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Cool zealot trick - Super charging! - Page 3

Forum Index > SC2 General
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getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 08 2010 19:50 GMT
#41
Another awesome find, feel free to give it a cool name

However, I am a bit confused as to how you do it. Do you manually select each zealot and attack it into the zealot in front of it?
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
MaxField
Profile Blog Joined May 2010
United States2386 Posts
August 08 2010 19:52 GMT
#42
I think the idea of charging on a blinking stalker would be an amazing idea if it were found.
Then a whole group of Lots can attack the stalker, it blinks on a cliff, and they all come rushing in after.

I doubt it works but i will still dream lol
"Zerg, so bad it loses to hydras" IdrA.
cheeseninja
Profile Joined May 2010
Canada35 Posts
August 08 2010 19:55 GMT
#43
Fazelots is perfect! Awesome find!
baeracaed
Profile Blog Joined June 2009
United States604 Posts
August 08 2010 19:58 GMT
#44
Nice find man.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
phfantunes
Profile Joined April 2010
Brazil170 Posts
Last Edited: 2010-08-08 20:02:37
August 08 2010 20:01 GMT
#45
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.


http://www.youtube.com/watch?v=uMgjT2G7foM
FaZe
Profile Blog Joined June 2010
Canada472 Posts
August 08 2010 20:03 GMT
#46
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM


NICE!

Can you do that over a longer distance? If there isn't a ramp right next to it? That would be BALLER!
"Victory needs no explanation; defeat allows none."
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 08 2010 20:05 GMT
#47
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM


Nice! I can imagine how that could be useful to bring all your troops to the front line. I want to see this used in pro games. It would be cool to have like a line of zealots leading to the opponent's base .
coLCruncher fighting!
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 08 2010 20:08 GMT
#48
On August 09 2010 05:03 FaZe wrote:
Show nested quote +
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM


NICE!

Can you do that over a longer distance? If there isn't a ramp right next to it? That would be BALLER!


I tried this in game and it appears that charge wears off after a few seconds. But you do get a speed boost for a short distance.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Soulous
Profile Joined April 2010
United States133 Posts
August 08 2010 20:09 GMT
#49
On August 09 2010 05:01 phfantunes wrote:
I just tried the Blinking Stalker thing. Quite neat, hope someone good puts it into use.

http://www.youtube.com/watch?v=uMgjT2G7foM
http://www.youtube.com/watch?v=uMgjT2G7foM

It works with mothership recall too lol
phfantunes
Profile Joined April 2010
Brazil170 Posts
August 08 2010 20:10 GMT
#50
What the above guy said.

palanq
Profile Blog Joined December 2004
United States761 Posts
August 08 2010 20:13 GMT
#51
so if you blink a stalker across a gap that takes a long distance to get to, right after a zeal starts charging on it, then the zeal will continue for a distance of about 15 before stopping (the distance he runs in a straight line looks to be a little longer than a seiged tank's radius)
time flies like an arrow; fruit flies like a banana
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 08 2010 20:17 GMT
#52
Very interesting. Could make for an "unlimited charging zealot" where congo-line reinforcements could have unprecedented mobility.
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
August 08 2010 20:18 GMT
#53
Do you manually select each zealot and attack it into the zealot in front of it?

You don't attack the next zealot, you use charge manually (hotkey C)

I just tried it on a blinking stalker and it worked. Unfortunately the charging zealot stops after a few seconds (2.5 seconds since the cooldown on the stalker is halfway done when he stops), but it's enough to get it on a nearby ramp
LeDuck
Profile Joined July 2010
Germany152 Posts
Last Edited: 2010-08-08 20:21:48
August 08 2010 20:19 GMT
#54
Try attacking a speedling with a chargelot, the zealot will charge after him for about 10 seconds :>
Not sure if this trick is going to be useful in the future, fazing was a lot more convenient, wasn't it

E: Ha, very nice together with that stalker
Quack
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-08-08 20:21:23
August 08 2010 20:19 GMT
#55
I've known about this for a while, it's fun and pretty useful, but something wrong with your op, charge only lasts a couple seconds. so if you do this for too long of a chain they slow back down. thats also why a charge can "fail" in battle if the zealot is blocked by too many units they have to run around a ton.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-08-08 20:27:25
August 08 2010 20:26 GMT
#56
Im pretty sure this doesnt work I was able to use zerglings in a ZvP once to make the protoss autocharge set off while on creep then outrun it so his zealots were seperated from his units and pick them all off. Because of hte dumbass auto replay removal I dont have the replay but charge definitely has a set duration

edit: Whoa I'm a queen now
Apolo
Profile Joined May 2010
Portugal1259 Posts
August 08 2010 20:28 GMT
#57
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.


Was void ray fazing taken out?
kajeus
Profile Joined May 2010
United States679 Posts
August 08 2010 20:29 GMT
#58
On August 09 2010 05:26 iCCup.Raelcun wrote:
Im pretty sure this doesnt work I was able to use zerglings in a ZvP once to make the protoss autocharge set off while on creep then outrun it so his zealots were seperated from his units and pick them all off. Because of hte dumbass auto replay removal I dont have the replay but charge definitely has a set duration

edit: Whoa I'm a queen now

Yeah, that was established one page 1 or 2 of this thread. Zealots have a timed charge duration if they don't reach their targets.
pro-MoMaN, pro-HuK, pro-Millenium
Kpyolysis32
Profile Joined April 2010
553 Posts
August 08 2010 20:32 GMT
#59
On August 09 2010 05:28 Apolo wrote:
Show nested quote +
On August 09 2010 04:00 Backpack wrote:
Blizzard probably won't patch this as it doesn't have a large impact on gameplay like fazing did.


Was void ray fazing taken out?


Yes, sadly. =(

Well, Faze, I'm inspired. I'm going to go mess around with unit mechanics and see if I can find something cool =)
Man, do I not keep this up to date, or what?
koOma
Profile Joined March 2010
Norway462 Posts
August 08 2010 20:34 GMT
#60
cool trick but pretty much useless in a game
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
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