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Cool zealot trick - Super charging! - Page 6

Forum Index > SC2 General
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7
Profile Joined February 2010
Canada1218 Posts
August 09 2010 04:29 GMT
#101
that's brilliant! gj for discovering that
I love the sense of camaraderie when an entire line of cars teams up to prevent a dick from cutting in at the front. Stay strong, brothers!
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-09 04:54:10
August 09 2010 04:47 GMT
#102
On August 09 2010 13:07 muffley wrote:
Wait, you can charge into the enemy forces from farther than they can see
....
SOUNDS AWFUL!
You've completely misunderstood the trick. This trick does not increase zealot charge range at all. All you can do is charge other units that are already moving. The only way this might be useful is if it's used with blinked stalker as the charged unit, which I did not know worked until just now (watching a video posted)

Nonetheless, it's suiciding a stalker, and has a limited range of 8 (blink's range). In practical use though, blinking a stalker 8 units into the enemy will likely instantly kill the stalker, at which point the charge will stop. Considering the time it takes for the stalker to die, the zealots might have charged 1-2 extra squares, while you just used up their charge early, as well as pretty much sacrificed a stalker.
So even with stalker exploit, it would still not be very useful, if useful at all.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Zorkit
Profile Joined February 2010
Canada66 Posts
August 09 2010 04:52 GMT
#103
i lol'd. its gonna replace the scv dance around command centers.
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-08-09 04:59:28
August 09 2010 04:55 GMT
#104
Ok read over the posts and someone already mentioned the blink stalkers with it.

Sorry...deleting my post.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-09 05:09:12
August 09 2010 05:07 GMT
#105
On August 09 2010 13:52 Zorkit wrote:
i lol'd. its gonna replace the scv dance around command centers.
No. Even with triggers (humanly impossible) and perfect unit positioning (again almost certainly impossible), I didn't manage to get them to loop charging for more than 3 charges before they messed up.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-09 05:25:36
August 09 2010 05:20 GMT
#106
On August 09 2010 08:16 Field wrote:
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.

THIS
THIS is the trick that is useful. Good job clarifying things man.
more than double movement speed zealots for quite a long range in any direction, without having to be units there.
it only works with attack-move and attack though, so you can't retreat to where no units are (very unlikely circumstance)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SharkSpider
Profile Joined May 2010
Canada606 Posts
Last Edited: 2010-08-09 05:23:31
August 09 2010 05:22 GMT
#107
Edit:

Someone beat me to the C -> A trick, sorry for the post!
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 09 2010 05:23 GMT
#108
On August 09 2010 14:20 Xapti wrote:
Show nested quote +
On August 09 2010 08:16 Field wrote:
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.

THIS
THIS is the trick that is useful. Good job clarifying things man.
more than double movement speed zealots for quite a long range in any direction, without having to be units there.

That is useful! I'm going to try that right now. And to think I was going to stop playing starcraft for today -.-
coLCruncher fighting!
ArtemisKnives
Profile Joined March 2010
United States210 Posts
August 09 2010 05:28 GMT
#109
I've been doing this to surround since the start of beta. Nobody else knew about this?
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
August 09 2010 05:30 GMT
#110
This might be an awesome ramp breaker trick. If someone leaves a small gap in their ramp, you can charge a stalker then blink it into the back of their base. Dunno if this would cause the charge to stop, but if it didn't, the lots might re-route and turbocharge their way through all the defences...
Poisonous Sheep counter Hydras
Yung
Profile Blog Joined May 2010
United States727 Posts
August 09 2010 05:32 GMT
#111
Faze that is so cool but so you spend all your day finding cool tricks, if so only find protoss ones
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
Last Edited: 2010-08-09 06:31:30
August 09 2010 06:31 GMT
#112
This is awesome and I hope you find more tricks like it! So basically no matter what you're doing, if it's cool micro then you're FaZing =P
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 09 2010 08:22 GMT
#113
Obviously there is no micro left in SC2 ...
If you cant say what you're meaning, you can never mean what you're saying.
Ownos
Profile Joined July 2010
United States2147 Posts
August 09 2010 09:02 GMT
#114
Already knew about this in beta. I guess no one posted about it because it really isn't practical.
...deeper and deeper into the bowels of El Diablo
Bibzball
Profile Blog Joined May 2010
France250 Posts
Last Edited: 2010-08-09 09:42:44
August 09 2010 09:32 GMT
#115
Nevermind
DANIEL ! GET OUT OF THE WATER !!!
ckcsaber
Profile Joined August 2010
United States1 Post
August 09 2010 16:41 GMT
#116
On August 09 2010 18:02 Ownos wrote:
Already knew about this in beta. I guess no one posted about it because it really isn't practical.



I think being able to decrease travel time for Zealots is awesome
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 09 2010 16:55 GMT
#117
thats pretty cool esp with blink stalkers.
DemiSe
Profile Blog Joined May 2010
883 Posts
August 09 2010 16:57 GMT
#118
A neat little trick.
Let's See Who's Stronger, Your Tricks, Or My Skills.
Elmers_Cow
Profile Joined July 2010
United States28 Posts
August 09 2010 18:34 GMT
#119
FaZealots? thats just awesome--gave me a good chuckle

but awesome find man! I was barely getting the hang of fazing with voids and now you throw this at me! keep the tricks coming and thanks
AlienAlias
Profile Joined June 2009
United States324 Posts
August 09 2010 18:38 GMT
#120
neat, but I can't imagine it being quite as useful at void ray fazing was
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