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MLG SC2 Rules Discussion Thread - Page 5

Forum Index > SC2 General
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Kralic
Profile Blog Joined March 2010
Canada2628 Posts
August 03 2010 22:30 GMT
#81
Really people are worried about a blind pick?

Player a) tells the ref he is Zerg.
Player b) tells the ref he is Terran.

They make the game on the scheduled map.

Player a) selects Zerg.
Player b) selects Terran.

The game starts.

You won't go okay the brackets have these maps and my opponent is this race throughout. Of course if it is say Whitera vs Idra you know it is going to be P v Z all the time.
Brood War forever!
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 22:32 GMT
#82
On August 04 2010 07:30 TheYango wrote:
Show nested quote +
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.


Well yes but thats a tournament concern. If you're purely concerned with competitive balance you're not looking at difficulty of enforcement, you're looking at competitive balance. That was all I was saying.
Like a G6
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-03 22:34:01
August 03 2010 22:33 GMT
#83
On August 04 2010 07:30 Kralic wrote:
Really people are worried about a blind pick?

Player a) tells the ref he is Zerg.
Player b) tells the ref he is Terran.

They make the game on the scheduled map.

Player a) selects Zerg.
Player b) selects Terran.

The game starts.

You won't go okay the brackets have these maps and my opponent is this race throughout. Of course if it is say Whitera vs Idra you know it is going to be P v Z all the time.

I think the issue is that lots of us are accustomed to players selecting 1 race for the entire tournament before the event, and not being allowed to change. Racepicking is something a lot of us haven't seen in a while, so the rules to ensure that it's fair are unfamiliar to us.

On August 04 2010 07:32 kzn wrote:
Show nested quote +
On August 04 2010 07:30 TheYango wrote:
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.


Well yes but thats a tournament concern. If you're purely concerned with competitive balance you're not looking at difficulty of enforcement, you're looking at competitive balance. That was all I was saying.

Well I mean, preventing people from cheating sort of factors into "balance".
Moderator
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:33 GMT
#84
Blind pick is intended to force you to pick w/o knowing what your opponent is playing for the FIRST match. Players tell the Refs what they're going to play. In the Lobby, they pick their races. Not picking the race that you told the ref results in a technical foul. You start the match knowing what your opponent is playing, but you pick your race for the match not knowing.

Locking in races in subsequent games of the series means you don't get to throw a cheese strat in the first one (unless you can play that race well enough to win out).

Hopefully that clears it up. Thanks for the healthy debate here, folks, we're definitely open to feedback on our rules and have a history of listening to the community. We have actually thought about this though, so if you see something that you think is really stupid, odds are we have a reason for it.

If it is just an oversight on our part, well... then you get to call me stupid. But only until I fix it. At which point, you're stupid if you keep calling me stupid, etc, etc, etc.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
GenocideRun
Profile Joined July 2010
United States262 Posts
Last Edited: 2010-08-03 22:35:51
August 03 2010 22:34 GMT
#85
Edited as it seems you guys have figured it out.
Genocide.run, Dota2 player and sc2 fan!
Mannerheim
Profile Joined April 2007
766 Posts
August 03 2010 22:34 GMT
#86
On August 04 2010 06:35 Baarn wrote:
Show nested quote +
On August 04 2010 06:33 Lz wrote:
#2. in the general rules makes me worry t.t


Are you sponsored by a competitor of doritos, hot pockets or dr. pepper?


That's not the point. What if MLG adds AMD as a sponsor at some point, then players sponsored by Intel wouldn't be able to wear their colors and get a sponsored trip to the event. Same applies to any current or future sponsor of any pro gaming team or player.

This rule will mean trouble sooner or later, to no ones benefit.
TheYango
Profile Joined September 2008
United States47024 Posts
August 03 2010 22:36 GMT
#87
On August 04 2010 07:34 Mannerheim wrote:
Show nested quote +
On August 04 2010 06:35 Baarn wrote:
On August 04 2010 06:33 Lz wrote:
#2. in the general rules makes me worry t.t


Are you sponsored by a competitor of doritos, hot pockets or dr. pepper?


That's not the point. What if MLG adds AMD as a sponsor at some point, then players sponsored by Intel wouldn't be able to wear their colors and get a sponsored trip to the event. Same applies to any current or future sponsor of any pro gaming team or player.

This rule will mean trouble sooner or later, to no ones benefit.

If it's potentially troublesome, it would have come up as an issue in relation to MLG's other events already. As it stands, I'm inclined to believe that since it hasn't been an issue for other games, it shouldn't be an issue now.
Moderator
shavi
Profile Joined July 2010
United States127 Posts
Last Edited: 2010-08-03 22:40:43
August 03 2010 22:37 GMT
#88
On August 04 2010 07:32 kzn wrote:
Show nested quote +
On August 04 2010 07:30 TheYango wrote:
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.


Well yes but thats a tournament concern. If you're purely concerned with competitive balance you're not looking at difficulty of enforcement, you're looking at competitive balance. That was all I was saying.


I'm not sure I really understand how only allowing settings that blizzard put in the game outside of the realm of competitive balance. What game allows you to edit files outside of the game for competitive play?

edit: well that's what I get for talking. D:
Leeoku
Profile Joined May 2010
1617 Posts
August 03 2010 22:37 GMT
#89
i think this is why many players dont like mlg
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 22:38 GMT
#90
On August 04 2010 07:37 iShA. wrote:
Show nested quote +
On August 04 2010 07:32 kzn wrote:
On August 04 2010 07:30 TheYango wrote:
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.


Well yes but thats a tournament concern. If you're purely concerned with competitive balance you're not looking at difficulty of enforcement, you're looking at competitive balance. That was all I was saying.


I'm not sure I really understand how only allowing settings that blizzard put in the game outside of the realm of competitive balance. What game allows you to edit files outside of the game for competitive play? I can't think of one.


Pretty sure you can bring your own autoexec.cfg to cs tournaments. There's no difference, as far as competitive balance is concerned, between editing settings within the game or editing the relevant files outside of the game.
Like a G6
TheYango
Profile Joined September 2008
United States47024 Posts
August 03 2010 22:39 GMT
#91
On August 04 2010 07:37 Leeoku wrote:
i think this is why many players dont like mlg

What's the purpose of this ambiguous, unconstructive, incendiary statement?
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2010-08-03 22:41:15
August 03 2010 22:39 GMT
#92
I'd like reiterate that broodwar maps are not 'risky', they're tried and true and the perfect choice over awful ladder maps. Even blizzard doesn't want tournaments to use the ladder maps, please please don't.

On August 04 2010 07:37 iShA. wrote:
Show nested quote +
On August 04 2010 07:32 kzn wrote:
On August 04 2010 07:30 TheYango wrote:
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.


Well yes but thats a tournament concern. If you're purely concerned with competitive balance you're not looking at difficulty of enforcement, you're looking at competitive balance. That was all I was saying.


I'm not sure I really understand how only allowing settings that blizzard put in the game outside of the realm of competitive balance. What game allows you to edit files outside of the game for competitive play? I can't think of one.


Practically every pc fps... I can't imagine the outcry if quake players couldn't use their own configs at lans. The game is hardly even playable at a high level with some settings that you can't change using the menus.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-08-03 22:39:58
August 03 2010 22:39 GMT
#93
On August 04 2010 07:37 iShA. wrote:
Show nested quote +
On August 04 2010 07:32 kzn wrote:
On August 04 2010 07:30 TheYango wrote:
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.


Well yes but thats a tournament concern. If you're purely concerned with competitive balance you're not looking at difficulty of enforcement, you're looking at competitive balance. That was all I was saying.


I'm not sure I really understand how only allowing settings that blizzard put in the game outside of the realm of competitive balance. What game allows you to edit files outside of the game for competitive play? I can't think of one.


I can think of one, Warcraft 3.

The only difference is the file, which really functions almost identically to War3, is stored in an MPQ archive now.
Mannerheim
Profile Joined April 2007
766 Posts
August 03 2010 22:39 GMT
#94
On August 04 2010 07:36 TheYango wrote:
Show nested quote +
On August 04 2010 07:34 Mannerheim wrote:
On August 04 2010 06:35 Baarn wrote:
On August 04 2010 06:33 Lz wrote:
#2. in the general rules makes me worry t.t


Are you sponsored by a competitor of doritos, hot pockets or dr. pepper?


That's not the point. What if MLG adds AMD as a sponsor at some point, then players sponsored by Intel wouldn't be able to wear their colors and get a sponsored trip to the event. Same applies to any current or future sponsor of any pro gaming team or player.

This rule will mean trouble sooner or later, to no ones benefit.

If it's potentially troublesome, it would have come up as an issue in relation to MLG's other events already. As it stands, I'm inclined to believe that since it hasn't been an issue for other games, it shouldn't be an issue now.


MLG hasn't featured games that have a significant competitive presence outside the organization before, SC2 is a whole new scenario.
CrunCher
Profile Joined March 2010
United States192 Posts
August 03 2010 22:40 GMT
#95
I don't see the point of only allowing USB because ps/2 will 'fry' the motherboard...whatever, are the adapters allowed?

And for hotkeys, at Blizzard LANS they allow you to change the WC3 custom.txt file for hotkeys, and WCG does too
Crushgroove
Profile Joined July 2010
United States793 Posts
August 03 2010 22:41 GMT
#96
To the OP, a consensus, by definition, is general. "General consensus" is redundant.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
HuK
Profile Blog Joined March 2010
Canada1591 Posts
August 03 2010 22:42 GMT
#97
On August 04 2010 06:48 Sputty wrote:
Show nested quote +
On August 04 2010 06:35 Baarn wrote:
On August 04 2010 06:33 Lz wrote:
#2. in the general rules makes me worry t.t


Are you sponsored by a competitor of doritos, hot pockets or dr. pepper?

Lz is sponsored by the Heart and Stroke Foundation



LOOOOOOOOOOOLLLLL

wow sir *golf clap* well played well played
ProgamerLive like a God or die like a Slave 11:11
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
August 03 2010 22:43 GMT
#98
On August 04 2010 07:41 Crushgroove wrote:
To the OP, a consensus, by definition, is general. "General consensus" is redundant.


You must be a blast at parties.
vileEchoic -- clanvile.com
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 03 2010 22:44 GMT
#99
On August 04 2010 06:44 MLG_Lee wrote:
Show nested quote +
On August 04 2010 06:41 kzn wrote:
On August 04 2010 06:40 prodiG wrote:
On August 04 2010 06:39 kzn wrote:
On August 04 2010 06:28 itmeJP wrote:
3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.


Why the fuck?

PS/2 Hardware needs to have the machine rebooted after plugging it in.


Given that you cannot achieve n-key rollover with USB equipment I'd say thats a small price to pay compared to forcing players to use equipment in a suboptimal fashion.

PS2 hardware, when repeatedly plugged in and out (like over the course of the tournament day) will also short out the motherboard resulting in dead tournament PCs. That's why this rule is in place.


are you allowed to use a ps2<->usb adapter for a ps2 keyboard?
Sup
crate
Profile Blog Joined May 2009
United States2474 Posts
August 03 2010 22:45 GMT
#100
On August 04 2010 07:39 Mannerheim wrote:
MLG hasn't featured games that have a significant competitive presence outside the organization before, SC2 is a whole new scenario.

You could (I would) argue for SSBM. Granted, it certainly wasn't as big before MLG, but it was definitely around before MLG picked it up.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
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