I would have to go with adding a new unit to in order to solve this issue. It'd help diversity the race as well as give an edge, but I don't think it's going to happen anytime soon.
Why is Zerg played less? - Page 8
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RoL
United States22 Posts
I would have to go with adding a new unit to in order to solve this issue. It'd help diversity the race as well as give an edge, but I don't think it's going to happen anytime soon. | ||
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Headshot
United States1656 Posts
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killanator
United States549 Posts
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KillerPlague
United States1386 Posts
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Beef Noodles
United States937 Posts
At the same time, I hate losing to a 50 apm terran when I am 2 bases up, dropped his main, killed most of his buildings, but 5 thors with a few marines and repairing scvs bust my nat and win. I'll end the game with way better economy and sometimes with even a higher score (not that score matters), but I still lost to someone I know was worse than me. Its also really hard to prove someone is worse than you if you lost. So I just look like a complaining tool. lol | ||
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shlomo
258 Posts
On August 11 2010 02:38 floor exercise wrote: From an interview with Dustin he was "surprised" to find zerg relying on spine crawlers to defend while they teched to tier 2. It must have been truly unacceptable that Zerg should use spinecrawlers seeing as they have the most amazing wall-in ability as well as totally baller t1, and it's not like you'd want to rush to t2 anyway when you have the AMAZING queen for AA (which totally helps when you need to move out of your base). I now understand and fully support Dustin. Yeah no. | ||
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nira
United States116 Posts
On August 11 2010 02:10 shlomo wrote: But who cares about lurkers and defilers when you got BANELINGS (which die and then do nothing) and INFESTORS (and their super awesome 12 second, 100 mana research-required NP. or the amazing Infested Terran...) Zerg is just boring, has very little viable openings due to being pigeonholed into at least relatively fast lair (no t1 AA save for the queen which is not exactly ideal as it doesn't really step outside of creep), also lair morph takes about a year (I'm always amazed at the speed your average T or P build can get up to starport/stargate compared to how Zerg is lagging behind for just making some units to avoid getting rolled over) and t3 is unimpressive. Some people are QQing about Ultras being unstunnable, give me a break, if you actually get 250mm, 1-1 ratio of thors to ultras will still roll ultras and stay alive with most of their HP. And if there's any other units on the field, no you won't surround the thors because your shit will get ruined before it can. Doesn't help that T seems to be DESIGNED to kill zerg super efficiently, that Z basically has to sac overlords to get any scouting done before overseers, or that a couple of Thors basically shutdown muta harass because they are so cost-efficient, or just the higher apm requirement in general because of larva inject/tumor/overlord creeping mechanics and constant need for flanking if you want to have a hope of winning a fight... etc etc etc... It's pretty obvious watching high level games that top Zerg players are putting a lot more effort into winning this MU than Terran players who can pretty much sit around in their base not worrying about much then moving out with a timing push that is super hard to resist. Even in ZvP, 2 gate pressure into early void ray is such BS to defend, due to Zerg's awesome AA options. No, you can't make queens while your lair is morphing FYI. Oh and T is just completely retarded with the amount of viable harass openings while simultaneously being the best turtling race and all the noob risk-free bunker salvage, lolspam10mulesallofasuddencauseyoucantotallyforgetaboutitanditdoesntmatter, rofltary fortress, 1-1-1 style being viable because every unit is so cost efficient it doesnt matter if you just sprinkle a little bit of everything, etcetc. You guys can keep debating all you want, it's pretty obvious to anyone without an agenda for their one favorite race here that Zerg is at least slightly UP and T is at least slightly OP. And I don't care if many people shift to Zerg for HotS. Are the idiots here saying we're gonna have a FotM race for each release and that's a-ok? That's not what I'd call a good competitive game, but whatever floats your scrubby boat. win. very well put. | ||
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andrewlt
United States7702 Posts
Even against inferior Terran players, I'm finding it almost impossible to do any type of break. The only way to punish Terran mistakes seem to be to expand more. It's just really boring having to wait for the Terran to mine out his main base and usually the natural as well every game. | ||
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oxxo
988 Posts
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Joroth
United States318 Posts
This is more or less how it was in BW... I understand this but when you go you are Terran getting out econed for 20 in game minutes, out macro-ed, and out micro-ed. and having you opponent throwing away 20,000 worth of resources trying to break your front with no progression because the guy knows how to make ONE control group of everything and a move Something feels broke just sayin | ||
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GreatFall
United States1061 Posts
On August 11 2010 00:28 kajeus wrote: Used to be widely accepted that cigarettes don't cause cancer. Until something is proven, it's just mass hysteria. On the other hand, there is strong evidence that zerg is not underpowered... http://www.teamliquid.net/forum/viewmessage.php?topic_id=141732¤tpage=14#278 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=141732¤tpage=15#283 This rebuttal genuinely made me laugh out loud. And coming from a Terran player, lol. | ||
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Jameser
Sweden951 Posts
A. WoW players who got sucked in by the 'follow blizzard' trail B. ex-halo/CoD hate-kiddies C. actualy RTS players out of these 3 categories only C. has a remote likelihood to appreciate zerg (notice group A. and B. might have casually played RTS games like wc3 (A.) or "RTS games" like halo wars (B.)) result: 1. zerg is under represented 2. zerg players are in general at a higher RTS skill level (C.) 3. zerg players are more or less the archetypical nerd/geek who will most definetly rage on forums (myself included) edit: I realize this has the intellectual merit of saying 'americans are fat and stupid' but I still believe the model fits the vast majority of the sc2 player base | ||
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Noocta
France12578 Posts
Why people would want to play a race like that ? :/ | ||
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Madkipz
Norway1643 Posts
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Dance.
United States389 Posts
On August 11 2010 01:06 IdrA wrote: because its fucking awful IdrA has arrived! | ||
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QuanticHawk
United States32130 Posts
On August 11 2010 00:11 Animostas wrote: Zerg can be difficult race to play if you don't have game sense. Even in Brood War, the idea of when to make attacking units and when to make drones was always a difficult concept. Too much of either can wreck you. Compare that to Terran or Protoss when you can always make workers and attacking units at the same time. This is probably the most important thing. That and that zerg seems to require a lot more speed all around to work properly. Zerg units are only strong if you attack properly, and you can't realize their awesome macro potential without being really damn good at it. I'm sure someone will eventually crack it, but it's still early. Really, it's not much different than BW zerg. The biggest thing is the increased macro demands/potential. Zerg units have always been worth shit if you can't micro. I played beta as zerg and switched. I played bw zerg, so I always had pretty good macro, but I found toss' to be more suited towards my liking. You can macro like a machine if you know what you'e doing and still have strong units. I'd eventually like to get into zerg, but my apm usually doesn't push 70-75avg so I need to get better. There's no way I can efficently creep push and larve inject while playing at a high level. | ||
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Ploppytheman
United States248 Posts
On August 11 2010 02:35 shlomo wrote: Is there really a rationale behind crawlers taking 30 minutes to burrow btw? Or is that just Blizzard topping Zerg with some additional suck sauce? It takes 12 seconds which is like 9 real seconds. The point of this is so zerg cant spinecrawler push/rush. The fact that you can move them (and HEAL them) is good and I wouldn't contest the problems of zerg on "my static defense moves too slow". I think more along the lines of the accessability of broodlords to defeat tanks and how hard vikings counter BL and corrupter not being that useful. Goliaths were at least land based so you could cliff kite, and devourer + muta was good to defend it. Maybe a little better synergy between muta and corrupters would help. But it would have to be something that wouldn't affect PvZ as much. Maybe corrupters can reduce range/vision temporarily so vikings aren't as good, iono. | ||
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lindn
Sweden833 Posts
big reason as to why many people favour protoss and terran, they've got hellions with freaking splash fires that you can massacre workers with, big ass thors who's got freaking cannons as hands, blinking ranged stalkers and chargealots that swipe with their freaking laser knives WOOO and what does zerg have? really slow hydras, roaches with a useless burrow movement and lings. what's special about them? well... the lings are fast i guess. it's not an underpowered thing it's not the constant threads about zerg being bad it's cause they are boring | ||
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shlomo
258 Posts
On August 11 2010 03:02 Ploppytheman wrote: It takes 12 seconds which is like 9 real seconds. The point of this is so zerg cant spinecrawler push/rush. Spinecrawler rush? Offensive crawlers are still very common in ZvZ. As for the other MU's, if you can't scout proxy creep next to your base (takes either a proxy hatch or a canceled hatch + queen across the map to spawn a tumor lolol), why does Blizzard have to dive in to rescue you? T and P can still proxy very well. Funny another thing Z can't do just because they're Zerg I guess. I don't see anything wrong with crawler pushes. Scout better, put some work into killing tumors. Holy shit then Terran players would actually have to try to win lol yeah we can't have that, let's just keep it on a faceroll level. | ||
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Ronald_McD
Canada807 Posts
Me and a few others I know who played Zerg in SC1 felt almost forced to switch to a new race. Zerg just didn't get any of the cool new unit ideas that Protoss and Terran did. I LOVE the sentry for example. Zerg has 1 single spellcaster. Their gameplay is just so linear, and not the same harass orientated and sneaky gameplay style as it was in SC1. They have very few options for viable openings and transitions, and ZvZ is just such a mess ever since the roach nerf. I could never be more happy switching over to Protoss (Something I never would have done in SC1) | ||
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