GOODNIGHT BRO!
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
August 10 2010 16:48 GMT
#104
Zerg requires most skill due to it being the race that has the toughest mechanics to master. Also due to the fact that 99% of Zerg players don't inject larvae correctly.
♞ Your soul will forever be lost in the void of a horse. ♞
silencesc
Profile Joined July 2010
United States464 Posts
August 10 2010 16:49 GMT
#105
The expansion is terran, so new players will most likely play terran as that race is the only one they've gotten their hands held to learn. When heart of the swarm comes out, (and legacy of the viod ^^) I'm sure people will switch.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 10 2010 16:50 GMT
#106
Zerg is poorly designed as far as gameplay goes compared to Protoss and especially Terran. Combine that with the hardest macro mechanic and zerg being the hardest race to defend against rushes with, the hardest race to rush with, the hardest race to play late game with, the hardest race to harass with and the race with the least possible options in terms of strategy. It's not hard to understand why people prefer Terran and Protoss, Terran being the best designed race of course.
Grebliv
Profile Joined May 2006
Iceland800 Posts
August 10 2010 16:50 GMT
#107
cutting all the fun units caused me to chose terran over zerg.
ESV Mapmaking!
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
August 10 2010 16:53 GMT
#108
The system requirements were much higher than I expected for sc2. My computer is a little low in most of the requirements. Luckily, I have more ram than is required so my computer is running it at a barely playable level. At least when I play protoss (or terran). The problem is, all that creep animation makes playing zerg not an option for me. The game slows so much and gets so choppy when I've tried zerg. There should be a setting to turn that off! Thing is, I load the game faster then about 70% of my opponents, which shows that many people's systems do not meet the requirements specified for SC2. I'd be willing to bet that for anyone who's computer is loading slower than mine in matchmaking, Zerg is simply not an option for them either. I'll be getting a new computer in a few months with a quad core and 4 gb ram and a 1 gb video card. So maybe than I'll check zerg out.
:)
Fizbin
Profile Joined May 2010
Canada202 Posts
August 10 2010 16:54 GMT
#109
i love it when the matchmaking system ques me against a zerg! haha

in fact when i play co operative i always make the computer zerg!
just the tip
cryu
Profile Joined July 2010
37 Posts
August 10 2010 16:56 GMT
#110
On August 11 2010 01:53 Reborn8u wrote:
The system requirements were much higher than I expected for sc2. My computer is a little low in most of the requirements. Luckily, I have more ram than is required so my computer is running it at a barely playable level. At least when I play protoss (or terran). The problem is, all that creep animation makes playing zerg not an option for me. The game slows so much and gets so choppy when I've tried zerg. There should be a setting to turn that off! Thing is, I load the game faster then about 70% of my opponents, which shows that many people's systems do not meet the requirements specified for SC2. I'd be willing to bet that for anyone who's computer is loading slower than mine in matchmaking, Zerg is simply not an option for them either. I'll be getting a new computer in a few months with a quad core and 4 gb ram and a 1 gb video card. So maybe than I'll check zerg out.


Do you have shaders on medium or on low? Low shaders make a huge difference in graphics.
Komodo
Profile Joined May 2010
Mexico89 Posts
August 10 2010 17:05 GMT
#111
Many new players don't like to loose, so they go to the race that is easier for them and can get hem more wins.
Honor above all, death to the heretic.
shlomo
Profile Joined May 2010
258 Posts
August 10 2010 17:10 GMT
#112
On August 11 2010 01:50 Grebliv wrote:
cutting all the fun units caused me to chose terran over zerg.


But who cares about lurkers and defilers when you got BANELINGS (which die and then do nothing) and INFESTORS (and their super awesome 12 second, 100 mana research-required NP. or the amazing Infested Terran...)

Zerg is just boring, has very little viable openings due to being pigeonholed into at least relatively fast lair (no t1 AA save for the queen which is not exactly ideal as it doesn't really step outside of creep), also lair morph takes about a year (I'm always amazed at the speed your average T or P build can get up to starport/stargate compared to how Zerg is lagging behind for just making some units to avoid getting rolled over) and t3 is unimpressive. Some people are QQing about Ultras being unstunnable, give me a break, if you actually get 250mm, 1-1 ratio of thors to ultras will still roll ultras and stay alive with most of their HP. And if there's any other units on the field, no you won't surround the thors because your shit will get ruined before it can.

Doesn't help that T seems to be DESIGNED to kill zerg super efficiently, that Z basically has to sac overlords to get any scouting done before overseers, or that a couple of Thors basically shutdown muta harass because they are so cost-efficient, or just the higher apm requirement in general because of larva inject/tumor/overlord creeping mechanics and constant need for flanking if you want to have a hope of winning a fight... etc etc etc...

It's pretty obvious watching high level games that top Zerg players are putting a lot more effort into winning this MU than Terran players who can pretty much sit around in their base not worrying about much then moving out with a timing push that is super hard to resist.

Even in ZvP, 2 gate pressure into early void ray is such BS to defend, due to Zerg's awesome AA options. No, you can't make queens while your lair is morphing FYI.

Oh and T is just completely retarded with the amount of viable harass openings while simultaneously being the best turtling race and all the noob risk-free bunker salvage, lolspam10mulesallofasuddencauseyoucantotallyforgetaboutitanditdoesntmatter, rofltary fortress, 1-1-1 style being viable because every unit is so cost efficient it doesnt matter if you just sprinkle a little bit of everything, etcetc.

You guys can keep debating all you want, it's pretty obvious to anyone without an agenda for their one favorite race here that Zerg is at least slightly UP and T is at least slightly OP.

And I don't care if many people shift to Zerg for HotS. Are the idiots here saying we're gonna have a FotM race for each release and that's a-ok? That's not what I'd call a good competitive game, but whatever floats your scrubby boat.
phfantunes
Profile Joined April 2010
Brazil170 Posts
Last Edited: 2010-08-10 17:14:28
August 10 2010 17:11 GMT
#113
I don't think it has much to do with the difficulty, bur rather the appeal of the race.

If you show the game to someone knew, 7 out of 10 will like Protoss better, 2 of them will enjoy Terran and one twisted fuck will dig the Swarm and Aliens. Plus, since there's the Terran campaign so people are kind of inclined towards the race they adquired some experience with. I wouldn't be surprised if Zerg numbers went up with the next expansion.

PS: I'm one of those twisted fucks.
Le BucheRON
Profile Joined May 2010
Canada619 Posts
August 10 2010 17:12 GMT
#114
well part of the reason why i chose protoss was because i didn't want to hear: BWARRR, AHWRRRRR: AHAAAAAA every time i click on something but i still want to hear things like we are under attack!


This combined with all of the (yes, probably deserved) whining about imbalance, along with a non-intuitive design are huge factors for players to pick something else. I've wandered my way from Bronze to Platinum, and would now love to try out these creepy monstrosities, but since I don't want to lose 30-40 games in a row before I get the hang of them/get demoted I think I'll need to stick to Protoss. This is why people stick with their initial pick, and is another reason for the whole "1 ranking per race" idea.
Guess who`s special?!
TSL-Lore
Profile Joined January 2009
United States412 Posts
August 10 2010 17:12 GMT
#115
Because "we require more mineralszszszszszszsz" is still burned into people's minds, and so they never turned back.
I want to become stronger. -Shindou Hikaru
silencesc
Profile Joined July 2010
United States464 Posts
August 10 2010 17:13 GMT
#116
I don't understand why everyone says that "zerg has a higher learning curve". It isn't that much difficult, and micro is almost non-existant. The only difficult thing is when to build drones or army and when to inject larve...not too hard...
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
CrazedManiac
Profile Joined July 2010
40 Posts
August 10 2010 17:13 GMT
#117
Reading through the statistical "analysis" posts in this thread makes me want to stab myself in the eye with a fork.

% of Zergs in Diamond (or the top 200) relative to T/P could mean a lot of things. Until I see a "TvZ Win% for T/Z Players With The Same ELO" number I'm not prepared to conclude anything about racial (im)balance from the data.

Anecdotally, as a Zerg player, do I struggle with T? Yes. Do a lot of Zerg players struggle with similarly skilled T players? Yes. Does all the QQing on the forums prevent Zerg players from getting better/coming up with better timings in-game because they're obsessed with racial imbalance? Yes.

Bottom line: ZvT is hard, it's true, but that doesn't mean it's impossible. So keep practicing and, if Blizzard concludes there's an issue, they'll fix it.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 17:15 GMT
#118
On August 11 2010 01:15 sysrpl wrote:
Show nested quote +
On August 11 2010 00:53 PanzerDragoon wrote:
They do, but I don't even know what they can do without sabotaging Terran race identity or wildly buffing Zerg.

Blizzard can redo the Zerg macro mechanic and add another low supply unit or reduce the supply of an existing unit while debuffing said unit.

The Zerg macro mechanic is the most painful one in the system and keeps many people from playing Zerg. You have to stay on top of spawn larva, and if you miss one you are punished. This is not the same with the other races macro mechanics. I'd suggest the fix to be that hatcheries have a stacked spawn larva timer which allows for X spawn larva casts in Y time. That is to say, if you miss spawn larva on a hatchery for 2 minutes, you could use spawn larva on said hatchery 2 or 3 times at once.

As for adding another unit, Zerg max army really doesn't feel like a swarm. They need more low supply units to allow them to mass up. They took away scourge, which was a 2 for 1 supply units, and bumped the roach to 2 unit. They need another 1 supply ground or air unit. Something also with a unique ability or mold to compliment the Zerg arsenal. Maybe an upgrade to allow the queen to fly plus give her an offensive spell like a cloaking cloud.

Doing this will probably imbalance ZvP, which is almost perfect right now.

The larva mechanic is tough because its by far the most powerful. Terrans mine out their base faster and protoss gets a unit or an upgrade faster. Zerg gets 7 units at once.
shlomo
Profile Joined May 2010
258 Posts
August 10 2010 17:16 GMT
#119
On August 11 2010 02:13 silencesc wrote:
I don't understand why everyone says that "zerg has a higher learning curve". It isn't that much difficult, and micro is almost non-existant.


Lol, when you play Zerg and realize how quick zerglings melt to ANYTHING.
Or how quick mutas melt to Thors or stimmed marines,
You may understand why micro actually IS involved.
I guess if you play Zerg in silver league maybe micro is non existant.

Mid to high diamond, Zerg means one mistake = gg.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 17:17 GMT
#120
On August 11 2010 01:47 IdrA wrote:
zerg is plenty of fun
much more fun than rolling some dice to pick what build you're going to win with this game

its just really really weak

zerg isn't fun because the units are boring and you are limited to almost exclusively many-base macro games unless you go some sorta 1 base muta play. I mean, you basically go 14 pool/15 hatch every game man. I can see why these long macro games are fun to you, and they can be, but not when its basically your only legit standard option against both P and T.

Also the Zerg mirror is absolutely horrific, you of all people should know that
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