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On August 09 2010 03:55 Flameberger wrote: Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers. Wouldn't work, the circle would get smaller and smaller, and then they would all clump together in the middle and whack eachother. Sick idea tho. That puts a hilarious image in my mind.
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On August 09 2010 09:24 Apollys wrote:Show nested quote +On August 09 2010 03:55 Flameberger wrote: Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers. Wouldn't work, the circle would get smaller and smaller, and then they would all clump together in the middle and whack eachother. Sick idea tho. That puts a hilarious image in my mind. You could make them charge around a clump of buildings or some impassable terrain.
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Nice, the only trick I've really used for them is retreating with their charge but I'm a try this. If we can find more tricks like these, then hopefully the skill cap of this game can increase and there'll be better diversity in terms of skills just like Korean SC1. It's a little step but it is progress.
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Nice job with discovering the Fazelot.
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haha this is a really cool trick.. I would be curious to see how some progamers might use this to get across a map
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Nice tricks! Did the void ray trick ever get patched or does it still work? these are great!
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- - O M G
You just blew my mind faze.
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On August 09 2010 09:38 Meff wrote:Show nested quote +On August 09 2010 09:24 Apollys wrote:On August 09 2010 03:55 Flameberger wrote: Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers. Wouldn't work, the circle would get smaller and smaller, and then they would all clump together in the middle and whack eachother. Sick idea tho. That puts a hilarious image in my mind. You could make them charge around a clump of buildings or some impassable terrain. 
Yeah, that probably would work. I'm going to go try that right now.
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I can see a major problem with this being that it uses up your charge, so you have a disadvantage in a battle until it cools down, if you get ambushed or something.
Still, if you were to do it just for more mobility , it could add up. For people who have the APM and concentration for it, I can definitely see it as almost a must. Every second your charge isn't being used while your zealots are moving is making them slower than they can potentially be. It's pretty interesting, though incredibly impractical for lower level players like myself.
Also, would holding shift and hitting S before they attack cause them to not attack?
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On August 09 2010 11:11 TedJustice wrote: Also, would holding shift and hitting S before they attack cause them to not attack?
No, I tested this and it stops the charge midway, even with shift queue.
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He's not really the one FINDING these tricks, he's the one making posts about them. This trick happens to be almost completely useless- very impractical and difficult.
I do think there is potential for exploit with hacks though. It might be potentially possible to order zealots to charge non-existing moving units to get them to charge when there is nothing around. Depends how the communication works for the game though, I'd say it's less than likely.
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On August 09 2010 04:16 mprs wrote: FaZe > Sc2
"GOD ALL THE TRICKS HAVE BEEN FOUND THIS GAME IS SO BORING.
LOL THIS GAME IS TRASH, SC1 HAS ALL THIS COOL STUFF THATS HARD TO DO.
WE KNOW WHAT TO LOOK FOR THIS TIME AROUND AND ITS OBVIOUS THAT THIS GAME HAS NO DEPTH. NO NEAT TRICKS.
etc. "
sadly blizz patched out VR fazing and looks to patch FaZe out of the game Q.Q
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On August 09 2010 12:53 Xapti wrote: He's not really the one FINDING these tricks, he's the one making posts about them. True that! I only make posts about ones I haven't seen before though.
This trick happens to be almost completely useless- very impractical and difficult. I guess that remains to be seen, a 15 yard charge sounds pretty useful to me.
I do think there is potential for exploit with hacks though. It might be potentially possible to order zealots to charge non-existing moving units to get them to charge when there is nothing around. Depends how the communication works for the game though, I'd say it's less than likely. The second a packet comes back corrupted, it's all over. You can't "add" units to the server.
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The thing is that charge is on auto cast.
Maybe manual charge gets you longer distances?
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On August 09 2010 12:53 Xapti wrote: This trick happens to be almost completely useless- very impractical and difficult. Sorry, everyone leave the thread, this trick is pretty much useless and difficult to do. Nothing to ----
Wait, you can charge into the enemy forces from farther than they can see, and then I dunno maybe blink your stalkers in so that you're pretty damn quickly in the fray, instead of being shelled by tanks/colossi or surrounded, with some quick micro and good timing.
SOUNDS AWFUL!
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Can you make them run in circles around say a destructible rock ?
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On August 09 2010 13:07 muffley wrote:Show nested quote +On August 09 2010 12:53 Xapti wrote: This trick happens to be almost completely useless- very impractical and difficult. Sorry, everyone leave the thread, this trick is pretty much useless and difficult to do. Nothing to ---- Wait, you can charge into the enemy forces from farther than they can see, and then I dunno maybe blink your stalkers in so that you're pretty damn quickly in the fray, instead of being shelled by tanks/colossi or surrounded, with some quick micro and good timing. SOUNDS AWFUL!
I would like to see someone try charging a stalker, and have the stalker blink up a ledge. Maybe on desert oasis? Quick way to get chargelots into the mineral line?
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FaZe you are the crazy scientist of SC2. Do you have frizzy hair and wear goggles often?
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FaZe is the new boxer of sc2 toss white-ra should be informed of your existence so he can donate you money..
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i'm too lazy go and check it myself, but can you charge buildings, like mengsk's statues for example? and if you can, can you charge them from what would be an impossible attacking distance (i.e. wouldn't get there in 5 seconds) if you charge manually? if so, well chargelots are now WoW rogues. with well-positioned pylons you could make some nice micro if you're baller enough.
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