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Active: 1930 users

Cool zealot trick - Super charging!

Forum Index > SC2 General
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FaZe
Profile Blog Joined June 2010
Canada472 Posts
Last Edited: 2010-08-08 20:25:09
August 08 2010 18:42 GMT
#1
A couple weeks ago I switched from Protoss to Zerg, but after a bunch of ladder games, and a swift ass kicking from Tyler in TL Attack - I decided to switch back to protoss . After doing so, I noticed something interesting about the Zealot charge attack in a ladder game. Zealots only stop charging once they reach the target they are charging towards will charge for a very long distance (a little further than the range of a siege tank, coincidence? I think not!) before they return to regular speed.

This is obviously intended, if fast units like speedlings were moving away from a charging zealot, he needs to be able to get in a hit before he stops charging.

However, it opens the window for something a little more useful! Super charging FaZelots!! (Hey, I wasn't going to name it after myself again ... you guys made me do it!) If a Zealot charges a zealot who is also charging in the same direction, they both continue forward until the zealot in front reaches his target, or they travel the max charge distance (~15).

Using this, you can put a perimeter of zealots anywhere, and know that you can almost instantly have all the zealots wherever you need them on the line.

Example :


This isn't easy to do, I needed to try a bunch of times to do it properly, and the zealots still each got a hit in at the end, that's why this example is in a replay. However, after you get a reflexive feel for it - it becomes a little easier. In an ideal situation, the 'S' button would be clicked before the zealots smash each other in the face. I'm nothing close to a progamer, I'm sure people at the top would be able to do this a lot easier than me!
"Victory needs no explanation; defeat allows none."
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
Last Edited: 2010-08-08 18:43:34
August 08 2010 18:43 GMT
#2
Looks sweet
i dunno lol
MyLife
Profile Blog Joined April 2010
179 Posts
August 08 2010 18:45 GMT
#3
HEY YOU. Wanna Stop coming up w/ all the cool tricks? lol Another good find FaZe very nice
FaZe
Profile Blog Joined June 2010
Canada472 Posts
August 08 2010 18:49 GMT
#4
On August 09 2010 03:45 MyLife wrote:
HEY YOU. Wanna Stop coming up w/ all the cool tricks? lol Another good find FaZe very nice


Lol, thanks!
"Victory needs no explanation; defeat allows none."
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
August 08 2010 18:51 GMT
#5
interesting finding, but i think it could be only useful in the early game.
after 2 years i reached it = marine icon
Altar
Profile Joined May 2008
United States577 Posts
August 08 2010 18:52 GMT
#6
You have a knack for finding cool stuff.
Heavens to Betsy
Bob300
Profile Joined April 2010
United States505 Posts
August 08 2010 18:52 GMT
#7
On August 09 2010 03:51 AmstAff wrote:
interesting finding, but i think it could be only useful in the early game.

Not really... by the time u get charge isn't it mid game?
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-08-08 18:55:15
August 08 2010 18:54 GMT
#8
Oh hello faze again. Can this one be called Phayzing? Please?

anyways, to the topic, Looks just as interesting as the void rays. Thanks much for your contribution.
Proud member of the LGA-1366 Core-i7 4Ghz Club
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
Last Edited: 2010-08-08 18:56:27
August 08 2010 18:55 GMT
#9
About the charge. Not sure if this is a bugg or not. One other thing you can do is you can actually switch targets after you have charged and the zealot won't loose the charge but simply change target, by doing this you can charge significantly longer distances
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Flameberger
Profile Joined March 2010
United States226 Posts
August 08 2010 18:55 GMT
#10
Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers.
An engine of annihilating power.
KillerPlague
Profile Joined June 2010
United States1386 Posts
August 08 2010 18:56 GMT
#11
ive noticed this as well, but it is a little impracticable to have zealots spread out in a single file line all the way to your enemies base..ive used it to speed away from an enemy before though =]
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
phfantunes
Profile Joined April 2010
Brazil170 Posts
August 08 2010 18:57 GMT
#12
You have to stop posting this kind of stuff, because Blizzard will patch all of it.
Neat trick, can't think of a use to it though.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2010-08-08 18:58:23
August 08 2010 18:58 GMT
#13
i drank some wine and maybe thats why i couldnt understand the whole thing

~
HubertFelix
Profile Joined April 2010
France631 Posts
August 08 2010 18:58 GMT
#14
Fazelots ?
jacen
Profile Blog Joined April 2004
Austria3644 Posts
August 08 2010 18:59 GMT
#15
just like the voidray trick this is awesome.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 08 2010 19:00 GMT
#16
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.
"You people need to just generally care a lot less about everything." -Zatic
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
August 08 2010 19:07 GMT
#17
Ah, that's pretty awesome. Thanks for another great find.
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
August 08 2010 19:10 GMT
#18
Fazelots lol. Great find btw.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2010 19:12 GMT
#19
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.

I wouldn't be so sure. Their history has shown that they'll patch anything Protoss if people whine about it enough.
Cade
Profile Joined August 2010
Canada1420 Posts
August 08 2010 19:12 GMT
#20
nice little trick!
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 08 2010 19:13 GMT
#21
On August 09 2010 04:12 Ryuu314 wrote:
Show nested quote +
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.

I wouldn't be so sure. Their history has shown that they'll patch anything Protoss if people whine about it enough.


Exactly. I can understand whining about 1 VR killing all 5 of your queens, but who is gonna whine about this?
"You people need to just generally care a lot less about everything." -Zatic
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 08 2010 19:13 GMT
#22
I hope they patch that because I don't have the APM to do that lmao. Cool trick.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 08 2010 19:14 GMT
#23
Nice FaZe, you're the trickmaster!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
August 08 2010 19:15 GMT
#24
FaZe, how do you find these things? Awesome trick! Not sure how to make it useable to make an advantage, but cool nonetheless!
If the quarter was in your right hand, that would've been micro
mprs
Profile Joined April 2010
Canada2933 Posts
August 08 2010 19:16 GMT
#25
FaZe > Sc2

"GOD ALL THE TRICKS HAVE BEEN FOUND THIS GAME IS SO BORING.

LOL THIS GAME IS TRASH, SC1 HAS ALL THIS COOL STUFF THATS HARD TO DO.

WE KNOW WHAT TO LOOK FOR THIS TIME AROUND AND ITS OBVIOUS THAT THIS GAME HAS NO DEPTH. NO NEAT TRICKS.

etc. "
We talkin about PRACTICE
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 08 2010 19:16 GMT
#26
On August 09 2010 03:51 AmstAff wrote:
interesting finding, but i think it could be only useful in the early game.


Unless your "charge rushing" I don't think that's the early game.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
August 08 2010 19:18 GMT
#27
This is clever, but in reality they do stop charging after 5 seconds or so whether they reach the target or not. Obviously in this video it is not shown because the charge time even from the first the the last isn't that long. This is most apparent when chasing Speedlings on creep, or when your units all charge a unit that dies (or burrows) before the Zealots reach it. They keep the charge going for about 5 seconds while heading onto their next destination, but eventually they return to normal speed.
If you mouse over the Zealots move speed just as he charges, you see that his move speed goes way way up, then goes back down after about 5 seconds.
The meaning of life is to fight.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 08 2010 19:21 GMT
#28
Fazewalk, neat trick, hard to figure out where to use it, but nice to see.
Gee gee gee gee baby baby baby
Kpyolysis32
Profile Joined April 2010
553 Posts
August 08 2010 19:23 GMT
#29
FaZe, you are the best x100000
This stuff is so cool.
Man, do I not keep this up to date, or what?
Half
Profile Joined March 2010
United States2554 Posts
August 08 2010 19:24 GMT
#30

"GOD ALL THE TRICKS HAVE BEEN FOUND THIS GAME IS SO BORING.

LOL THIS GAME IS TRASH, SC1 HAS ALL THIS COOL STUFF THATS HARD TO DO.

WE KNOW WHAT TO LOOK FOR THIS TIME AROUND AND ITS OBVIOUS THAT THIS GAME HAS NO DEPTH. NO NEAT TRICKS.


Fazing was nerfed. This won't be because its semi-useless.
Too Busy to Troll!
Whalecore
Profile Joined March 2009
Norway1110 Posts
August 08 2010 19:27 GMT
#31
Lol you are so epic man! The inventor of Starcraft 2 tricks.
Playgu
Sentient
Profile Joined April 2010
United States437 Posts
August 08 2010 19:31 GMT
#32
Not sure how useful these fazelots are, but pretty cool. Blizzard will probably nerf the mothership to balance this.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
August 08 2010 19:35 GMT
#33
Is it difficult to do? looks like you have to have a big zealot train, just charge into their base before they notice:p
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 08 2010 19:40 GMT
#34
Fazelotting

very nice find.
nice.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 08 2010 19:41 GMT
#35
ROFL rename your thread FaZewalking. Do it!

Don't let it get named super charge when it could be fazewalk!
Luggage
Profile Joined August 2010
Canada34 Posts
August 08 2010 19:42 GMT
#36
Cool find!

The name has to be "Chazing" :D
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
August 08 2010 19:44 GMT
#37
You and your tricks! Fazelots, I love it
https://soundcloud.com/bbols
phfantunes
Profile Joined April 2010
Brazil170 Posts
August 08 2010 19:47 GMT
#38
What about charging a Stalker and Blinking with it? Would it charge him across the blink to the new location? That woul'd be imba, specially if you consider that chargelots would go around cliffs to reach the target on top.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2010 19:47 GMT
#39
On August 09 2010 04:13 Backpack wrote:
Show nested quote +
On August 09 2010 04:12 Ryuu314 wrote:
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.

I wouldn't be so sure. Their history has shown that they'll patch anything Protoss if people whine about it enough.


Exactly. I can understand whining about 1 VR killing all 5 of your queens, but who is gonna whine about this?

Just go through the blizzard forums. You'll find noobs whining about everything.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 08 2010 19:47 GMT
#40
On August 09 2010 04:47 phfantunes wrote:
What about charging a Stalker and Blinking with it? Would it charge him across the blink to the new location? That woul'd be imba, specially if you consider that chargelots would go around cliffs to reach the target on top.


Someone please try this!
133 221 333 123 111
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 08 2010 19:50 GMT
#41
Another awesome find, feel free to give it a cool name

However, I am a bit confused as to how you do it. Do you manually select each zealot and attack it into the zealot in front of it?
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
MaxField
Profile Blog Joined May 2010
United States2386 Posts
August 08 2010 19:52 GMT
#42
I think the idea of charging on a blinking stalker would be an amazing idea if it were found.
Then a whole group of Lots can attack the stalker, it blinks on a cliff, and they all come rushing in after.

I doubt it works but i will still dream lol
"Zerg, so bad it loses to hydras" IdrA.
cheeseninja
Profile Joined May 2010
Canada35 Posts
August 08 2010 19:55 GMT
#43
Fazelots is perfect! Awesome find!
baeracaed
Profile Blog Joined June 2009
United States604 Posts
August 08 2010 19:58 GMT
#44
Nice find man.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
phfantunes
Profile Joined April 2010
Brazil170 Posts
Last Edited: 2010-08-08 20:02:37
August 08 2010 20:01 GMT
#45
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.


http://www.youtube.com/watch?v=uMgjT2G7foM
FaZe
Profile Blog Joined June 2010
Canada472 Posts
August 08 2010 20:03 GMT
#46
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM


NICE!

Can you do that over a longer distance? If there isn't a ramp right next to it? That would be BALLER!
"Victory needs no explanation; defeat allows none."
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 08 2010 20:05 GMT
#47
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM


Nice! I can imagine how that could be useful to bring all your troops to the front line. I want to see this used in pro games. It would be cool to have like a line of zealots leading to the opponent's base .
coLCruncher fighting!
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 08 2010 20:08 GMT
#48
On August 09 2010 05:03 FaZe wrote:
Show nested quote +
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM


NICE!

Can you do that over a longer distance? If there isn't a ramp right next to it? That would be BALLER!


I tried this in game and it appears that charge wears off after a few seconds. But you do get a speed boost for a short distance.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Soulous
Profile Joined April 2010
United States133 Posts
August 08 2010 20:09 GMT
#49
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM

It works with mothership recall too lol
phfantunes
Profile Joined April 2010
Brazil170 Posts
August 08 2010 20:10 GMT
#50
What the above guy said.

palanq
Profile Blog Joined December 2004
United States761 Posts
August 08 2010 20:13 GMT
#51
so if you blink a stalker across a gap that takes a long distance to get to, right after a zeal starts charging on it, then the zeal will continue for a distance of about 15 before stopping (the distance he runs in a straight line looks to be a little longer than a seiged tank's radius)
time flies like an arrow; fruit flies like a banana
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 08 2010 20:17 GMT
#52
Very interesting. Could make for an "unlimited charging zealot" where congo-line reinforcements could have unprecedented mobility.
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
August 08 2010 20:18 GMT
#53
Do you manually select each zealot and attack it into the zealot in front of it?

You don't attack the next zealot, you use charge manually (hotkey C)

I just tried it on a blinking stalker and it worked. Unfortunately the charging zealot stops after a few seconds (2.5 seconds since the cooldown on the stalker is halfway done when he stops), but it's enough to get it on a nearby ramp
LeDuck
Profile Joined July 2010
Germany152 Posts
Last Edited: 2010-08-08 20:21:48
August 08 2010 20:19 GMT
#54
Try attacking a speedling with a chargelot, the zealot will charge after him for about 10 seconds :>
Not sure if this trick is going to be useful in the future, fazing was a lot more convenient, wasn't it

E: Ha, very nice together with that stalker
Quack
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-08-08 20:21:23
August 08 2010 20:19 GMT
#55
I've known about this for a while, it's fun and pretty useful, but something wrong with your op, charge only lasts a couple seconds. so if you do this for too long of a chain they slow back down. thats also why a charge can "fail" in battle if the zealot is blocked by too many units they have to run around a ton.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-08-08 20:27:25
August 08 2010 20:26 GMT
#56
Im pretty sure this doesnt work I was able to use zerglings in a ZvP once to make the protoss autocharge set off while on creep then outrun it so his zealots were seperated from his units and pick them all off. Because of hte dumbass auto replay removal I dont have the replay but charge definitely has a set duration

edit: Whoa I'm a queen now
Apolo
Profile Joined May 2010
Portugal1259 Posts
August 08 2010 20:28 GMT
#57
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.


Was void ray fazing taken out?
kajeus
Profile Joined May 2010
United States679 Posts
August 08 2010 20:29 GMT
#58
On August 09 2010 05:26 iCCup.Raelcun wrote:
Im pretty sure this doesnt work I was able to use zerglings in a ZvP once to make the protoss autocharge set off while on creep then outrun it so his zealots were seperated from his units and pick them all off. Because of hte dumbass auto replay removal I dont have the replay but charge definitely has a set duration

edit: Whoa I'm a queen now

Yeah, that was established one page 1 or 2 of this thread. Zealots have a timed charge duration if they don't reach their targets.
pro-MoMaN, pro-HuK, pro-Millenium
Kpyolysis32
Profile Joined April 2010
553 Posts
August 08 2010 20:32 GMT
#59
On August 09 2010 05:28 Apolo wrote:
Show nested quote +
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.


Was void ray fazing taken out?


Yes, sadly. =(

Well, Faze, I'm inspired. I'm going to go mess around with unit mechanics and see if I can find something cool =)
Man, do I not keep this up to date, or what?
koOma
Profile Joined March 2010
Norway462 Posts
August 08 2010 20:34 GMT
#60
cool trick but pretty much useless in a game
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
August 08 2010 20:36 GMT
#61
On August 09 2010 05:34 koOma wrote:
cool trick but pretty much useless in a game


Not really. Charge to catch up with opponents running away from you for example. Charge the one furthest away, all your Zealots catch up, and then you can block and kill even more units. Requires plenty of micro though.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-08-08 20:44:28
August 08 2010 20:43 GMT
#62
This should definitely not be removed.

Now delete this topic before Blizzard sees.
Ouga
Profile Joined March 2008
Finland645 Posts
August 08 2010 20:47 GMT
#63
This is actually a lot more interesting than VRs. With VRs it was just bug and I really hoped it was fixed from the second I saw it. This looks like it requires way more effort to actually get benefit from, and benefit seems smaller, but I suppose with some creative play a strategy could be based on getting the surprise attack going with this. Imagine terran seeing one lot wandering, then suddenly 20 lots charge to 1, and they all charge to that lot, could potentially make big havoc in midst of marine/tank lines. Anyhow, this looks like something that despite not probably being intended, doesn't need to be patched.

I congratulate you if D.Bowder will ever call them Fazelots
Powster
Profile Joined April 2010
United States650 Posts
August 08 2010 20:52 GMT
#64
I can think of some times when this will be useful.. you just lose a fight and only have zealots left while enemy has stalkers (has happened to me often). Your forward pylon dies so without it you will be losing zealots one by one till you reach your base.. with it you can reach your zealots running away towards your base a lot faster...
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 08 2010 20:55 GMT
#65
On August 09 2010 05:52 Powster wrote:
I can think of some times when this will be useful.. you just lose a fight and only have zealots left while enemy has stalkers (has happened to me often). Your forward pylon dies so without it you will be losing zealots one by one till you reach your base.. with it you can reach your zealots running away towards your base a lot faster...


Nice! I agree using this you can get away with your stray zealots, so you don't lose all of them if all your stalkers die.
coLCruncher fighting!
RifleCow
Profile Joined February 2008
Canada637 Posts
August 08 2010 21:03 GMT
#66
This is big if you think about zealot surrounds. Instead of attack the first unit you should instead attack the unit farthest away from you that way the zealots run a farther distance. This will also be useful a other have said in retreating zealots.
hohoho
wiibz
Profile Joined July 2010
United States15 Posts
Last Edited: 2010-08-12 19:08:27
August 08 2010 21:17 GMT
#67
Moderator edit: image macro's are not allowed.

haha

Sorry moderator! :3
adi1133
Profile Joined June 2010
Romania109 Posts
August 08 2010 21:24 GMT
#68
I think that zealot speed is badly implemented, it should still have auto-cast but also be activated manually so that zealots can retreat or just sprint without actually attacking something in the process.
btw I hate zealots im a terran player ... but this should add some must needed complexity to statecraft 2
Old School > New School
FrostNixon
Profile Joined July 2010
Bulgaria215 Posts
August 08 2010 21:26 GMT
#69
I kinda dont see the point of this - sure u can do it with 5-6 zealots but at the point where u have charge you should have like 20 or more.
Thy will be done on earth as it is in heaven.
Luperts
Profile Joined July 2010
Sweden28 Posts
August 08 2010 21:30 GMT
#70
awesome stuff faze, keep finding more of this!
You can only get better by playing the better oponent.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
August 08 2010 21:33 GMT
#71
this is actually something that people have known about for awhile, but it's good you made a thread on it.
ensis
Profile Joined May 2010
Germany340 Posts
August 08 2010 21:43 GMT
#72
what a crap, but funny as hell though^^
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
August 08 2010 21:53 GMT
#73
Pretty cool, I suppose I should add it to the mechanics thread eventually.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Field
Profile Joined June 2010
United States9 Posts
August 08 2010 23:16 GMT
#74
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 08 2010 23:38 GMT
#75
Hope this doesn't get removed. Fazing was cool, but it was also broken--once you could do it, Void Rays wrecked everything. But this is perfectly reasonable--a bump in efficiency, in exchange for taxing micro, but not at all broken.
He drone drone drone. Me win. - ogsMC
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 08 2010 23:46 GMT
#76
I think a better method would be charging towards your own staker, and then using blink to extend the charge.
Defeat
Profile Joined March 2010
United States476 Posts
August 08 2010 23:47 GMT
#77
I agree with adi1133. It would be nice and add more depth if charge could be used manually.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 08 2010 23:53 GMT
#78
It seems like a creative player would need to toy around with this to get some usage out of it.

I could see this being used to help set up a quick flank. If an army is approaching and you have some of your Zealots out of position, (on the side instead of the back) you can do the Charging trick to catch up with a properly positioned flanking Zealot. If I would see this in a high level game, I would be so happy.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 09 2010 00:02 GMT
#79
I don't like how you name everything (only two that I know of, but still ) after yourself, but I suppose you have to right to do so because these tricks are pretty cool--and actually useful--indeed!

You should stick with toss; zerg is blurghish in my humble opinion.
Failure is not falling down over and over again. Failure is refusing to get back up.
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-08-09 00:06:56
August 09 2010 00:04 GMT
#80
This could be useful for retreating.

[edit] just saw the blink stalker vid, this could be very useful for engaging too.
Apollys
Profile Joined July 2010
United States278 Posts
August 09 2010 00:24 GMT
#81
On August 09 2010 03:55 Flameberger wrote:
Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers.

Wouldn't work, the circle would get smaller and smaller, and then they would all clump together in the middle and whack eachother.
Sick idea tho. That puts a hilarious image in my mind.
When you're feeling down, I'll be there to feel you up!
Meff
Profile Joined June 2010
Italy287 Posts
August 09 2010 00:38 GMT
#82
On August 09 2010 09:24 Apollys wrote:
Show nested quote +
On August 09 2010 03:55 Flameberger wrote:
Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers.

Wouldn't work, the circle would get smaller and smaller, and then they would all clump together in the middle and whack eachother.
Sick idea tho. That puts a hilarious image in my mind.

You could make them charge around a clump of buildings or some impassable terrain.
yrba1
Profile Joined June 2010
United States325 Posts
August 09 2010 00:40 GMT
#83
Nice, the only trick I've really used for them is retreating with their charge but I'm a try this. If we can find more tricks like these, then hopefully the skill cap of this game can increase and there'll be better diversity in terms of skills just like Korean SC1. It's a little step but it is progress.
hacpee
Profile Joined November 2007
United States752 Posts
August 09 2010 00:40 GMT
#84
Nice job with discovering the Fazelot.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
August 09 2010 00:45 GMT
#85
haha this is a really cool trick.. I would be curious to see how some progamers might use this to get across a map
Taniard
Profile Joined June 2010
United States114 Posts
August 09 2010 00:49 GMT
#86
Nice tricks! Did the void ray trick ever get patched or does it still work? these are great!
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 09 2010 00:54 GMT
#87
- -
O M G


You just blew my mind faze.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 09 2010 01:42 GMT
#88
On August 09 2010 09:38 Meff wrote:
Show nested quote +
On August 09 2010 09:24 Apollys wrote:
On August 09 2010 03:55 Flameberger wrote:
Hmmm... I wonder how hard it would be to make a bunch of zealots charge around in a circle endlessly... would most likely need to use triggers.

Wouldn't work, the circle would get smaller and smaller, and then they would all clump together in the middle and whack eachother.
Sick idea tho. That puts a hilarious image in my mind.

You could make them charge around a clump of buildings or some impassable terrain.


Yeah, that probably would work. I'm going to go try that right now.
coLCruncher fighting!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 09 2010 02:11 GMT
#89
I can see a major problem with this being that it uses up your charge, so you have a disadvantage in a battle until it cools down, if you get ambushed or something.

Still, if you were to do it just for more mobility , it could add up. For people who have the APM and concentration for it, I can definitely see it as almost a must. Every second your charge isn't being used while your zealots are moving is making them slower than they can potentially be. It's pretty interesting, though incredibly impractical for lower level players like myself.

Also, would holding shift and hitting S before they attack cause them to not attack?
phfantunes
Profile Joined April 2010
Brazil170 Posts
August 09 2010 03:13 GMT
#90
On August 09 2010 11:11 TedJustice wrote:
Also, would holding shift and hitting S before they attack cause them to not attack?


No, I tested this and it stops the charge midway, even with shift queue.
Xapti
Profile Joined April 2010
Canada2473 Posts
August 09 2010 03:53 GMT
#91
He's not really the one FINDING these tricks, he's the one making posts about them. This trick happens to be almost completely useless- very impractical and difficult.

I do think there is potential for exploit with hacks though. It might be potentially possible to order zealots to charge non-existing moving units to get them to charge when there is nothing around. Depends how the communication works for the game though, I'd say it's less than likely.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
unit
Profile Blog Joined March 2009
United States2621 Posts
August 09 2010 03:57 GMT
#92
On August 09 2010 04:16 mprs wrote:
FaZe > Sc2

"GOD ALL THE TRICKS HAVE BEEN FOUND THIS GAME IS SO BORING.

LOL THIS GAME IS TRASH, SC1 HAS ALL THIS COOL STUFF THATS HARD TO DO.

WE KNOW WHAT TO LOOK FOR THIS TIME AROUND AND ITS OBVIOUS THAT THIS GAME HAS NO DEPTH. NO NEAT TRICKS.

etc. "

sadly blizz patched out VR fazing and looks to patch FaZe out of the game Q.Q
FaZe
Profile Blog Joined June 2010
Canada472 Posts
August 09 2010 03:58 GMT
#93
On August 09 2010 12:53 Xapti wrote:
He's not really the one FINDING these tricks, he's the one making posts about them.

True that! I only make posts about ones I haven't seen before though.

This trick happens to be almost completely useless- very impractical and difficult.

I guess that remains to be seen, a 15 yard charge sounds pretty useful to me.

I do think there is potential for exploit with hacks though. It might be potentially possible to order zealots to charge non-existing moving units to get them to charge when there is nothing around. Depends how the communication works for the game though, I'd say it's less than likely.
The second a packet comes back corrupted, it's all over. You can't "add" units to the server.
"Victory needs no explanation; defeat allows none."
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 09 2010 04:00 GMT
#94
The thing is that charge is on auto cast.


Maybe manual charge gets you longer distances?
I am Terranfying.
muffley
Profile Blog Joined May 2010
United States280 Posts
August 09 2010 04:07 GMT
#95
On August 09 2010 12:53 Xapti wrote:
This trick happens to be almost completely useless- very impractical and difficult.

Sorry, everyone leave the thread, this trick is pretty much useless and difficult to do. Nothing to ----

Wait, you can charge into the enemy forces from farther than they can see, and then I dunno maybe blink your stalkers in so that you're pretty damn quickly in the fray, instead of being shelled by tanks/colossi or surrounded, with some quick micro and good timing.

SOUNDS AWFUL!
RedThor
Profile Blog Joined April 2010
116 Posts
August 09 2010 04:10 GMT
#96
Can you make them run in circles around say a destructible rock ?
Favorite map: Scrap station !
thesideshow
Profile Blog Joined May 2010
930 Posts
August 09 2010 04:11 GMT
#97
On August 09 2010 13:07 muffley wrote:
Show nested quote +
On August 09 2010 12:53 Xapti wrote:
This trick happens to be almost completely useless- very impractical and difficult.

Sorry, everyone leave the thread, this trick is pretty much useless and difficult to do. Nothing to ----

Wait, you can charge into the enemy forces from farther than they can see, and then I dunno maybe blink your stalkers in so that you're pretty damn quickly in the fray, instead of being shelled by tanks/colossi or surrounded, with some quick micro and good timing.

SOUNDS AWFUL!


I would like to see someone try charging a stalker, and have the stalker blink up a ledge. Maybe on desert oasis? Quick way to get chargelots into the mineral line?
OGS:levelchange
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
August 09 2010 04:16 GMT
#98
FaZe you are the crazy scientist of SC2. Do you have frizzy hair and wear goggles often?
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
August 09 2010 04:24 GMT
#99
FaZe is the new boxer of sc2 toss white-ra should be informed of your existence so he can donate you money..
in The Kong line forever
Herculix
Profile Joined May 2010
United States946 Posts
August 09 2010 04:25 GMT
#100
i'm too lazy go and check it myself, but can you charge buildings, like mengsk's statues for example? and if you can, can you charge them from what would be an impossible attacking distance (i.e. wouldn't get there in 5 seconds) if you charge manually? if so, well chargelots are now WoW rogues. with well-positioned pylons you could make some nice micro if you're baller enough.
7
Profile Joined February 2010
Canada1218 Posts
August 09 2010 04:29 GMT
#101
that's brilliant! gj for discovering that
I love the sense of camaraderie when an entire line of cars teams up to prevent a dick from cutting in at the front. Stay strong, brothers!
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-09 04:54:10
August 09 2010 04:47 GMT
#102
On August 09 2010 13:07 muffley wrote:
Wait, you can charge into the enemy forces from farther than they can see
....
SOUNDS AWFUL!
You've completely misunderstood the trick. This trick does not increase zealot charge range at all. All you can do is charge other units that are already moving. The only way this might be useful is if it's used with blinked stalker as the charged unit, which I did not know worked until just now (watching a video posted)

Nonetheless, it's suiciding a stalker, and has a limited range of 8 (blink's range). In practical use though, blinking a stalker 8 units into the enemy will likely instantly kill the stalker, at which point the charge will stop. Considering the time it takes for the stalker to die, the zealots might have charged 1-2 extra squares, while you just used up their charge early, as well as pretty much sacrificed a stalker.
So even with stalker exploit, it would still not be very useful, if useful at all.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Zorkit
Profile Joined February 2010
Canada66 Posts
August 09 2010 04:52 GMT
#103
i lol'd. its gonna replace the scv dance around command centers.
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-08-09 04:59:28
August 09 2010 04:55 GMT
#104
Ok read over the posts and someone already mentioned the blink stalkers with it.

Sorry...deleting my post.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-09 05:09:12
August 09 2010 05:07 GMT
#105
On August 09 2010 13:52 Zorkit wrote:
i lol'd. its gonna replace the scv dance around command centers.
No. Even with triggers (humanly impossible) and perfect unit positioning (again almost certainly impossible), I didn't manage to get them to loop charging for more than 3 charges before they messed up.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-09 05:25:36
August 09 2010 05:20 GMT
#106
On August 09 2010 08:16 Field wrote:
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.

THIS
THIS is the trick that is useful. Good job clarifying things man.
more than double movement speed zealots for quite a long range in any direction, without having to be units there.
it only works with attack-move and attack though, so you can't retreat to where no units are (very unlikely circumstance)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SharkSpider
Profile Joined May 2010
Canada606 Posts
Last Edited: 2010-08-09 05:23:31
August 09 2010 05:22 GMT
#107
Edit:

Someone beat me to the C -> A trick, sorry for the post!
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 09 2010 05:23 GMT
#108
On August 09 2010 14:20 Xapti wrote:
Show nested quote +
On August 09 2010 08:16 Field wrote:
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.

THIS
THIS is the trick that is useful. Good job clarifying things man.
more than double movement speed zealots for quite a long range in any direction, without having to be units there.

That is useful! I'm going to try that right now. And to think I was going to stop playing starcraft for today -.-
coLCruncher fighting!
ArtemisKnives
Profile Joined March 2010
United States210 Posts
August 09 2010 05:28 GMT
#109
I've been doing this to surround since the start of beta. Nobody else knew about this?
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
August 09 2010 05:30 GMT
#110
This might be an awesome ramp breaker trick. If someone leaves a small gap in their ramp, you can charge a stalker then blink it into the back of their base. Dunno if this would cause the charge to stop, but if it didn't, the lots might re-route and turbocharge their way through all the defences...
Poisonous Sheep counter Hydras
Yung
Profile Blog Joined May 2010
United States727 Posts
August 09 2010 05:32 GMT
#111
Faze that is so cool but so you spend all your day finding cool tricks, if so only find protoss ones
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
Last Edited: 2010-08-09 06:31:30
August 09 2010 06:31 GMT
#112
This is awesome and I hope you find more tricks like it! So basically no matter what you're doing, if it's cool micro then you're FaZing =P
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 09 2010 08:22 GMT
#113
Obviously there is no micro left in SC2 ...
If you cant say what you're meaning, you can never mean what you're saying.
Ownos
Profile Joined July 2010
United States2147 Posts
August 09 2010 09:02 GMT
#114
Already knew about this in beta. I guess no one posted about it because it really isn't practical.
...deeper and deeper into the bowels of El Diablo
Bibzball
Profile Blog Joined May 2010
France250 Posts
Last Edited: 2010-08-09 09:42:44
August 09 2010 09:32 GMT
#115
Nevermind
DANIEL ! GET OUT OF THE WATER !!!
ckcsaber
Profile Joined August 2010
United States1 Post
August 09 2010 16:41 GMT
#116
On August 09 2010 18:02 Ownos wrote:
Already knew about this in beta. I guess no one posted about it because it really isn't practical.



I think being able to decrease travel time for Zealots is awesome
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 09 2010 16:55 GMT
#117
thats pretty cool esp with blink stalkers.
DemiSe
Profile Blog Joined May 2010
883 Posts
August 09 2010 16:57 GMT
#118
A neat little trick.
Let's See Who's Stronger, Your Tricks, Or My Skills.
Elmers_Cow
Profile Joined July 2010
United States28 Posts
August 09 2010 18:34 GMT
#119
FaZealots? thats just awesome--gave me a good chuckle

but awesome find man! I was barely getting the hang of fazing with voids and now you throw this at me! keep the tricks coming and thanks
AlienAlias
Profile Joined June 2009
United States324 Posts
August 09 2010 18:38 GMT
#120
neat, but I can't imagine it being quite as useful at void ray fazing was
Asdkmoga
Profile Joined May 2010
United States496 Posts
August 09 2010 18:46 GMT
#121
fazelots... lol i love it. great find <3.
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 09 2010 18:56 GMT
#122
hey btw is fazing still in the game or did bliz patch it out?
Knowing is half the battle... the other half is lasers.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 09 2010 19:01 GMT
#123
Stop being so awesome at finding tricks. :p

Nice one.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-08-09 19:09:21
August 09 2010 19:07 GMT
#124
On August 09 2010 08:16 Field wrote:
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.


Awesome. Unfortunately this use of it sounds like something blizzard would fix. Would be awesome for something like charging into tanks.

Another easy use of this could be in team games - zealots using charge to piggy back onto a speedling run by.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 09 2010 19:42 GMT
#125
On August 10 2010 03:56 tehemperorer wrote:
hey btw is fazing still in the game or did bliz patch it out?

I think it was patched.
coLCruncher fighting!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 30 2010 11:22 GMT
#126
On August 09 2010 12:58 FaZe wrote:
Show nested quote +
On August 09 2010 12:53 Xapti wrote:
He's not really the one FINDING these tricks, he's the one making posts about them.

True that! I only make posts about ones I haven't seen before though.


Hm your posts really make it sound like you're the one that discovered these tricks.

Nice find, I dont see how it can be useful at all for attacks - you cant for example blink a stalker into an enemy army and not expect it to die before the chargelot gets there. But I guess it might be useful for running away.
beep boop
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
August 30 2010 11:33 GMT
#127
Charging your own zlot to acheive bw-like zlot speed sounds pretty awesome. I miss speed zlots raking through tank lines
By the way, my name is Funk. I am not of your world
Capteone
Profile Joined March 2010
United States197 Posts
August 30 2010 12:04 GMT
#128
pretty cool little trick nice post
Devious-Gaming - www.Devious-Gaming.co.cc
Rodiel
Profile Joined August 2006
France573 Posts
August 30 2010 12:14 GMT
#129
nice one
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 30 2010 12:39 GMT
#130
lol so cool and probably so useless in real games :D - I love it though
"You see....YOU SEE..." © 2010 Sen
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
August 30 2010 17:33 GMT
#131
FaZe is god in little tricks like this
What the Fu- REAPERS?!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
August 30 2010 17:34 GMT
#132
On August 10 2010 04:42 TitleRug wrote:
Show nested quote +
On August 10 2010 03:56 tehemperorer wrote:
hey btw is fazing still in the game or did bliz patch it out?

I think it was patched.


it was patched, my voids epic failed faze against a couple of bcs in challange mode.
What the Fu- REAPERS?!
jnay
Profile Joined June 2010
Canada107 Posts
August 30 2010 17:36 GMT
#133
wow sweet looking trick. too bad i dont play fazetoss =[
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
August 30 2010 17:41 GMT
#134
I need to ask how you found this one!! The void rays made a little more sense but... FaZe is actually God???
Sunshine.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-08-30 20:49:33
August 30 2010 20:37 GMT
#135
On August 09 2010 14:20 Xapti wrote:
Show nested quote +
On August 09 2010 08:16 Field wrote:
I actually just messed around with this, theres actually a pretty cool thing you can do thats sort of related.

If you select all your zealots, tell them to "C" charge the one in the lead and then "A" attack off in the distance before they reach the zealot they're charging, even if you don't have a target, they'll all rush that direction for about 15 units. Pretty cool stuff.

THIS
THIS is the trick that is useful. Good job clarifying things man.
more than double movement speed zealots for quite a long range in any direction, without having to be units there.
it only works with attack-move and attack though, so you can't retreat to where no units are (very unlikely circumstance)

Everyone really needs to see this. Probably the most important development to come with this trick.

Here's a video demonstrating:



You can use charge to run across a set distance, closely mimicking the speed of Speedlots in BW.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
August 30 2010 20:46 GMT
#136
You can use charge to run across a set distance, closely mimicking the speed of Speedlots in BW.


This is awesome, and potentially really useful. Especially with the Zealot nerf, this could keep certain kinds of Zealot rushes viable. And, unlike Void Ray Fazing, it doesn't make the unit broken powerful.

I love how all these micro tricks are slowly being discovered. Magic boxing Mutas, for instance.
He drone drone drone. Me win. - ogsMC
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-08-30 20:48:30
August 30 2010 20:48 GMT
#137
On August 31 2010 05:46 awesomoecalypse wrote:
Show nested quote +
You can use charge to run across a set distance, closely mimicking the speed of Speedlots in BW.


This is awesome, and potentially really useful. Especially with the Zealot nerf, this could keep certain kinds of Zealot rushes viable. And, unlike Void Ray Fazing, it doesn't make the unit broken powerful.

I love how all these micro tricks are slowly being discovered. Magic boxing Mutas, for instance.

Better yet, since Siege Tank damage is being nerfed versus Zealots, they will even be more effective versus breaking tank lines.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-08-30 22:37:29
August 30 2010 22:37 GMT
#138
ah thats great, thx for video tump. Zealots finally gonna own Tanks, like they're supposed to
Makes me happy unless this means that every T will just go pure MMM
beep boop
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-08-30 23:10:40
August 30 2010 23:09 GMT
#139
That video was good in showing us that C A-move'ing zealots is really awesome, but fails because half the zealots lose their charge.

If you know where the tank line it with an obs, you can C all the zealots and then A-move them all into the tanks.
johnlee
Profile Joined June 2009
United States242 Posts
August 30 2010 23:16 GMT
#140
Hahaha FaZe you again? Wow.

I hope that Blizzard doesn't become an ass and patch it up again~ you deserve to have it named after you.
Bore
OminouS
Profile Joined February 2010
Sweden1343 Posts
August 31 2010 00:06 GMT
#141
FaZe stop posting these things, Blizzard will just patch them :O

I miss fazing voidrays... =/
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
MythicalMage
Profile Joined May 2010
1360 Posts
August 31 2010 01:18 GMT
#142
On August 31 2010 09:06 OminouS wrote:
FaZe stop posting these things, Blizzard will just patch them :O

I miss fazing voidrays... =/

This is completely legit, and not only that but hard to do.
mrkent
Profile Joined January 2010
United States160 Posts
August 31 2010 01:25 GMT
#143
I doubt people will start calling it Fazelots, since the word is hard to say and confusing. Also, it can't easily be used in a verb form. I'd suggest you switching the name to something else, before someone like day9 coins a different term for it. Why not just call it zealot fazing. Does void ray fazing still work?
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